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Difference between revisions of "Disciplines"

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Melee and hybrid classes receive unique abilities called disciplines in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.
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{{Velious Era}}
 +
Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.
 +
 
 +
To open your discipline window press Alt+C. (Note: Buttons copied from the discipline window will disappear when you log. To make a permanent button, make a macro with the text "/disc discname", like "/disc defensive").
 +
 
 +
== Reuse Timer Reductions ==
 +
 
 +
For each level gained after a discipline has been unlocked that discipline's reuse timer will be reduced by a minute.
 +
 
 +
For example, Evasive is gained by warriors at level 52 with a 3 minute duration and a 15 minute reuse timer. After eight levels, at level 60, the reuse timer is reduced to just 7 minutes. This means the level 60 warrior can spend up to 3 minutes under the effects evasive for every 4 minutes not.
  
 
== Pure Melee ==
 
== Pure Melee ==
Line 5: Line 14:
 
=== [[Monk]] ===
 
=== [[Monk]] ===
  
* {{VeliousGray|RESISTANT (Level 30): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious) }}
+
{| class="eoTable2"
* {{VeliousGray|FEARLESS (Level 40): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious) }}
+
! Discipline Name
* STONE STANCE (Level 51): When using this discipline, the monk will take roughly 1/3rd damage from most physical attacks. This discipline lasts for 12 seconds, and has a base reuse time of 12 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
+
! Level Obtained
* THUNDER KICK (Level 52): When this discipline is activated, the next successful flying kick will do additional damage. The base reuse time for this discipline is 9 minutes, and will decrease as the monk gains additional levels.
+
! Description
* WHIRLWIND (Level 53): When using this discipline, the monk will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
+
! Duration
* VOIDDANCE (Level 54): When using this discipline, the monk cannot be hit in melee combat. This discipline lasts for 8 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
+
! Reuse Time
* INNERFLAME (Level 56): When using this discipline, all hits landed by the monk will be for at least four times the base weapons/hand damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
+
! Jan 09, 2001
* 100 FIST (Level 57): When using this discipline, the monk will be hasted (e.g. will hit much faster). This haste stacks with every other haste in the game, including haste items and spells. This discipline lasts for 15 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
+
|-
* SILENTFIST (Level 59): When this discipline is activated, the next successful Dragon Punch (Tail Rake for Iksar) will do additional damage, and have a chance of stunning the target. The base reuse time for this discipline is 9 minutes, and will decrease as the monk gains additional levels.
+
| Resistant Discipline
* ASHENHAND (Level 60): When this discipline is activated, the next Eagle Strike will do a surprising amount of damage, and under certain circumstances may have a chance to kill the target outright. The base reuse time for this discipline is 72 minutes.
+
| 30
 +
| Grants +3 to all resistances increasing to +10 at 50th level
 +
| 1 Min
 +
| 60 Min
 +
| Duration increased to 5 minutes.
 +
|-
 +
| Fearless Discipline
 +
| 40
 +
| Immunity to "Fear" and all spells that cause "fear"
 +
| 11 Sec
 +
| 60 Min
 +
|-
 +
| Stonestance Discipline
 +
| 51
 +
| Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction]
 +
| 12 Sec
 +
| 6 Min
 +
|-
 +
| Thunderkick Discipline
 +
| 52
 +
| Focuses energy into your feet, allowing you to perform an especially powerful [[Flying Kick]].
 +
| Next Flying Kick
 +
| 4 Min
 +
|-
 +
| Whirlwind Discipline
 +
| 53
 +
| Heightens your combat instincts, allowing you to [[Riposte]] every attack.
 +
| 9 Sec
 +
| 60 Min
 +
|-
 +
| Voiddance Discipline
 +
| 54
 +
| Focuses your combat reflexes, allowing you to avoid melee attacks.
 +
| 8 Sec
 +
| 55 Min
 +
|-
 +
| Inner Flame Discipline
 +
| 56
 +
| Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase]
 +
| 12 Sec
 +
| 26 Min
 +
|-
 +
| Hundred Fists Discipline
 +
| 57
 +
| Increases your hands speed, allowing you an increased attack rate and damage.
 +
| 15 Sec
 +
| 30 Min
 +
|-
 +
| Silentfist Discipline
 +
| 59
 +
| Focuses your rage into your hands, allowing you to perform an especially powerful [[Dragon Punch]].
 +
| Next Dragon Punch
 +
| 9 Min
 +
|-
 +
| Ashenhand Discipline
 +
| 60
 +
| Focuses energy into your hands, allowing you to perform an especially powerful [[Eagle Strike]].
 +
| Next Eagle Strike
 +
| 72 Min
 +
|-
 +
|}
  
