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== Description ==
+
[[File:Nagafenslair.jpg|frame|Map of Nagafen's Lair (Sol B)]]
 +
 
 
Nagafen's Lair is a large set of caverns that lie deep in the Lavastorm Mountains. Buried deep inside these caves is the lair of the Fire Giants, who are the personal servants of the mighty dragon, Lord Nagafen. The caverns leading to the dragon are infested with all manner of bats and insects, as well as kobolds that have taken up residence in the entrance to them.
 
Nagafen's Lair is a large set of caverns that lie deep in the Lavastorm Mountains. Buried deep inside these caves is the lair of the Fire Giants, who are the personal servants of the mighty dragon, Lord Nagafen. The caverns leading to the dragon are infested with all manner of bats and insects, as well as kobolds that have taken up residence in the entrance to them.
  
== Dangers ==
+
{|
This dungeon is generally regarded as one of the two toughest dungeons in all of Antonica. There are many specific dangers that I will describe below, however there are some general dangers as well. First is that everything in this zone sees through invisibility, which means that corpse retrieval and quickly moving through the dungeon are not really possible. You will need to fight your way through everything you meet in order to move further in the dungeon.
+
|''' Level of Monsters: '''
 +
|35-50+
 +
|-
 +
|''' Types of Monsters: '''
 +
|Greater Kobolds, Greater Kobold Shamans, Solusek Kobolds, Solusek Kobold Shamans, Sonic Bats, Lava Beetles, Lava Duct Crawlers, Lava Guardians, Imp Protectors, Fire Giants, Fire Giant Magi, Fire Giant Warriors, Fire Giant Wizards
 +
|-
 +
|''' Notable NPC's: '''
 +
|[[Death Beetle]], [[Efreeti Lord Djarn]], [[Guano Harvester]], [[King Tranix]], [[Kobold Champion]], [[Kobold Noble]], [[Kobold Priest]], '''[[Lord Nagafen]]''', [[Magi Rokyl]], [[Noxious Spider]], [[Solusek Kobold King]], [[Stone Spider]], [[Targin the Rock]], [[Warlord Skarlon]]
 +
|-
 +
|''' Unique Items: '''
 +
|[[Black Chitin Leggings]], [[Bladestopper]], [[Brown Chitin Protector]], [[Carnal Pauldrons]], [[Cloak of Shadows]], Code of Zan Fi, [[Crown of King Tranix]], [[Crystalline Orb]], [[Death Scarab Gland]], [[Djarn's Amethyst Ring]], [[Fleshripper]], [[Gold Chitin Bracer]], [[Golden Efreeti Boots]], [[Green Silken Drape]], [[Large Soiled Bag]], [[Mithril Breastplate]], [[Mithril Greaves]], [[Mithril Vambraces]], [[Painbringer]], [[Petrified Erudite Heart Amulet]], [[Polished Mithril Mask]], [[Polished Mithril Torque]], [[Razing Sword of Skarlon]], [[Rokyl's Channeling Crystal]], [[Runed Mithril Bracers]], [[Shield of the Slain Unicorn]], [[Staff of Writhing]]
 +
|-
 +
|''' Related Quests: '''
 +
|none
 +
|-
 +
|''' Adjacent Zones: '''
 +
|[[Zone_Lavastorm_Mountains|Lavastorm Mountains]], [[Zone_Solusek's_Eye|Solusek's Eye (Sol A)]]
 +
|}
  
The second general danger has to do with the physical layout of the dungeon. The tunnels themselves are winding and confusing, which makes getting lost or getting trapped in a place you don't want to be, as well as a quick getaway, very dangerous. There are zones to Solusek's Eye nearby when you are hunting kobolds, but the path to them is usually very twisty. There also exists within the zone a great deal of lava. People who fall into the lava here will take quite a bit of damage, and although there is usually a nearby place to exit the lava, you have to live until you reach it. Many longtime hunters have entire suits of protection from fire jewelry that they don when hunting here.
+
== Map Location Key ==
  
Now for specific dangers. The kobolds are probably the easiest to fight in the dungeon, but that's not saying much. They can hit pretty hard and take a lot of damage, and there are a lot of them in the outer areas, so it's recommended to have a group when taking them on.
+
1 "Pool Room"
  
