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Difference between revisions of "Disciplines"

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(Hybrids)
m (Tidyup / Making all classes consistent)
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! Reuse Time
 
! Reuse Time
 
|-  
 
|-  
| Resistant Discipline (Velious)
+
| Resistant Discipline
 
| 30
 
| 30
| Grants +3 to all [[Resistance]]s increasing to +10 at 50th level
+
| Grants +3 to all Resistances increasing to +10 at 50th level
 
| ?
 
| ?
 
| 1 Min
 
| 1 Min
 
| 60 Min
 
| 60 Min
 
|-  
 
|-  
| Fearless Discipline (Velious)
+
| Fearless Discipline
 
| 40
 
| 40
 
| Immunity to "Fear" and all spells that cause "fear"
 
| Immunity to "Fear" and all spells that cause "fear"
Line 97: Line 97:
 
! Duration
 
! Duration
 
! Reuse Time
 
! Reuse Time
|- class="grayout"
+
|-
| Resistant Discipline (Velious)
+
| Resistant Discipline
 
| 30
 
| 30
 
| Grants +3 to all resistances increasing to +10 at 50th level
 
| Grants +3 to all resistances increasing to +10 at 50th level
Line 104: Line 104:
 
| 1 Min
 
| 1 Min
 
| 60 Min
 
| 60 Min
|- class="grayout"
+
|-
| Fearless Discipline (Velious)
+
| Fearless Discipline
 
| 40
 
| 40
 
| Immunity to "Fear" and all spells that cause "fear"
 
| Immunity to "Fear" and all spells that cause "fear"
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! Duration
 
! Duration
 
! Reuse Time
 
! Reuse Time
|- class="grayout"
+
|-
| Resistant Discipline (Velious)
+
| Resistant Discipline
 
| 30
 
| 30
 
| Grants +3 to all resistances increasing to +10 at 50th level
 
| Grants +3 to all resistances increasing to +10 at 50th level
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| 1 Min
 
| 1 Min
 
| 60 Min
 
| 60 Min
|- class="grayout"
+
|-
| Fearless Discipline (Velious)
+
| Fearless Discipline
 
| 40
 
| 40
 
| Immunity to "Fear" and all spells that cause "fear"
 
| Immunity to "Fear" and all spells that cause "fear"
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All hybrid disciplines were made available in Velious.
 
All hybrid disciplines were made available in Velious.
 
=== General Hybrid Disciplines ===
 
All hybrids (Bards, Paladins, Rangers and Shadowknights) have access to the following disciplines.
 
 
* RESISTANT (Level 51): +10 to all resistances. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
 
* FEARLESS (Level 54): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
 
  
 
=== [[Bard]] ===
 
=== [[Bard]] ===
* DEFTDANCE (Level 55): Auto dodge and auto dual-wield. This discipline lasts for 10 seconds, and has a base reuse time of 72 minutes.
+
 
* PURETONE (Level 60): Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
+
{| class="eoTable2"
 +
! Discipline Name
 +
! Level Obtained
 +
! Description
 +
! Timer Group
 +
! Duration
 +
! Reuse Time
 +
|-
 +
| RESISTANT
 +
| 51
 +
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 +
| ?
 +
| 1 Min
 +
| 72 Min
 +
|-
 +
| FEARLESS
 +
| 54
 +
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 +
| ?
 +
| 11 Seconds
 +
| 72 Min
 +
|-
 +
| DEFTDANCE
 +
| 55
 +
| Auto dodge attacks from the front and auto dual-wield
 +
| ?
 +
| 10 Seconds
 +
| 72 Min
 +
|-
 +
| PURETONE
 +
| 60
 +
| Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument.
 +
| ?
 +
| 2 Min
 +
| 72 Min
 +
|}
  
