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Difference between revisions of "Magician"
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== Spells == | == Spells == |
Revision as of 02:44, 22 October 2010
Contents |
Description
Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.
Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.
Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.
Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.
Strategies
Leveling Areas
Mages at level 4 gain an almost unparalleled ability to solo with the advent of pets. The following suggestions are for those who wish to take part in groups and experience what that has to offer.
1-4 - Newbie areas. Until you get your pet it's slow going. Nuke your way to level 4, focus on getting some money saved up (to get those spells and malachite for pet summons). Keep on the lookout for skeles with cracked staves (over 1pp each!) and bone chips sell well to your necro and sk friends.
4-8 - ECom / Gfay / Qey Hills
8-12 - Blackburrow / Crushbone / ?
12-16 - Unrest / Oasis?
(Add Info)
Chain Casting
At some point in a mages life fluffy will not take the hits like he used to. The pet heal spells, although great for soloing at lower levels, do not keep pace with fluffy's hps or the dmg output of the mobs.
Therefore it becomes necessary for an alternate strategy. Chain casting is the summoning of multiple pets in succession to kill a creature. At lower levels, the mana cost of pets and the cost of reagents makes this less feasible (and unnecessary due to your pet being strong enough to take the hits), however once at a higher level your mana pool becomes sufficient and indeed more cost effective to recast your pet rather than try and heal your pet.
Mage Pets
As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for.
Earth
- The earth elemental has the most hit points of any of the elementals
- casts a root-type spell pretty frequently
- Supposedly has highest str of any pet but slowest atk speed
- considered the "tank" pet
Water
- Slightly less hp than Earth
- Fast Regen
- Poison Resistant
- Casts a Frost dmg spell
Air
- Less hp than Water
- Casts a stun
- Goes invisible when idle
- Preferred for grouping due to stuns and less chance of accidental agro when invis
Fire
- Least amount of Hp
- Casts a fire dmg spell
- Has inherent dmg shield stronger than what you can cast for given level
- Top choice for soloing due to DS/fast atk speed
Quests
Spells
Spell Name | Skill | Mana | Location | Notes | |
Level 1 | |||||
Burst of Flame | Evocation | 7 | Guilds | Direct Damage 3-5 HP | |
Minor Shielding | Abjuration | 10 | Guilds | Personal Shield +6-10 HP, +3-5 AC | |
Summon Food | Conjuration | 10 | Guilds | Summons 1 loaf of black bread | |
Summon Drink | Conjuration | 10 | Guilds | Summons 1 globe of water | |
Summon Dagger | Conjuration | 10 | Guilds | Damage 3, Delay 21, Weight 2.5, Range 40 | |
True North | Divination | 5 | Guilds | Turns you to face North. | |
Flare | Evocation | 3 | Guilds | Ball of light shoots out in direction you're facing | |
Reclaim Energy | Conjuration | 5 | Guilds | Unsummons targetted pet | |
Level 4 | |||||
Fire Flux | Evocation | 23 | Guilds | Point Blank Area Effect 10-12 HP | |
Burn | Evocation | 15 | Guilds | Direct Damage 11-14 HP | |
Summon Bandages | Conjuration | 15 | Guilds | Summons Level/2 round down bandages | |
