[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Plane of Fear"
m (→Fear Mob Cheatsheet) |
m (→Strategy) |
||
| (4 intermediate revisions by one user not shown) | |||
| Line 46: | Line 46: | ||
''' The Break ''' | ''' The Break ''' | ||
| − | '''Group:''' Firstly, know that ''most if not all the mobs near the portal see through invisibility''. Everything in the zone also has a massive aggro range, | + | '''Group:''' Firstly, know that ''most if not all the mobs near the portal see through invisibility''. Everything in the zone also has a massive aggro range, which for a level 60 is just a bit smaller than a caster's maximum spellcast range. Additionally, most mobs are level 48(49?)-51, with level 51's having the ability to summon. Upon stepping through the portal you'll be looking north, and there will be a mob, likely [[a scareling]], directly to your right that will aggro. There may also be one [[a shiverback|shiverback]] or [[A Spinechiller Spider]] walking up over the hill behind the portal that can aggro as well, which can start a social aggro chain quickly leading to a mob of 4-5. That's mostly up to luck, but one way or another you'll need a way to manage it. Dragging the aggro'd mobs to the immediate western wall of the zone can help in preventing additional mobs from pulling. After managing the initial fight, your path into the zone depends on what you're wanting to kill. No matter which direction you take there will be mobs with the same massive aggro range, so ensure your Enchanter or Druid has the relevant pacification spells ready. |
| − | '''The kite strategy:''' Since | + | '''The kite strategy:''' Since the majority of the western area of the zone consists of only warriors & rogues, it is possible and somewhat simple to round them all up with [[Spirit of Wolf]] & kite them while the rest of the group comes through the portal. This gives the rest of the party a clear sprint to the camp of their choice. If doing this, the kiter needs to keep an eye out for [[a worry wraith|worry wraiths]] as they sometimes roam into the otherwise melee only part of the zone. The kiter will also need a way out. In most cases [[Gate]] is fine, but a bard will need a [[Translocate]] or [[Leatherfoot Raider Skullcap]] to drop the kite unless they're willing to Divine Aura to the exit within the temple. Before dropping the kite, have the rest of the group move to a safe spot within the zone (info on this below), then have them log out. Wait a minute or two before logging back in so the kited mobs can return to their initial places. |
| − | '''A somewhat safe spot:''' If you're looking for a place for a small group to camp, | + | '''A somewhat safe spot:''' If you're looking for a place for a small group to camp, path northwest to the temple surrounded by a wall of fire. There is a safe spot behind it on north side of the zone (seen in the image below). Following the initial port in there are a huge number of roaming creatures around the portal, but with good timing you can [[Pacify]] or [[Harmony]] your way through. The zone is full of trees and it can be difficult to see enemies around you, so load up your crowd control abilties and either fight or blur your way through. On the way, keep your distance from the "FF House" (seen on the map north of the portal in), and after you're past it hug the western wall. From there you can crawl north on the zone wall and encounter only a few other mobs which need calming on your way to the safe spot. You'll probably have to get through [[a scareling]] or two, and depending on your luck you may also run into the lone [[a glare lord|glare lord]] who is on a ~15 minute route around the zone's entire wall. This glare lord is the only threat at the pictured safe spot, though in an odd twist it can't see through invisibility. |
| − | ''' Corpse Recovery: ''' absolutely ''not'' something you want to have to do in this zone, especially if you're running solo. | + | ''' Corpse Recovery: ''' absolutely ''not'' something you want to have to do in this zone, especially if you're running solo. Few folks have characters dedicated to corpse retrieval within the zone due to both the danger of it and lack of incentive. That said, if you or a friend are on a class with [[Gate]] or have a [[Leatherfoot Raider Skullcap]], you can ask a Druid for [[Spirit of Wolf]] and use the above kite strategy to recover a corpse, even completely naked. It won't be easy, but it is possible. Carefully aggro all melee mobs around your corpse, clump them up by running circles around them for a while, then pull your corpse far enough away and start furiously looting it before everything chasing you catches up. Repeat until your corpse is looted then gate/cap out when you have the space. This kite strat only works if you avoid casters which can root, so if you died near some, chances are you'll need to enlist the help of a Necromancer or wait until [[Cazic Thule (God)]] spawns. Guilds have to kill the entire zone before engaging him so you'll be safe to drag your corpse. Message a cleric as Cazic dies and kindly ask them for a rez. |