 
=== [[Rogue]] ===
 
=== [[Rogue]] ===
* {{VeliousGray|RESISTANT (Level 30): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious) }}
+
 
* {{VeliousGray|FEARLESS (Level 40): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious) }}
+
{| class="eoTable2"
* COUNTERATTACK (Level 53): When using this discipline, the rogue will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
+
! Discipline Name
* DEADEYE (Level 54): When using this discipline, the rogue will land every attack. This discipline lasts for 14 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
+
! Level Obtained
* NIMBLE (Level 55): When using this discipline, the rogue will dodge the attacks of the opponent he is facing. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
+
! Description
* KINESTHETICS (Level 57): When using this discipline, all rolls for double attacks and dual wields will be successful, giving the rogue 4 attacks per round, guaranteed. This discipline lasts for 18 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
+
! Duration
* BLINDING SPEED (Level 58): When using this discipline, the rogue will be hasted (e.g. will hit much faster). This haste stacks with every other haste in the game, including haste items and spells. This discipline lasts for 15 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
+
! Reuse Time
* DUELIST (Level 59): When using this discipline, all hits landed by the rogue will be for at least four times the base weapons damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
+
! Jan 09, 2001
 +
|-
 +
| Resistant Discipline
 +
| 30
 +
| Grants +3 to all resistances increasing to +10 at 50th level
 +
| 1 Min
 +
| 60 Min
 +
| Duration increased to 5 minutes.
 +
|-
 +
| Fearless Discipline
 +
| 40
 +
| Immunity to "Fear" and all spells that cause "fear"
 +
| 11 Sec
 +
| 60 Min
 +
|-
 +
| Counterattack Discipline
 +
| 53
 +
| Allows you to perfectly time your counter attacks, riposting every incoming blow.
 +
| 9 Sec
 +
| 60 Min
 +
|-
 +
| Deadeye Discipline
 +
| 54
 +
| Focuses your vision on you opponent, vastly increasing your hit rate.
 +
| 18 Sec
 +
| 30 Min
 +
|-
 +
| Nimble Discipline
 +
| 55
 +
| Increases your combat reflexes, allowing you to avoid most attacks.
 +
| 12 Sec
 +
| 30 Min
 +
|-
 +
| Kinesthetics Discipline
 +
| 57
 +
| Increases your combat sense, allowing you to dual wield and double attack every round.
 +
| 18 Sec
 +
| 30 Min
 +
|-
 +
| Blinding Speed Discipline
 +
| 58
 +
| Focuses energy into your arms, increasing your attack speed.
 +
| 18 Sec
 +
| 30 Min
 +
|-
 +
| Duelist Discipline
 +
| 59
 +
| Increase the damage done by all of your melee attacks. [100% increase]
 +
| 12 Sec
 +
| 30 Min
 +
|-
 +
|}
  
 
=== [[Warrior]] ===
 
=== [[Warrior]] ===
* {{VeliousGray|RESISTANT (Level 30): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious) }}
 
* {{VeliousGray|FEARLESS (Level 40): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious) }}
 
* EVASIVE (Level 52): The warrior is hit by his opponent less often, but also will hit his target less often. This discipline lasts for 3 minutes, and has a base reuse time of 15 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
 
* CHARGE (Level 53): When using this discipline, the warrior will automatically land all attacks against his opponent. In other words, he will not miss. This discipline lasts for 14 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
 