The "bats and bugs," as they're called, are much more dangerous. The bats themselves aren't too very tough, but they are nearly impossible to solo because of their powerful stun attack, which takes you out of commission for quite a while. The bugs are more dangerous, as many of them have some evil poison- and disease-based DoTs that can wear you out fast. They also tend to travel in packs and aggro easily.
+
2 "Window Room"
  
Deeper still lies the Imp Guardians surrounding the Efreeti. This area is very dangerous to hunt in due to the pathing of the creatures, and has a high learning curve for how to do it safely. There is also basically no way to safely flee the area if you run into trouble (other than evac'ing). This is not an easy place to try and gain experience.
+
3 "Circle Room"
  
Further yet lies the Fire Giants in their temple. The strategy for clearing out the Fire Giants is long and detailed, and requires a highly skilled team of high level players to take on. None of these creatures can be mesmerized at all or charmed except by very high level enchanters, and they will resist all spells if the spellcaster is out of melee range. Knowing the layout of the area is also important, as you will likely aggro other Fire Giants through the walls of the place. Using someone who can feign pull is essential in this area, and it shouldn't even be attempted without it.
+
4 "Efreeti Room" with [[Efreeti Lord Djarn]] who drops [[Golden Efreeti Boots]] (Common) and [[Djarn's Amethyst Ring]] (Rare)
  
The deepest being in this zone is the mighty Lord Nagafen himself. The dragon lies hidden in the deepest part of the dungeon, and is protected by all of the creatures listed above. Taking on the dragon requires the coordinated efforts of several (the least I've heard of is 4) full groups of characters in order to take out, and even then is not something that it done with ease. Having that full suit of fire protection jewelry is only essential here if you want to live...
+
5 "Noble Room" with [[Kobold Noble]] who drops [[Staff of Writhing]] (Common) and [[Petrified Erudite Heart Amulet]] (Rare)
  
== Benefits ==
+
6 "King Room" with [[Kobold King]] who drops [[Runed Mithril Bracers]] (Common) and [[Fleshripper]] (Rare) and [[Targin the Rock]] who drops Code of Zan Fi
Having said all of the above, you might be wondering why people would fight here at all. With all of the dangers in this zone, however, come a great deal of both experience and items that are all highly sought after. Before the discovery of the lost continent of Kunark, it was actually difficult to find anything to kill in this zone because it was so crowded. It is now more open for hunters, and you can likely find great experience even during peak times.
+
  
There are also several areas within the dungeon where it is relatively safe to hunt creatures without too much danger. Most of these lie near the zones into Solusek's Eye, where it is possibly to pull creatures and, if you are overwhelmed, zone away from them. Mountains of experience can be earned here in a relatively short period of time by a savvy group.
+
7 "Priest Room" with [[Kobold Priest]] who drops [[Carnal Pauldrons]] (Common) and [[Mithril Breastplate]] (Rare)
  
== Navigating ==
+
8 "Champion Room" with [[Kobold Champion]] who drops [[Shield of the Slain Unicorn]] (Common) and [[Painbringer]] (Rare)
[[File:Nagafenslair.jpg]]
+
  
'''Location Key'''
+
9 Block Crusher Trap
  
1 "Pool Room"
+
10 "Lily Pads" stepping stones across river of lava
  
2 "Window Room"
+
11 "Death Beetle Room" with [[Death Beetle]] who drops [[Black Chitin Leggings]] (Common) and [[Death Scarab Gland]] (Rare)
  
3 "Circle Room"
+
12 "Nox Corridor" with [[Noxious Spider]] who drops [[Green Silken Drape]] (Common) and [[Gold Chitin Bracer]] (Rare)
  
4 "Efreeti Room" with Efreeti Lord Djarn who drops Golden Efreeti Boots (Common) and Djarn's Amethyst Ring (Rare)
+
13 "Stone Spider Room" with [[Stone Spider]] who drops [[Crystalline Orb]] (Common) and [[Brown Chitin Protector]] (Rare)
  