| − | [[File:FearSafeishSpotNorthWall2.png]] The only threat | + | [[File:FearSafeishSpotNorthWall2.png]] |
| + | |||
| + | This spot behind the temple is mostly safe as no mobs roam near enough to aggro on a level 60 character. | ||
| + | The only threat is a lone glare lord who patrols around the entire zone's wall. It does not see through invisibility. | ||
''' Credits ''' | ''' Credits ''' | ||
| Line 86: | Line 89: | ||
| [[a glare lord]] || NO || Evil Eye || Magician || AoE [[Recant Magic]], Magician spells || {{:Wand of Lava}} | | [[a glare lord]] || NO || Evil Eye || Magician || AoE [[Recant Magic]], Magician spells || {{:Wand of Lava}} | ||
|- | |- | ||
| − | | [[a tentacle tormentor]] || NO || Tentacle || Warrior || AoE [[Recant Magic]], Knockback | + | | [[a tentacle tormentor]] || NO || Tentacle || Warrior || AoE [[Recant Magic]], Knockback (spell), Lifetap procs || [[Thorny Vine Armor]], {{:Dweamorvine Garland}} |
|- | |- | ||
| [[phoboplasm]] || NO || Gelatinous Cube || Warrior || [[Phobocancel]] || [[Phoboplasm|it's complicated]] | | [[phoboplasm]] || NO || Gelatinous Cube || Warrior || [[Phobocancel]] || [[Phoboplasm|it's complicated]] | ||
| Line 96: | Line 99: | ||
| [[a turmoil toad]] || YES || Froglok Ghoul (Undead) || Warrior || [[Ghoul Root]], [[Panic]] (short cast) || {{:Flayed Turmoilskin Belt}}, {{:Turmoil Warts}} | | [[a turmoil toad]] || YES || Froglok Ghoul (Undead) || Warrior || [[Ghoul Root]], [[Panic]] (short cast) || {{:Flayed Turmoilskin Belt}}, {{:Turmoil Warts}} | ||
|- | |- | ||
| − | | [[a phantasm]] || YES || Spectre (Undead) || Wizard || Damage shield, Wizard spells || {{:Thulian Wand}} | + | | [[a phantasm]] || YES || Spectre (Undead) || Wizard || Damage shield, Wizard spells, [[SpectreStun]] || {{:Thulian Wand}} |
|- | |- | ||
| [[a samhain]] || YES || Scarecrow (Undead) || Warrior || Frequent melee stun proc || {{:Fluxbladed Axe}}, {{:Scare Straw}} | | [[a samhain]] || YES || Scarecrow (Undead) || Warrior || Frequent melee stun proc || {{:Fluxbladed Axe}}, {{:Scare Straw}} | ||
| Line 107: | Line 110: | ||
| − | Note: The levels stated in the below descriptions are incorrect; '''most mobs in fear are level 48-51, or 50-51''', with the level 51 ones being able to summon. | + | Note: The levels stated in the below descriptions are incorrect; '''most mobs in fear are level 48(49?)-51, or 50-51''', with the level 51 ones being able to summon. |
=== [[Amygdalan knight]] === | === [[Amygdalan knight]] === | ||
Latest revision as of 07:55, 24 July 2025
| |
|
Strategy
Getting In and Out
The entrance to the Plane of Fear is a one-way portal located in the spectre caves in The Feerrott. You must be at least level 46 to enter. Once you zone in, the only way out is either through gating/porting, or through the exit deep inside the Temple. The latter is not recommended as there are see-invis mobs nearby which will aggro through the temple's ceiling and walls. The entrance portal is also guarded by several see invis mobs, so going in alone is not recommended. No matter your class or the size of your party, a charged Leatherfoot Raider Skullcap, even for classes with Gate, is invaluable to have here. It is possible to bind within the zone, but this is generally not recommended. For the adventurous sort, however, there are a few places, but none without risk.
The Break
Group: Firstly, know that most if not all the mobs near the portal see through invisibility. Everything in the zone also has a massive aggro range, which for a level 60 is just a bit smaller than a caster's maximum spellcast range. Additionally, most mobs are level 48(49?)-51, with level 51's having the ability to summon. Upon stepping through the portal you'll be looking north, and there will be a mob, likely a scareling, directly to your right that will aggro. There may also be one shiverback or A Spinechiller Spider walking up over the hill behind the portal that can aggro as well, which can start a social aggro chain quickly leading to a mob of 4-5. That's mostly up to luck, but one way or another you'll need a way to manage it. Dragging the aggro'd mobs to the immediate western wall of the zone can help in preventing additional mobs from pulling. After managing the initial fight, your path into the zone depends on what you're wanting to kill. No matter which direction you take there will be mobs with the same massive aggro range, so ensure your Enchanter or Druid has the relevant pacification spells ready.
