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HOT Mobs Guide
From Project 1999 Wiki
| Picture | Name | Specials | Strategy |
|---|---|---|---|
| an ancient frost guardian | • 350 Cold Damage AE • Casts Upheaval, Complete Heal, and Gate) |
Use Druid's Circle of Summer to boost CR and Enchanters can use Mana Sieve to make it go out of mana causing it to cast less offensive spells and then it won't Complete Heal or Gate. Tank it outside of the line of sight of healers. Slow it. | |
| an ancient shard wyvern | • Unslowable • Rampage |
Have 2 tanks engage first so they can get main tank and ramp tank, make sure to heal enough since it's unslowable. | |
| an ancient tigerclaw racnar | • No specials | Standard tank and spank. Slow it. | |
| a burning guardian | • Rain of Molten Lava - 300 Fire Damage PBAOE • Wave of Heat - 200 Fire Damage PBAOE |
Use Druid's Circle of Winter to boost FR. Tank it out of line of sight of the healers. Slow it. | |
| an elder crimson drake | • No specials | Standard tank and spank. Slow it. | |
| an elder shard wyvern | • Rampage | Have 2 tanks engage first so they can get main tank and ramp tank. Slow it. | |
| an emerald watcher | • No specials | Standard tank and spank. Slow it. | |
| a fiery drake | • No specials | Standard tank and spank. Slow it. | |
| a fiery guardian | • Rain of Molten Lava - 300 Fire Damage PBAOE • Wave of Heat - 200 Fire Damage PBAOE |
Use Druid's Circle of Winter to boost FR. Tank it out of line of sight of the healers. Slow it. | |
| a glimmering emerald drake | • No specials | Standard tank and spank. Slow it. | |
| a greater malevolent drake | • No specials | Standard tank and spank. Slow it. | |
| a malevolent drake | • No specials | Standard tank and spank. Slow it. | |
| a shimmer drake | • Unslowable • AOE 4 slot dispel based on target • Can be Ranger or Druid, Druid version will cast Winged Death, Earthquake, and Gate |
Tank this mob far away from the casters and healers so it doesn't dispel them. It will dispel all buffs off of the tank so preferably use a Warrior tank with Defensive Discipline up. The melee potentially can avoid this dispell by being at max melee range on the opposite side of the tank. If it's a Ranger you can kill it normally, but if it's a Druid then you will want to have Enchanters cast Mana Sieve on it so it can't Gate. | |
| a vehement wyvern | • Unslowable • Rampage |
Have 2 tanks engage first so they can get main tank and ramp tank, make sure to heal enough since it's unslowable. |