5 "Noble Room" with Kobold Noble who drops Staff of Writhing (Common) and Petrified Erudite Heart Amulet (Rare)
+
14 "Collector's Room" with [[Guano Harvester]] (long wander path) who is invisible and drops [[Large Soiled Bag]] (Common) and [[Cloak of Shadows]] (Rare)
  
6 "King Room" with Kobold King who drops Runed Mithril Bracers (Common) and Fleshripper (Rare) and Targin the Rock who drops Code of Zan Fi
+
15 Entrance to Fire Giant Castle, note that there are many doors in the castle that are not noted on the map above
  
7 "Priest Room" with Kobold Priest who drops Carnal Pauldrons (Common) and Mithril Breastplate (Rare)
+
16 "Throne Room" with [[King Tranix]] who drops [[Polished Mithril Torque]] (Common) and [[Crown of King Tranix]] (Rare)
  
8 "Champion Room" with Kobold Champion who drops Shield of the Slain Unicorn (Common) and Painbringer (Rare)
+
17 "Skarlon Room" with [[Warlord Skarlon]] who drops [[Mithril Vambraces]] (Common), [[Mithril Greaves]] (Rare) and [[Razing Sword of Skarlon]] (ultra-rare)
  
9 Block Crusher Trap
+
18 "Drawbridge Room" with two levers to lower drawbridge at southern edge, bridge raises on its own after a period of time
  
10 "Lily Pads" stepping stones across river of lava
+
19 "Nagafen's Lair" with [[Magi Rokyl]] who drops [[Polished Mithril Mask]] (Common) and [[Rokyl's Channeling Crystal]] (Rare) and '''[[Lord Nagafen]]''' (see Raid Encounter page for drops)
  
11 "Death Beetle Room" with Death Beetle who drops Black Chitin Leggings (Common) and Death Scarab Gland (Rare)
+
Note: the lettered areas above are zone points to the corresponding lettered areas in [[Zone Solusek's Eye|Solusek's Eye (Sol A)]]
  
12 "Nox Corridor" with Noxious Spider who drops Green Silken Drape (Common) and Gold Chitin Bracer (Rare)
+
== Dangers ==
  
13 "Stone Spider Room" with Stone Spider who drops Crystalline Orb (Common) and Brown Chitin Protector (Rare)
+
This dungeon is generally regarded as one of the two toughest dungeons in all of Antonica. There are many specific dangers that I will describe below, however there are some general dangers as well. First is that everything in this zone sees through invisibility, which means that corpse retrieval and quickly moving through the dungeon are not really possible. You will need to fight your way through everything you meet in order to move further in the dungeon.
  
14 "Collector's Room" with Guano Harvester who is invisible and drops Large Soiled Bag (Common) and Cloak of Shadows (Rare)
+
The second general danger has to do with the physical layout of the dungeon. The tunnels themselves are winding and confusing, which makes getting lost or getting trapped in a place you don't want to be, as well as a quick getaway, very dangerous. There are zones to Solusek's Eye nearby when you are hunting kobolds, but the path to them is usually very twisty. There also exists within the zone a great deal of lava. People who fall into the lava here will take quite a bit of damage, and although there is usually a nearby place to exit the lava, you have to live until you reach it. Many longtime hunters have entire suits of protection from fire jewelry that they don when hunting here.
  
15 Entrance to Fire Giant Castle, note that there are many doors in the castle that are not noted on the map above
+
Now for specific dangers. The kobolds are probably the easiest to fight in the dungeon, but that's not saying much. They can hit pretty hard and take a lot of damage, and there are a lot of them in the outer areas, so it's recommended to have a group when taking them on.
  
16 "Throne Room" with King Tranix who drops Polished Mithril Torque (Common) and Crown of King Tranix (Rare)
+
The "bats and bugs," as they're called, are much more dangerous. The bats themselves aren't too very tough, but they are nearly impossible to solo because of their powerful stun attack, which takes you out of commission for quite a while. The bugs are more dangerous, as many of them have some evil poison- and disease-based DoTs that can wear you out fast. They also tend to travel in packs and aggro easily.
  
