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Difference between revisions of "A shady goblin/Player Agreement"

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[[File:ShadyGoblinRoll.jpg|right|500px]]
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{{SpecialWarning| This page is NOT guaranteed to be comprehensive, or endorsed by the [[Project 1999]] staff. Like the rest of the wiki, the only guarantee is that it's a volunteer's best effort.  At any time a staff member may make a new ruling that's not included here. In order to avoid rule manipulation, please provide evidence of changes via forums links, screenshots, etc.}}
 
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This is a sub-article on '''[[A shady goblin]]''' NPC and the daily contested turn-in.
This is a sub-article on '''[[a shady goblin]]''' NPC and the daily contested turn-in.
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===Player Agreement on P99 Blue===
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===Player Agreement on P99 Blue===
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[[File:ShadyGoblin GM enforce.PNG|right|frame|320px]]
 
:''Refer to P99 forum thread https://www.project1999.com/forums/showthread.php?t=317253''
 
:''Refer to P99 forum thread https://www.project1999.com/forums/showthread.php?t=317253''
  
[[File:ShadyGoblin GM enforce.PNG|left|360px]]
 
 
* Upon spawn of "a shady goblin", players will /random 1000
 
* Upon spawn of "a shady goblin", players will /random 1000
* Time limit to roll is 5 seconds from the first player roll
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** highest dice number roll wins
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* Time limit to roll is '''10 seconds''' from the first player roll
 
* Players must maintain a no-trade distance from Goblin spawn, to avoid disputes
 
* Players must maintain a no-trade distance from Goblin spawn, to avoid disputes
 
* Players must honor their roll and turn in themselves (AKA win the roll and let other person turn in is against this agreement)
 
* Players must honor their roll and turn in themselves (AKA win the roll and let other person turn in is against this agreement)
 
* Turning in if NOT roll winner will be petitioned, as per the current player agreement (to be handled by GMs)
 
* Turning in if NOT roll winner will be petitioned, as per the current player agreement (to be handled by GMs)
 
* Attacking, casting on, or aggroing Goblin spawn will be petitioned, as per the current player agreement (to be handled by GMs)
 
* Attacking, casting on, or aggroing Goblin spawn will be petitioned, as per the current player agreement (to be handled by GMs)
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* In the case of tie winning rolls (1st case 03/09/19), the involved players will pick a number and make a new roll, untill a winner is decided.
  
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[[File:ShadyGoblinRoll.jpg|right|frame|500px]]
  
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===Player Agreement on P99 Green===
  
===Respawn data (P99 Blue)===
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Per Stigion, Players on Green should use the same rules for Blue. This was announced on 2022-05-07 in Green UN Discord, #gm-clarifications channel.
 
