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User:Zosymandias/FletchingOldTemp
Contents |
I classify the trade skills into two groups; moneymakers and RP skills. The moneymakers are the skills like smithing and tailoring which have a high potential for turning a profit. The RP skills are ones like baking and brewing which don’t seem to have a whole lot of effect on game play and, consequently, tend to be mainly practiced by RPers. I place fletching firmly in the middle of the two groups. If you really hustle, you can probably turn a profit with fletching but, in all probability, it’s really only worth working on if your character is big on archery. ref
Arrow Table Analysis
- STORE-BOUGHT ARROWS
Again, as in the bow analysis, its clear that making your own arrows is both cheaper and better than buying them from the store.
- CLASSIFICATION
The game appears to describe arrows using a Class system, i.e. Class 1, Class 2, etc. The number on the classification appears to match up with the type of fletching used on the arrow, so all arrows with Round fletch are Class 1, all with Parabolic fletch are Class 2, and so on. But this system is not exactly helpful as a shorthand way to categorize the quality of the arrow, since final arrow quality for a given fletch type can vary widely depending upon the other arrow components.
- IF MONEY'S NO OBJECT
Those big bad, high-damage, explosive-tip, laser-guided, cruise-missile, rock-your-world high damage arrows are expensive to make! This is particularly true when you consider the fact that arrows cant be recovered.
- MAGIC ARROWS
Any arrow made with the bladed tip, or what is now referred to as the Silver Tip, is now (as of 1-20-2000 on Live, confirmed correct on P99) considered magical, and will hit magic-only creatures such as ghouls and willowisps. An interesting feature in the construction of these arrows is that pressing Combine results in ten arrow, rather than the usual five.
Quivers
FINALLY, after such a long period of time (since the game was released, frankly) there is a reason to lug around a quiver! One of the patches in May, 2001 (this is post-Velious content, is not accurate on p99 as of 2-2-2012), has changed things so that if you have a quiver equipped, it will reduce the delay of your bow, make it faster. We don't know exactly how much the delay reduction is, but we do know that an indication of how much the delay reduction can be inferred from the amount of weight reduction the quiver yields. At this point I am aware of the following options for quivers:
- Quiver - vendor purchased (4 slots, weight reduction 20%)
- Tailored Quiver - tailored (6 slots, weight reduction 22%)
- Thunderhoof Quiver - dropped (4 slots, weight reduction 33%)
- Quiver of Marr - summoned (mage-summoned, 6 slots, weight reduction 50%)
- Fleeting Quiver - tailored (6 slots, weight reduction 60%)
Quiver Recipes (made with tailoring skill, in a sewing kit)
- Tailored Quiver (trivial 115)
- Quiver pattern
- HQ Cat Pelt
- Fleeting Quiver (trivial 222)
- Fleeting Quiver pattern
- Aviak Egg Oil (Brewed with Aviak Eggs and water)
- HQ Lion Skin (found in North Karana from Highland Lions)
- Vial of Distilled Mana (Enchanter 39 spell, Poison Vial, 2x Sapphires)
- Griffon Feather
Bow Recipes
Bows consist of a staff and string, are sometimes constructed using optional tools, and optionally may contain 1 or 2 cams. The final statistics of the bow are all dependent upon the choice of each component.