The kite strategy: Since the majority of the western area of the zone consists of only warriors & rogues, it is possible and somewhat simple to round them all up with Spirit of Wolf & kite them while the rest of the group comes through the portal. This gives the rest of the party a clear sprint to the camp of their choice. If doing this, the kiter needs to keep an eye out for worry wraiths as they sometimes roam into the otherwise melee only part of the zone. The kiter will also need a way out. In most cases Gate is fine, but a bard will need a Translocate or Leatherfoot Raider Skullcap to drop the kite unless they're willing to Divine Aura to the exit within the temple. Before dropping the kite, have the rest of the group move to a safe spot within the zone (info on this below), then have them log out. Wait a minute or two before logging back in so the kited mobs can return to their initial places.
A somewhat safe spot: If you're looking for a place for a small group to camp, path northwest to the temple surrounded by a wall of fire. There is a safe spot behind it on north side of the zone (seen in the image below). Following the initial port in there are a huge number of roaming creatures around the portal, but with good timing you can Pacify or Harmony your way through. The zone is full of trees and it can be difficult to see enemies around you, so load up your crowd control abilties and either fight or blur your way through. On the way, keep your distance from the "FF House" (seen on the map north of the portal in), and after you're past it hug the western wall. From there you can crawl north on the zone wall and encounter only a few other mobs which need calming on your way to the safe spot. You'll probably have to get through a scareling or two, and depending on your luck you may also run into the lone glare lord who is on a ~15 minute route around the zone's entire wall. This glare lord is the only threat at the pictured safe spot, though in an odd twist it can't see through invisibility.
Corpse Recovery: absolutely not something you want to have to do in this zone, especially if you're running solo. Few folks have characters dedicated to corpse retrieval within the zone due to both the danger of it and lack of incentive. That said, if you or a friend are on a class with Gate or have a Leatherfoot Raider Skullcap, you can ask a Druid for Spirit of Wolf and use the above kite strategy to recover a corpse, even completely naked. It won't be easy, but it is possible. Carefully aggro all melee mobs around your corpse, clump them up by running circles around them for a while, then pull your corpse far enough away and start furiously looting it before everything chasing you catches up. Repeat until your corpse is looted then gate/cap out when you have the space. This kite strat only works if you avoid casters which can root, so if you died near some, chances are you'll need to enlist the help of a Necromancer or wait until Cazic Thule (God) spawns. Guilds have to kill the entire zone before engaging him so you'll be safe to drag your corpse. Message a cleric as Cazic dies and kindly ask them for a rez.
This spot behind the temple is mostly safe as no mobs roam near enough to aggro on a level 60 character. The only threat is a lone glare lord who patrols around the entire zone's wall. It does not see through invisibility.
Credits
- http://www.angelfire.com/games/EciRaids/PoFFaQ.html
- 2025 strategy writeup update & cheatsheet - Decoyboy
Enemies and Loot
A listing of the foes you are likely to encounter here, with a brief description and any special skills they possess, along with a list of their drops. As with other planar mobs, they can all randomly drop high level research components and gems.
Fear Mob Cheatsheet
| Mob Name | Sees invis? | Creature Type | Class | Abilities | Unique Drops |
|---|---|---|---|---|---|
| a spinechiller spider | YES | Spider (Animal?) | Warrior | 300dmg Cold DoT | Cryosilk Armor, Cryosilk Webshield
Cryosilk Webshield MAGIC ITEM LORE ITEM |
| a scareling | YES | Imp | Rogue | Backstab, Scareling Step | Eyerazzia
Eyerazzia MAGIC ITEM LORE ITEM NO DROP |
| a shiverback | YES | Gorilla (Animal) | Warrior | Hits hard & fast | Shiverback-hide Armor |