* MIGHTY STRIKE (Level 54): When using this discipline, all landed attacks will automatically be either Critical Hits or Crippling Blows. This discipline lasts for 10 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
 
* DEFENSIVE (Level 55): The warrior takes less melee damage, but also deals less. This discipline lasts for 3 minutes, and has a base reuse time of 15 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
 
* FURIOUS (Level 56): When using this discipline, the warrior will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
 
* PRECISION (Level 57): The warrior will have a greater chance to hit his target, but will also have a greater chance of being hit. This discipline lasts for 3 minutes, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
 
* FELL STRIKE (Level 58): When using this discipline, all hits landed by the warrior will be for at least four times the base weapons damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
 
* FORTITUDE (Level 59): When using this discipline, the warrior cannot be hit in melee combat. This discipline lasts for 8 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
 
* AGGRESSIVE (Level 60): The warrior will do more damage with every blow landed, but will also take more damage as well. This discipline lasts for 3 minutes, and has a base reuse time of 27 minutes.
 
  
== Hybrids ==
+
{| class="eoTable2"
 +
! Discipline Name
 +
! Level Obtained
 +
! Description
 +
! Duration
 +
! Reuse Time
 +
! Jan 09, 2001
 +
|-
 +
| Resistant Discipline
 +
| 30
 +
| Grants +20 to all resistances
 +
| 1 Min
 +
| 60 Min
 +
| Duration increased to 5 minutes.
 +
|-
 +
| Fearless Discipline
 +
| 40
 +
| Immunity to "Fear" and all spells that cause "fear"
 +
| 12 Sec
 +
| 60 Min
 +
|-
 +
| Evasive Discipline
 +
| 52
 +
| Increases your chance to avoid attacks by 50% (this means it is dependent on how often the opponent will already miss, making the discipline stronger against opponents lower level than you). Is also supposed to decrease your hit rate by 25% but doesn't seem to do so on p99.
 +
| 3 Min
 +
| 15 Min @L52 to 7 Min @L60
 +
|-
 +
| Charge Discipline
 +
| 53
 +
| Increases your chances to hit with any melee attack.
 +
| 14 Sec
 +
| 30 Min
 +
|-
 +
| Mighty Strike Discipline
 +
| 54
 +
| Fills your arms with rage, causing every attack to land as a critical hit.
 +
| 10 Sec
 +
| 60 Min
 +
|-
 +
| Defensive Discipline
 +
| 55
 +
| Causes the damage interval of opponents to be reduced by 50% (aka, the damage difference between their minimum hit and maximum hit is cut in half. This generally results in a damage reduction of nearly 40% against raid targets, but for targets whose maximum hit isn't much higher than their minimum hit, such as [[Treah Greenroot]], this disc doesn't do much). Is also supposed to lower your damage output by 35% but doesn't seem to do so on p99.
 +
| 3 Min
 +
| 15 Min @L55 to 10 Min @L60
 +
|-
 +
| Furious Discipline
 +
| 56
 +
| Allows you to perfectly time your counter attacks, riposting every incoming blow.
 +
| 9 Sec
 +
| 60 Min
 +
|-
 +
| Precision Discipline
 +
| 57
 +
| Places you in a precise combat stance that increases your hit rate (should be a 50% increase to skillcheck chance; currently bugged on p99 to give 100% hit rate), but also lowers your chance of avoiding attacks.
 +
| 3 Min
 +
| 30 Min @L57 to 27 Min @L60
 +
|-
 +
| Felstrike Discipline
 +
| 58
 +
| Fills you with acute rage, increasing the damage done by your attacks.
 +
| 12 Sec
 +
| 30 Min
 +
|-
 +
| Fortitude Discipline
 +
| 59
 +
| Heightens your combat reflexes, increasing your chance of evading attacks.
 +
| 8 Sec
 +
| 60 Min
 +
|-
 +
| Aggressive Discipline
 +
| 60
 +
| Places you in an aggressive combat stance that increases your damage output by 30%, but also causes you to take more damage.
 +
| 3 Min
 +
| 27 Min
 +
|-
 +
|}
  
