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Difference between revisions of "User:Verdir"
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(→AoE Fire DD) |
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# [[Fire]] | # [[Fire]] | ||
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| + | ===AoE Cold Rain=== | ||
| + | |||
| + | This line works well if you have a group of mobs tanked in a given place, providing they don't move to make sure they get the full damage during the duration of the waves of DD falling on them. Useful in a group situation where the tank is taking on several mobs at once and keeps a good agro on them. You probably won't use these spells much outside this very specific situation. | ||
| + | |||
| + | # [[Cascade of Hail]] | ||
| + | # [[Pogonip]] | ||
| + | # [[Avalanche]] | ||
| + | # [[Blizzard]] | ||
| + | |||
| + | ===AoE Snare=== | ||
| + | |||
| + | Great for quadding, i.e. taking on several mobs at once and kitting them with [[Fist of Karana]]. | ||
| + | |||
| + | # [[Bonds of Tunare]] | ||
| + | |||
| + | ===AoE Blindness=== | ||
| + | |||
| + | Rarely useful, this one spell will blind several mobs so they will start not knowing where to go and will hit anyone who's near enough. Don't really see the point of this spell (anyone?). | ||
| + | |||
| + | # [[Sunbeam]] | ||
| + | |||
| + | ===AoE Agro Reduction=== | ||
| + | |||
| + | This is a very useful spell to single pull in outdoors areas. Certain dungeons like [[Unrest]] are considered to be outdoors too. | ||
| + | |||
| + | # [[Harmony]] | ||
===PBAoE DD=== | ===PBAoE DD=== | ||
Revision as of 14:01, 15 January 2014
Contents |
Pages I wrote
Tips
Automatically log game
Edit your EQClient.INI file, located in the EverQuest directory, to turn logging on automatically at boot-up.
- Open the eqclient.ini file in a text editor such as Notepad.
- Find the line in the Defaults section that says Log=FALSE and
- change it to say Log=TRUE.
- Save the file.
Next time you boot up, your log file will automatically turn on.
Ultimate Druid Macro
/do 4 /do 1 /pause 2, /autoinventory /loc /do 3
Where /do 4 is Tracking from the Abilities Page (Ctrl A), /do 1 is for the Forage ability and /do 3 is Sense Heading.
Place this macro on your hotbar and bind both the left and right arrow keys to it. Now as you move around, you will be tracking, foraging, keeping a log of your location (useful if you die or if you are looking for a specific location) and both using and improving your sense heading!
Druid spells by line
Fire DOT
This DOT will stack with your Magic based DOT, so feel free to double DOT your mobs. It generates a lot of agro and requires a single fire beetle eye to be carried around in your bags but doesn't have to be equiped. The fire beetle eye isn't consumed when the spell is cast and is a very common drop from fire beetles in Antonica (none in Faydwer?).
Magic DOT
Combine this Magic DOT with a Fire DOT to double DOT mobs. A mob that can't mob will go down quite fast.
Fire DD
One good blast of damage, but not very mana efficient. Watch out to make sure you have enough mana left to heal.
Cold DD
This single blast of cold damage will also lower the mob's resistance to fire. Useful to land first against mobs that resists the line of Fire DD.
Magic DD
There is only one DD that is magic based, and it's useful when it's the biggest available DD until you get your Fire and later Cold based DD.
Root + DD
This line of spells both immobilizes a mob and deals a small amount of DD. This is useful in combination with DOTs since a mob that moves gets half the damage of a DOT per tick. This is the technique of root/roting a mob where you root it and then land your two DOTs on it. Keep the mob rooted again when it breaks or when the DOT has just run out. The root is always slighly longer than the DOT.
AoE Root + DD
AoE Magic DD
AoE Fire DD
AoE Cold Rain
This line works well if you have a group of mobs tanked in a given place, providing they don't move to make sure they get the full damage during the duration of the waves of DD falling on them. Useful in a group situation where the tank is taking on several mobs at once and keeps a good agro on them. You probably won't use these spells much outside this very specific situation.
AoE Snare
Great for quadding, i.e. taking on several mobs at once and kitting them with Fist of Karana.
AoE Blindness
Rarely useful, this one spell will blind several mobs so they will start not knowing where to go and will hit anyone who's near enough. Don't really see the point of this spell (anyone?).
AoE Agro Reduction
This is a very useful spell to single pull in outdoors areas. Certain dungeons like Unrest are considered to be outdoors too.
PBAoE DD
DD + stun
This could be useful if you are charm kitting. When the charm breaks and your former pet attacks you, you can stun him with this line of spells then re-charm him.
DD vs Summoned
This line of spell does a good deal of damage against summoned mobs, like elementals for example. This could be good if you find the right place to play, where there are lots of this type of mobs. These spells are more mana efficient than the fire or the cold DD lines of spells