| a worry wraith | 50/50 chance | Will O' Wisp | Enchanter | Feedback, Dazzle, various Enchanter spells (see page) | Wand of Allure , Wand of Allure LORE ITEM Wraithstone
Wraithstone MAGIC ITEM |
| a frightfinger | 50/50 chance | Crawling Hand | Wizard | Damage shield, Wizard spells | Carmine Armor |
| Amygdalan knight | NO | Denizen | Shadow Knight (doesn't cast spells) | Harm Touch, Mana Sink, low level skeleton pet | Umbral Platemail |
| Amygdalan warrior | NO | Denizen | Warrior | Mana Sink, high MR | Amygdalan Tendril , Amygdalan Tendril MAGIC ITEM LORE ITEM NO DROP Nautilus Shield
Nautilus Shield MAGIC ITEM LORE ITEM NO DROP |
| a glare lord | NO | Evil Eye | Magician | AoE Recant Magic, Magician spells | Wand of Lava
Wand of Lava LORE ITEM |
| a tentacle tormentor | NO | Tentacle | Warrior | AoE Recant Magic, Knockback (spell), Lifetap procs | Thorny Vine Armor, Dweamorvine Garland
Dweamorvine Garland MAGIC ITEM LORE ITEM NO DROP |
| phoboplasm | NO | Gelatinous Cube | Warrior | Phobocancel | it's complicated |
| a nightmare | NO | Unicorn (NOT an animal) | Warrior | Blinds & Fears | Greenmist Armor, Nightmare Hide , Nightmare Hide MAGIC ITEM Wand of Darkness
Wand of Darkness LORE ITEM |
| a boogeyman | YES | Ghoul (Undead) | Warrior | Ghoul Root | Blighted Armor, Eye of Fright
Eye of Fright MAGIC ITEM LORE ITEM NO DROP |
| a turmoil toad | YES | Froglok Ghoul (Undead) | Warrior | Ghoul Root, Panic (short cast) | Flayed Turmoilskin Belt , Flayed Turmoilskin Belt MAGIC ITEM LORE ITEM Turmoil Warts
Turmoil Warts MAGIC ITEM |
| a phantasm | YES | Spectre (Undead) | Wizard | Damage shield, Wizard spells, SpectreStun | Thulian Wand
Thulian Wand LORE ITEM |
| a samhain | YES | Scarecrow (Undead) | Warrior | Frequent melee stun proc | Fluxbladed Axe , Fluxbladed Axe MAGIC ITEM LORE ITEM NO DROP Scare Straw
Scare Straw WT: 0.1 Size: SMALL |
| a fetid fiend (female) | YES | Zombie (Undead) | Warrior | Melee disease DoT proc | Girdle of the Diligent
Girdle of the Diligent MAGIC ITEM LORE ITEM |
| a fetid fiend (male) | YES | Zombie (Undead) | Warrior | Melee disease DoT proc | Valorium Armor |
Note: The levels stated in the below descriptions are incorrect; most mobs in fear are level 48(49?)-51, or 50-51, with the level 51 ones being able to summon.
Amygdalan knight
The Amygdalan Knight is a Shadowknight as the name implies. They come complete with useless (although annoying) pets. Special Skills : Harm Touch, Mana Drain.
- Umbral Platemail (Shadow Knight)
Amygdalan Warrior
The Amygdalan Warrior is just a Knight minus harm touch and pet. These also Mana drain. Special Skills: none.
- Amygdalan Tendril(Warrior)Amygdalan Tendril

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 25
DMG: 9
STR: +5 DEX: +4
WT: 2.0 Size: SMALL
Class: WAR
Race: ALL
- Nautilus Shield(Warrior)Nautilus Shield

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 20
STR: +5 DEX: +5 STA: +5
WT: 7.0 Size: MEDIUM
Class: WAR
Race: ALL
a fetid fiend (male)
Resembles a huge zombie. Just a basic level 50 mob. Special Skills: Disease.
- Valorium Armor (Paladin)
a fetid fiend (female)
Resembles one of those Tormented Dead from the yard in Unrest. Basic level 50 mob. Drops Cleric-only Girdle of the Diligent. Special Skills: none
- Girdle of the Diligent(Cleric)Girdle of the Diligent

MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 10
STA: +5 WIS: +5
WT: 0.5 Size: SMALL
Class: CLR
Race: ALL
a boogeyman
Resembles a huge Ghoul. Basic level 50 mob. Special Skills: Ghoulroot
- Blighted Armor (Necromancer)
a glare lord
Resembles an evil eye. Glare Lords are enchanters, although I have never seen one charm anyone. They come with Enchanter pets and drop wands for Mages and Enchanters. What makes them annoying is the AE debuff that strips 4 buffs (sorry Shamans). Special Skills: AE debuff.
- Wand of LavaWand of Lava

LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 4
Effect: Shield of Lava (Any Slot/Can Equip, Casting Time: Instant) at Level 45
WT: 1.0 Size: SMALL
Class: MAG
Race: ALL except BAR TRL OGR IKS
a frightfinger
Resembles a very small Reanimated Hand from Lower Guk or Unrest. Fingers use wizard spells. Special Skills: Wizard spells (Ice Comet!).
- Carmine Armor (Wizard)
a turmoil toad
Resemble small Froglock ghouls that can be found in Najena or Lower Guk. Special Skills: Ghoulroot, Panic (Fear).