To create a bow, you simply place the staff, string, and any optional components you wish into the fletching kit, cross your fingers, have all your pals /shout Good Luck!, and press the Combine button. With luck, if your fletching skill is high enough and all goes well, you’ll be left with a nice new bow on your cursor. If the attempt fails, the staff, string and cams are lost, and the tool (if one was used) ends up on your cursor. If the failed attempt involved some expensive components, you then /cry.
Staff material
Choices are Hickory, Elm, Ashwood, Oak, and Darkwood (Shadewood introduced ~Dec 2001 on Live) arranged in order of degree of difficulty and final potency. The staff material determines the base range, damage, and delay of the final bow.
| Bow Staff Materials | |||||
|---|---|---|---|---|---|
| Name | Range | Damage | Delay | Min Cost | Trivial |
| Hickory | 50 | 10 | 50 | 211 | <16 |
| Elm | 75 | 13 | 51 | 2110 | 68 |
| Ash | 100 | 16 | 58 | 15750 | 129 |
| Oak | 125 | 21 | 65 | 69300 | 168 |
| Darkwood | 150 | 25 | 68 | 226800 | 215 |
These values form the basic statistics of the final bow. The choice of string, tool, and cams all provide modifications to these base values.
Note that the Bowyers Guide mentions Steel and Ceramic staves as other possibilities, however to my knowledge these component types have never been put into the game.
String Material, Tools, and Cams
String is required for all bows. Choices include Hemp, Linen, and Silk. Hemp is the simplest to work with, and yields highest damage but greatest delay. Linen and Silk are progressively more complex to work with, and provide progressively lower damages and delays.
Tools and cams are optional, and indeed only allowed on certain staff materials. The simpler tool choice is the Whittling Knife, which yields a Carved bow. The more advanced tool is the Plane, which yields a Shaped bow. The use of Cams yields a cammed or compound bow, and are usable on Oak (1 cam) and Darkwood (1 or 2 cams) and Shadewood (1 or 2 cams).
The effects on the final bow statistics are shown below. All effects are cumulative.
| Bowstrings, Tools, and Cams | |||||||
|---|---|---|---|---|---|---|---|
| Item | Material | Dmg | Delay | Usable On | Min Price | Final Name | Trivial |
| String | Hemp | 0 | 0 | All | 10 | Rough | 16 |
| Linen | -1 | -4 | All | 21 | Rough | 32 | |
| Silk | -2 | -8 | All | 52 | Rough | 46 | |
| Tool | Knife | -1 | -4 | Elm and up | 2110 | Carved | 102 |
| Plane | -2 | -9 | Ash and up | 10710 | Shaped | 148 | |
| Cam | Cam | -1 | -5 | Oak and up | 37800 | 1-Cam | 192 |
| 2nd Cam | -1 | -5 | Darkwood and up | 37800 | Compound | 235 | |
Special Note about Cams and Shadewood: When Cams are used on Shadewood, they not only provide the modifications to Damage and Delay as stated in the above table, but they ALSO provide a range bonus. Adding 1 cam to a shadewood staff yields a 175 range bow, and adding 2 cams yields a 200 range bow.
The Bow Table
At this point we’ve got everything we need to prepare a table or spreadsheet of data. This table shows every combination of bows possible in the game. For comparison purposes, it also includes the bows available via purchase or quest within the game. Note that all cost values are shown in coppers.
| Bow | Tool | Cam | Range | Damage | Delay | Ratio | Trivial |
|---|---|---|---|---|---|---|---|
| Hunting | 50 | 5 | 43 | 0.116 | |||
| Short | 50 | 6 | 40 | 0.150 | |||
| Long | 100 | 8 | 51 | 0.157 | |||
