[ Disclaimer, --- , ]
Note about trivials! The kunark era pages at eqtraders.com list the trivials in the "Classic Trivial", and many of the trivials on p99 are wrong (post-Luclin). These correspond to a big tradeskill patch on June 5, 2002. Both old and new values can be seen on this page. The "p99 Trivial" column is reserved for confirmed values here. These are slowly being changed to more classic values (starting on Oct 8,2013 patch), and will be changed here when they are updated on p99. The banded trivials are currently off for different sizes; this is a bug that will be fixed next patch (this is being written as of the 10/8/13 patch, see this thread for more information).
Blacksmithing is an ancient craft. Through its teachings you will learn to forge the primal elements of our lands into useful tools, as well as arms and armor. Those highly skilled in the trade are even known to be able to create magical items.
To forge an item, you must collect all the components required, and then place them within a forge. Once this is completed, you simply combine them (click the combine button on the forge) and you will either create the item, or fail. It is important to note that items must not be stacked when attempting to combine them (Hold CTRL when you click a stack to take just one item from the stack). Either way you will lose the base components.
When you first enter the learning cycle of smithing, you have two options available to you:
1) You can go to your guildmaster and ask them to train you. By saving up the training points given to you, you can achieve an elementary skill (21 points) without ever seeing a forge.
2) Learn on your own and not waste those precious training points. I suggest this route. Why? Because while smithing is an expensive craft to master, learning its basics is very inexpensive. Simply find a merchant selling sharpening stones and buy a few packs full. Then park your behind at the forge of choice, and offer to sharpen the rusty weapons of those adventurers around you. This alone will progress your skill beyond that which your guildmaster can teach you.
Many of the components required for your smithing, will be purchased either from various Merchants (NPCs), or from other Craftsmen. However, as you progress in skill and start making the more difficult items, you will find that many things you need can only be found by adventuring, or by purchasing them from others who have adventured. Your search for these more elusive components will literally span the known lands, but fret not, as the results of your trials will be worth it. Imagine holding that magical war hammer in your hand, knowing that you forged it yourself with sweat and tears!
QuestsBlacksmithing can be used to produce Banded Armor, which is required for the various Totemic Armor Quests (Shaman). It is also used in the The Spirit of Garzicor quest, where smithing can be used to create the
MAGIC ITEM LORE ITEM NO DROP
WT: 20.1 Size: MEDIUM
On live the 8th of the Coldain Prayer Shawl Quests required blacksmithing, but since that quest was released in Luclin it will likely never come to Project 1999. It is possible that future custom content on Blue might add future Blacksmithing-based quests, but if so only the devs know about it at this point.
Blacksmithing Leveling Guide
Strength or Intelligence or Wisdom, whichever is higher governs your chance to gain skill increases.
This is a good progression given the current trivials on p99.
- 0 to 21: Metal Bits (Trivial @ 21, but make enough until you have around 16 stacks of Metal Bits for leveling through to 115.)
- 21 to 41: Scaler (Studs and Steel Boning if also raising tailoring)
- 41 to 68: Large Lantern (41 to 60 Forged Javelin if melee)
- 69 to 115: Skewers
- 115 to 135: Banded Mask/Banded Belt/Banded Boots/Banded Helm/Banded Mail - (Banded Boots use the least amount of Sheet Metal.)
- 135 to 168: Banded Mantle/Banded Leggings/Banded Gauntlets - (Banded Gauntlets are the cheapest to produce due to the Sheet Metal requirement and Sectional Mold cost, but only become craftable in October 1999 era.)
- 168 to 175: Banded Cloak
- 175 to 182: Fine Plate Collar
- 182 to 195: Fine Plate Visor
- 195 to 208: Fine Plate Bracer
- 208 to 228: Fine Plate Girdle
- 228 to 232: Fine Plate Gauntlets
- 232 to 242: Fine Splinted Cloak
The following recommendations are designed to strike a solid balance between saving time and saving money.
Skilling Up Recommendations
- Bypass Scaler in favor of Studs, and then on to Skewers. This path avoids making multiple trips between merchants for molds
and eventually bottlesbecause you only require Metal Bits and Water Flask until you hit Skewers (which still use the supply of bits you will have acquired, as well as a single mold), but will cost a little more. Total cost to get from 1 to 100 skill (only 1 point put into it) using this method was approximately 100 plat (50 CHA, 161 WIS). ~~NOTE~~: Studs are trivial at 41, so you still need to do Large Lanterns (or similar i.e. Forged Javelins). Studs are a good stand-in for Scaler, though.
