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Difference between revisions of "Erudin Starting Guide"
(Initial layout for Eurdin guide) |
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==== Necromancers ==== | ==== Necromancers ==== | ||
− | Necromancers start in {{Loc|Erudin|-1218,-278}}, which is next to the Welcome to Erudin sign, as well as Blue Hawks Food (11 on map), located in [[Erudin | + | (Confirmed on Green) Necromancers start in {{Loc|Erudin|-1218,-278}}, which is next to the Welcome to Erudin sign, as well as Blue Hawks Food (11 on map), located in [[Erudin]]. |
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+ | New Necromancers are tasked with seeking out [[Pluxia Vaktus]], who is in [[Paineel]], past the [[Toxxulia Forest|Toxxulia_Forest]]. | ||
=== Guilds (Starting Quests) === | === Guilds (Starting Quests) === |
Revision as of 22:04, 18 October 2019
Contents |
Welcome
Welcome adventurer to Erudin, home of the Erudite. This guide will help you find useful quests and NPCs in Erudin
Erudin
- Erudin
- Erudin Docks
- Erudin Palace Level 0
- Erudin Palace Basement
- Erudin Palace Level 2
Starting Location
Necromancers
(Confirmed on Green) Necromancers start in -1218,-278 , which is next to the Welcome to Erudin sign, as well as Blue Hawks Food (11 on map), located in Erudin.
New Necromancers are tasked with seeking out Pluxia Vaktus, who is in Paineel, past the Toxxulia_Forest.
Guilds (Starting Quests)
Clerics
Guild is based on religion, if Quellious the Tranquil then go to Temple of Divine Light, in Erudin. If Prexus, go to Deepwater Knights in Erudin.
Paladins
Guild is based on religion, if Quellious the Tranquil then go to Temple of Divine Light, in Erudin. If Prexus, go to Deepwater Knights in Erudin.
Enchanters
Guild is at Tower of the Craft Keepers, located in File:Erudinpalace_2.
Magicians
Guild is at Tower of the Gate Callers, located in File:Erudinpalace_2.
Necromancers
Guild is located in Paineel zone, in a building called The Abbatoir.
Wizards
Guild is at Tower of the Crimson Hands, located in File:Erudinpalace_2.