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Difference between revisions of "Cazic Thule (Zone)"
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| + | {{Classic Era}}  | ||
{{disambig3|[[Cazic Thule (God)]]}}  | {{disambig3|[[Cazic Thule (God)]]}}  | ||
| − | |||
{{disambig3|[[Cazic-Thule (Lore)]]}}  | {{disambig3|[[Cazic-Thule (Lore)]]}}  | ||
| − | The '''Lost Temple of Cazic-Thule''' lies deep in the swamps in the south of Antonica, hidden on an island beneath vines and protected by its caretakers and worshippers, the lizard men. Within the temple exists a thriving community of lizard men and priests of Cazic-Thule.  | + | The '''Lost Temple of Cazic-Thule''' (later revamped to the Accursed Temple) lies deep in the swamps in the south of Antonica, hidden on an island beneath vines and protected by its caretakers and worshippers, the lizard men. Within the temple exists a thriving community of lizard men and priests of Cazic-Thule.  These lizards are opposed to the ones from The Feerrott, whom they consider primitive savages. Killing any residents of CT will raise faction with The Feerrott lizards and vice-versa.  | 
{|  | {|  | ||
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|-  | |-  | ||
! ''' Unique Items: '''  | ! ''' Unique Items: '''  | ||
| − | |{{:Ball of Golem Clay}}, {{:Bladed Thulian Claws}}, {{:A Broom}}, [[Decayed Armor]], {{:Golem Metal Wand}}, {{:Lizard Blood Potion}}, {{:Lizardscale Belt}}, {{:Lizardscale Cloak}}, {{:Lizardscale Mantle}}, {{:Lizardskin Tribal Mask}}, [[Ravenscale Armor Set]], {{:Ring of Evoluoy}}, {{:Shard of Golem Stone}}, {{:Shovel}}, {{:Silver Wand}}, {{:Stein}}, {{:Torch}}  | + | |{{:Ball of Golem Clay}}, {{:Bladed Thulian Claws}}, {{:A Broom}}, [[Decayed Armor]], {{:Grimy Lance}}, {{:Golem Metal Wand}}, {{:Lizard Blood Potion}}, {{:Lizardscale Belt}}, {{:Lizardscale Cloak}}, {{:Lizardscale Mantle}}, {{:Lizardskin Tribal Mask}}, [[Ravenscale Armor Set]], {{:Ring of Evoluoy}}, {{:Shard of Golem Stone}}, {{:Shovel}}, {{:Silver Wand}}, {{:Stein}}, {{:Torch}}  | 
|-  | |-  | ||
! ''' Adjacent Zones: '''  | ! ''' Adjacent Zones: '''  | ||
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|22:00  | |22:00  | ||
|-  | |-  | ||
| − | ! [[Recommended Levels and ZEM List | ZEM]] ''' Value'''  | + | ! '''Succor/Evacuate:'''  | 
| − | |85%  | + | | 80, -80 (Zone line to the Feerrott)  | 
| + | |-  | ||
| + | ! [[Recommended Levels and ZEM List | ZEM]] ''' Value:'''  | ||
| + | |<s>85</s> '''128''' (170%)  | ||
|}  | |}  | ||
|}  | |}  | ||
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[[Image:ct.jpg|right|border]]  | [[Image:ct.jpg|right|border]]  | ||
'''Main Level  | '''Main Level  | ||
| − | * 1. Avatar Pyramid - top of pyramid spawns high level lizards, including Silvered Guards and   | + | * 1. Avatar of Fear Pyramid - top of pyramid spawns high level lizards, including Silvered Guards and [[A Lizard Crusader]], middle level is water-filled, bottom level is the green "gumdrop" with the AoF. You can fall between the levels.  | 
| − | * 2. Archon Pyramid - any level spawns [[A Lizard Crusader]] which drops decayed armor for [[Darkforge Armor Quests]], top room spawns [[Tae Ew Archon]] which drops [[Lizardscale Belt]] (common) and [[Ravenscale Armguards]] (rare)  | + | * 2. Archon Pyramid - any level spawns [[A Lizard Crusader]] which drops decayed armor for [[Darkforge Armor Quests]], top room spawns [[Tae Ew Archon]] which drops [[Lizardscale Belt]] (common) and [[Ravenscale Armguards]] (rare). You can reach the Archon using levitate, gaining enough height by running up one of the corner obelisks and then "bouncing" up the inwardly-slanted walls of the pyramid until you reach the roof.  Before bouncing up, view the next level to make sure any patrolling lizard with see invisible walks away.  The Archon uses a knockback spell so take care not be thrown into the pits below where you will surely be eaten by swarms of hungry gators. During busy times this area can support two groups, with "Archon CY" being the secondary camp, feeding off the obelisk lizards on the lowest level.  | 
| − | * 3.   | + | * 3. Throne Room or "TR" - see below  | 
| − | * 4.   | + | * 4. Courtyard or "CY"  | 
|}  | |}  | ||
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[[Image:ctlower.jpg|right|border]]  | [[Image:ctlower.jpg|right|border]]  | ||
'''Lower Levels  | '''Lower Levels  | ||