=== General Hybrid Disciplines ===
+
== Hybrids ==
All hybrids (Bards, Paladins, Rangers and Shadowknights) have access to the following disciplines.
+
  
* RESISTANT (Level 51): +10 to all resistances. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
+
All hybrid disciplines were made available in Velious.
* FEARLESS (Level 54): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
+
  
 
=== [[Bard]] ===
 
=== [[Bard]] ===
* DEFTDANCE (Level 55): Auto dodge and auto dual-wield. This discipline lasts for 10 seconds, and has a base reuse time of 72 minutes.
+
Bards '''MUST''' turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.
* PURETONE (Level 60): Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
+
{| class="eoTable2"
 +
! Discipline Name
 +
! Level Obtained
 +
! Description
 +
! Duration
 +
! Reuse Time
 +
! Jan 09, 2001
 +
|-
 +
| Resistant Discipline
 +
| 51
 +
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 +
| 1 Min
 +
| 60 Min
 +
| Duration increased to 5 minutes.
 +
|-
 +
| Fearless Discipline
 +
| 54
 +
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 +
| 11 Sec
 +
| 60 Min
 +
|-
 +
| Deftdance Discipline
 +
| 55
 +
| Auto dodge attacks from the front and auto dual-wield.
 +
| 10 Sec
 +
| 72 Min
 +
| Duration increased to 15 seconds.
 +
|-
 +
| Puretone Discipline
 +
| 60
 +
| Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. Increases to 28 modifier, and does work on singing mod.
 +
| 2 Min
 +
| 72 Min
 +
| Duration increased to 4 minutes.
 +
|}
  
 
=== [[Paladin]] ===
 
=== [[Paladin]] ===
* HOLYFORGE (Level 55): Critical Hits and Crippling Blows versus undead with an increased probability of going off. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
+
{| class="eoTable2"
* SANCTIFICATION (Level 60): Immunity to most types of harmful spells. This discipline lasts for 10 seconds, and has a base reuse time of 72 minutes.
+
! Discipline Name
 +
! Level Obtained
 +
! Description
 +
! Duration
 +
! Reuse Time
 +
! Jan 09, 2001
 +
|-
 +
| Resistant Discipline
 +
| 51
 +
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 +
| 1 Min
 +
| 60 Min
 +
| Duration increased to 5 minutes.
 +
|-
 +
| Fearless Discipline
 +
| 54
 +
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 +
| 11 Sec
 +
| 60 Min
 +
|-
 +
| Holyforge Discipline
 +
| 55
 +
| Critical Hits versus everything and Crippling Blows versus undead with an increased probability of going off.
 +
| 2 Min
 +
| 72 Min
 +
| Duration increased to 5 minutes.
 +
|-
 +
| Sanctification Discipline
 +
| 60
 +
| 100% Spell resistance. You will resist all spells that are not unresistable.
 +
| 10 Sec
 +
| 72 Min
 +
| Duration increased to 15 seconds.
 +
|}
  
 
=== [[Ranger]] ===
 
=== [[Ranger]] ===
* TRUESHOT (Level 55): Max to two times max bow damage with an increased hit probability. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
+
{| class="eoTable2"
* WEAPONSHIELD (Level 60): Parry all melee attacks. This discipline lasts for 15 seconds, and has a base reuse time of 72 minutes.
+
! Discipline Name
 +
! Level Obtained
 +
! Description
 +
! Duration
 +
! Reuse Time
 +
! Jan 09, 2001
 +
|-
 +
| Resistant Discipline
 +
| 51
 +
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 +
| 1 Min
 +
| 60 Min
 +
| Duration increased to 5 minutes.
 +
|-
 +
| Fearless Discipline
 +
| 54
 +
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 +
| 11 Sec
 +
| 60 Min
 +
|-
 +
| Trueshot Discipline
 +
| 55
 +
| Imbues your bow with energy, increase the damage done by each shot [105%] and improving your accuracy. [Increases Archery Skill Check by 12%]
 +
| 2 Min
 +
| 72 Min
 +
|-
 +
| Weapon Shield Discipline
 +
| 60
 +
| Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front.
 +
| 15 Sec
 +
| 72 Min
 +
| Duration increased to 20 seconds.
 +
|}
  
