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Difference between revisions of "Karnor's Castle"
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| Karnor's Castle stands bleakly in the center of the [[Dreadlands]]. Once one of the major military establishments of the Iksar Empire, it now stands in ruins. The inhabitants within are maintained in their unholy life by the eternal Iksar vampire, [[Venril Sathir]].   | Karnor's Castle stands bleakly in the center of the [[Dreadlands]]. Once one of the major military establishments of the Iksar Empire, it now stands in ruins. The inhabitants within are maintained in their unholy life by the eternal Iksar vampire, [[Venril Sathir]].   | ||
| − | {| | + | {| class="zoneTopTable" | 
| − | + | ! ''' Level of Monsters: ''' | |
| |45-60 | |45-60 | ||
| |- | |- | ||
| − | + | ! ''' Types of Monsters: ''' | |
| |Decayed Kylong Iksar, Decayed Prisoner, Decayed Soldier, Drolvarg Bodyguards, Guardians, Ragers, Sentries, Skeletal Guardians, Spectral Callers, Curates, Knights, and Protectors | |Decayed Kylong Iksar, Decayed Prisoner, Decayed Soldier, Drolvarg Bodyguards, Guardians, Ragers, Sentries, Skeletal Guardians, Spectral Callers, Curates, Knights, and Protectors | ||
| |- | |- | ||
| − | + | ! ''' Notable NPC's: ''' | |
| |[[Caller of Sathir]], Construct, [[Construct of Sathir]], [[Cursed Hand]], [[Drolvarg Captain]], Drolvarg Pawbuster, [[Drolvarg Warlord]], [[Hangnail]], [[Human Skeleton]], [[Knight of Sathir]], [[Sentry of Sathir]], [[Skeletal Berzerker]], [[Skeletal Captain]], [[Skeletal Caretaker]], [[Skeletal Jailor]], [[Skeletal Scryer]], [[Skeletal Warlord]], [[Spectral Turnkey]], [[Undead Jailor]], '''[[Venril Sathir]]''', [[Venril Sathir Remains]], Verix Kyloxs remains, Wulfwere Bodyguard | |[[Caller of Sathir]], Construct, [[Construct of Sathir]], [[Cursed Hand]], [[Drolvarg Captain]], Drolvarg Pawbuster, [[Drolvarg Warlord]], [[Hangnail]], [[Human Skeleton]], [[Knight of Sathir]], [[Sentry of Sathir]], [[Skeletal Berzerker]], [[Skeletal Captain]], [[Skeletal Caretaker]], [[Skeletal Jailor]], [[Skeletal Scryer]], [[Skeletal Warlord]], [[Spectral Turnkey]], [[Undead Jailor]], '''[[Venril Sathir]]''', [[Venril Sathir Remains]], Verix Kyloxs remains, Wulfwere Bodyguard | ||
| |- | |- | ||
| − | + | ! ''' Unique Items: ''' | |
| |{{:Band of Eternal Flame}}, {{:Baton of Faith}}, {{:Blackjack}},  {{:Blood Fork}}, {{:Bone Amulet of Blade Turning}}, {{:Book of Obulus}}, {{:Brokenskull Club}}, {{:Deathbringer's Rod}}, {{:Drolvarg Mantle}}, {{:Dwarven Sap}}, {{:Fang Amulet of Calling}}, {{:Fist of Zek}}, {{:Harmonic Dagger}}, {{:Helm of Rile}}, {{:Howling Harpoon}}, {{:Jade Mace}}, {{:Jarsath Trident}}, {{:Kunzar Cloak}}, {{:Locustlure}}, {{:Lupine Dagger}}, {{:Nature's Wrath}}, {{:Noctivagant Blade}}, {{:Oggok Cleaver}}, {{:Polished Obsidian Great Axe}}, {{:Polyphenomenal Axe}}, {{:Ringed Mace of the Ykesha}}, {{:Runed Blade}}, {{:Sarnak-Hide Mask}}, {{:Sathir's Wand}}, {{:Sionachie's Partisan}}, {{:Soul Binder}}, {{:Springwood Club}}, {{:Springwood Stave}}, {{:Supple Scale Armband}}, {{:Swarmcaller}}, {{:Sword Breaker}}, {{:Tranquil Staff}} | |{{:Band of Eternal Flame}}, {{:Baton of Faith}}, {{:Blackjack}},  {{:Blood Fork}}, {{:Bone Amulet of Blade Turning}}, {{:Book of Obulus}}, {{:Brokenskull Club}}, {{:Deathbringer's Rod}}, {{:Drolvarg Mantle}}, {{:Dwarven Sap}}, {{:Fang Amulet of Calling}}, {{:Fist of Zek}}, {{:Harmonic