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Coldain Ring War
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The War
Note: Mobs despawn when the war starts, and will all respawn 30 minutes after the war is won. Once Seneschal Aldikar shouts for troops to take their positions, the battle begins.
The war can be split up into three rounds. Each round consists of seven waves of giants attacking Thurgadin. Each round and wave get progressively harder. Once wave seven of round three is done Narandi the Wretched spawns. He is a fairly simple tank and spank boss. Kill him loot his head. Be absolutely certain to keep the dwarf army you have been controlling far away from Narandi. If they get aggro they will attack him and you will not be able to stop them. If they get the killing blow Narandi's corpse will poof and you get no ring 10 and no loot. The war is a timed event that is scripted. This means that if you kill the giants of a wave fast you will have more recovery time before the next wave. If you kill the giants slowly then you risk having the next wave spawning before having finished off the previous wave. This is good way to fail the war, so be sure to bring enough people. The whole event takes around 1 hour and 45 minutes.
Round 1
R1 Wave 1
1x Kromrif Captain
8x Kromrif Recruit
2x Cleric of Zek
R1 Wave 2
4x Kromrif Recruit
4x Cleric of Zek
R1 Wave 3
4x Kromrif Recruit
4x Cleric of Zek
R1 Wave 4
4x Kromrif Recruit
4x Cleric of Zek
R1 Wave 5
4x Kromrif Recruit
4x Cleric of Zek
R1 Wave 6
4x Kromrif Recruit
4x Cleric of Zek
R1 Wave 7
4x Kromrif Recruit
4x Cleric of Zek
Round 2
Round 3
Once Narandi is dead:
- Narandi the Wretched's corpse says 'Rallos! Please accept my soul... I pray that you may find me worthy.'
- Seneschal Aldikar shouts 'Outlander! You've done it! The Kromrif invasion has been frustrated! Bring me the head of Narandi and your Hero's ring.'