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Difference between revisions of "Disciplines"
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Revision as of 03:25, 2 October 2014
Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.
To open your discipline window press Alt+C.
Contents |
Pure Melee
Monk
Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
---|---|---|---|---|---|
Resistant Discipline (Velious) | 30 | Grants +3 to all resistances increasing to +10 at 50th level | ? | 1 Min | 60 Min |
Fearless Discipline (Velious) | 40 | Immunity to "Fear" and all spells that cause "fear" | ? | 11 Sec | 60 Min |
Stonestance Discipline | 51 | Joins your body with the strength of the earth, causing you to take greatly decreased melee damage | Timer 1 | 12 Sec | 12 Min |
Thunderkick Discipline | 52 | Focuses energy into your feet, allowing you to perform an especially powerful flying kick. | Timer 3 | Next Kick | 9 Min |
Whirlwind Discipline | 53 | Heightens your combat instincts, allowing you to riposte every attack. | Timer 1 | 9 Sec | 60 Min |
Voiddance Discipline | 54 | Focuses your combat reflexes, allowing you to avoid melee attacks. | Timer 1 | 8 Sec | 60 Min |
Inner Flame Discipline | 56 | Fills your body with energy, causing your attacks to do greatly improved damage. | Timer 2 | 12 Sec | 30 Min |
Hundred Fists Discipline | 57 | Increases your hands speed, allowing you an increased attack rate and damage. | Timer 2 | 15 Sec | 30 Min |
Silentfist Discipline | 59 | Focuses your rage into your hands, allowing you to perform an especially powerful dragon punch. | Timer 3 | Next Attack | 9 Min |
Ashenhand Discipline | 60 | Focuses energy into your hands, allowing you to perform an especially powerful eagle strike. | Timer 3 | Next Attack | 72 Min |
Rogue
Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
---|---|---|---|---|---|
Resistant Discipline (Velious) | 30 | Grants +3 to all resistances increasing to +10 at 50th level | ? | 1 Min | 60 Min |
Fearless Discipline (Velious) | 40 | Immunity to "Fear" and all spells that cause "fear" | ? | 11 Sec | 60 Min |
Counterattack Discipline | 53 | Allows you to perfectly time your counter attacks, riposting every incoming blow. | Timer 1 | 12 Sec | 60 Min |
Deadeye Discipline | 54 | Focuses your vision on you opponent, vastly increasing your hit rate. | Timer 3 | 18 Sec | 30 Min |
Nimble Discipline | 55 | Increases your combat reflexes, allowing you to avoid most attacks. | Timer 1 | 12 Sec | 30 Min |
Kinesthetics Discipline | 57 | Increases your combat sense, allowing you to dual wield and double attack every round. | Timer 2 | 18 Sec | 30 Min |
Blinding Speed Discipline | 58 | Focuses energy into your arms, increasing your attack speed. | Timer 3 | 18 Sec | 30 Min |
Duelist Discipline | 59 | Increase the damage done by all of your melee attacks. | Timer 2 | 12 Sec | 30 Min |
Warrior
Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
---|---|---|---|---|---|
Resistant Discipline (Velious) | 30 | Grants +3 to all resistances increasing to +10 at 50th level | ? | 1 Min | 60 Min |
Fearless Discipline (Velious) | 40 | Immunity to "Fear" and all spells that cause "fear" | ? | 11 Sec | 60 Min |
Evasive Discipline | 52 | Places you in a evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate. | Timer 1 | 3 Min | 15 Min |
Charge Discipline | 53 | Increases your chances to hit with any melee attack. | Timer 3 | 14 Sec | 30 Min |
Mighty Strike Discipline | 54 | Fills your arms with rage, causing every attack to land as a critical hit. | Timer 3 | 10 Sec | 60 Min |
Defensive Discipline | 55 | Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output. | Timer 1 | 3 Min | 15 Min |
Furious Discipline | 56 | Allows you to perfectly time your counter attacks, riposting every incoming blow. | Timer 2 | 9 Sec | 60 Min |
Precision Discipline | 57 | Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. | Timer 3 | 3 Min | 30 Min |
Felstrike Discipline | 58 | Fills you with acute rage, increasing the damage done by your attacks. | Timer 3 | 12 Sec | 30 Min |
Fortitude Discipline | 59 | Heightens your combat reflexes, increasing your chance of evading attacks | Timer 2 | 8 Sec | 60 Min |
Aggressive Discipline | 60 | Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage. | Timer 3 | 3 Min | 27 Min |
Hybrids
All hybrid disciplines were made available in Velious.
General Hybrid Disciplines
All hybrids (Bards, Paladins, Rangers and Shadowknights) have access to the following disciplines.
- RESISTANT (Level 51): +10 to all resistances. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- FEARLESS (Level 54): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
Bard
- DEFTDANCE (Level 55): Auto dodge and auto dual-wield. This discipline lasts for 10 seconds, and has a base reuse time of 72 minutes.
- PURETONE (Level 60): Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
Paladin
- HOLYFORGE (Level 55): Critical Hits and Crippling Blows versus undead with an increased probability of going off. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
- SANCTIFICATION (Level 60): Immunity to most types of harmful spells. This discipline lasts for 10 seconds, and has a base reuse time of 72 minutes.
Ranger
- TRUESHOT (Level 55): Max to two times max bow damage with an increased hit probability. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
- WEAPONSHIELD (Level 60): Parry all melee attacks. This discipline lasts for 15 seconds, and has a base reuse time of 72 minutes.
Shadow Knight
- UNHOLYAURA (Level 55): 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable. This discipline has a base reuse time of 72 minutes.
- LEECHCURSE (Level 60): Heal self for every point of melee damage dealt while discipline is active. This discipline lasts for 15 seconds, and has a base reuse time of 72 minutes.