Dagger}}, {{:Helm of Rile}}, {{:Howling Harpoon}}, {{:Jade Mace}}, {{:Jarsath Trident}}, {{:Kunzar Cloak}}, {{:Locustlure}}, {{:Lupine Dagger}}, {{:Nature's Wrath}}, {{:Noctivagant Blade}}, {{:Oggok Cleaver}}, {{:Polished Obsidian Great Axe}}, {{:Polyphenomenal Axe}}, {{:Ringed Mace of the Ykesha}}, {{:Runed Blade}}, {{:Sarnak-Hide Mask}}, {{:Sathir's Wand}}, {{:Sionachie's Partisan}}, {{:Soul Binder}}, {{:Springwood Club}}, {{:Springwood Stave}}, {{:Supple Scale Armband}}, {{:Swarmcaller}}, {{:Sword Breaker}}, {{:Tranquil Staff}} | ||
| − | + | <ul><li>'''Class Armor: ''' {{:Blood Ember Boots}}, {{:Blood Ember Gauntlets}}, {{:Cobalt Boots}}, {{:Cobalt Gauntlets}}, {{:Deepwater Boots}}, {{:Deepwater Gauntlets}}, {{:Donal's Boots of Mourning}}, {{:Donal's Gauntlets of Mourning}}, {{:Elder Spiritist's Gauntlets}}, {{:Elder Spiritist's Vambraces}}, {{:Jaundiced Bone Boots}}, {{:Jaundiced Bone Gauntlets}}, {{:Mrylokar's Boots}}, {{:Mrylokar's Gauntlets}}, {{:Mrylokar's Gift}}, {{:Singing Steel Boots}}, {{:Singing Steel Gauntlets}}, {{:Tolan's Darkwood Boots}}, {{:Tolan's Darkwood Gauntlets}} | |
| − | + | </li><li>'''Flayed Skin: ''' {{:Flayed Skin Boots}}, {{:Flayed Skin Bracers}}, {{:Flayed Skin Cap}}, {{:Flayed Skin Leggings}}, {{:Flayed Skin Sleeves}}, {{:Flayed Skin Tunic}} | |
| − | + | </li><li>'''Jarsath Scale: ''' {{:Jarsath Scale Boots}}, {{:Jarsath Scale Chestplate}}, {{:Jarsath Scale Gauntlets}}, {{:Jarsath Scale Helm}}, {{:Jarsath Scale Leggings}}, {{:Jarsath Scale Vambraces}}, {{:Jarsath Scale Wrist Guards}} | |
| + | </li></ul> | ||
| |- | |- | ||
| − | + | ! ''' Adjacent Zones: ''' | |
| |[[Dreadlands]] | |[[Dreadlands]] | ||
| |} 	 | |} 	 | ||
| Line 81: | Line 82: | ||
| 1 Rooms with [[Skeletal Caretaker]] who drops {{:Jarsath Scale Vambraces}} (Common), {{:Mrylokar's Gift}} (Uncommon) and {{:Tolan's Darkwood Boots}} (Rare), westernmost area is also area of Verix Kylox's Remains who drops Kylong Medallion | 1 Rooms with [[Skeletal Caretaker]] who drops {{:Jarsath Scale Vambraces}} (Common), {{:Mrylokar's Gift}} (Uncommon) and {{:Tolan's Darkwood Boots}} (Rare), westernmost area is also area of Verix Kylox's Remains who drops Kylong Medallion | ||
| − | 2 Rooms with [[Undead Jailer]] who drops {{:Jarsath Scale Leggings}} (Common), {{:Baton of Faith}} (Rare) and {{:Mrylokar's Boots}} (Ultra Rare) | + | <p></p>2 Rooms with [[Undead Jailer]] who drops {{:Jarsath Scale Leggings}} (Common), {{:Baton of Faith}} (Rare) and {{:Mrylokar's Boots}} (Ultra Rare) | 
| − | 3 Area where moat monsters spawn and move west and south to Moat, including [[Skeletal Scryer]] who drops {{:Jarsath Scale Gauntlets}} (Common), {{:Jarsath Trident}} (Rare), {{:Deepwater Gauntlets}} (Rare), and {{:Locustlure}} (Rare) | + | <p></p>3 Area where moat monsters spawn and move west and south to Moat, including [[Skeletal Scryer]] who drops {{:Jarsath Scale Gauntlets}} (Common), {{:Jarsath Trident}} (Rare), {{:Deepwater Gauntlets}} (Rare), and {{:Locustlure}} (Rare) | 
| − | 4 Rooms with [[Spectral Turnkey]] who drops {{:Jarsath Scale Boots}} (? Rarity), {{:Book of Obulus}} (Rare) and {{:Mrylokar's Gauntlets}} (Ultra Rare) | + | <p></p>4 Rooms with [[Spectral Turnkey]] who drops {{:Jarsath Scale Boots}} (? Rarity), {{:Book of Obulus}} (Rare) and {{:Mrylokar's Gauntlets}} (Ultra Rare) | 
| C leads to the stairs marked C on the Upper Level Map | C leads to the stairs marked C on the Upper Level Map | ||