| Hickory, Hemp | 50 | 10 | 50 | 0.200 | 16 | ||
| Hickory, Linen | 50 | 9 | 46 | 0.196 | 32 | ||
| Hickory, Silk | 50 | 8 | 42 | 0.190 | 46 | ||
| Elm, Hemp | 75 | 13 | 51 | 0.255 | 68 | ||
| Elm, Linen | 75 | 12 | 47 | 0.255 | 68 | ||
| Elm, Silk | 75 | 11 | 43 | 0.256 | 68 | ||
| Carved Elm, Hemp | Knife | 75 | 12 | 47 | 0.255 | 102 | |
| Carved Elm, Linen | Knife | 75 | 11 | 43 | 0.256 | 102 | |
| Carved Elm, Silk | Knife | 75 | 10 | 39 | 0.256 | 102 | |
| Ash, Hemp | 100 | 16 | 58 | 0.276 | 129 | ||
| Ash, Linen | 100 | 15 | 54 | 0.278 | 129 | ||
| Ash, Silk | 100 | 14 | 50 | 0.280 | 129 | ||
| Carved Ash, Hemp | Knife | 100 | 15 | 54 | 0.278 | 129 | |
| Carved Ash, Linen | Knife | 100 | 14 | 50 | 0.280 | 129 | |
| Carved Ash, Silk | Knife | 100 | 13 | 46 | 0.283 | 129 | |
| Shaped Ash, Hemp | Plane | 100 | 14 | 49 | 0.286 | 148 | |
| Shaped Ash, Linen | Plane | 100 | 13 | 45 | 0.289 | 148 | |
| Shaped Ash, Silk | Plane | 100 | 12 | 41 | 0.293 | 148 | |
| Oak, Hemp | 125 | 21 | 65 | 0.323 | 168 | ||
| Oak, Linen | 125 | 20 | 61 | 0.328 | 168 | ||
| Oak, Silk | 125 | 19 | 57 | 0.333 | 168 | ||
| Carved Oak, Hemp | Knife | 125 | 20 | 61 | 0.328 | 168 | |
| Carved Oak, Linen | Knife | 125 | 19 | 57 | 0.333 | 168 | |
| Carved Oak, Silk | Knife | 125 | 18 | 53 | 0.340 | 168 | |
| Shaped Oak, Hemp | Plane | 125 | 19 | 56 | 0.339 | 168 | |
| Shaped Oak, Linen | Plane | 125 | 18 | 52 | 0.346 | 168 | |
| Shaped Oak, Silk | Plane | 125 | 17 | 48 | 0.354 | 168 | |
| 1-Cam Oak, Hemp | 1 | 125 | 20 | 60 | 0.333 | 192 | |
| 1-Cam Oak, Linen | 1 | 125 | 19 | 56 | 0.339 | 192 | |
| 1-Cam Oak, Silk | 1 | 125 | 18 | 52 | 0.346 | 192 | |
| 1-Cam Carved Oak,Hemp | Knife | 1 | 125 | 19 | 56 | 0.339 | 192 |
| 1-Cam Carved Oak,Linen | Knife | 1 | 125 | 18 | 52 | 0.346 | 192 |
| 1-Cam Carved Oak,Silk | Knife | 1 | 125 | 17 | 48 | 0.354 | 192 |
| 1-Cam Shaped Oak,Hemp | Plane | 1 | 125 | 18 | 51 | 0.353 | 192 |
| 1-Cam Shaped Oak, Linen | Plane | 1 | 125 | 17 | 47 | 0.362 | 192 |
| 1-Cam Shaped Oak,Silk | Plane | 1 | 125 | 16 | 43 | 0.372 | 192 |
| Darkwood, Hemp | 150 | 25 | 68 | 0.368 | 215 | ||
| Darkwood, Linen | 150 | 24 | 64 | 0.375 | 215 | ||
| Darkwood, Silk | 150 | 23 | 60 | 0.383 | 215 | ||
| Carved Darkwood, Hemp | Knife | 150 | 24 | 64 | 0.375 | 215 | |
| Carved Darkwood,Linen | Knife | 150 | 23 | 60 | 0.383 | 215 | |
| Carved Darkwood, Silk | Knife | 150 | 22 | 56 | 0.393 | 215 | |
| Shaped Darkwood, Hemp | Plane | 150 | 23 | 59 | 0.390 | 215 | |
| Shaped Darkwood, Linen | Plane | 150 | 22 | 55 | 0.400 | 215 | |
| Shaped Darkwood, Silk | Plane | 150 | 21 | 51 | 0.412 | 215 | |
| 1-Cam Darkwood, Hemp | 1 | 150 | 24 | 63 | 0.381 | 215 | |
| 1-Cam Darkwood, Linen | 1 | 150 | 23 | 59 | 0.390 | 215 | |
| 1-Cam Darkwood, Silk | 1 | 150 | 22 | 55 | 0.400 | 215 | |
| 1-Cam Carved Darkwood, Hemp | Knife | 1 | 150 | 23 | 59 | 0.390 | 215 |
| 1-Cam Carved Darkwood, Linen | Knife | 1 | 150 | 22 | 55 | 0.400 | 215 |
| 1-Cam Carved Darkwood, Silk | Knife | 1 | 150 | 21 | 51 | 0.412 | 215 |
| 1-Cam Shaped Darkwood, Hemp | Plane | 1 | 150 | 22 | 54 | 0.407 | 215 |
| 1-Cam Shaped Darkwood, Linen | Plane | 1 | 150 | 21 | 50 | 0.420 | 215 |
| 1-Cam Shaped Darkwood, Silk | Plane | 1 | 150 | 20 | 46 | 0.435 | 215 |
| Compound Darkwood,Hemp | 2 | 150 | 23 | 58 | 0.397 | 235 | |
| Compound Darkwood, Linen | 2 | 150 | 22 | 54 | 0.407 | 235 | |
| Compound Darkwood, Silk | 2 | 150 | 21 | 50 | 0.420 | 235 | |
| Compound Carved Darkwood, Hemp | Knife | 2 | 150 | 22 | 54 | 0.407 | 235 |