- Turmoil WartsTurmoil Warts

MAGIC ITEM
Slot: RANGE AMMO
Skill: Throwing Atk Delay: 24
DMG: 9
WT: 0.3 Range: 125 Size: SMALL
Class: ALL except CLR PAL DRU SHM
Race: ALL
- Flayed Turmoilskin Belt(Shaman)Flayed Turmoilskin Belt

MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 9
DEX: +6 WIS: +5
WT: 0.5 Size: SMALL
Class: SHM
Race: ALL
a spinechiller spider
Spiders are basic level 50 mobs with a cold based DOT which only hits for 300 in 30 ticks. Special Skills: Spinechill (DOT).
a scareling
These little critters look like little imps from Solsek B Efreeti area or Kindle in Solsek A. They are rogues and backstab for 400+. These are VERY deadly and always the first target when one is in the camp. Another deadly tactic of the Scareling is to teleport anyone to a random location (not too far away) potentially starting a massive train leading to a total wipe out of the raiding party. Repeat, Scarelings must die, and die fast. Special Skills: Backstab, Teleport.
- EyerazziaEyerazzia

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: Piercing Atk Delay: 24
DMG: 10
DEX: +5 STA: +4
WT: 2.5 Size: MEDIUM
Class: ROG
Race: ALL
a gorgon
Gorgons resemble Harpies from Steamfont mountains, but with snakes coming out of their heads. They can stun a target for over 15 seconds. Special Skills: Stun.
- Vermiculated Armor (Druid)
a tentacle tormentor
Tormentors (TTs) resemble their weaker cousins from Unrest and Najena. The use the normal throwback spell as well as the normal lifetap spell. They also have that annoying AE strip enchantment that removes 4 buffs. If there are enough Paladins in the group, it is possible to keep these chain-stunned through the entire battle, preventing them from using the AE debuff. Special Skills: Throwback, Lifetap, AE debuff.
- Thorny Vine Armor (Ranger)
- Dweamorvine Garland(Druid)Dweamorvine Garland

MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 8
WIS: +5 AGI: +7
WT: 0.5 Size: SMALL
Class: DRU
Race: ALL
a shiverback
Looks like a big ape from Cazic Thule. Hit hard and fast. Special Skills: none.
- Shiverback-hide Armor (Monk)
a phantasm
Phantasms resemble spectres. Normal level 50 mob.
- Thulian Wand(Wizard)Thulian Wand

LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 1
Effect: Cazic Portal (Any Slot/Can Equip, Casting Time: Instant) at Level 45
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL except BAR TRL OGR IKS
phoboplasm
Often called ‘jello’, these resemble gelatinous cubes from Splitpaw of old, or Runnyeye. They are located in the temple of Cazic Thule. They also have an AE debuff, but it only removes 1 buff. Jello are loved by all because they can randomly drop any piece of planar armor in the game, including armor for classes such as rogues, bards, clerics, and warriors which is normally found in the Plane of Hate. There are conflicting reports as to whether jello can truly drop ANY piece, or just 1 piece from each class (i.e. Cleric Boots, Bard Bracer, Paladin Bracer, Warrior Gauntlets, etc.) Special Skills: AE Debuff.
- Random Planar Armor Piece (All Classes)
a worry wraith
Looks like a giant will-o-wisp with pet. Enchanter mob with a small level range, likely 50-51 with the latter being able to summon you. If these are not dispelled, they have a damage shield that can cause many people to go linkdead from the amount of ‘Billy was burned’ messaages. Special Skills: Dazzle, Root, Gravity Flux, Curse of the Simple Mind, Beguile (no level cap, only if pet is dead), Gate (at ~15% & not running, e.g. rooted) & the usual dispel.
- Wand of Allure(Enchanter)Wand of Allure

LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
Effect: Allure (Any Slot/Can Equip, Casting Time: Instant) at Level 45
WT: 1.0 Size: SMALL
Class: ENC
Race: ALL except BAR TRL OGR IKS
a samhain
Resembles a jack-o-lantern from the yard of Unrest, or a scarecrow from the farms in West Karana. Occasionally procs a ~3-5s stun on melee. Level 50 or so mob. Can drop (rarely) Ranger-only Axe (Fluxbladed Axe), you can see if they have it. Special Skills: Melee stun proc
- Fluxbladed Axe(Ranger)Fluxbladed Axe

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 22
DMG: 7
STR: +5 STA: +4
Effect: Chaos Flux (Combat, Casting Time: Instant) at Level 46
WT: 3.0 Size: MEDIUM
Class: RNG
Race: ALL
a nightmare
Looks like a big black horse and squeaks like a rusty swingset. They can blind as well as fear (proc on melee?). Special Skills: Blindness and Fear.