Revision as of 22:34, 19 February 2011
Karnor's Castle stands bleakly in the center of the Dreadlands. Once one of the major military establishments of the Iksar Empire, it now stands in ruins. The inhabitants within are maintained in their unholy life by the eternal Iksar vampire, Venril Sathir.
| Level of Monsters: | 45-60 | 
|---|---|
| Types of Monsters: | Decayed Kylong Iksar, Decayed Prisoner, Decayed Soldier, Drolvarg Bodyguards, Guardians, Ragers, Sentries, Skeletal Guardians, Spectral Callers, Curates, Knights, and Protectors | 
| Notable NPC's: | Caller of Sathir, Construct, Construct of Sathir, Cursed Hand, Drolvarg Captain, Drolvarg Pawbuster, Drolvarg Warlord, Hangnail, Human Skeleton, Knight of Sathir, Sentry of Sathir, Skeletal Berzerker, Skeletal Captain, Skeletal Caretaker, Skeletal Jailor, Skeletal Scryer, Skeletal Warlord, Spectral Turnkey, Undead Jailor, Venril Sathir, Venril Sathir Remains, Verix Kyloxs remains, Wulfwere Bodyguard | 
| Unique Items: | Band of Eternal Flame, Band of Eternal Flame  MAGIC ITEM  LORE ITEM Baton of Faith, Baton of Faith  MAGIC ITEM  LORE ITEM Blackjack, Blackjack  MAGIC ITEM   Blood Fork, Blood Fork  MAGIC ITEM  LORE ITEM Bone Amulet of Blade Turning, Bone Amulet of Blade Turning  MAGIC ITEM  LORE ITEM Book of Obulus, Book of Obulus  MAGIC ITEM  LORE ITEM   Brokenskull Club, Brokenskull Club  MAGIC ITEM  LORE ITEM Deathbringer's Rod, Deathbringer's Rod  MAGIC ITEM  LORE ITEM   Drolvarg Mantle, Drolvarg Mantle  MAGIC ITEM  LORE ITEM Dwarven Sap, Dwarven Sap  MAGIC ITEM   Fang Amulet of Calling, Fang Amulet of Calling  MAGIC ITEM  LORE ITEM Fist of Zek, Fist of Zek  MAGIC ITEM  LORE ITEM Harmonic Dagger, Harmonic Dagger  MAGIC ITEM  LORE ITEM   Helm of Rile, Helm of Rile  MAGIC ITEM  LORE ITEM Howling Harpoon, Howling Harpoon  MAGIC ITEM  LORE ITEM   Jade Mace, Jade Mace  MAGIC ITEM   Jarsath Trident, Jarsath Trident  MAGIC ITEM  LORE ITEM   Kunzar Cloak, Kunzar Cloak  MAGIC ITEM  LORE ITEM Locustlure, Locustlure  MAGIC ITEM  LORE ITEM   Lupine Dagger, Lupine Dagger  MAGIC ITEM  LORE ITEM   Nature's Wrath, Nature's Wrath  MAGIC ITEM  LORE ITEM   Noctivagant Blade, Noctivagant Blade  MAGIC ITEM  LORE ITEM   Oggok Cleaver, Oggok Cleaver  MAGIC ITEM  LORE ITEM   Polished Obsidian Great Axe, Polished Obsidian Great Axe  MAGIC ITEM  LORE ITEM   Polyphenomenal Axe, Polyphenomenal Axe  MAGIC ITEM  LORE ITEM Ringed Mace of the Ykesha, Ringed Mace of the Ykesha  MAGIC ITEM Runed Blade, Runed Blade  MAGIC ITEM  LORE ITEM   Sarnak-Hide Mask, Sarnak-Hide Mask  MAGIC ITEM  LORE ITEM Sathir's Wand, Sathir's Wand  MAGIC ITEM  LORE ITEM   Sionachie's Partisan, Sionachie's Partisan  MAGIC ITEM  LORE ITEM   Soul Binder, Soul Binder  MAGIC ITEM  LORE ITEM Springwood Club, Springwood Club  MAGIC ITEM   Springwood Stave, Springwood Stave  MAGIC ITEM  LORE ITEM Supple Scale Armband, Supple Scale Armband  MAGIC ITEM  LORE ITEM  NO DROP Swarmcaller, Swarmcaller  MAGIC ITEM  LORE ITEM   Sword Breaker, Sword Breaker  MAGIC ITEM  NO DROP Tranquil Staff Tranquil Staff  MAGIC ITEM  LORE ITEM   
 | 
| Adjacent Zones: | Dreadlands | 
Map Location Key
Upper Level
1 "Left Corner"
2 "Right Corner"
3 "Moat" where multiple random monsters spawn
4 "Captain Room" where Drolvarg Captain who drops
MAGIC ITEM  LORE ITEM
Slot: SHOULDERS
AC: 7
AGI: +6
SV FIRE: +5
WT: 1.5  Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL except ELF HIE HEF