17 "Skarlon Room" with Warlord Skarlon who drops Mithril Vambraces (Common), Mithril Greaves (Rare) and Razing Sword of Skarlon (ultra-rare)
+
Deeper still lies the Imp Guardians surrounding the Efreeti. This area is very dangerous to hunt in due to the pathing of the creatures, and has a high learning curve for how to do it safely. There is also basically no way to safely flee the area if you run into trouble (other than evac'ing). This is not an easy place to try and gain experience.
  
18 "Drawbridge Room" with two levers to lower drawbridge at southern edge, bridge raises on its own after a period of time
+
Further yet lies the Fire Giants in their temple. The strategy for clearing out the Fire Giants is long and detailed, and requires a highly skilled team of high level players to take on. None of these creatures can be mesmerized at all or charmed except by very high level enchanters, and they will resist all spells if the spellcaster is out of melee range. Knowing the layout of the area is also important, as you will likely aggro other Fire Giants through the walls of the place. Using someone who can feign pull is essential in this area, and it shouldn't even be attempted without it.
  
19 "Nagafen's Lair" with Magi Rokyl who drops Polished Mithril Mask (Common) and Rokyl's Channeling Crystal (Rare) and Lord Nagafen who drops include: Bladestopper, Blight, Hammer of the Scourge, Cloak of Flames, Dragon Tooth, Gauntlets of Fiery Might, Gold Plated Koshigatana, Heirophant's Crook, Orb of Tishan, Prayers of Life, Red Dragon Scale, Red Dragon Tooth, Selo's Drums of the March, Treasure Hunter's Satchel
+
The deepest being in this zone is the mighty Lord Nagafen himself. The dragon lies hidden in the deepest part of the dungeon, and is protected by all of the creatures listed above. Taking on the dragon requires the coordinated efforts of several (the least I've heard of is 4) full groups of characters in order to take out, and even then is not something that it done with ease. Having that full suit of fire protection jewelry is only essential here if you want to live...
  
Note: the lettered areas above are zone points to the corresponding lettered areas in Solusek's Eye (Sol A)
+
== Benefits ==
  
 +
Having said all of the above, you might be wondering why people would fight here at all. With all of the dangers in this zone, however, come a great deal of both experience and items that are all highly sought after. Before the discovery of the lost continent of Kunark, it was actually difficult to find anything to kill in this zone because it was so crowded. It is now more open for hunters, and you can likely find great experience even during peak times.
 +
 +
There are also several areas within the dungeon where it is relatively safe to hunt creatures without too much danger. Most of these lie near the zones into Solusek's Eye, where it is possibly to pull creatures and, if you are overwhelmed, zone away from them. Mountains of experience can be earned here in a relatively short period of time by a savvy group.
  
 
== Traveling To and From ==
 
== Traveling To and From ==
There are multiple entrances into Nagafen's Lair. The main one that people take is from the Lavastorm Mountains. Within the mountains, travel to the large lava pit at the north end, known as Solusek's Eye (not to be confused with the zone Solusek's Eye, which everyone calls Sol A). There are two paths to caves on the southern edge of the lava pit, the one you want is the western one, which will take you to Nagafen's Lair.
+
There are multiple entrances into Nagafen's Lair. The main one that people take is from the [[Zone_Lavastorm_Mountains|Lavastorm Mountains]]. Within the mountains, travel to the large lava pit at the north end, known as Solusek's Eye (not to be confused with the zone [[Zone_Solusek's_Eye|Solusek's Eye]], which everyone calls Sol A). There are two paths to caves on the southern edge of the lava pit, the one you want is the western one, which will take you to Nagafen's Lair.
  
 
There are multiple zones from Solusek's Eye (Sol A) into Nagafen's Lair. These are frequently used as escapes from Nagafen's Lair into Sol A, but be aware that they are also used for the same purpose on the other side, and you may be going from the frying pan into the fire when you appear on the other side...
 
There are multiple zones from Solusek's Eye (Sol A) into Nagafen's Lair. These are frequently used as escapes from Nagafen's Lair into Sol A, but be aware that they are also used for the same purpose on the other side, and you may be going from the frying pan into the fire when you appear on the other side...
 
