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Difference between revisions of "Quillmane"

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[[File:Quillmane.png|right|Quillmane Pathing]]
 
[[File:Quillmane.png|right|Quillmane Pathing]]
  
Note: The pathing shown on the map does not show all the possible routes.  For example, sometimes after spawning at Centaurs, Quillmane heads directly southwest instead of north and then west as shown on the map.  Also Quillmane will sometimes zig-zag between the Centaur tents and the undead pyramid.
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Note: The pathing shown on the map does not show all the possible routes.  For example, sometimes after spawning at Centaurs, Quillmane heads directly southwest instead of north and then west as shown on the map.  Also Quillmane will sometimes zig-zag between the Centaur tents and the undead pyramid.
  
How to Spawn Quillmane: 2 Triggers:
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Spawn Points:
  
<ol><p>A lioness and a calf that can spawn anywhere between the aviak village and paw. The correct lioness to kill has 94 HP, the /target # macro no longer works. The red area on the map is where the place holders path.  There is a maximum of 2 place holders up at any given point in time.  Always 1 lioness, always 1 elephant calf.  Never 2 lioness or 2 elephant calves.  The place holders '''almost always''' wander north and south with near precision.  The best path to follow when camping PH is to hit the mountain south of aviaks, then hit the dirt brown mountain in middle of pathing then hit paw and rest west to east through it.  Rarely the PH can be seen near lake rathe or around paw if you have trouble finding one check those spots.</p></ol>
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<ul>
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<li>South of Hermit house '''(-6076, -2761)'''</li>
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<li>Wall directly west of KFC (Aviaks) '''(-6810, 3210)'''</li>
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<li>On the plateau north of Centaur tents '''(1296, -2333)'''</li>
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</ul>
  
Spawn-areas of Quillmane:
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'''Spawn Functionality:'''
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There are two placeholders; a lioness and an elephant calf.  Each can spawn in a large rectangle from just north of the "Hill Gnoll" camp near Paw to just south of the main KFC structure.  The west boundary runs through the valley of the hill south of Paw and the hill just west of it.  The east boundary runs halfway through the plain to the east of the hill.  The placeholders can spawn anywhere in that area and will generally roam in a north-south direction. 
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Quillmane will spawn nearly instantly after his placeholder is killed.  Similarly, his placeholders will also respawn instantly.
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There are many other lionesses and elephant calves in that area as well - they are not placeholders and they are on the regular 6:40 zone timer.  It is generally recommended to kill every lioness and calf in the area, especially any such that are moving directly toward Paw or KFC.  It is safe to ignore any stationary mobs and any that move east-west. 
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One way to determine if a lioness is a placeholder is that the PH will have exactly 94HP.  There is no known difference in the calves.
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 +
'''Techniques:'''
 +
 
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''Solo'': Bind at Centaur spawn point. Clear PHs until Quillmane spawns. Run to West Wall spawn. If Quillmane not at West Wall then gate to Centaurs. Run northwest for 10 seconds, then turn south and run past Bard camp to the top of the hill south of him.  If you don't pick up Quillmane that means he spawned at Hermit and is heading north.  Turn east, head past the undead camp and turn south as soon as you pass it.  The head south looking for a flash of white among the trees.  If you miss him completely keep looking between the undead camp and Centaur tents, he likes to zig-zag between the two.
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''Duo'': First player binds at West Wall. Second player binds at Centaurs and sits at the Hermit spawn.  When QM pops, one player gates to West Wall, and the second gates to Centaurs if Quillmane did not spawn at Hermit.
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''Three or more'':  Same technique - any empty spawn is gated to by one of the players.  With four players no gating is involved obviously.
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If you are a pet class, you need to ask your pet to /pet attack quillamne right after you kill the PH.  If pet responds "attacking Quillmane" then you know you have spawned him.  It's a good idea to spam that button while the PH is going down so you can learn which ones pop the horse.
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A good pet macro would be:
  
 
<ul>
 
<ul>
<li>A bit south of hermit house '''(-6076, -2761)'''</li>
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<li>/pet back off</li>
<li>Far west wall coming from aviak city '''(-6810, 3210)'''</li>
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<li>/pet attack</li>
<li>On the plateau north of centaur-village '''(1296, -2333)'''</li>
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<li>/pet attack quillmane</li>
 
</ul>
 
</ul>
  
So, now you got the info but don't think you would get a cloak within a minute knowing this. It can, and in most cases will, take you some hours since Quillmane has a very low chance to pop once a trigger is killed, and a similarly low chance to drop the cloak when it does pop. Other farmers in zone are hunting her too, and the cloak is her rare dropTo optimally camp Quillmane, you need at least 4 people.  1 person to sit at each spawn and 1 person to track down place holdersDon't worry if you plan to roll for the cloak, the other people should be able to get to the corpse before it despawns.  
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If you have a PH targeted it will attack that PH and if you don't have a target it will bring the pet back to you all the while checking if Quillmane is up.
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'''Camp Etiquette:'''
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If Quillmane is found roaming the zone, he is treated under FTE rules regardless if someone is actively clearing the placeholdersA player can claim a single Quillmane spawn point by sitting on it, so the only way you can lock the camp is to have four people - one on each spawn point and one clearing the placeholdersA player camping the spawn point has to engage Quillmane within a reasonable time.  While nothing in the rules prevents a player from camping a spawn point in the hope that another unrelated player will spawn Quillmane for him, this kind of behavior might be considered leeching and might have reputational impact.  Players are strongly encouraged to see if anyone is actively clearing Quillmane placeholders first and engage them in a dialogue.
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A good method to handle loot with multiple people spread across the zone is to either negotiate or roll in advance so the group can loot with minimum delays or have whoever it pops for kill it and loot the cloak if it drops; worry about rolling or others looting later, rather than abandoning your spots, interrupting the spawn and kill cycles, running everyone over to roll, someone getting lost along the way, delaying more, only to see legs drop (again). Quillmane is a long term camp with frequent disappointment no guarantees, and keeping it going hot and heavy is a good way to keep things from stagnating too much.
 