MAGIC ITEM  LORE ITEM
Slot: HANDS
AC: 25
Effect:  Reckless Strength (Must Equip, Casting Time: 10.0) at Level 45
WT: 5.0  Size: SMALL
Class: WAR
Race: ALL except IKS

MAGIC ITEM  
Slot: PRIMARY SECONDARY
Skill: 1H Blunt  Atk Delay: 18
DMG: 9 
WT: 2.1  Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

MAGIC ITEM  LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing  Atk Delay: 48
DMG: 37 
SV FIRE: -10  SV DISEASE: -10  SV COLD: -10  SV MAGIC: -10  SV POISON: -10
WT: 10.0  Size: LARGE
Class: PAL SHD
Race: ALL

MAGIC ITEM  LORE ITEM  
Slot: PRIMARY SECONDARY
Skill: Piercing  Atk Delay: 18
DMG: 9 
DEX: +4  WIS: +4
Effect:  Greater Wolf Form (Combat, Casting Time: Instant) at Level 45
WT: 0.5  Size: MEDIUM
Class: RNG
Race: ALL
5 "Courtyard 1" or "CY1" with:
-   Sentry of Sathir who drops Jarsath Scale Helm(Common),Jarsath Scale Helm MAGIC ITEM LORE ITEM NO DROP 
 Slot: HEAD
 AC: 10
 WIS: +2 INT: +2
 SV MAGIC: +5
 WT: 0.4 Size: SMALL
 Class: WAR CLR PAL SHD SHM
 Race: ALL except DWF TRL OGR HFL GNM
 Jaundiced Bone Gauntlets(Rare),Jaundiced Bone Gauntlets MAGIC ITEM LORE ITEM 
 Slot: HANDS
 AC: 14
 Effect: Deftness (Must Equip, Casting Time: 10.0) at Level 45
 WT: 5.0 Size: SMALL
 Class: SHM
 Race: BAR TRL OGR
 Bone Amulet of Blade Turning(Rare), andBone Amulet of Blade Turning MAGIC ITEM LORE ITEM 
 Slot: NECK
 Charges: 5
 AC: 2
 WIS: +6 MANA: +10
 Effect: Guard (Must Equip, Casting Time: 4.0) at Level 20
 WT: 0.1 Size: SMALL
 Class: CLR DRU SHM
 Race: ALL
 Swarmcaller(Very Rare)Swarmcaller MAGIC ITEM LORE ITEM 
 Slot: PRIMARY
 Skill: 2H Slashing Atk Delay: 41
 DMG: 29
 Effect: Tagar's Insects (Combat, Casting Time: Instant) at Level 46
 WT: 10.0 Size: LARGE
 Class: RNG
 Race: ALL
 
