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Difference between revisions of "Disciplines"
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Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time. | Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time. | ||
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== Pure Melee == | == Pure Melee == | ||
| − | |||
=== [[Monk]] === | === [[Monk]] === | ||
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| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ||
| ? | | ? | ||
| − | | 11 | + | | 11 Sec |
| 72 Min | | 72 Min | ||
|- | |- | ||
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| Auto dodge attacks from the front and auto dual-wield | | Auto dodge attacks from the front and auto dual-wield | ||
| ? | | ? | ||
| − | | 10 | + | | 10 Sec |
| 72 Min | | 72 Min | ||
|- | |- | ||
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| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ||
| ? | | ? | ||
| − | | 11 | + | | 11 Sec |
| 72 Min | | 72 Min | ||
|- | |- | ||
| Line 322: | Line 322: | ||
| Immunity to most types of harmful spells | | Immunity to most types of harmful spells | ||
| ? | | ? | ||
| − | | 10 | + | | 10 Sec |
| 72 Min | | 72 Min | ||
|} | |} | ||
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| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ||
| ? | | ? | ||
| − | | 11 | + | | 11 Sec |
| 72 Min | | 72 Min | ||
|- | |- | ||
| Line 360: | Line 360: | ||
| Parry all melee attacks from the front | | Parry all melee attacks from the front | ||
| ? | | ? | ||
| − | | 15 | + | | 15 Sec |
| 72 Min | | 72 Min | ||
|} | |} | ||
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| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ||
| ? | | ? | ||
| − | | 11 | + | | 11 Sec |
| 72 Min | | 72 Min | ||
|- | |- | ||
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| 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable | | 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable | ||
| ? | | ? | ||
| − | | | + | | Next Harmtouch |
| 72 Min | | 72 Min | ||
|- | |- | ||
Revision as of 15:04, 24 August 2015
Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.
To open your discipline window press Alt+C.
Contents |
Pure Melee
Monk
| Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
|---|---|---|---|---|---|
| Resistant Discipline | 30 | Grants +3 to all Resistances increasing to +10 at 50th level | ? | 1 Min | 60 Min |
| Fearless Discipline | 40 | Immunity to "Fear" and all spells that cause "fear" | ? | 11 Sec | 60 Min |
| Stonestance Discipline | 51 | Joins your body with the strength of the earth, causing you to take greatly decreased melee damage | Timer 1 | 12 Sec | 12 Min |
| Thunderkick Discipline | 52 | Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick. | Timer 3 | Next Kick | 9 Min |
| Whirlwind Discipline | 53 | Heightens your combat instincts, allowing you to Riposte every attack. | Timer 1 | 9 Sec | 60 Min |
| Voiddance Discipline | 54 | Focuses your combat reflexes, allowing you to avoid melee attacks. | Timer 1 | 8 Sec | 60 Min |
| Inner Flame Discipline | 56 | Fills your body with energy, causing your attacks to do greatly improved damage. | Timer 2 | 12 Sec | 30 Min |
| Hundred Fists Discipline | 57 | Increases your hands speed, allowing you an increased attack rate and damage. | Timer 2 | 15 Sec | 30 Min |
| Silentfist Discipline | 59 | Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch. | Timer 3 | Next Attack | 9 Min |
| Ashenhand Discipline | 60 | Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike. | Timer 3 | Next Attack | 72 Min |
Rogue
| Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
|---|---|---|---|---|---|
| Resistant Discipline | 30 | Grants +3 to all resistances increasing to +10 at 50th level | ? | 1 Min | 60 Min |
| Fearless Discipline | 40 | Immunity to "Fear" and all spells that cause "fear" | ? | 11 Sec | 60 Min |
| Counterattack Discipline | 53 | Allows you to perfectly time your counter attacks, riposting every incoming blow. | Timer 1 | 12 Sec | 60 Min |