 
=== [[Shadow Knight]] ===
 
=== [[Shadow Knight]] ===
* UNHOLYAURA (Level 55): 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable. This discipline has a base reuse time of 72 minutes.
+
{| class="eoTable2"
* LEECHCURSE (Level 60): Heal self for every point of melee damage dealt while discipline is active. This discipline lasts for 15 seconds, and has a base reuse time of 72 minutes.
+
! Discipline Name
 +
! Level Obtained
 +
! Description
 +
! Duration
 +
! Reuse Time
 +
! Jan 09, 2001
 +
! Feb 21, 2001
 +
|-
 +
| Resistant Discipline
 +
| 51
 +
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 +
| 1 Min
 +
| 60 Min
 +
| Duration increased to 5 minutes.
 +
|-
 +
| Fearless Discipline
 +
| 54
 +
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 +
| 11 Sec
 +
| 60 Min
 +
|-
 +
| Unholy Aura Discipline
 +
| 55
 +
| 25% increase to damage done by [[Harm Touch]] in addition to making it nearly un-resistable.
 +
| Next [[Harm Touch]]
 +
| 72 Min
 +
| 50% increase to damage done by [[Harm Touch]], changes the affected [[Harm Touch]] to a disease save.
 +
|-
 +
| Leechcurse Discipline
 +
| 60
 +
| Heal self for every point of melee damage dealt while discipline is active.
 +
| 15 Seconds
 +
| 72 Min
 +
| Duration increased to 20 seconds.
 +
| Increases hit probability in addition to its other effects.
 +
|}

Latest revision as of 23:56, 30 July 2025

Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.

To open your discipline window press Alt+C. (Note: Buttons copied from the discipline window will disappear when you log. To make a permanent button, make a macro with the text "/disc discname", like "/disc defensive").

Contents

Reuse Timer Reductions

For each level gained after a discipline has been unlocked that discipline's reuse timer will be reduced by a minute.

For example, Evasive is gained by warriors at level 52 with a 3 minute duration and a 15 minute reuse timer. After eight levels, at level 60, the reuse timer is reduced to just 7 minutes. This means the level 60 warrior can spend up to 3 minutes under the effects evasive for every 4 minutes not.

Pure Melee

Monk

Discipline Name Level Obtained Description Duration Reuse Time Jan 09, 2001
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level 1 Min 60 Min Duration increased to 5 minutes.
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Stonestance Discipline 51 Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction] 12 Sec 6 Min
Thunderkick Discipline 52 Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick. Next Flying Kick 4 Min
Whirlwind Discipline 53 Heightens your combat instincts, allowing you to Riposte every attack. 9 Sec 60 Min
Voiddance Discipline 54 Focuses your combat reflexes, allowing you to avoid melee attacks. 8 Sec 55 Min
Inner Flame Discipline 56 Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase] 12 Sec 26 Min
Hundred Fists Discipline 57 Increases your hands speed, allowing you an increased attack rate and damage. 15 Sec 30 Min
Silentfist Discipline 59 Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch. Next Dragon Punch 9 Min
Ashenhand Discipline 60 Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike. Next Eagle Strike 72 Min

Rogue

Discipline Name Level Obtained Description Duration Reuse Time Jan 09, 2001
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level 1 Min 60 Min Duration increased to 5 minutes.
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Counterattack Discipline 53 Allows you to perfectly time your counter attacks, riposting every incoming blow. 9 Sec 60 Min
Deadeye Discipline 54 Focuses your vision on you opponent, vastly increasing your hit rate. 18 Sec 30 Min
Nimble Discipline 55 Increases your combat reflexes, allowing you to avoid most attacks. 12 Sec 30 Min
Kinesthetics Discipline 57 Increases your combat sense, allowing you to dual wield and double attack every round. 18 Sec 30 Min
Blinding Speed Discipline 58 Focuses energy into your arms, increasing your attack speed. 18 Sec 30 Min
Duelist Discipline 59 Increase the damage done by all of your melee attacks. [100% increase] 12 Sec 30 Min