  
 
[[Category:Southern Karana]]
 
[[Category:Southern Karana]]
 
[[Category:Tracking Targets]]
 
[[Category:Tracking Targets]]

Revision as of 16:30, 10 July 2020

Quillmane
Quillmane
Race: Pegasus
Class: Warrior
Level: 30
Spawn
Zone: Southern Karana
Location: Wanders


Stats
AC: 235
HP: 1200 (1)
Damage per hit: 12 - 60
Attacks per round: 2 (93%)
Special: None

Description

The beautiful white wonder of the Karanas. See below for info on capturing this elusive beast.

Known Loot

  • Feathered Leggings
    Feathered Leggings
    Item 635.png

    MAGIC ITEM
    Slot: LEGS
    AC: 4
    STA: +7
    WT: 2.0 Size: MEDIUM
    Class: ALL
    Race: ALL

    (Common)
  • Pegasus Feather Cloak
    Pegasus Feather Cloak
    Item 659.png

    MAGIC ITEM NO DROP
    Slot: SHOULDERS
    AC: 6
    DEX: +7
    Effect: Levitate (Any Slot, Casting Time: 6.0)
    WT: 5.0 Size: MEDIUM
    Class: ALL
    Race: ALL

    (Rare)
  • Rune of Karana
    Rune of Karana
    Item 967.png

    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (Rare)

Factions

  • None

Opposing Factions

  • None

Related Quests


How to Spawn Quillmane

Quillmane Pathing

Note: The pathing shown on the map does not show all the possible routes. For example, sometimes after spawning at Centaurs, Quillmane heads directly southwest instead of north and then west as shown on the map. Also Quillmane will sometimes zig-zag between the Centaur tents and the undead pyramid.

Spawn Points:

  • South of Hermit house (-6076, -2761)
  • Wall directly west of KFC (Aviaks) (-6810, 3210)
  • On the plateau north of Centaur tents (1296, -2333)

Spawn Functionality:

There are two placeholders; a lioness and an elephant calf. Each can spawn in a large rectangle from just north of the "Hill Gnoll" camp near Paw to just south of the main KFC structure. The west boundary runs through the valley of the hill south of Paw and the hill just west of it. The east boundary runs halfway through the plain to the east of the hill. The placeholders can spawn anywhere in that area and will generally roam in a north-south direction.

Quillmane will spawn nearly instantly after his placeholder is killed. Similarly, his placeholders will also respawn instantly.

There are many other lionesses and elephant calves in that area as well - they are not placeholders and they are on the regular 6:40 zone timer. It is generally recommended to kill every lioness and calf in the area, especially any such that are moving directly toward Paw or KFC. It is safe to ignore any stationary mobs and any that move east-west.

One way to determine if a lioness is a placeholder is that the PH will have exactly 94HP. There is no known difference in the calves.

Techniques:

Solo: Bind at Centaur spawn point. Clear PHs until Quillmane spawns. Run to West Wall spawn. If Quillmane not at West Wall then gate to Centaurs. Run northwest for 10 seconds, then turn south and run past Bard camp to the top of the hill south of him. If you don't pick up Quillmane that means he spawned at Hermit and is heading north. Turn east, head past the undead camp and turn south as soon as you pass it. The head south looking for a flash of white among the trees. If you miss him completely keep looking between the undead camp and Centaur tents, he likes to zig-zag between the two.

Duo: First player binds at West Wall. Second player binds at Centaurs and sits at the Hermit spawn. When QM pops, one player gates to West Wall, and the second gates to Centaurs if Quillmane did not spawn at Hermit.

Three or more: Same technique - any empty spawn is gated to by one of the players. With four players no gating is involved obviously.

If you are a pet class, you need to ask your pet to /pet attack quillamne right after you kill the PH. If pet responds "attacking Quillmane" then you know you have spawned him. It's a good idea to spam that button while the PH is going down so you can learn which ones pop the horse.

A good pet macro would be:

  • /pet back off
  • /pet attack
  • /pet attack quillmane

If you have a PH targeted it will attack that PH and if you don't have a target it will bring the pet back to you all the while checking if Quillmane is up.

Camp Etiquette:

If Quillmane is found roaming the zone, he is treated under FTE rules regardless if someone is actively clearing the placeholders. A player can claim a single Quillmane spawn point by sitting on it, so the only way you can lock the camp is to have four people - one on each spawn point and one clearing the placeholders. A player camping the spawn point has to engage Quillmane within a reasonable time. While nothing in the rules prevents a player from camping a spawn point in the hope that another unrelated player will spawn Quillmane for him, this kind of behavior might be considered leeching and might have reputational impact. Players are strongly encouraged to see if anyone is actively clearing Quillmane placeholders first and engage them in a dialogue.