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[[File:Shady_Goblin_Trend_-_Mar_02.PNG|frame|[https://www.project1999.com/forums/private.php?do=newpm&u=151386 PM Daily ToD/Winner to keep this graphic/data updated]]]
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* Period 1 (2/11/19) - 24 hours 8 minutes  (Diamondfist)
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* Period 2 (2/12/19) - 26 hours 46 minutes (Bbeta)
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* Period 3 (2/13/19) - 25 hours 44 minutes (Murobb)
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* Period 4 (2/14/19) - 26 hours 41 minutes (Valewind)
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* Period 5 (2/15/19) - 25 hours 44 minutes (Henrique)
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* Period 6 (2/16/19) - 26 hours 38 minutes (Phatboil)
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* Period 7 (2/17/19) - 24 hours 32 minutes (Woton)
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* Period 8 (2/18/19) - 26 hours 43 minutes <span style="color:red;">(Siryado) [broke Player Agreement]</span>
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* Period 9 (2/19/19) - 27 hours 24 minutes (Obrez)
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** <small>*past midnight (UTC -5 time)</small>
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* Period 10 (2/21/19)* - 25 hours 35 minutes (Arvan)
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* Period 11 (2/22/19) - 24 hours 10 minutes (Kunio)
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* Period 12 (2/23/19) - 24 hours 55 minutes (Ecaroh)
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* Period 13 (2/24/19) - 24 hours 34 minutes (Cartel)
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* Period 14 (2/25/19) - 24 hours 16 minutes (Kelzaraz)
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* Period 15 (2/26/19) - 27 hours 20 minutes <span style="color:red;">(Farellron) [friendly dispute open]</span>
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* Period 16 (2/27/19) - 25 hours 15 minutes (Ausar)
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* Period 17 (2/28/19) - 26 hours 19 minutes (Samaranth)
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* Period 18 (3/01/19) - 27 hours 10 minutes (Gynette)
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* Period 19 (3/02/19) - 27 hours 38 minutes (Clurp)
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* Earthquake (3/03/19) - 2 minutes after simulated respawn (Narshe)
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* Period 19 (3/05/19) - 27 hours 48 minutes (<span style="color:red;">C</span><span style="color:blue;">h</span><span style="color:purple;">u</span><span style="color:green;">n</span><span style="color:purple;">k</span><span style="color:orange;">e</span><span style="color:red;">r</span><span style="color:blue;">z</span>)
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<br>
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====Longest variance of the window====
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* 3 hours 30 minutes
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====Theorycrafting into repawn timer and window====
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* Given the facts of no repop prior 24:08 hours, no repop past 27:38, we are so far into a 3hours 30minutes maximun window, within a 19 sample size timers.
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* The common knowledge about respawn windows would make us think that a mob with a 24 hours window, who could respawn at +3:30 hours after last spawn could also respawn at -3:30 hours from last spawn.
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* In this particular case, we have so far a consecutive 19 size sample on which there are 0 negative windows based on the 24 hours mark. The chance, under normal conditions, for this streak would be lower than 0,0002%, which seems fair enough to certify, his respawn time is not based into a 24 hour time.
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* With the current data info recolected so far, rounding up and down, the estimated guess for "a shady goblin" respawn and window would be of 25:50 hours +-1hour 50minutes.
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* That estimation would cover from the 24:00 mark (8 minutes less than the shortest window so far) and 27:30 mark (current longest window so far).
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* The estimation though, is getting close to a point on which it, following a round numbers logic, the 26 +-2 hours window starts to get weight.
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* The slightly over 24 hours window creates a situation and a window which keeps moving daily through the time, allowing roll to happen in good time frame for all time zones through the days.
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* ''As the simple size increases, the spawn data will be more accurate''
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[[Category:Player Guides]]
 
[[Category:Player Guides]]
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[[Category:Player Agreement]]

Latest revision as of 02:32, 21 May 2022

WARNING: This page is NOT guaranteed to be comprehensive, or endorsed by the Project 1999 staff. Like the rest of the wiki, the only guarantee is that it's a volunteer's best effort. At any time a staff member may make a new ruling that's not included here. In order to avoid rule manipulation, please provide evidence of changes via forums links, screenshots, etc.

This is a sub-article on A shady goblin NPC and the daily contested turn-in.

Player Agreement on P99 Blue

ShadyGoblin GM enforce.PNG
Refer to P99 forum thread https://www.project1999.com/forums/showthread.php?t=317253
  • Upon spawn of "a shady goblin", players will /random 1000
    • highest dice number roll wins
  • Time limit to roll is 10 seconds from the first player roll
  • Players must maintain a no-trade distance from Goblin spawn, to avoid disputes
  • Players must honor their roll and turn in themselves (AKA win the roll and let other person turn in is against this agreement)
  • Turning in if NOT roll winner will be petitioned, as per the current player agreement (to be handled by GMs)
  • Attacking, casting on, or aggroing Goblin spawn will be petitioned, as per the current player agreement (to be handled by GMs)
  • In the case of tie winning rolls (1st case 03/09/19), the involved players will pick a number and make a new roll, untill a winner is decided.
ShadyGoblinRoll.jpg

Player Agreement on P99 Green

Per Stigion, Players on Green should use the same rules for Blue. This was announced on 2022-05-07 in Green UN Discord, #gm-clarifications channel.