| − | * 1. Avatar   | + | * 1. Avatar Room or "AoF" - this lowest level of Avatar Pyramid has a very unique look, with a giant green "gumdrop" as the main attraction, within which spawns [[Avatar of Fear]] which drops [[Bladed Thulian Claws]] (common) and [[Ravenscale Chestguard]] (rare). The gumdrop is guarded by 4 lizards, the westernmost one being a ph for the [[Cazic Cenobite]] who drops [[Lizard Blood Potion]] (common) and [[Ravenscale Boots]] (rare).  As you cannot cast through the gumdrop walls, the AoF must be aggro-pulled.   | 
| − | * 2. "  | + | * 2. "Sewers" - various lizards and gators.  Extremely hard to run out of in case of trouble, however remains a popular soloing area.  This is also the route out if you happen to fall down in the Archon camp.  | 
| − | * 3. "Gator Pit" -   | + | * 3. "Gator Pit" - [[a steel golem]] spawns underwater here and drops [[Golem Metal Wand]] (common) and [[Ravenscale Gloves]] (rare).  There are many gators here. This area is commonly known as [[Cazic Thule Alligator Alley]] and the [[Cazic Thule Alligator Pit]] and during busy times can support two camps, "Gator Alley" and "Gator Pit".   | 
|}  | |}  | ||
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[[Image:ctcydetail.jpg|right|border]]  | [[Image:ctcydetail.jpg|right|border]]  | ||
'''Courtyard  | '''Courtyard  | ||
| − | * 1.   | + | * 1. Throne Room or "TR" - spawns [[Tae Ew Templar]] on the throne itself who drops [[Lizardscale Cloak]] (common) and [[Ravenscale Leggings]] (rare) and [[Tae Ew Diviner]] in a corner from the throne who drops [[Lizardscale Mantle]] (common) and [[Ravenscale Bracer]] (rare). Because of the great density of mobs here and in the level right above, it's important to account for lizards healing through the walls when adventuring here.  | 
| − | * 2.   | + | * 2. Stone Golem Room or "Stone" - spawns [[a stone golem]] who drops [[Shard of Golem Stone]] (common) and [[Ravenscale Coif]] (rare).  This room also spawns [[A Lizard Crusader]].  It's very important not to pull out of the Stone room as lizards will fall through the ceiling directly into the TR room below and then come back with friends.  Lots of friends.  | 
* 3. Tunnel goes to second (middle) level of Avatar Pyramid  | * 3. Tunnel goes to second (middle) level of Avatar Pyramid  | ||
* 4. Tunnel goes to first (top) level of Avatar Pyramid  | * 4. Tunnel goes to first (top) level of Avatar Pyramid  | ||
| − | * 5. Water tunnel drops down to the   | + | * 5. Water tunnel drops down to the Sewers below - this is the main route to the Avatar of Fear room.  | 
| − | * 6.   | + | * 6. Courtyard or "CY"  | 
* 7. To the Maze  | * 7. To the Maze  | ||
* 8. Water tunnel drops down to the Gator Pit below  | * 8. Water tunnel drops down to the Gator Pit below  | ||
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* 1. Wizard Pyramid - port here with Wizard spell or Lizard Blood Potion  | * 1. Wizard Pyramid - port here with Wizard spell or Lizard Blood Potion  | ||
| − | [[a clay golem]] spawns   | + | * 2. [[a clay golem]] spawns here and drops [[Ball of Golem Clay]] (common) and [[Lizardskin Tribal Mask]] (rare). After spawning he will wander the maze, as far as the Wizard portal, and then return to the spawn point.  | 
| + | |||
| + | [[Radiant]] spawns in the Maze also and drops Gloves for Enchanter quest  | ||
|}  | |}  | ||
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An annoyance of the zone is that it is heavily camped, probably the most heavily camped dungeon for mid-level characters if they're not in Lower Guk. Since a large amount of the wealth in terms of items in this zone comes off of relatively few creatures, all of whom seem to have very long spawn times, this zone tends to bring out the worst in people playing.    | An annoyance of the zone is that it is heavily camped, probably the most heavily camped dungeon for mid-level characters if they're not in Lower Guk. Since a large amount of the wealth in terms of items in this zone comes off of relatively few creatures, all of whom seem to have very long spawn times, this zone tends to bring out the worst in people playing.    | ||
| + | |||
| + | WATCHOUT - the lizard crusaders are shadowknights and cast deadeye on their lizard kin. They have intermittent see invis. You should consider each lizard independently, don't trust invisibility!  | ||
== Benefits ==  | == Benefits ==  | ||
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== What's in this zone? ==  | == What's in this zone? ==  | ||