-  Caller of Sathir who drops Kunzar Cloak(Common),Kunzar Cloak MAGIC ITEM LORE ITEM 
 Slot: BACK
 AC: 7
 WIS: +2 INT: +2
 SV FIRE: +10
 WT: 0.1 Size: SMALL
 Class: ALL
 Race: ALL except HUM ERU HEF
 Nature's Wrath(? Rarity),Nature's Wrath MAGIC ITEM LORE ITEM 
 Slot: PRIMARY
 Skill: 2H Blunt Atk Delay: 44
 DMG: 29
 WIS: +4 MANA: +20
 Effect: Nature's Wrath (Combat, Casting Time: Instant) at Level 46
 WT: 4.5 Size: LARGE
 Class: RNG
 Race: ALL
 Cobalt Boots(Rare) andCobalt Boots MAGIC ITEM LORE ITEM 
 Slot: FEET
 AC: 25
 Effect: Strength of the Kunzar (Must Equip, Casting Time: 10.0) at Level 45
 WT: 6.5 Size: MEDIUM
 Class: WAR
 Race: ALL except IKS
 Sionachie's Partisan(Very Rare)Sionachie's Partisan MAGIC ITEM LORE ITEM 
 Slot: PRIMARY SECONDARY
 Skill: Piercing Atk Delay: 19
 DMG: 9
 CHA: +6 INT: +2
 SV MAGIC: +5
 WT: 1.8 Size: MEDIUM
 Class: BRD
 Race: ALL
 
-  Skeletal Berserker who drops Jarsath Scale Chestplate(Common),Jarsath Scale Chestplate MAGIC ITEM LORE ITEM NO DROP 
 Slot: CHEST
 AC: 20
 DEX: +5 HP: +10
 WT: 0.8 Size: SMALL
 Class: WAR CLR PAL SHD SHM
 Race: ALL except DWF TRL OGR HFL GNM
 Band of Eternal Flame(? Rarity),Band of Eternal Flame MAGIC ITEM LORE ITEM 
 Slot: FINGER
 AC: 5
 STR: +4 INT: +4 HP: +25 MANA: +35
 SV FIRE: +10 SV COLD: -10
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 Deathbringer's Rod(Very Rare), andDeathbringer's Rod MAGIC ITEM LORE ITEM 
 Slot: PRIMARY
 Skill: 2H Blunt Atk Delay: 40
 DMG: 30
 WT: 7.8 Size: LARGE
 Class: SHD
 Race: ALL
 Jaundiced Bone Gauntlets(? Rarity) spawnJaundiced Bone Gauntlets MAGIC ITEM LORE ITEM 
 Slot: HANDS
 AC: 14
 Effect: Deftness (Must Equip, Casting Time: 10.0) at Level 45
 WT: 5.0 Size: SMALL
 Class: SHM
 Race: BAR TRL OGR
 
6 "Courtyard 2" or "CY2" with same spawns as CY1
7 "Towers" where Skeletal Captain who drops
MAGIC ITEM  LORE ITEM
Slot: FACE
AC: 6
STR: +5
WT: 0.4  Size: SMALL
Class: ALL
Race: ALL

MAGIC ITEM  LORE ITEM
Slot: HANDS
AC: 14
Effect:  Snare (Must Equip, Casting Time: 4.0) at Level 45
WT: 5.0  Size: SMALL
Class: RNG
Race: ALL except IKS

MAGIC ITEM  LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt  Atk Delay: 36
DMG: 24 
INT: +2  AGI: +2
Effect:  Soul Bond (Combat, Casting Time: Instant) at Level 46
WT: 10.0  Size: LARGE
Class: SHD
Race: ALL

MAGIC ITEM  LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt  Atk Delay: 30
DMG: 16 
STR: +20  CHA: -10  AGI: -20  HP: +25
WT: 7.5  Size: MEDIUM
Class: WAR
Race: ALL
8 "Warlord Room" where the following spawn:
-   Drolvarg Warlord who drops Supple Scale Armband(Common),Supple Scale Armband MAGIC ITEM LORE ITEM NO DROP 
 Slot: WRIST
 AC: 3
 WIS: +5 INT: +5 MANA: +25
 SV FIRE: +10
 WT: 0.1 Size: SMALL
 Class: CLR DRU SHM NEC WIZ MAG ENC
 Race: ALL
 Harmonic Dagger(Rare),Harmonic Dagger MAGIC ITEM LORE ITEM 
 Slot: PRIMARY SECONDARY
 Skill: Piercing Atk Delay: 21
 DMG: 10
 Effect: Tishan's Clash (Combat, Casting Time: Instant) at Level 46
 WT: 1.6 Size: MEDIUM
 Class: BRD
 Race: ALL
 Noctivagant Blade(Rare), andNoctivagant Blade MAGIC ITEM LORE ITEM 
 Slot: PRIMARY
 Skill: 1H Slashing Atk Delay: 26
 DMG: 18
 DEX: +10 INT: +15
 WT: 0.4 Size: MEDIUM
 Class: SHD
 Race: ALL
 Donal's Boots of Mourning(Very Rare)Donal's Boots of Mourning MAGIC ITEM LORE ITEM 
 Slot: FEET
 AC: 21
 Effect: Tremor (Must Equip, Casting Time: 10.0) at Level 45
 WT: 6.5 Size: MEDIUM
 Class: CLR
 Race: ALL except IKS
 
- Drolvarg Bodyguard
- Pawduster who drops Pipe of Zan Fi (added with epics)
- Wulfwere Bodyguard

MAGIC ITEM  LORE ITEM  NO DROP
Slot: WRIST
AC: 8
CHA: +4  WIS: +4
WT: 0.8  Size: SMALL
Class: WAR CLR PAL SHD SHM
Race: ALL except DWF TRL OGR HFL GNM

MAGIC ITEM  LORE ITEM
Slot: FEET
AC: 21
Effect:  Endure Magic (Must Equip, Casting Time: 5.0) at Level 45
WT: 6.5  Size: MEDIUM
Class: PAL
Race: ALL except IKS

MAGIC ITEM  
Slot: PRIMARY SECONDARY
Skill: 1H Blunt  Atk Delay: 20
DMG: 8 
WT: 2.3  Size: MEDIUM
Class: WAR CLR PAL ROG
Race: DWF

MAGIC ITEM  LORE ITEM  
Slot: PRIMARY
Skill: 2H Blunt  Atk Delay: 30
DMG: 29 
Effect:  One Hundred Blows (Combat, Casting Time: Instant) at Level 50
WT: 10.0  Size: LARGE
Class: MNK
Race: ALL
10 "Hand Room" with:
- Construct
-  Construct of Sathir who drops Helm of Rile(Common),Helm of Rile MAGIC ITEM LORE ITEM 
 Slot: HEAD
 AC: 6
 STR: +9 AGI: +5
 WT: 4.0 Size: SMALL
 Class: ALL
 Race: IKS
 Polished Obsidian Great Axe(? Rarity),Polished Obsidian Great Axe MAGIC ITEM LORE ITEM 
 Slot: PRIMARY
 Skill: 2H Slashing Atk Delay: 48
 DMG: 33
 DEX: -10 AGI: -10 HP: +50
 Effect: Invoke Fear (Combat, Casting Time: Instant) at Level 40
 WT: 10.0 Size: LARGE
 Class: WAR SHD
 Race: ALL
 Blood Ember Gauntlets(Rare),Blood Ember Gauntlets MAGIC ITEM LORE ITEM 
 Slot: HANDS
 AC: 16
 Effect: Engulfing Darkness (Must Equip, Casting Time: 5.0) at Level 45
 WT: 5.0 Size: SMALL
 Class: SHD
 Race: HUM ERU DEF TRL OGR GNM
 Fang Amulet of Calling(Very Rare)Fang Amulet of Calling MAGIC ITEM LORE ITEM 
 Slot: NECK
 Charges: 5
 AC: 6
 WIS: +2 MANA: +15
 Effect: Companion Spirit (Must Equip, Casting Time: Instant) at Level 35
 WT: 0.1 Size: SMALL
 Class: SHM
 Race: ALL
 
-  Cursed Hand who drops Donal's Gauntlets of Mourning(Rare)Donal's Gauntlets of Mourning MAGIC ITEM LORE ITEM 
 Slot: HANDS
 AC: 16
 Effect: Armor of Faith (Must Equip, Casting Time: 10.0) at Level 45
 WT: 5.0 Size: SMALL
 Class: CLR
 Race: ALL except IKS
 
-  Hangnail who drops Elder Spiritist's Gauntlets(Common)Elder Spiritist's Gauntlets MAGIC ITEM LORE ITEM 
 Slot: HANDS
 AC: 9
 Effect: Snare (Must Equip, Casting Time: 4.0) at Level 45
 WT: 5.0 Size: SMALL
 Class: DRU
 Race: HUM ELF HEF HFL
 

MAGIC ITEM  LORE ITEM  NO DROP
Slot: LEGS
AC: 15
WIS: +5  INT: +5
WT: 0.8  Size: SMALL
Class: WAR CLR PAL SHD SHM
Race: ALL except DWF TRL OGR HFL GNM

MAGIC ITEM  LORE ITEM
Slot: FEET
AC: 18
Effect:  Fade (Must Equip, Casting Time: 3.0) at Level 45
WT: 6.5  Size: MEDIUM
Class: ROG
Race: ALL except IKS

MAGIC ITEM  LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt  Atk Delay: 40
DMG: 30 
WT: 6.8  Size: LARGE
Class: PAL MNK
Race: ALL
12 "Box Room"
13 "Prep Room" Multi-levelled room with multiple passages taking off here, colored numbers correspond to what level they take off on, also Venril Sathir Remains spawn
14 Venril Sathir's Room where Venril Sathir spawns (see raid encounter page for drops)
Note that Red #s above correspond to the level of area 13 that the hallway takes off from
Note that letters lead to the corresponding areas on the map above
C leads to area C on the Catacombs map
Catacombs
1 Rooms with Skeletal Caretaker who drops
MAGIC ITEM  LORE ITEM  NO DROP
Slot: ARMS
AC: 10
STR: +5  DEX: +5
WT: 0.8  Size: SMALL
Class: WAR CLR PAL SHD SHM
Race: ALL except DWF TRL OGR HFL GNM

MAGIC ITEM  LORE ITEM  
Slot: PRIMARY
Skill: 2H Blunt  Atk Delay: 43
DMG: 25 
DEX: +5  HP: +10
WT: 4.6  Size: LARGE
Class: WAR PAL RNG SHD MNK
Race: ALL

MAGIC ITEM  LORE ITEM
Slot: FEET
AC: 18
Effect:  Invigor (Must Equip, Casting Time: 7.0) at Level 45
WT: 6.5  Size: MEDIUM
Class: RNG
Race: ALL except IKS

MAGIC ITEM  LORE ITEM  NO DROP
Slot: LEGS
AC: 15
WIS: +5  INT: +5
WT: 0.8  Size: SMALL
Class: WAR CLR PAL SHD SHM
Race: ALL except DWF TRL OGR HFL GNM

MAGIC ITEM  LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt  Atk Delay: 40
DMG: 30 
WT: 6.8  Size: LARGE
Class: PAL MNK
Race: ALL

MAGIC ITEM  LORE ITEM
Slot: FEET
AC: 18
Effect:  Fade (Must Equip, Casting Time: 3.0) at Level 45
WT: 6.5  Size: MEDIUM
Class: ROG
Race: ALL except IKS

MAGIC ITEM  LORE ITEM  NO DROP
Slot: HANDS
AC: 10
HP: +20  MANA: +20
WT: 0.8  Size: SMALL
Class: WAR CLR PAL SHD SHM
Race: ALL except DWF TRL OGR HFL GNM

MAGIC ITEM  LORE ITEM  
Slot: PRIMARY SECONDARY
Skill: Piercing  Atk Delay: 22
DMG: 11 
STR: +5  DEX: -5  STA: +5  AGI: -5
WT: 3.4  Size: MEDIUM
Class: WAR
Race: ALL

MAGIC ITEM  LORE ITEM
Slot: HANDS
AC: 16
Effect:  Cancel Magic (Must Equip, Casting Time: 7.0) at Level 45
WT: 5.0  Size: SMALL
Class: PAL
Race: ALL except IKS

MAGIC ITEM  LORE ITEM  
Slot: PRIMARY SECONDARY
Skill: Piercing  Atk Delay: 17
DMG: 8 
Effect:  Walking Sleep (Combat, Casting Time: Instant) at Level 46
WT: 1.3  Size: MEDIUM
Class: ROG
Race: ALL

MAGIC ITEM  LORE ITEM  NO DROP
Slot: FEET
AC: 10
STA: +5  AGI: +5
WT: 0.8  Size: SMALL
Class: WAR CLR PAL SHD SHM
Race: ALL except DWF TRL OGR HFL GNM

MAGIC ITEM  LORE ITEM  
Slot: SECONDARY
WIS: +8  INT: +8  MANA: +45
SV FIRE: +5  SV MAGIC: +5
WT: 5.0  Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL

MAGIC ITEM  LORE ITEM
Slot: HANDS
AC: 14
Effect:  Cancel Magic (Must Equip, Casting Time: 10.0) at Level 45
WT: 5.0  Size: SMALL
Class: ROG
Race: ALL except IKS
C leads to the stairs marked C on the Upper Level Map
D leads to well marked D on the Upper Level Map
Note that the letter A's sections connect to one another
Note that the tunnel leading to the tower section has been truncated
Dangers
This dungeon is one of the highest level dungeons in all of Norrath, and as such, is very dangerous for many reasons. First of all, all of the monsters that you meet are at least 45th level, and many are in the 50's. This means that they have some very powerful abilities, including complete healing, gating, etc. Secondly, it is very difficult to separate spawns when pulling, and most of the time you will need to fight at least two monsters with every pull. This requires either an excellent puller, a very well-balanced and functioning group, or an enchanter for crowd control, and it is recommended to have all three.
The layout of the dungeon is also noticeable. There is only one major exit for the zone, and everyone entering and exiting goes through one common area. It is important to remember this when either entering the zone or fleeing a train to the zone, in order to keep yourself or others from getting killed. Typically you should enter from the right hand (southern) side and flee on the left (northern) side. Be sure, however, to find out the local server rules regarding this, as people can get very upset if you train the wrong way and get a dozen people butchered.
Monsters also seem to have a long aggro range, and will generally attack you from a seemingly large range. They will jump out of the moat to join in, or join in attacks if you start going after monsters a level below or above you.
For evil races, care must be taken if you wish to hunt in this zone. The faction hit that you take is Venril Sathir, which is the same as the faction in the outpost in The Overthere. If you hunt here long enough, you will no longer be welcome in your only outpost on Kunark.
Venril Sathir also has made Karnor's Castle his home. He is considered one of the most powerful creatures in all of Norrath, for he is resistant to most damage spells and procs a massive lifetap spell every time he hits a creature, healing himself in the process. Destroying him takes the coordinated effort of several groups, and there are only a few strategies known to work against him. Proceed at your own risk...
Benefits
Karnor's Castle is where many of the class-specific armor from Kunark comes from. Many of the lesser items drop from random monsters, and there are many separate monsters where the more powerful items drop. Many groups are here to acquire this equipment. There are also some incredible weaponry and other equipment here as well.
This zone is also considered to be an outdoor zone in terms of what spells you can cast (like SoW, Wolf Form, Harmony, etc), but you can also cast the Kunark Dungeon Evac Spells, which are generally indoor only. This makes the zone very druid- and ranger-friendly.
Traveling To and From Karnor's Castle
Karnor's Castle is reached through the Dreadlands. It's location is approximately 500, -2250.