 
=== [[Paladin]] ===
 
=== [[Paladin]] ===
* HOLYFORGE (Level 55): Critical Hits and Crippling Blows versus undead with an increased probability of going off. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
+
{| class="eoTable2"
* SANCTIFICATION (Level 60): Immunity to most types of harmful spells. This discipline lasts for 10 seconds, and has a base reuse time of 72 minutes.
+
! Discipline Name
 +
! Level Obtained
 +
! Description
 +
! Timer Group
 +
! Duration
 +
! Reuse Time
 +
|-
 +
| RESISTANT
 +
| 51
 +
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 +
| ?
 +
| 1 Min
 +
| 72 Min
 +
|-
 +
| FEARLESS
 +
| 54
 +
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 +
| ?
 +
| 11 Seconds
 +
| 72 Min
 +
|-
 +
| HOLYFORGE
 +
| 55
 +
| Critical Hits and Crippling Blows versus undead with an increased probability of going off
 +
| ?
 +
| 2 Min
 +
| 72 Min
 +
|-
 +
| SANCTIFICATION
 +
| 60
 +
| Immunity to most types of harmful spells
 +
| ?
 +
| 10 Seconds
 +
| 72 Min
 +
|}
  
 
=== [[Ranger]] ===
 
=== [[Ranger]] ===
* TRUESHOT (Level 55): Max to two times max bow damage with an increased hit probability. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
+
{| class="eoTable2"
* WEAPONSHIELD (Level 60): Parry all melee attacks. This discipline lasts for 15 seconds, and has a base reuse time of 72 minutes.
+
! Discipline Name
 +
! Level Obtained
 +
! Description
 +
! Timer Group
 +
! Duration
 +
! Reuse Time
 +
|-
 +
| RESISTANT
 +
| 51
 +
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 +
| ?
 +
| 1 Min
 +
| 72 Min
 +
|-
 +
| FEARLESS
 +
| 54
 +
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 +
| ?
 +
| 11 Seconds
 +
| 72 Min
 +
|-
 +
| TRUESHOT
 +
| 55
 +
| Max to two times max bow damage with an increased hit probability
 +
| ?
 +
| 2 Min
 +
| 72 Min
 +
|-
 +
| WEAPONSHIELD  
 +
| 60
 +
| Parry all melee attacks from the front
 +
| ?
 +
| 15 Seconds
 +
| 72 Min
 +
|}
  
 
=== [[Shadow Knight]] ===
 
=== [[Shadow Knight]] ===
* UNHOLYAURA (Level 55): 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable. This discipline has a base reuse time of 72 minutes.
+
{| class="eoTable2"
* LEECHCURSE (Level 60): Heal self for every point of melee damage dealt while discipline is active. This discipline lasts for 15 seconds, and has a base reuse time of 72 minutes.
+
! Discipline Name
 +
! Level Obtained
 +
! Description
 +
! Timer Group
 +
! Duration
 +
! Reuse Time
 +
|-
 +
| RESISTANT
 +
| 51
 +
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 +
| ?
 +
| 1 Min
 +
| 72 Min
 +
|-
 +
| FEARLESS
 +
| 54
 +
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 +
| ?
 +
| 11 Seconds
 +
| 72 Min
 +
|-
 +
| UNHOLYAURA
 +
| 55
 +
| 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable
 +
| ?
 +
| Instant
 +
| 72 Min
 +
|-
 +
| LEECHCURSE
 +
| 60
 +
| Heal self for every point of melee damage dealt while discipline is active
 +
| ?
 +
| 15 Seconds
 +
| 72 Min
 +
|}

Revision as of 14:45, 24 August 2015

Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.

To open your discipline window press Alt+C.

Contents

Pure Melee

Monk

Discipline Name Level Obtained Description Timer Group Duration Reuse Time
Resistant Discipline 30 Grants +3 to all Resistances increasing to +10 at 50th level  ? 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear"  ? 11 Sec 60 Min
Stonestance Discipline 51 Joins your body with the strength of the earth, causing you to take greatly decreased melee damage Timer 1 12 Sec 12 Min
Thunderkick Discipline 52 Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick. Timer 3 Next Kick 9 Min
Whirlwind Discipline 53 Heightens your combat instincts, allowing you to Riposte every attack. Timer 1 9 Sec 60 Min
Voiddance Discipline 54 Focuses your combat reflexes, allowing you to avoid melee attacks. Timer 1 8 Sec 60 Min
Inner Flame Discipline 56 Fills your body with energy, causing your attacks to do greatly improved damage. Timer 2 12 Sec 30 Min
Hundred Fists Discipline 57 Increases your hands speed, allowing you an increased attack rate and damage. Timer 2 15 Sec 30 Min
Silentfist Discipline 59 Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch. Timer 3 Next Attack 9 Min
Ashenhand Discipline 60 Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike. Timer 3 Next Attack 72 Min