- Nightmare HideNightmare Hide

MAGIC ITEM
Slot: BACK
Charges: 5
AC: 5
Effect: Restore Sight (Any Slot, Casting Time: Instant)
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL except DWF HFL GNM
- Wand of Darkness(Necromancer)Wand of Darkness

LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 4
Effect: Cascading Darkness (Any Slot/Can Equip, Casting Time: Instant) at Level 45
WT: 1.0 Size: SMALL
Class: NEC
Race: ALL except BAR TRL OGR
Raid Encounters:
Fright, Dread, and Terror
These three are Cazic Thule’s little buddies that have temples located around the zone. They are large golems. Fighting any one of these will also aggro Cazic.
Dracoliche
This is Cazic Thule’s number one guardian - he is a Shadow Knight bone dragon with a pet. See raid encounter page for drops and more information (NB: mob is actually named "a dracoliche").
Cazic Thule (God)
Cazic Thule, along with Innoruuk, is one of the the two main Gods present in the planes during classic. See raid encounter page for drops and more information.
Additional Maps
What's in this zone?
Quests - Found 1 quests that start in Plane of Fear:
| Quest Name | Reward | Quest Giver | Minimum Level | Classes | Related Zones | Related NPCs |
|---|---|---|---|---|---|---|
| Paladin Epic Quest | ? |
NPCs - Found 27 NPCs that spawn in Plane of Fear:
Items - Found 130 items that drop in Plane of Fear:
| Item Name | Drops From | Slot | Stats |
|---|---|---|---|
| Amulet of Necropotence
Amulet of Necropotence MAGIC ITEM |
None? | (None) | |
| Amygdalan Tendril
Amygdalan Tendril MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Ball of Everliving Golem
Ball of Everliving Golem MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Barbarian Spiritist`s Hammer
Barbarian Spiritist`s Hammer MAGIC ITEM |
None? | (None) | |
| Berserkers Ring
Berserkers Ring MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Bile Etched Obsidian Choker
Bile Etched Obsidian Choker MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| BladeStorm, Katana of Steel Sleet
BladeStorm, Katana of Steel Sleet MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Blighted Armband
Blighted Armband MAGIC ITEM NO DROP |
None? | (None) | |
| Blighted Boots
Blighted Boots MAGIC ITEM NO DROP |
None? | (None) | |
| Blighted Gloves
Blighted Gloves MAGIC ITEM NO DROP |
None? | (None) | |
| Blighted Robe
Blighted Robe MAGIC ITEM NO DROP |
None? | (None) | |
| Blighted Skullcap
Blighted Skullcap MAGIC ITEM NO DROP |
None? | (None) | |
| Blighted Sleeves
Blighted Sleeves MAGIC ITEM NO DROP |
None? | (None) | |
| Blighted Trousers
Blighted Trousers MAGIC ITEM NO DROP |
None? | (None) | |
| Blood Fire
Blood Fire MAGIC ITEM LORE ITEM |
None? | (None) | |
| Bone-Clasped Girdle
Bone-Clasped Girdle MAGIC ITEM |
None? | (None) | |
| Bone Razor
Bone Razor MAGIC ITEM LORE ITEM |
None? | (None) | |
| Brain of Cazic Thule
Brain of Cazic Thule MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Carmine Boots
Carmine Boots MAGIC ITEM NO DROP |
None? | (None) | |
| Carmine Gloves
Carmine Gloves MAGIC ITEM NO DROP |
None? | (None) | |
| Carmine Pants
Carmine Pants MAGIC ITEM NO DROP |
None? | (None) | |
| Carmine Robe
Carmine Robe MAGIC ITEM NO DROP |
None? | (None) | |
| Carmine Sleeves
Carmine Sleeves MAGIC ITEM NO DROP |
None? | (None) | |
| Carmine Trinket
Carmine Trinket MAGIC ITEM NO DROP |
None? | (None) | |
| Carmine Turban
Carmine Turban MAGIC ITEM NO DROP |
None? | (None) | |
| Cazic's Skin
Cazic's Skin MAGIC ITEM NO DROP |
None? | (None) | |
| Child's Tear
Child's Tear LORE ITEM NO DROP |
None? | (None) | |
| Cloak of the Fearsome
Cloak of the Fearsome MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Crimson Robe of Alendine
Crimson Robe of Alendine MAGIC ITEM |
None? | (None) | |
| Cryosilk Amice
Cryosilk Amice MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Bracelet
Cryosilk Bracelet MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Cap
Cryosilk Cap MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Choker
Cryosilk Choker MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Cloak