| − | |||
{{Special:DynamicZoneList/Cazic Thule}}  | {{Special:DynamicZoneList/Cazic Thule}}  | ||
| − | |||
[[Category: Zones]]  | [[Category: Zones]]  | ||
| + | [[Category: Loc Mapped]]  | ||
Latest revision as of 18:44, 6 July 2025
The Lost Temple of Cazic-Thule (later revamped to the Accursed Temple) lies deep in the swamps in the south of Antonica, hidden on an island beneath vines and protected by its caretakers and worshippers, the lizard men. Within the temple exists a thriving community of lizard men and priests of Cazic-Thule. These lizards are opposed to the ones from The Feerrott, whom they consider primitive savages. Killing any residents of CT will raise faction with The Feerrott lizards and vice-versa.
  | 
Map
| 
 Main Level 
  | 
| 
 Lower Levels 
  | 
| 
 Courtyard 
  | 
| 
 Maze 
 
 Radiant spawns in the Maze also and drops Gloves for Enchanter quest  | 
Dangers
Cazic-Thule is a dungeon like all others, with bodies littering the front entrance and people shouting "train!" Unlike many other dungeons, however, the trains are the least of your concerns, depending on where you are hunting. The dungeon is set up in many small out-of-the-way places with narrow escape routes, so most people, even if they wanted to run, couldn't. What this means is that, although there are trains, they are usually from the areas closest to the entrance, and don't come from the far corners of the dungeon. For people hunting in the courtyard, this is a problem, since the train will either jump the tracks and attack them, or will attack them on its way back through to home. It is also the reason that my level above states 20th as the lowest level, even though the front hallway has lizards that are around 10th level in it. These trains kill everything in their path.
That being said, trains are not as much of a danger as are the creatures that inhabit the dungeon. You must fight everywhere in a group. Period. The lizards will all help each other, and many of them are healer-types with cleric spells, and they all hang out next to each other. This means that it's nearly impossible to pull just one lizard; it is possible, but you can't rely on being able to do that all the time. This problem is exacerbated in areas like the courtyard and throne room, because there is so much local traffic of lizards that one pull can result in many many lizards fighting you. For this reason, I personally never hunt in the courtyard, and if I did my rule would be to zone early and fast if there is any doubt in my mind we've bitten off more than we can chew, simply because we always seem to pick up some stragglers.
The rare spawns (the ones everyone camps) basically have an exaggerated version of this problem going on with them. They tend to spawn in areas that are swarming with other lizards ("conveniently" the healing types) and they tend to spawn simultaneously with those lizards. Be sure to keep the local area clear when hunting the rare spawns, as every lizard nearby will join in if you fight one, and lizards hit hard (at least they hit my druid hard).
An annoyance of the zone is that it is heavily camped, probably the most heavily camped dungeon for mid-level characters if they're not in Lower Guk. Since a large amount of the wealth in terms of items in this zone comes off of relatively few creatures, all of whom seem to have very long spawn times, this zone tends to bring out the worst in people playing.
WATCHOUT - the lizard crusaders are shadowknights and cast deadeye on their lizard kin. They have intermittent see invis. You should consider each lizard independently, don't trust invisibility!
Benefits
This dungeon, as dangerous as it is, is probably one of the best places in the game to gain both experience and wealth, providing you have a good group in which to do it. It's commonly described as a good place to gain a lot of experience, and a good place to lose a lot of experience, so hunt here wisely. The items that you gain here are all worth a fair amount of cash, and there is a huge market for Lizardscale equipment.
One of the other benefits applies to the evil races only. Many of the lizards drop fine steel weapons which most characters can't carry back to their respective cities or merchants to sell. Evil characters can buy these weapons and resell them and make a fair profit in the meantime, shuttling weapons from Cazic-Thule to the merchants outside of Oggok.