Rogue

Discipline Name Level Obtained Description Timer Group Duration Reuse Time
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level  ? 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear"  ? 11 Sec 60 Min
Counterattack Discipline 53 Allows you to perfectly time your counter attacks, riposting every incoming blow. Timer 1 12 Sec 60 Min
Deadeye Discipline 54 Focuses your vision on you opponent, vastly increasing your hit rate. Timer 3 18 Sec 30 Min
Nimble Discipline 55 Increases your combat reflexes, allowing you to avoid most attacks. Timer 1 12 Sec 30 Min
Kinesthetics Discipline 57 Increases your combat sense, allowing you to dual wield and double attack every round. Timer 2 18 Sec 30 Min
Blinding Speed Discipline 58 Focuses energy into your arms, increasing your attack speed. Timer 3 18 Sec 30 Min
Duelist Discipline 59 Increase the damage done by all of your melee attacks. Timer 2 12 Sec 30 Min

Warrior

Discipline Name Level Obtained Description Timer Group Duration Reuse Time
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level  ? 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear"  ? 11 Sec 60 Min
Evasive Discipline 52 Places you in a evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate. Timer 1 3 Min 15 Min
Charge Discipline 53 Increases your chances to hit with any melee attack. Timer 3 14 Sec 30 Min
Mighty Strike Discipline 54 Fills your arms with rage, causing every attack to land as a critical hit. Timer 3 10 Sec 60 Min
Defensive Discipline 55 Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output. Timer 1 3 Min 15 Min
Furious Discipline 56 Allows you to perfectly time your counter attacks, riposting every incoming blow. Timer 2 9 Sec 60 Min
Precision Discipline 57 Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. Timer 3 3 Min 30 Min
Felstrike Discipline 58 Fills you with acute rage, increasing the damage done by your attacks. Timer 3 12 Sec 30 Min
Fortitude Discipline 59 Heightens your combat reflexes, increasing your chance of evading attacks Timer 2 8 Sec 60 Min
Aggressive Discipline 60 Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage. Timer 3 3 Min 27 Min

Hybrids

All hybrid disciplines were made available in Velious.

Bard

Discipline Name Level Obtained Description Timer Group Duration Reuse Time
RESISTANT 51 +10 to all resistances. The reuse time for this discipline will decrease as you level.  ? 1 Min 72 Min
FEARLESS 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.  ? 11 Seconds 72 Min
DEFTDANCE 55 Auto dodge attacks from the front and auto dual-wield  ? 10 Seconds 72 Min
PURETONE 60 Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument.  ? 2 Min 72 Min

Paladin

Discipline Name Level Obtained Description Timer Group Duration Reuse Time
RESISTANT 51 +10 to all resistances. The reuse time for this discipline will decrease as you level.  ? 1 Min 72 Min
FEARLESS 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.  ? 11 Seconds 72 Min
HOLYFORGE 55 Critical Hits and Crippling Blows versus undead with an increased probability of going off  ? 2 Min 72 Min
SANCTIFICATION 60 Immunity to most types of harmful spells  ? 10 Seconds 72 Min

Ranger

Discipline Name Level Obtained Description Timer Group Duration Reuse Time
RESISTANT 51 +10 to all resistances. The reuse time for this discipline will decrease as you level.  ? 1 Min 72 Min
FEARLESS 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.  ? 11 Seconds 72 Min
TRUESHOT 55 Max to two times max bow damage with an increased hit probability  ? 2 Min 72 Min
WEAPONSHIELD 60 Parry all melee attacks from the front  ? 15 Seconds 72 Min

Shadow Knight

Discipline Name Level Obtained Description Timer Group Duration Reuse Time
RESISTANT 51 +10 to all resistances. The reuse time for this discipline will decrease as you level.  ? 1 Min 72 Min
FEARLESS 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.  ? 11 Seconds 72 Min
UNHOLYAURA 55 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable  ? Instant 72 Min
LEECHCURSE 60 Heal self for every point of melee damage dealt while discipline is active  ? 15 Seconds 72 Min