Cryosilk Cloak MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Gloves
Cryosilk Gloves MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Lined Shoes
Cryosilk Lined Shoes MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Pantaloons
Cryosilk Pantaloons MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Robe
Cryosilk Robe MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Sash
Cryosilk Sash MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Sleeves
Cryosilk Sleeves MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Veil
Cryosilk Veil MAGIC ITEM NO DROP |
None? | (None) | |
| Cryosilk Webshield
Cryosilk Webshield MAGIC ITEM LORE ITEM |
None? | (None) | |
| Darkwood Trunk
Darkwood Trunk LORE ITEM |
None? | (None) | |
| DawnFire, Morning Star of Light
DawnFire, Morning Star of Light MAGIC ITEM |
None? | (None) | |
| Dweamorvine Garland
Dweamorvine Garland MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Ethereal Mist Boots
Ethereal Mist Boots MAGIC ITEM NO DROP |
None? | (None) | |
| Ethereal Mist Helm
Ethereal Mist Helm MAGIC ITEM NO DROP |
None? | (None) | |
| Eye of Cazic Thule
Eye of Cazic Thule MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Eye of Fright
Eye of Fright MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Eyerazzia
Eyerazzia MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Fearsome Shield
Fearsome Shield MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Flayed Turmoilskin Belt
Flayed Turmoilskin Belt MAGIC ITEM LORE ITEM |
None? | (None) | |
| Fluxbladed Axe
Fluxbladed Axe MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Girdle of the Diligent
Girdle of the Diligent MAGIC ITEM LORE ITEM |
None? | (None) | |
| Green Oil
Green Oil MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Greenmist Boots
Greenmist Boots MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Greenmist Bracer
Greenmist Bracer MAGIC ITEM NO DROP |
None? | (None) | |
| Greenmist Breastplate
Greenmist Breastplate MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Greenmist Greaves
Greenmist Greaves MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Greenmist Helm
Greenmist Helm MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Greenmist Mask
Greenmist Mask MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Greenmist Vambraces
Greenmist Vambraces MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Grotesque Girdle
Grotesque Girdle MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Halo of the Enlightened
Halo of the Enlightened MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Head of the Serpent
Head of the Serpent MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Imbrued Platemail Bracer
Imbrued Platemail Bracer MAGIC ITEM NO DROP |
None? | (None) | |
| Indicolite Gauntlets
Indicolite Gauntlets MAGIC ITEM NO DROP |
None? | (None) | |
| Jack-O-Lantern Fungus
Jack-O-Lantern Fungus WT: 0.1 Size: TINY |
None? | (None) | |
| Lyssa`s Darkwood Piccolo
Lyssa`s Darkwood Piccolo MAGIC ITEM |
None? | (None) | |
| Monsoon, Sword of the Swiftwind
Monsoon, Sword of the Swiftwind MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Nautilus Shield
Nautilus Shield MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Nightmare Hide
Nightmare Hide MAGIC ITEM |
None? | (None) | |
| Pauldrons of Ferocity
Pauldrons of Ferocity MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Puppet Strings
Puppet Strings MAGIC ITEM LORE ITEM |
None? | (None) | |
| Robe of Inspiration
Robe of Inspiration MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Rune Etched Boots
Rune Etched Boots MAGIC ITEM NO DROP |
None? | (None) | |
| Sash of Infinite Blows
Sash of Infinite Blows MAGIC ITEM LORE ITEM |
None? | (None) | |
| Scare Straw
Scare Straw WT: 0.1 Size: SMALL |
None? | (None) | |
| Shawl of Protection
Shawl of Protection MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Shield of Rainbow Hues
Shield of Rainbow Hues MAGIC ITEM |
None? | (None) | |
| Shiverback-hide Armbands
Shiverback-hide Armbands MAGIC ITEM NO DROP |
None? | (None) | |