- Bypass ornate chain armors in favor of fine plate, or alternate as you get in supplies. Getting your tailoring skills up high enough to make your own leather padding will save lots of money in the long run, and people often have silks and skins to sell-you can also reliable farm your own in newbie zones. By making your own leather padding and selling your wares to merchants (if you can't find buyers), you will make back most of what you spend. Ornate chain requires more trips between the farming locale and bank/forge, but may be cheaper overall.
- For banded armor, if you are continuing from around 115 skill after Skewers, go on with: Banded Boots to 135, Banded Gauntlets to 168, and Banded Cloak to 175. That path uses the fewest Sheet Metal and cheapest molds. Total cost to get from 113 to 161 using this method cost approximately 130 plat (50 CHA, 161 WIS).
- When working on banded armor, work in East Freeport, Toxxulia Forest, Qeynos Hills, Greater Faydark, or East Cabilis. These areas have Sheet Metal pre-made, which reduces your time spent as well as your losses due to sub-combine failure. I suggest Greater Faydark or East Freeport for most people.
Fine Plate Recommendations
- When working on fine plate armor, work in Freeport, Kaladim, or Qeynos. These are the only three cities where both the molds, AND the medium quality ores can be bought.
Basic Blacksmithing Recipe List
Classic Kunark Velious
|Item||Components||p99 Trivial||Classic Trivial||Era|
|Metal Bits||2x Small Piece of Ore, Water Flask (Yield: 2)||21||21||Cla|
|Velium Bits||2x Small Piece of Velium, Coldain Velium Temper||<67||?||Vel|
|Block of Ore||3x Large Brick of Ore, Water Flask||21||??||Cla|
|Sheet Metal||2x Small Brick of Ore, Water Flask||56||56||Cla|
|Sheet of Velium||2x Small Brick of Velium, Coldain Velium Temper||?||?||Vel|
|Studs||3x Metal Bits, File, Water Flask (Yield: 2)||41||41||Cla|
|Velium Studs||3x Velium Bits, File, Coldain Velium Temper (Yield: 2)||>41<67||?||Vel|
|Steel Boning||Small Brick of Ore, File, Water Flask||41||41||Cla|
|Velium Boning||Small Brick of Velium, File, Coldain Velium Temper||45||?||Vel|
|Folded Sheet Metal||Block of Ore, Smithy Hammer, Water Flask||37||??||Cla|
|Medium Quality Folded Sheet Metal||Block of Medium Quality Ore, Smithy Hammer, Water Flask||37||<109||Cla|
|High Quality Folded Sheet Metal||Block of High Quality Ore, Smithy Hammer, Water Flask||?||?||Cla|
|Velium Rings||Large Brick of Velium, File, Coldain Velium Temper||49||49||Vel|
A note on the high quality ore: This ore is loot drop on Antonica only. (Unconfirmed on p99)
A note on the velium ores: This ore is a loot drop in Velious only. Common sources for it are: orc miners in crystal caverns, various mobs in Tower of Frozen Shadow (5th floor, especially), sentries and such in Skyshrine, and various spider and golem-type creatures in other zones (Velketor's Labyrinth, underneath Icewell Keep, etc.)
Note: In general, enchanted ore or metals are created by having an enchanter enchant the ore before forging. Enchanted components are sometimes for Human Cultural.
|Item||Components||p99 Trivial||Classic Trivial||Era|
|Enchanted Metal Rings||Large Brick of Enchanted Ore, File, Water Flask||51||?||Kun|
|Enchanted Chain Jointing||Enchanted Metal Rings, Water Flask, Smithy Hammer, File||106||?||Kun|
|Block of Enchanted Ore||3x Large Brick of Enchanted Ore, Water Flask||32||?||Kun|
|Enchanted Folded Sheet Metal||Block of Enchanted Ore, Smithy Hammer, Water Flask||44||?||Kun|
|Small Brick of Enchanted Ore (*)||1x Large Brick of Enchanted Ore, Water Flask||21||?||Kun|
|Enchanted Sheet Metal (*)||2x Small Brick of Enchanted Ore, Water Flask||42||?||Kun|
(*) Note: These last two items can be used by ANY smith to make silver weapons, but both of them must first be made by a human smith in a human cultural forge.