== Adjacent Zones ==
 
*[[Zone_Solusek's_Eye|Solusek's Eye (Sol A)]]
 
*[[Zone_Lavastorm_Mountains|Lavastorm Mountains]]
 

Revision as of 02:12, 31 October 2010

Map of Nagafen's Lair (Sol B)

Nagafen's Lair is a large set of caverns that lie deep in the Lavastorm Mountains. Buried deep inside these caves is the lair of the Fire Giants, who are the personal servants of the mighty dragon, Lord Nagafen. The caverns leading to the dragon are infested with all manner of bats and insects, as well as kobolds that have taken up residence in the entrance to them.

Level of Monsters: 35-50+
Types of Monsters: Greater Kobolds, Greater Kobold Shamans, Solusek Kobolds, Solusek Kobold Shamans, Sonic Bats, Lava Beetles, Lava Duct Crawlers, Lava Guardians, Imp Protectors, Fire Giants, Fire Giant Magi, Fire Giant Warriors, Fire Giant Wizards
Notable NPC's: Death Beetle, Efreeti Lord Djarn, Guano Harvester, King Tranix, Kobold Champion, Kobold Noble, Kobold Priest, Lord Nagafen, Magi Rokyl, Noxious Spider, Solusek Kobold King, Stone Spider, Targin the Rock, Warlord Skarlon
Unique Items: Black Chitin Leggings, Bladestopper, Brown Chitin Protector, Carnal Pauldrons, Cloak of Shadows, Code of Zan Fi, Crown of King Tranix, Crystalline Orb, Death Scarab Gland, Djarn's Amethyst Ring, Fleshripper, Gold Chitin Bracer, Golden Efreeti Boots, Green Silken Drape, Large Soiled Bag, Mithril Breastplate, Mithril Greaves, Mithril Vambraces, Painbringer, Petrified Erudite Heart Amulet, Polished Mithril Mask, Polished Mithril Torque, Razing Sword of Skarlon, Rokyl's Channeling Crystal, Runed Mithril Bracers, Shield of the Slain Unicorn, Staff of Writhing
Related Quests: none
Adjacent Zones: Lavastorm Mountains, Solusek's Eye (Sol A)

Map Location Key

1 "Pool Room"

2 "Window Room"

3 "Circle Room"

4 "Efreeti Room" with Efreeti Lord Djarn who drops Golden Efreeti Boots (Common) and Djarn's Amethyst Ring (Rare)

5 "Noble Room" with Kobold Noble who drops Staff of Writhing (Common) and Petrified Erudite Heart Amulet (Rare)

6 "King Room" with Kobold King who drops Runed Mithril Bracers (Common) and Fleshripper (Rare) and Targin the Rock who drops Code of Zan Fi

7 "Priest Room" with Kobold Priest who drops Carnal Pauldrons (Common) and Mithril Breastplate (Rare)

8 "Champion Room" with Kobold Champion who drops Shield of the Slain Unicorn (Common) and Painbringer (Rare)

9 Block Crusher Trap

10 "Lily Pads" stepping stones across river of lava

11 "Death Beetle Room" with Death Beetle who drops Black Chitin Leggings (Common) and Death Scarab Gland (Rare)

12 "Nox Corridor" with Noxious Spider who drops Green Silken Drape (Common) and Gold Chitin Bracer (Rare)

13 "Stone Spider Room" with Stone Spider who drops Crystalline Orb (Common) and Brown Chitin Protector (Rare)

14 "Collector's Room" with Guano Harvester (long wander path) who is invisible and drops Large Soiled Bag (Common) and Cloak of Shadows (Rare)

15 Entrance to Fire Giant Castle, note that there are many doors in the castle that are not noted on the map above

16 "Throne Room" with King Tranix who drops Polished Mithril Torque (Common) and Crown of King Tranix (Rare)

17 "Skarlon Room" with Warlord Skarlon who drops Mithril Vambraces (Common), Mithril Greaves (Rare) and Razing Sword of Skarlon (ultra-rare)

18 "Drawbridge Room" with two levers to lower drawbridge at southern edge, bridge raises on its own after a period of time