Traveling To and From
Cazic-Thule can be found in the swamps of the Feerrott, home of the ogres. Travelling from the west (Rathe Mountains) leads you to the west side of the swamp. From there head to the southeast keeping your eyes peeled for the local Bouncers and you will hit a river. Swim the river and head south on the island, you can't miss the temple as it makes up the whole of the south end of the island. Do not travel along the edge, as you will pass very near the spectre cave, which can be deadly...
From the east (Innothule Swamp) you should turn left upon entering the zone and follow the border around to the river, swim it, and you will run along the wall of the temple to the entrance. This path is safer, but the Bouncers can occasionally be seen wandering even this far out. Be careful...
What's in this zone?
NPCs - Found 30 NPCs that spawn in Cazic Thule:
Items - Found 41 items that drop in Cazic Thule:
| Item Name | Drops From | Slot | Stats | 
|---|---|---|---|
|   A Broom 
A Broom MAGIC ITEM  LORE ITEM  | 
    None? | (None) | |
|   A Shovel 
A Shovel MAGIC ITEM  LORE ITEM  | 
    None? | (None) | |
|   Ball of Golem Clay 
Ball of Golem Clay MAGIC ITEM  | 
    None? | (None) | |
|   Bladed Thulian Claws 
Bladed Thulian Claws MAGIC ITEM  LORE ITEM    | 
    None? | (None) | |
|   Clump of Gorilla Hair 
Clump of Gorilla Hair NO DROP  | 
    None? | (None) | |
|   Decayed Breastplate 
Decayed Breastplate LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Chainmail 
Decayed Chainmail LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Helm 
Decayed Helm LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Left Boot 
Decayed Left Boot LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Left Bracer 
Decayed Left Bracer LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Left Gauntlet 
Decayed Left Gauntlet LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Left Legplate 
Decayed Left Legplate LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Left Vambrace 
Decayed Left Vambrace LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Right Boot 
Decayed Right Boot LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Right Bracer 
Decayed Right Bracer MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Right Gauntlet 
Decayed Right Gauntlet LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Right Legplate 
Decayed Right Legplate LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Right Vambrace 
Decayed Right Vambrace LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decayed Visor 
Decayed Visor LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Golem Metal Wand 
Golem Metal Wand MAGIC ITEM  | 
    None? | (None) | |
|   Grimy Lance 
Grimy Lance LORE ITEM    | 
    None? | (None) | |
|   Lizard Blood Potion 
Lizard Blood Potion MAGIC ITEM  | 
    None? | (None) | |
|   Lizardscale Belt 
Lizardscale Belt Slot: WAIST  | 
    None? | (None) | |
|   Lizardscale Cloak 
Lizardscale Cloak Slot: BACK  | 
    None? | (None) | |
|   Lizardscale Mantle 
Lizardscale Mantle MAGIC ITEM  | 
    None? | (None) | |
|   Mudwater Rune 
Mudwater Rune MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Radiant Gloves 
Radiant Gloves MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Ravenscale Armguards 
Ravenscale Armguards MAGIC ITEM  LORE ITEM  | 
    None? | (None) | |
|   Ravenscale Boots 
Ravenscale Boots MAGIC ITEM  LORE ITEM  | 
    None? | (None) | |
|   Ravenscale Bracer 
Ravenscale Bracer MAGIC ITEM  | 
    None? | (None) | |
|   Ravenscale Chestguard 
Ravenscale Chestguard MAGIC ITEM  LORE ITEM  | 
    None? | (None) | |
|   Ravenscale Coif 
Ravenscale Coif MAGIC ITEM  LORE ITEM  | 
    None? | (None) | |
|   Ravenscale Gloves 
Ravenscale Gloves MAGIC ITEM  LORE ITEM  | 
    None? | (None) | |
|   Ravenscale Leggings 
Ravenscale Leggings MAGIC ITEM  LORE ITEM  | 
    None? | (None) | |
|   Ring of Evoluoy 
Ring of Evoluoy MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Shard of Golem Stone 
Shard of Golem Stone MAGIC ITEM  | 
    None? | (None) | |
|   Silver Wand 
Silver Wand MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Stein 
A Stein MAGIC ITEM  LORE ITEM  | 
    None? | (None) | |
|   Torn Page of Mastery Earth 
Torn Page of Mastery Earth MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Torn Page of Mastery Fire 
Torn Page of Mastery Fire MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Torn Page of Mastery Wind 
Torn Page of Mastery Wind MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | 