Tools and Implements
Sharpening Rusty weapons seems to trivial at a higher level for more expensive weapons, Scimitar, Bastard Sword
(Medium) Banded Armor
|Banded Mask||2x Sheet Metal, Mask Mold, Water Flask||135||Cla|
|Banded Gorget||1x Sheet Metal, Gorget Mold, Water Flask||102||Cla|
|Banded Bracer||1x Sheet Metal, Bracer Sectional Mold, Water Flask||102||Cla|
|Banded Boots||1x Sheet Metal, Boot Mold, Water Flask||135||Cla|
|Banded Belt||2x Sheet Metal, Belt Sectional Mold, Water Flask||135||Cla|
|Banded Mantle||2x Sheet Metal, Mantle Sectional Mold, Water Flask||168||Cla|
|Banded Cloak||2x Sheet Metal, Cloak Sectional Mold, Water Flask||175||Cla|
|Banded Gauntlets||2x Sheet Metal, Gauntlet Mold, Water Flask||168||Cla (Oct 1999)|
|Banded Sleeves||2x Sheet Metal, Sleeves Sectional Mold, Water Flask||102||Cla|
|Banded Helm||2x Sheet Metal, Helm Mold, Water Flask||135||Cla|
|Banded Leggings||3x Sheet Metal, Leggings Sectional Mold, Water Flask||168||Cla|
|Banded Mail||3x Sheet Metal, Mail Sectional Mold, Water Flask||135||Cla|
Small and large size Banded Armor is made similarly, just with the appropriate sized mold.
|Buckler||Buckler Mold (S/M/L), Smithy Hammer, 1x Sheet Metal, Water Flask||82|
|Round Shield||Round Shield Mold (S/M/L), Smithy Hammer, 2x Sheet Metal, Water Flask||115|
|Targ Shield||Targ Shield Mold (S/M/L), Smithy Hammer, 1x Folded Sheet Metal, Water Flask||135|
|Kite Shield||Kite Shield Mold (S/M/L), Smithy Hammer, 2x Medium Quality Folded Sheet Metal, Water Flask||155|
|Tower Shield||Tower Shield Mold (S/M/L), Smithy Hammer, 1x Medium Quality Folded Sheet Metal, Water Flask||175|
Small and large size shields are made similarly, just with the appropriate sized mold.
Advanced Blacksmithing Recipe List
- (Medium) Ornate Chain Armor
See Medium Ornate Chain Armor for different sizes.
Note: Enchanted Silver Bars do not work for these recipes. Also, Ornate electrum, gold, and platinum chain recipes disabled on p99.
- (Medium) Fine Plate Armor
Set of Medium Fine Plate Armor is 136AC and 65 weight.
Dec 4, 2016 Note: Fine Splinted Cloak correctly trivials at 242.
Small and large size Fine Plate Armor is made similarly, just with the appropriate sized mold.
Fine Plate Dyes
Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a Shaman using Alchemy or a Rogue using Make Poison. These extracts are then usable by anyone (no skill check) to be combined into dyes. There is an in game book How to Dye and Stain that describes part of this.
- The general process involves three steps
- 1. Make the Extract
Extracts can be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial of 36 for both shaman and rogue). The Empty Vial needed is sold by the dye supply merchants, and is combined with a water flask and the main extract ingredient. While this step can be done by anyone, for a higher success rate it is better to have a shaman or a rogue perform this combine.
- 2. Make the Dye
- dark color - resin x1, extract x1. (e.g. Dark Green Dye)
- base color - resin x2, extract x1. (e.g. Green Dye)
- light color - resin x3, extract x1. (e.g. Light Green Dye)
- 3. Dye the Armor
Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.
|Resin x1||Resin x2||Resin x3|
|Permafrost Crystals||Permafrost Extract||Dark Blue||Blue||Pale Blue||Mobs in Permafrost, Ground Spawn in Dire wolf pens|
|Evergreen Leaf||Evergreen Extract||Dark Green||Green||Pale Green||Ground Spawn in Greater Faydark at (2400, 2400) and The Wakening Land at (2900, 4300)|
|Sarcoscypha Fungus||Sarcoscypha Extract||Crimson||Red||Rose||Fungus mobs in Upper Guk, Innothule. Ground Spawn in LFay at the Faerie camp (199, 3613)|
|Jack-O-Lantern Fungus||Jack-O-Lantern Extract||Dark Yellow||Yellow||Pale Yellow||Scarecrows in WK, Unrest. Ground Spawn in LFay at the Faerie camp (1101, 3594)|
|Charcoal or Red Cockatrice Feather||Black Extract||Black||Grey||Slate||Various elementals. Kunark Cockatrice, Frogloks, Goblins|
|Green Froglok Skin or Green Goblin Skin|
|Russet Oxide||Russet Extract||Brown Rust||none||none||Various elementals. Ground Spawn in Steamfont at (1950, -1200)|
|Iron Oxide||Red Rust Extract||Red Rust||none||none||Various elementals. Ground Spawn in Steamfont at (1950, -1200)|
Ogre dye photos courtesy of Casey from Red99
Cultural smithing involves several sets of armor unique to each race. This includes the use of tempers, imbued gems, and cultural forges (see for locations).