| Shiverback-hide Boots
Shiverback-hide Boots MAGIC ITEM NO DROP |
None? | (None) | |
| Shiverback-hide Gloves
Shiverback-hide Gloves MAGIC ITEM NO DROP |
None? | (None) | |
| Shiverback-hide Jerkin
Shiverback-hide Jerkin MAGIC ITEM NO DROP |
None? | (None) | |
| Shiverback-hide Leggings
Shiverback-hide Leggings MAGIC ITEM NO DROP |
None? | (None) | |
| Shiverback-hide Wristbands
Shiverback-hide Wristbands MAGIC ITEM NO DROP |
None? | (None) | |
| Slime Blood of Cazic Thule
Slime Blood of Cazic Thule MAGIC ITEM LORE ITEM |
None? | (None) | |
| Soul Leech, Dark Sword of Blood
Soul Leech, Dark Sword of Blood MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Spined Dragon Claws
Spined Dragon Claws MAGIC ITEM LORE ITEM |
None? | (None) | |
| Staff of Undead Legions
Staff of Undead Legions MAGIC ITEM |
None? | (None) | |
| Staff of the Earthcrafter
Staff of the Earthcrafter MAGIC ITEM |
None? | (None) | |
| Swatch of Cryosilk
Swatch of Cryosilk WT: 0.5 Size: SMALL |
None? | (None) | |
| Thorny Vine Boots
Thorny Vine Boots MAGIC ITEM NO DROP |
None? | (None) | |
| Thorny Vine Bracer
Thorny Vine Bracer MAGIC ITEM NO DROP |
None? | (None) | |
| Thorny Vine Chestplate
Thorny Vine Chestplate MAGIC ITEM NO DROP |
None? | (None) | |
| Thorny Vine Gauntlets
Thorny Vine Gauntlets MAGIC ITEM NO DROP |
None? | (None) | |
| Thorny Vine Greaves
Thorny Vine Greaves MAGIC ITEM NO DROP |
None? | (None) | |
| Thorny Vine Helm
Thorny Vine Helm MAGIC ITEM NO DROP |
None? | (None) | |
| Thorny Vine Vambraces
Thorny Vine Vambraces MAGIC ITEM NO DROP |
None? | (None) | |
| Thulian Wand
Thulian Wand LORE ITEM |
None? | (None) | |
| Turmoil Warts
Turmoil Warts MAGIC ITEM |
None? | (None) | |
| Umbral Platemail Boots
Umbral Platemail Boots MAGIC ITEM NO DROP |
None? | (None) | |
| Umbral Platemail Bracer
Umbral Platemail Bracer MAGIC ITEM NO DROP |
None? | (None) | |
| Umbral Platemail Breastplate
Umbral Platemail Breastplate MAGIC ITEM NO DROP |
None? | (None) | |
| Umbral Platemail Gauntlets
Umbral Platemail Gauntlets MAGIC ITEM NO DROP |
None? | (None) | |
| Umbral Platemail Greaves
Umbral Platemail Greaves MAGIC ITEM NO DROP |
None? | (None) | |
| Umbral Platemail Helm
Umbral Platemail Helm MAGIC ITEM NO DROP |
None? | (None) | |
| Umbral Platemail Vambraces
Umbral Platemail Vambraces MAGIC ITEM NO DROP |
None? | (None) | |
| Valorium Boots
Valorium Boots MAGIC ITEM NO DROP |
None? | (None) | |
| Valorium Bracers
Valorium Bracers MAGIC ITEM NO DROP |
None? | (None) | |
| Valorium Chestplate
Valorium Chestplate MAGIC ITEM NO DROP |
None? | (None) | |
| Valorium Gauntlets
Valorium Gauntlets MAGIC ITEM NO DROP |
None? | (None) | |
| Valorium Greaves
Valorium Greaves MAGIC ITEM NO DROP |
None? | (None) | |
| Valorium Helmet
Valorium Helmet MAGIC ITEM NO DROP |
None? | (None) | |
| Valorium Vambraces
Valorium Vambraces MAGIC ITEM NO DROP |
None? | (None) | |
| Vermiculated Armplates
Vermiculated Armplates MAGIC ITEM NO DROP |
None? | (None) | |
| Vermiculated Boots
Vermiculated Boots MAGIC ITEM NO DROP |
None? | (None) | |
| Vermiculated Bracelet
Vermiculated Bracelet MAGIC ITEM NO DROP |
None? | (None) | |
| Vermiculated Crown
Vermiculated Crown MAGIC ITEM NO DROP |
None? | (None) | |
| Vermiculated Gloves
Vermiculated Gloves MAGIC ITEM NO DROP |
None? | (None) | |
| Vermiculated Leggings
Vermiculated Leggings MAGIC ITEM NO DROP |
None? | (None) | |
| Vermiculated Tunic
Vermiculated Tunic MAGIC ITEM NO DROP |
None? | (None) | |
| Wand of Allure
Wand of Allure LORE ITEM |
None? | (None) | |
| Wand of Darkness
Wand of Darkness LORE ITEM |
None? | (None) | |
| Wand of Lava
Wand of Lava LORE ITEM |
None? | (None) | |
| Withered Totem of Widdershins
Withered Totem of Widdershins MAGIC ITEM |
None? | (None) | |
| Woven Shadow Gauntlets
Woven Shadow Gauntlets MAGIC ITEM NO DROP |
None? | (None) | |
| Woven Shadow Greaves
Woven Shadow Greaves MAGIC ITEM NO DROP |
None? | (None) | |
| Wraithstone
Wraithstone MAGIC ITEM |
None? | (None) | |
| Zombie Flesh Bracer
Zombie Flesh Bracer MAGIC ITEM LORE ITEM NO DROP |
None? | (None) |