| Compound Carved Darkwood, Linen | Knife | 2 | 150 | 21 | 50 | 0.420 | 235 |
| Compound Carved Darkwood, Silk | Knife | 2 | 150 | 20 | 46 | 0.435 | 235 |
| Compound Shaped Darkwood, Hemp | Plane | 2 | 150 | 21 | 49 | 0.429 | 235 |
| Compound Shaped Darkwood, Linen | Plane | 2 | 150 | 20 | 45 | 0.444 | 235 |
| Compound Shaped Darkwood, Silk | Plane | 2 | 150 | 19 | 41 | 0.463 | 235 |
| Shadewood,Hemp | 150 | 27 | 66 | 0.409 | ~250? | ||
| Shadewood,Linen | 150 | 26 | 62 | 0.419 | ~250? | ||
| Shadewood, Silk | 150 | 25 | 58 | 0.431 | ~250? | ||
| Carved Shadewood, Hemp | Knife | 150 | 26 | 62 | 0.419 | ~250? | |
| Carved Shadewood, Linen | Knife | 150 | 25 | 58 | 0.431 | ~250? | |
| Carved Shadewood, Silk | Knife | 150 | 24 | 54 | 0.444 | ~250? | |
| Shaped Shadewood, Hemp | Plane | 150 | 25 | 57 | 0.439 | ~250? | |
| Shaped Shadewood, Linen | Plane | 150 | 24 | 53 | 0.453 | ~250? | |
| Shaped Shadewood, Silk | Plane | 150 | 23 | 49 | 0.469 | ~250? | |
| 1-Cam Shadewood, Hemp | 1 | 175 | 26 | 61 | 0.426 | ~250? | |
| 1-Cam Shadewood, Linen | 1 | 175 | 25 | 57 | 0.439 | ~250? | |
| 1-Cam Shadewood, Silk | 1 | 175 | 24 | 53 | 0.453 | ~250? | |
| 1-Cam Carved Shadewood, Hemp | Knife | 1 | 175 | 25 | 57 | 0.439 | ~250? |
| 1-Cam Carved Shadewood, Linen | Knife | 1 | 175 | 24 | 53 | 0.453 | ~250? |
| 1-Cam Carved Shadewood, Silk | Knife | 1 | 175 | 23 | 49 | 0.469 | ~250? |
| 1-Cam Shaped Shadewood, Hemp | Plane | 1 | 175 | 24 | 52 | 0.462 | ~250? |
| 1-Cam Shaped Shadewood, Linen | Plane | 1 | 175 | 23 | 48 | 0.479 | ~250? |
| 1-Cam Shaped Shadewood, Silk | Plane | 1 | 175 | 22 | 44 | 0.500 | ~250? |
| Compound Shadewood, Hemp | 2 | 200 | 25 | 56 | 0.446 | ~250? | |
| Compound Shadewood, Linen | 2 | 200 | 24 | 52 | 0.462 | ~250? | |
| Compound Shadewood, Silk | 2 | 200 | 23 | 48 | 0.479 | ~250? | |
| Compound Carved Shadewood, Hemp | Knife | 2 | 200 | 24 | 52 | 0.462 | ~250? |
| Compound Carved Shadewood, Linen | Knife | 2 | 200 | 23 | 48 | 0.479 | ~250? |
| Compound Carved Shadewood, Silk | Knife | 2 | 200 | 22 | 44 | 0.500 | ~250? |
| Compound Shaped Shadewood, Hemp | Plane | 2 | 200 | 23 | 47 | 0.489 | ~250? |
| Compound Shaped Shadewood, Linen | Plane | 2 | 200 | 22 | 43 | 0.512 | ~250? |
| Compound Shaped Shadewood, Silk | Plane | 2 | 200 | 21 | 39 | 0.538 | ~250? |
| Runed Oak Bow | 125 | 21 | 43 | 0.488 | |||
| Larktwitter Bow | 100 | 14 | 42 | 0.333 | |||
| Spectral Bow | 150 | 19 | 50 | 0.380 | |||
| Bow of the Underfoot | 150 | 33 | 60 | 0.550 | |||
| Wind Saber | 150 | 13 | 22 | 0.591 | |||
| Sarnak War Bow | 150 | 12 | 25 | 0.480 | |||
| Efreeti War Bow | 75 | 40 | 100 | 0.400 | |||
| Windstriker | 200 | 45 | 60 | 0.750 | |||
| Light Velium Bow | 100 | 30 | 40 | 0.750 | |||
| Recurved Velium Bow | 110 | 30 | 39 | 0.769 | |||
| Wrapped Velium Bow | 120 | 30 | 38 | 0.789 | |||
| Double Recurved Velium Bow | 130 | 30 | 37 | 0.811 | |||
| Priceless Velium Reinforced Bow | 200 | 33 | 35 | 0.943 | |||
| Primal Velium Reinforced Bow | 200 | 33 | 35 | 0.943 | |||
| Bow of the Silver Fang | 200 | 34 | 44 | 0.773 | |||
| Bow of the Destroyer | 150 | 10 | 17 | 0.588 | |||
| Gloomwater Bow | 170 | 25 | 55 | 0.455 | |||
| Talisen, Bow of the Trailblazer | 150 | 25 | 50 | 0.500 | |||
| Bow of the Huntsman | 180 | 20 | 30 | 0.667 | |||
| Skydarkener | 150 | 28 | 44 | 0.636 | |||
| Trueshot Longbow | 100 | 20 | 45 | 0.444 | 235 | ||
| Rain Caller | 200 | 20 | 45 | 0.444 | |||
Bow Table Analysis