All cultural armor requires smithing by the race listed, and must be forged within the race-specific forge located in their home city.
Note: Erudites and Halflings do not have any cultural smithing armor sets since they are instead cultural tailoring races. Wood Elfs have smithed weapons, though their primary cultural tradeskills are tailoring and fletching. Half-Elves do not have any unique cultural tradeskills for their race, though they can use some of the items made by others.
Imbued Gems: Are converted from normal gems by an "Imbue Gem" spell. Each imbued gem gives different bonuses to the resulting armor, and restricts it to a particular deity. Healers (cleric, druid, shaman) can call down the blessing of their deity upon a gem with the use of a level 29 spell. (For Solusek Ro, it is a wizard spell.) Each healer can only scribe and cast the imbue spell for the gem specific to their deity, after which a tradesperson can use the imbued gem in crafting deity-specific items. (The tradesperson does not need to worship a specific deity in order to craft items for that deity.)
|Imbued Gem||Deity Restriction||Used for?||Creation Spell||Spell Caster Class|
|Imbued Amber||Cazic Thule||Ogre & Iksar Smithing||Imbue Amber||Cleric, Shaman|
|Imbued Black Sapphire||Bertoxxulous||Human Smithing||Imbue Black Sapphire||Cleric|
|Imbued Diamond||Mithaniel Marr||Human Smithing||Imbue Diamond||Cleric, Shaman|
|Imbued Emerald||Tunare||High Elf & Gnome Smithing||Imbue Emerald||Cleric, Druid|
|Imbued Ivory||The Tribunal||Barbarian Smithing||Imbue Ivory||Shaman|
|Imbued Jade||Rallos Zek||Barbarian Smithing||Imbue Jade||Shaman|
|Imbued Opal||Rodcet Nife||Human Smithing||Imbue Opal||Cleric|
|Imbued Peridot||Bristlebane||Dwarf Smithing||Imbue Peridot||Cleric|
|Imbued Plains Pebble||Karana||Halfling Tailoring, Human Smithing||Imbue Plains Pebble||Cleric, Druid|
|Imbued Rose Quartz||Erollisi Marr||Human Smithing||Imbue Rose Quartz||Cleric|
|Imbued Ruby||Brell Serilis||Dwarf Smithing||Imbue Ruby||Cleric|
|Imbued Sapphire||Innoruuk||Dark Elf Smithing||Imbue Sapphire||Shaman, Cleric|
|Imbued Topaz||Quellious||Erudite Tailoring||Imbue Topaz||Cleric|
Tempers: Are made with the brewing skill (see the brewing page for more information), and can be made by any race.
Cultural Tradeskill Table
|Barbarian||Can forge a chain-class armor, plus weapons. The armor can be worn by all chain-wearing non-small, non-large folk, including iksar (no dwarves, gnomes, halflings, trolls or ogres). Use a Northman Forge.|
|Dark Elf||Can forge Adamantite Armor - both chain and plate varieties, plus weapons. The armor can also be worn by half elves. Use a Teir`dal Forge.|
|Dwarf||Can forge Brellium Armor - wearable by plate classes, plus weapons. The armor can also be worn by gnomes and halflings. Use a Stormguard Forge.|
|Erudite||Can make Steelsilk Armor (tailored with smithing components). Use a Erud Forge for the smithing.|
|Gnomes||Gnome cultural smithing is not yet ingame on p1999 due to timeline reasons but they do have Tinkering.|
|Halfling||Can make Vale Leather Armor (tailored with smithing components). Use a Vale Forge for the smithing.|
|High Elf||Can make Mithril Armor which can also be worn by wood elves and half elves. Use a Koada`dal Forge for the smithing.|
|Human||Can make Seafarers' Ringmail (Freeport), Field Plate (Freeport), Full Plate (Qeynos) armor sets. These can also be worn by barbarians, erudites, and half elves. Note that humans have TWO cultural forges, one in Freeport and one in Qeynos. They can make armor in both locations, but must use the proper forge with the proper recipe. Use either a Antonican Forge or a Royal Qeynos Forge for the smithing.|
|Iksar||Can make Skyiron Armor, weapons, and shields. Use a Iksar Forge for the smithing.|
|Ogre||Can make Ogre War Plate and Ogre Splintmail armor sets, which can also be worn by trolls. Use a Oggok Forge for the smithing.|
|Trolls||Troll cultural smithing is not yet ingame on p1999 due to timeline reasons.|
|Wood Elf||Can make Mithril Studded Leather and Mithril Reinforced Leather (tailored with smithing components) as well as Mithril Feir`dal weapons. Use a Fier`dal Forge for the smithing.|
Of Smithing and Grime and Sweat...
by Janus Xanathis, Necrobane (Tunare server) (Dec 2000)
There are books you can read, and other documents to view that can tell you HOW to use the skill of the hammer and the forge. I am not going to do that today. What I am going to do is tell you WHAT to make when your body is layered in sweat and grime, and the smoke of the bellows is against your face. If you follow this plan, you shall have the skill to create the armor that everyone wants, in only as long as your gold holds true. For once you start selling the armor... gold is not something you need to want for again.