Summon Wisp | Conjuration | 30 | Guilds | Summons Wispstone (lore item light source, can be held in left hand) | |
Elementalkin: All | Conjuration | 40 | Guilds | Summons Pet Requires: Malachite | |
Gate | Alteration | 70 | Guilds | Go home | |
Sense Summoned | Divination | 5 | Guilds | Face and target nearest summoned monster | |
Level 8 | |||||
Flame Bolt | Evocation | 40 | Guilds | Direct Damage Bolt 41-47 HP | |
Shock of Blades | Conjuration | 30 | Guilds | Direct Damage 31-35 HP | |
Lesser Shielding | Abjuration | 25 | Guilds | Personal Shield +20-30 HP, +6-9 AC, +7-10 Magic Resist | |
Shield of Fire | Abjuration | 40 | Guilds | Fire Shield 5-6 HP, +10 Fire Resist | |
Dimensional Pocket | Conjuration | 40 | Libraries | Summon 4 slot bag | |
Staff of Tracing | Conjuration | 20 | Libraries | Damage 7, Delay 40, Weight 2.5, light source, 2 charges of Flare | |
Elementaling: All | Conjuration | 80 | Guilds | Summon Pet Requires: Malachite | |
Renew Elements | Alteration | 25 | Guilds | Heal your pet 33-50 HP | |
Invisibility | Divination | 30 | Guilds | Turn target invisible | |
Eye of Zomm | Conjuration | 30 | Guilds | Summon floating eye you can see though | |
Level 12 | |||||
Column of Fire | Evocation | 65 | Guilds | Area Effect Direct Damage 49-51 HP | |
Rain of Blades | Evocation | 62 | Guilds | Rain Direct Damage 26 HP per wave | |
Ward Summoned | Evocation | 30 | Guilds | Direct Damage (Elementals, fire imps, etc. only) 35-41 HP | |
Summon Fang | Conjuration | 40 | Libraries | Damage 5, Delay 26, Weight 5 | |
Elemental: All | Conjuration | 120 | Guilds | Summon Pet Requires: Lapis Lazuli | |
Burnout | Alteration | 35 | Guilds | Increase pet's AC, strength, and attack rate | |
Bind Affinity | Alteration | 100 | Guilds | Set home point | |
Cancel Magic | Abjuration | 30 | Guilds | Remove one spell from target | |
Level 16 | |||||
Shock of Flame | Evocation | 70 | Guilds, OOT | Direct Damage 91-96 HP | |
Shielding | Abjuration | 50 | Guilds, OOT | Personal Shield +46-50 HP, +12-14 AC, +12 Magic Resist | |
Phantom Leather* | Abjuration | 60 | Guilds, OOT | Personal Armor +8-9 AC and HP Regen | |
Staff of Warding | Conjuration | 40 | Libraries | Damage 8, Delay 38, Weight 2.5, minor light source, 5 charges of Gaze | |
Summon Throwing Dagger | Conjuration | 20 | Libraries, OOT | Conjure 20 Throwing daggers | |
Summon Heatstone | Conjuration | 40 | Libraries, OOT, Research | Conjure Infravision necklace (can be worn in ammo slot), AC 3 in neck slot | |
Minor Summoning: Air / Earth / Fire | Conjuration | 160 | OOT, Research | Summon Pet Requires: Lapis Lazuli | |
Minor Summoning: Water | Conjuration | 160 | Guilds, OOT, Research | Summon Pet Requires: Lapis Lazuli | |
See Invisible | Divination | 25 | Guilds | Target can see invisible things | |
Identify | Divination | 50 | Guilds | Get more info on a lore item | |
Level 20 | |||||
Bolt of Flame | Evocation | 105 | Guilds, OOT | Direct Damage Bolt 146-156 HP | |
Rain of Fire | Evocation | 125 | Guilds, OOT | Rain Direct Damage 75 HP per wave | |
Expulse Summoned | Evocation | 60 | Clerics | Direct Damage (elementals, fire imps, etc. only) 88-94 HP | |
Shield of Flame | Abjuration | 80 | Guilds | Fire Shield 8-9 HP, +15 Fire Resist | |
Elemental Shield | Abjuration | 50 | Guilds, OOT | Increase target's resistance to fire and cold by 15 | |