19 "Nagafen's Lair" with Magi Rokyl who drops Polished Mithril Mask (Common) and Rokyl's Channeling Crystal (Rare) and Lord Nagafen (see Raid Encounter page for drops)

Note: the lettered areas above are zone points to the corresponding lettered areas in Solusek's Eye (Sol A)

Dangers

This dungeon is generally regarded as one of the two toughest dungeons in all of Antonica. There are many specific dangers that I will describe below, however there are some general dangers as well. First is that everything in this zone sees through invisibility, which means that corpse retrieval and quickly moving through the dungeon are not really possible. You will need to fight your way through everything you meet in order to move further in the dungeon.

The second general danger has to do with the physical layout of the dungeon. The tunnels themselves are winding and confusing, which makes getting lost or getting trapped in a place you don't want to be, as well as a quick getaway, very dangerous. There are zones to Solusek's Eye nearby when you are hunting kobolds, but the path to them is usually very twisty. There also exists within the zone a great deal of lava. People who fall into the lava here will take quite a bit of damage, and although there is usually a nearby place to exit the lava, you have to live until you reach it. Many longtime hunters have entire suits of protection from fire jewelry that they don when hunting here.

Now for specific dangers. The kobolds are probably the easiest to fight in the dungeon, but that's not saying much. They can hit pretty hard and take a lot of damage, and there are a lot of them in the outer areas, so it's recommended to have a group when taking them on.

The "bats and bugs," as they're called, are much more dangerous. The bats themselves aren't too very tough, but they are nearly impossible to solo because of their powerful stun attack, which takes you out of commission for quite a while. The bugs are more dangerous, as many of them have some evil poison- and disease-based DoTs that can wear you out fast. They also tend to travel in packs and aggro easily.

Deeper still lies the Imp Guardians surrounding the Efreeti. This area is very dangerous to hunt in due to the pathing of the creatures, and has a high learning curve for how to do it safely. There is also basically no way to safely flee the area if you run into trouble (other than evac'ing). This is not an easy place to try and gain experience.

Further yet lies the Fire Giants in their temple. The strategy for clearing out the Fire Giants is long and detailed, and requires a highly skilled team of high level players to take on. None of these creatures can be mesmerized at all or charmed except by very high level enchanters, and they will resist all spells if the spellcaster is out of melee range. Knowing the layout of the area is also important, as you will likely aggro other Fire Giants through the walls of the place. Using someone who can feign pull is essential in this area, and it shouldn't even be attempted without it.

The deepest being in this zone is the mighty Lord Nagafen himself. The dragon lies hidden in the deepest part of the dungeon, and is protected by all of the creatures listed above. Taking on the dragon requires the coordinated efforts of several (the least I've heard of is 4) full groups of characters in order to take out, and even then is not something that it done with ease. Having that full suit of fire protection jewelry is only essential here if you want to live...

Benefits

Having said all of the above, you might be wondering why people would fight here at all. With all of the dangers in this zone, however, come a great deal of both experience and items that are all highly sought after. Before the discovery of the lost continent of Kunark, it was actually difficult to find anything to kill in this zone because it was so crowded. It is now more open for hunters, and you can likely find great experience even during peak times.

There are also several areas within the dungeon where it is relatively safe to hunt creatures without too much danger. Most of these lie near the zones into Solusek's Eye, where it is possibly to pull creatures and, if you are overwhelmed, zone away from them. Mountains of experience can be earned here in a relatively short period of time by a savvy group.

Traveling To and From

There are multiple entrances into Nagafen's Lair. The main one that people take is from the Lavastorm Mountains. Within the mountains, travel to the large lava pit at the north end, known as Solusek's Eye (not to be confused with the zone Solusek's Eye, which everyone calls Sol A). There are two paths to caves on the southern edge of the lava pit, the one you want is the western one, which will take you to Nagafen's Lair.

There are multiple zones from Solusek's Eye (Sol A) into Nagafen's Lair. These are frequently used as escapes from Nagafen's Lair into Sol A, but be aware that they are also used for the same purpose on the other side, and you may be going from the frying pan into the fire when you appear on the other side...