First off, let me tell you this. To walk on the road to become a master of this skill requires much time, and a greater amount of gold. Unlike skills such as baking, or jewelcraft, in which you can start to recoup some of your gold loss at a lower skill, you cannot do that with the hammer and the forge. How many people do you know of walking around town shouting for skewers, or metal bits? Exactly.
But as I said above, once you get the skill to start creating the banded armor that sells so well, you will start to gain your gold back, and you shall get many an order for more. With that said, what is the quickest road to gaining the skill to become an armor-smith, you ask? Well, I shall tell you. The easiest jump, on the road to creating glorious armor, is to save up your trainings for four levels. Once you have all twenty trainings, dump them all into Smithing. Since you won't have the skill to kill the monsters that have the loot that you can sell for the amount of gold you'll need... until you are in the low teens... saving up the trainings shouldn't be a problem. But, if for some reason, you need all of your trainings, there are other ways to get to the twentieth level of skill. Two to be exact.
You sharpen rusty weapons that are taken from the dead hands of monsters that hold them... or you make the metal bits that are needed for some of the later items. I don't want to replace the part of the book, but, some basics to know when you are doing anything with the forge. NEVER stack anything in it. If it calls for multiples of something that stacks, put them in different slots. The last item you will always be placing in the forge, is a flask of water. Hunting down madmen in the desert of Ro is a good way to gain the huge amounts of water that you will need for this skill. Whether you are making metal bits, or a banded helm... each step of the way has a single flask of water as the last item to place in the forge.
Also, not matter if you succeed, or fail, when you are using the forge ... All items you place in it will be lost. If you succeeded, you will have the item you were creating. If you failed, you have nothing, but some more skill on the road to becoming a hammer master. Once you have been ranked as having a skill of the twentieth level, you will see the message that making the metal bits, or sharpening the weapons is beneath you. It's quite uppity to tell you this, but what it means is that you will gain no more learning from doing these tasks. So, you now switch over to making a different item....
A metal sheet.
But can't you buy those, you ask? Why yes, you can, and they are about the same price, if not lower, to buy then they are to make. So when you are making the more difficult items that require the sheets to make, simply buy the sheets, that way you don't have to worry about the random failure in making them. BUT... they are the easiest thing to make to get you up the ladder of skill at this point. Making metal sheets will get you to rank fifty in smithy. Again, you will fail, more then you succeed at first... and you will make a LOT of sheets by the time you get to fifty. But a good note is that you can sell them back to the vendors that you are buying the parts that you need to make them from. You won't get back all of your money... maybe half... maybe three quarters... but it's still something back. Once you get to the level in which the metal sheets are gaining you no skill... what should you make next?
Sadly... not yet. You can try... and you will fail... greatly. And you may be able to make a piece every twenty or thirty tries. But your learning will not go up that fast, and the money you will loose will be insane. So, stick to simpler items, such as Large Lanterns on p1999.
If you are at 68... NOW are you going to try to make the banded armor? Aye. You can.
I, so far, have been able to make five banded helms, and two banded shirts. The shirts I did at with my skill of eighty. Two tries per shirt. I know I was lucky to only have a single failure per item. But it goes to show you that having the patience to walk the long road will pay off. With the going rate being about forty plat for a shirt, if not more... You can see that even with a few failures per item, you will be making your gold back, and more. Don't just worry about getting to the skill to make banded, and stopping there. There are rumors around that smiths shall soon have the ability to start to make plate, or a type of plate armor. I have also heard that you are going to need a skill up around one hundred and thirty, if not more, if you want to pull this off.
All I can say is... start making your banded wares... and continue to make them. Also... out of any of the skills... none are as physically rewarding as this one. Having spent hours over the hot coals, pounding away with your hammer... and creating an item that will help save someone from those extra slices and blows... is also a very good feeling to have. Of course, so is feeling the weight of your purse after you just sold off a full suit to someone.
There are several ingame books which originally provided the recipes for blacksmithing: