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Difference between revisions of "A shady goblin/Player Agreement"

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[[File:ShadyGoblinRoll.jpg|right|500px]]
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{{SpecialWarning| This page is NOT guaranteed to be comprehensive, or endorsed by the [[Project 1999]] staff. Like the rest of the wiki, the only guarantee is that it's a volunteer's best effort.  At any time a staff member may make a new ruling that's not included here. In order to avoid rule manipulation, please provide evidence of changes via forums links, screenshots, etc.}}
 
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This is a sub-article on '''[[A shady goblin]]''' NPC and the daily contested turn-in.
This is a sub-article on '''[[a shady goblin]]''' NPC and the daily contested turn-in.
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===Player Agreement on P99 Blue===
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===Player Agreement on P99 Blue===
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[[File:ShadyGoblin GM enforce.PNG|right|frame|320px]]
 
:''Refer to P99 forum thread https://www.project1999.com/forums/showthread.php?t=317253''
 
:''Refer to P99 forum thread https://www.project1999.com/forums/showthread.php?t=317253''
  
 
* Upon spawn of "a shady goblin", players will /random 1000
 
* Upon spawn of "a shady goblin", players will /random 1000
* Time limit to roll is 5 seconds from the first player roll
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** highest dice number roll wins
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* Time limit to roll is '''10 seconds''' from the first player roll
 
* Players must maintain a no-trade distance from Goblin spawn, to avoid disputes
 
* Players must maintain a no-trade distance from Goblin spawn, to avoid disputes
* Players must honor their roll and turn in themselves (?)
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* Players must honor their roll and turn in themselves (AKA win the roll and let other person turn in is against this agreement)
 
* Turning in if NOT roll winner will be petitioned, as per the current player agreement (to be handled by GMs)
 
* Turning in if NOT roll winner will be petitioned, as per the current player agreement (to be handled by GMs)
 
* Attacking, casting on, or aggroing Goblin spawn will be petitioned, as per the current player agreement (to be handled by GMs)
 
* Attacking, casting on, or aggroing Goblin spawn will be petitioned, as per the current player agreement (to be handled by GMs)
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* In the case of tie winning rolls (1st case 03/09/19), the involved players will pick a number and make a new roll, untill a winner is decided.
  
===Respawn data & method (P99 Blue)===
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[[File:ShadyGoblinRoll.jpg|right|frame|500px]]
 
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[[File:Shady goblin respawn trend.png|left|350px]]
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* Period 1 (2/11/19) - 24 hours 8 minutes  (Diamondfist)
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* Period 2 (2/12/19) - 26 hours 46 minutes (Bbeta)
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* Period 3 (2/13/19) - 25 hours 44 minutes (Murobb)
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* Period 4 (2/14/19) - 26 hours 41 minutes (Valewind)
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* Period 5 (2/15/19) - 25 hours 44 minutes (Henrique)
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* Period 6 (2/16/19) - 26 hours 38 minutes (Phatboil)
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* Period 7 (2/17/19) - 24 hours 32 minutes (Woton)
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* Period 8 (2/18/19) - 26 hours 43 minutes <span style="color:red;">(Siryado) [broke Player Agreement]</span>
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* Period 9 (2/19/19) - 27 hours 24 minutes (Obrez)
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* Period 10 (2/21/19*) - 25 hours 35 minutes (Arvan)
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** <small>*past midnight (US time)</small>
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* Period 11 (2/22/19) - 24 hours 10 minutes (Kunio)
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====Longest variance of the window====
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* 3 hours 16 minutes
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====Theorycrafting into repawn timer and window====
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===Player Agreement on P99 Green===
  
* Given the facts of no repop prior 24:08 hours, no repop past 27:24 hours and a longest window variance of 3:16 hours, with a 11 sample size timers.
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Per Stigion, Players on Green should use the same rules for Blue. This was announced on 2022-05-07 in Green UN Discord, #gm-clarifications channel.
* The common knowledge about respawn windows would make us think that a mob who can respawn +3:16 hours after last spawn could also respawn at -3:16 hours from last spawn.
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* In this particular case, we have so far a consecutive 11 size sample on which there are 0 negative windows based on the 24 hours mark. The chance, under normal conditions, for this streak would be lower than 0,05%
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* While it has no precedent, it sounds reasonable to believe the respawn time chance for this particular mob happens to be between the 24 hours and 27+ hours, without a negative portion on its window as its usual (which is
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* ''As the simple size increases, the spawn data will be more accurate''
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[[Category:Player Guides]]
 
[[Category:Player Guides]]
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[[Category:Player Agreement]]

Latest revision as of 02:32, 21 May 2022

WARNING: This page is NOT guaranteed to be comprehensive, or endorsed by the Project 1999 staff. Like the rest of the wiki, the only guarantee is that it's a volunteer's best effort. At any time a staff member may make a new ruling that's not included here. In order to avoid rule manipulation, please provide evidence of changes via forums links, screenshots, etc.

This is a sub-article on A shady goblin NPC and the daily contested turn-in.

Player Agreement on P99 Blue

ShadyGoblin GM enforce.PNG
Refer to P99 forum thread https://www.project1999.com/forums/showthread.php?t=317253
  • Upon spawn of "a shady goblin", players will /random 1000
    • highest dice number roll wins
  • Time limit to roll is 10 seconds from the first player roll
  • Players must maintain a no-trade distance from Goblin spawn, to avoid disputes
  • Players must honor their roll and turn in themselves (AKA win the roll and let other person turn in is against this agreement)
  • Turning in if NOT roll winner will be petitioned, as per the current player agreement (to be handled by GMs)
  • Attacking, casting on, or aggroing Goblin spawn will be petitioned, as per the current player agreement (to be handled by GMs)
  • In the case of tie winning rolls (1st case 03/09/19), the involved players will pick a number and make a new roll, untill a winner is decided.
ShadyGoblinRoll.jpg

Player Agreement on P99 Green

Per Stigion, Players on Green should use the same rules for Blue. This was announced on 2022-05-07 in Green UN Discord, #gm-clarifications channel.