- STORE-BOUGHT BOWS
The first thing that jumps out is that the store-bought bows are a VERY bad deal for the money. New players of course don’t know this and buy those bows anyway (I know I did), but it’s clear that even the most basic bow is much cheaper and much more damaging than anything in the store.
- DAMAGE RATIOS
When I first started playing I just assumed that highest damage was the desirable weapon characteristic. So why would the more advanced components actually reduce damage? The answer of course is that delay plays a key part in the combat model. In general what is of most interest is the damage ratio, or damage / delay. This value represents the rate at which damage is dished out, and higher values are better. Although the more advanced bow components are reducing damage, they are also reducing the delay, with the result that the damage ratio is (usually!) increased with their use.
- HIGH DAMAGE RATIO, OR BIG FIRST STRIKE?
In general the argument that a high damage ratio yields a better weapon is based on the assumption that the weapon will be used multiple times, over and over, during combat. With bows this isn’t always the case – if you are playing in an area where you can’t get off multiple shots before you get into melee combat, it may indeed be better to go with one or two hits at a higher damage value. It’s a matter of combat style and situational tactics. So don’t fall into the trap of mindlessly lusting after that high damage ratio bow, you may indeed be better off with a rough staff and hemp string!
- HICKORY AND ELM
In general the system yields a very logical progression of higher damage ratios with the more advanced components. However, with a Hickory staff the Hemp string yields higher damage and a higher damage ratio. Plus, it’s the least complex bow to build. The Hickory/Hemp combination seems the clear winner in the Hickory category, although one small attraction with the faster bow is that you may get off more shots with it, and thus increase your archery skill at a faster rate.
The Elm staff yields essentially identical damage ratios for all combinations of components, so there’s not much to differentiate between the various options. One attraction of the Carved Elm/Silk combo is that with a delay of only 39 it is indeed the fastest bow in the game!
- CAMS AND TOOLS
It is possible to make an oak or darkwood compound (cammed) bow without also using one of the shaping tools. From examination of the table, it doesn’t seem like a particularly cost-effective option, since building a rough compound bow yields very nearly the same stats as building one using tools but no cams. However, the data is presented for completeness.
One interesting note on the use of the knife: It is definitely NOT cost effective to use it without also using silk, since the exact same statistics modifier from using the knife can be had at much lower cost and complexity simply by improving the string.
- QUEST AND DROPPED BOWS
The table also includes every quest and dropped bow in the game of which I am aware. The fabled Trueshot, and its successor the mighty Raincaller are shown, as well as the dropped Runed Oak and the Larktwitter. Several new bows have surfaced in the game, shown below. The Spectral Bow is found in Traks Teeth, the Bow of the Underfoot comes from The Hole, the Wind Saber (aptly nicknamed "The Uzi") from Old Sebilis, and the Efreeti War Bow from the Plane of Air.
- Trueshot LongbowTrueshot Longbow