Summon Waterstone | Conjuration | 40 | Libraries | Summon Stone with 1 charge of Enduring Breath | |
Summon Arrows | Conjuration | 30 | Libraries, OOT | Summon 20 arrows, Damage 3, Range 50 | |
Spear of Warding | Conjuration | 60 | Libraries, OOT | Damge 6, Delay 27, Weight 7, Range 50, +5 Cold/Fire Resist | |
Lesser Summoning: Air | Conjuration | 200 | Guilds, OOT, Research | Summon Pet Requires: Malachite | |
Lesser Summoning: Earth / Fire / Water | Conjuration | 200 | OOT, Research | Summon Pet Requires: Malachite | |
Renew Summoning | Alteration | 100 | Guilds | Heal Pet 140-200 HP | |
Level 24 | |||||
Shock of Spikes | Conjuration | 110 | Guilds | Direct Damage 158-176 HP | |
Flame Flux | Evocation | 123 | Guilds | Point Blank Area Effect 91-96 HP | |
Major Shielding | Abjuration | 80 | Guilds | Personal Shield +69-75 HP, +17-18 AC, +14 Magic Resist | |
Staff of Runes | Conjuration | 60 | Libraries | Damage 9, Delay 36, Weight 2.5, light source, 1 charge of Cancel Magic | |
Cornucopia | Conjuration | 25 | Qeynos, Research | Summon 20 loaves of black bread | |
Everfont | Conjuration | 25 | Research | Summon 20 globes of water | |
Summoning: Air / Fire / Water | Conjuration | 240 | Research | Summon Pet | |
Summoning: Earth | Conjuration | 240 | Guilds, Research | Summon Pet | |
Malise | Alteration | 60 | Guilds | Lower target's resistance to fire, cold, magic, and poison by 15-20 | |
Level 29 | |||||
Rain of Spikes | Evocation | 162 | Guilds | Rain Direct Damage 91 HP per wave | |
Dismiss Summoned | Evocation | 90 | Guilds | Direct Damage (elementals, fire imps, etc. only) 140-162 HP | |
Phantom Chain* | Abjuration | 100 | Guilds | Personal Armor +12-14 AC and HP Regen | |
Inferno Shield | Abjuration | 80 | Guilds | Fire Shield 13-15 HP, +20 Fire Resist | |
Sword of Runes | Conjuration | 75 | Libraries | Damage 7, Delay 27, Weight 6.5, procs Ward Summoned, Light source | |
Summon Coldstone | Conjuration | 75 | Libraries, Research | Conjure Ultravision necklace (can be worn in ammo slot), AC 5 in neck slot | |
Greater Summoning: Air / Fire | Conjuration | 200 | Guilds, Research | Summon Pet | |
Greater Summoning: Earth / Water | Conjuration | 200 | Research | Summon Pet | |
Burnout 2 | Alteration | 75 | Guilds | Increase pet's AC, strength, and attack rate | |
Expedience** | Alteration | 45 | East Commonlands | Increase pet's running speed | |
Level 34 | |||||
Blaze | Evocation | 155 | Guilds | Direct Damage 276-295 HP | |
Cinder Bolt | Evocation | 175 | Guilds | Direct Damage Bolt 319-333 HP | |
Greater Shielding | Abjuration | 120 | Guilds | Personal Shield +94-100 HP, +21-23 AC, +16 Magic Resist | |
Staff of Symbols | Conjuration | 80 | Libraries | Damage 10, Delay 34, Weight 2.5, light source, 4 charges of See Invisible | |
Dimensional Hole | Conjuration | 60 | Libraries | Summon 6 slot bag | |
Minor Conjuration: Mist | Conjuration | 200 | Research | Summon Pet | |
Minor Conjuration: Earth | Conjuration | 200 | Guilds | Summon Pet | |
Minor Conjuration: Flame | Conjuration | 200 | Research | Summon Pet | |
Minor Conjuration: Water | Conjuration | 200 | Guilds | Summon Pet | |
Nullify Magic | Abjuration | 50 | Clerics, Research | Remove all spells from target? | |
Level 39 | |||||
Flame Arc | Evocation | 199 | Guilds | Point Blank Area Effect 171-181 HP | |
Rain of Lava | Evocation | 250 | Guilds | Rain Direct Damage 172 HP per wave | |
Expel Summoned | Evocation | 130 | Guilds | Direct Damage (elementals, fire imps, etc. only) 261-273 HP | |
Barrier of Combustion | Abjuration | 100 | Guilds | Fire Shield 18-20 HP, +22 Fire Resist | |
Dagger of Symbols | Conjuration | 100 | Libraries, Research | Damage 5, Delay 20, +5 Magic/Poison/Disease Resist | |
Summon Ring of Flight | Conjuration | 100 | Libraries, Research | Conjure ring with 2 levitate charges and AC 4 | |
Lesser Conjuration: Air | Conjuration | 200 | Guilds | Summon Pet | |
Lesser Conjuration: Earth | Conjuration | 200 | Research | Summon Pet | |
Lesser Conjuration: Fire | Conjuration | 200 | Guilds | Summon Pet | |
Lesser Conjuration: Water | Conjuration | 200 | Research | Summon Pet | |
Level 44 | |||||
Shock of Swords | Conjuration | 250 | Guilds | Direct Damage 580 HP | |
Arch Shielding | Abjuration | 200 | Guilds | Personal Shield +144-150 HP, +26-27 AC, +20 Magic Resist | |
Phantom Plate* | Abjuration | 200 | Guilds | Personal Armor +17-18 AC and HP Regen | |
Elemental Armor | Abjuration | 100 | Guilds | Increase Target's resistance to fire and cold by 30 | |
Modulating Rod | Conjuration | 200 | Libraries | Summon 1HB (8/26) weapon with 1 charge of Modulation (225 HP->150 Mana) | |
Conjuration: Mist | Conjuration | 200 | Research | Summon Pet | |
Conjuration: Earth | Conjuration | 200 | Research | Summon Pet | |
Conjuration: Flame | Conjuration | 200 | Guilds | Summon Pet | |
Conjuration: Water | Conjuration | 200 | Research | Summon Pet | |
Malisement | Alteration | 100 | Guilds | Lower Target's resistance to fire, cold, magic, and poison by 37-40 | |
Level 49 | |||||
Lava Bolt | Evocation | 300 | Guilds | Direct Damage Bolt 810 HP | |
Banish Summoned | Evocation | 225 | Guilds | Direct Damage (elementals, fire imps, etc. only) 585 HP | |
Rain of Swords | Evocation | 375 | Guilds | Rain Direct Damage 324 HP per wave | |
Shield of Lava | Abjuration | 120 | Guilds | Fire Shield 25 HP, +25 Fire Resist | |
Greater Conjuration: Mist | Conjuration | 200 | Research | Summon Pet | |
Greater Conjuration: Earth | Conjuration | 200 | Guilds | Summon Pet | |
Greater Conjuration: Flame | Conjuration | 200 | Research | Summon Pet | |
Greater Conjuration: Water | Conjuration | 200 | Research | Summon Pet | |
Burnout 3 | Alteration | 150 | Guilds | Increase pet's AC, strength, and attack rate |
- Phantom series regen portion was not working in past on p99 need updated spell info
- Unknown if in p99
Equipment
Pre-Planar
- Head - Runed Cowl / Platinum Tiara / Nightshade Wreath
- Chest - Robe of the Kedge / Shining Metallic Robe / Robe of the Oracle
- Arms - Gatorscale Sleeves / Hollowed Bone Bracers
- Wrists - Golden Chitin Bracer / Ring of the Ancients
- Hands - Impskin Gloves
- Legs - Black Chitin Leggings
- Feet - Golden Efreeti Boots
- Back - Mystic Cloak / Molten Cloak
- Shoulders - Squallsurge Shawl / Pegasus Feather Cloak
- Waist - Braided Cinch Cord
- Face - Sheer Bone Mask / Turquoise Eyepatch
- Neck - Platinum Black Sapphire Necklace / Petrified Erudite Heart Amulet
- Earrings - Ivandyr's Hoop / Batskull Earrings
- Rings -Platinum Jade Ring / Ring of Goblin Lords
- Primary - Glowing Black Stone / Black Tome With Silver Runes / Sacrificial Dagger
- Secondary - Stein of Moggok / Gnoll Hide Tome
- Range -
- Ammo -