Warrior

Discipline Name Level Obtained Description Duration Reuse Time Jan 09, 2001
Resistant Discipline 30 Grants +20 to all resistances 1 Min 60 Min Duration increased to 5 minutes.
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 12 Sec 60 Min
Evasive Discipline 52 Increases your chance to avoid attacks by 50% (this means it is dependent on how often the opponent will already miss, making the discipline stronger against opponents lower level than you). Is also supposed to decrease your hit rate by 25% but doesn't seem to do so on p99. 3 Min 15 Min @L52 to 7 Min @L60
Charge Discipline 53 Increases your chances to hit with any melee attack. 14 Sec 30 Min
Mighty Strike Discipline 54 Fills your arms with rage, causing every attack to land as a critical hit. 10 Sec 60 Min
Defensive Discipline 55 Causes the damage interval of opponents to be reduced by 50% (aka, the damage difference between their minimum hit and maximum hit is cut in half. This generally results in a damage reduction of nearly 40% against raid targets, but for targets whose maximum hit isn't much higher than their minimum hit, such as Treah Greenroot, this disc doesn't do much). Is also supposed to lower your damage output by 35% but doesn't seem to do so on p99. 3 Min 15 Min @L55 to 10 Min @L60
Furious Discipline 56 Allows you to perfectly time your counter attacks, riposting every incoming blow. 9 Sec 60 Min
Precision Discipline 57 Places you in a precise combat stance that increases your hit rate (should be a 50% increase to skillcheck chance; currently bugged on p99 to give 100% hit rate), but also lowers your chance of avoiding attacks. 3 Min 30 Min @L57 to 27 Min @L60
Felstrike Discipline 58 Fills you with acute rage, increasing the damage done by your attacks. 12 Sec 30 Min
Fortitude Discipline 59 Heightens your combat reflexes, increasing your chance of evading attacks. 8 Sec 60 Min
Aggressive Discipline 60 Places you in an aggressive combat stance that increases your damage output by 30%, but also causes you to take more damage. 3 Min 27 Min

Hybrids

All hybrid disciplines were made available in Velious.

Bard

Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.

Discipline Name Level Obtained Description Duration Reuse Time Jan 09, 2001
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 60 Min Duration increased to 5 minutes.
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Deftdance Discipline 55 Auto dodge attacks from the front and auto dual-wield. 10 Sec 72 Min Duration increased to 15 seconds.
Puretone Discipline 60 Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. Increases to 28 modifier, and does work on singing mod. 2 Min 72 Min Duration increased to 4 minutes.

Paladin

Discipline Name Level Obtained Description Duration Reuse Time Jan 09, 2001
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 60 Min Duration increased to 5 minutes.
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Holyforge Discipline 55 Critical Hits versus everything and Crippling Blows versus undead with an increased probability of going off. 2 Min 72 Min Duration increased to 5 minutes.
Sanctification Discipline 60 100% Spell resistance. You will resist all spells that are not unresistable. 10 Sec 72 Min Duration increased to 15 seconds.

Ranger

Discipline Name Level Obtained Description Duration Reuse Time Jan 09, 2001
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 60 Min Duration increased to 5 minutes.
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Trueshot Discipline 55 Imbues your bow with energy, increase the damage done by each shot [105%] and improving your accuracy. [Increases Archery Skill Check by 12%] 2 Min 72 Min
Weapon Shield Discipline 60 Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front. 15 Sec 72 Min Duration increased to 20 seconds.

Shadow Knight

Discipline Name Level Obtained Description Duration Reuse Time Jan 09, 2001 Feb 21, 2001
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 60 Min Duration increased to 5 minutes.
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Unholy Aura Discipline 55 25% increase to damage done by Harm Touch in addition to making it nearly un-resistable. Next Harm Touch 72 Min 50% increase to damage done by Harm Touch, changes the affected Harm Touch to a disease save.
Leechcurse Discipline 60 Heal self for every point of melee damage dealt while discipline is active. 15 Seconds 72 Min Duration increased to 20 seconds. Increases hit probability in addition to its other effects.