LORE ITEM
Slot: RANGE
Skill: Archery Atk Delay: 45
DMG: 20
WT: 3.0 Range: 100 Size: LARGE
Class: RNG
Race: HUM ELF HEF HFL
- Rain CallerRain Caller

MAGIC ITEM LORE ITEM
Slot: RANGE
Charges: 5
Skill: Archery Atk Delay: 45
DMG: 20
STR: +6 DEX: +6
Effect: Firestrike (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 3.0 Range: 200 Size: LARGE
Class: RNG
Race: HUM ELF HEF
- LarkTwitter BowLarkTwitter Bow

MAGIC ITEM
Slot: RANGE
Skill: Archery Atk Delay: 42
DMG: 14
WT: 4.5 Range: 100 Size: LARGE
Class: WAR PAL RNG SHD ROG
Race: ALL
- Runed Oak BowRuned Oak Bow

MAGIC ITEM
Slot: RANGE
Skill: Archery Atk Delay: 43
DMG: 21
WT: 4.5 Range: 125 Size: LARGE
Class: WAR PAL RNG SHD ROG
Race: ALL
- Spectral BowSpectral Bow

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 50
DMG: 19
DEX: +3
WT: 8.5 Range: 150 Size: MEDIUM
Class: WAR RNG
Race: ALL
- Bow of the UnderfootBow of the Underfoot

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 60
DMG: 33
STR: +4 DEX: +4
SV COLD: +10
WT: 4.0 Range: 150 Size: MEDIUM
Class: WAR PAL RNG SHD ROG
Race: ALL
- Wind SaberWind Saber

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 22
DMG: 13
DEX: +5 WIS: +5 AGI: +5
SV COLD: +10
WT: 4.0 Range: 150 Size: MEDIUM
Class: RNG
Race: ALL
- Efreeti War BowEfreeti War Bow

MAGIC ITEM LORE ITEM
Slot: RANGE
Skill: Archery Atk Delay: 100
DMG: 40
WT: 1.0 Range: 75 Size: MEDIUM
Class: WAR RNG
Race: ALL
- WindstrikerWindstriker

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 60
DMG: 45
STR: +5 DEX: +5 AGI: +5 HP: +50
Effect: Whirlwind (Combat, Casting Time: Instant) at Level 50
WT: 4.0 Range: 200 Size: MEDIUM
Class: RNG
Race: ALL
- EVEN MORE QUEST AND DROPPED BOWS
Several new bows are introduced with Velious, and one from the Warrens.
- Light Velium BowLight Velium Bow

MAGIC ITEM LORE ITEM
Slot: RANGE
Skill: Archery Atk Delay: 40
DMG: 30
WT: 2.0 Range: 100 Size: MEDIUM
Class: WAR PAL RNG SHD ROG
Race: ALL
- Recurved Velium BowRecurved Velium Bow

MAGIC ITEM LORE ITEM
Slot: RANGE
Skill: Archery Atk Delay: 39
DMG: 30
WT: 2.0 Range: 110 Size: MEDIUM
Class: WAR PAL RNG SHD ROG
Race: ALL
- Wrapped Velium BowWrapped Velium Bow

MAGIC ITEM LORE ITEM
Slot: RANGE
Skill: Archery Atk Delay: 38
DMG: 30
WT: 2.0 Range: 120 Size: MEDIUM
Class: WAR PAL RNG SHD ROG
Race: ALL
- Double Recurved Velium BowDouble Recurved Velium Bow

MAGIC ITEM LORE ITEM
Slot: RANGE
Skill: Archery Atk Delay: 37
DMG: 30
WT: 2.0 Range: 130 Size: MEDIUM
Class: WAR PAL RNG SHD ROG
Race: ALL
- Priceless Velium Reinforced BowPriceless Velium Reinforced Bow

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 35
DMG: 33 AC: 5
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +25 MANA: +25
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 2.0 Range: 200 Size: MEDIUM
Class: WAR PAL RNG SHD ROG
Race: ALL
- Primal Velium Reinforced BowPrimal Velium Reinforced Bow

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 35
DMG: 33 AC: 10
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Avatar (Combat, Casting Time: Instant)
WT: 1.0 Range: 200 Size: MEDIUM
Class: WAR PAL RNG SHD ROG
Race: ALL
- Bow of the Silver FangBow of the Silver Fang

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 42
DMG: 35 AC: 10
HP: +50 MANA: +50
WT: 1.0 Range: 200 Size: TINY
Class: RNG
Race: ALL
- Bow of the IcepawBow of the Icepaw

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 50
DMG: 25
WT: 0.0 Range: 125 Size: TINY
Class: WAR RNG ROG
Race: ALL
- Talisen, Bow of the TrailblazerTalisen, Bow of the Trailblazer

MAGIC ITEM LORE ITEM
Slot: RANGE
Skill: Archery Atk Delay: 50
DMG: 25 AC: 3
STR: +3 DEX: +3 STA: +3 HP: +10
SV MAGIC: +3 SV POISON: +10
WT: 0.5 Range: 150 Size: MEDIUM
Class: WAR PAL RNG SHD ROG
Race: ALL
- Bow of the DestroyerBow of the Destroyer

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 17
DMG: 10
STR: +5 DEX: +5 AGI: +5 MANA: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.5 Range: 150 Size: TINY
Class: WAR RNG ROG
Race: ALL
- Bow of the HuntsmanBow of the Huntsman

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 30
DMG: 20
Effect: Spirit Strike (Combat, Casting Time: Instant) at Level 49
WT: 2.0 Range: 180 Size: MEDIUM
Class: WAR RNG
Race: ALL
- SkydarkenerSkydarkener

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 44
DMG: 28
DEX: +5 WIS: +5 MANA: +40
Effect: Lightning Strike (Combat, Casting Time: Instant) at Level 35
WT: 4.0 Range: 150 Size: MEDIUM
Class: PAL RNG SHD
Race: ALL
- Gloomwater Bow
- Forlorn Bow(Warrens)Forlorn Bow

Slot: RANGE
Skill: Archery Atk Delay: 54
DMG: 10
WT: 5.0 Range: 125 Size: LARGE
Class: WAR PAL RNG SHD ROG
Race: ALL
- TRIVIAL SKILL LEVELS
Similar to arrows, the complexity of a given bow is driven by its most complex component. When combining various combinations of components to create a bow, the game examines each component and uses the complexity value of the most complex component to determine the final complexity rating of a given bow.
The values presented in this table represent the work of many fletchers. Occasionally for some reason it seems that some very slight variations in the trivial values can occur between players. A few of the more advanced bows are listed with best-guess trivial values, but these should be taken as guesses only.