| Deadeye Discipline | 54 | Focuses your vision on you opponent, vastly increasing your hit rate. | Timer 3 | 18 Sec | 30 Min |
| Nimble Discipline | 55 | Increases your combat reflexes, allowing you to avoid most attacks. | Timer 1 | 12 Sec | 30 Min |
| Kinesthetics Discipline | 57 | Increases your combat sense, allowing you to dual wield and double attack every round. | Timer 2 | 18 Sec | 30 Min |
| Blinding Speed Discipline | 58 | Focuses energy into your arms, increasing your attack speed. | Timer 3 | 18 Sec | 30 Min |
| Duelist Discipline | 59 | Increase the damage done by all of your melee attacks. | Timer 2 | 12 Sec | 30 Min |
Warrior
| Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
|---|---|---|---|---|---|
| Resistant Discipline | 30 | Grants +3 to all resistances increasing to +10 at 50th level | ? | 1 Min | 60 Min |
| Fearless Discipline | 40 | Immunity to "Fear" and all spells that cause "fear" | ? | 11 Sec | 60 Min |
| Evasive Discipline | 52 | Places you in a evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate. | Timer 1 | 3 Min | 15 Min |
| Charge Discipline | 53 | Increases your chances to hit with any melee attack. | Timer 3 | 14 Sec | 30 Min |
| Mighty Strike Discipline | 54 | Fills your arms with rage, causing every attack to land as a critical hit. | Timer 3 | 10 Sec | 60 Min |
| Defensive Discipline | 55 | Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output. | Timer 1 | 3 Min | 15 Min |
| Furious Discipline | 56 | Allows you to perfectly time your counter attacks, riposting every incoming blow. | Timer 2 | 9 Sec | 60 Min |
| Precision Discipline | 57 | Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. | Timer 3 | 3 Min | 30 Min |
| Felstrike Discipline | 58 | Fills you with acute rage, increasing the damage done by your attacks. | Timer 3 | 12 Sec | 30 Min |
| Fortitude Discipline | 59 | Heightens your combat reflexes, increasing your chance of evading attacks | Timer 2 | 8 Sec | 60 Min |
| Aggressive Discipline | 60 | Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage. | Timer 3 | 3 Min | 27 Min |
Hybrids
All hybrid disciplines were made available in Velious.
Bard
| Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
|---|---|---|---|---|---|
| RESISTANT | 51 | +10 to all resistances. The reuse time for this discipline will decrease as you level. | ? | 1 Min | 72 Min |
| FEARLESS | 54 | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ? | 11 Sec | 72 Min |
| DEFTDANCE | 55 | Auto dodge attacks from the front and auto dual-wield | ? | 10 Sec | 72 Min |
| PURETONE | 60 | Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. | ? | 2 Min | 72 Min |
Paladin
| Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
|---|---|---|---|---|---|
| RESISTANT | 51 | +10 to all resistances. The reuse time for this discipline will decrease as you level. | ? | 1 Min | 72 Min |
| FEARLESS | 54 | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ? | 11 Sec | 72 Min |
| HOLYFORGE | 55 | Critical Hits and Crippling Blows versus undead with an increased probability of going off | ? | 2 Min | 72 Min |
| SANCTIFICATION | 60 | Immunity to most types of harmful spells | ? | 10 Sec | 72 Min |
Ranger
| Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
|---|---|---|---|---|---|
| RESISTANT | 51 | +10 to all resistances. The reuse time for this discipline will decrease as you level. | ? | 1 Min | 72 Min |
| FEARLESS | 54 | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ? | 11 Sec | 72 Min |
| TRUESHOT | 55 | Max to two times max bow damage with an increased hit probability | ? | 2 Min | 72 Min |
| WEAPONSHIELD | 60 | Parry all melee attacks from the front | ? | 15 Sec | 72 Min |
Shadow Knight
| Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
|---|---|---|---|---|---|
| RESISTANT | 51 | +10 to all resistances. The reuse time for this discipline will decrease as you level. | ? | 1 Min | 72 Min |
| FEARLESS | 54 | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ? | 11 Sec | 72 Min |
| UNHOLYAURA | 55 | 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable | ? | Next Harmtouch | 72 Min |
| LEECHCURSE | 60 | Heal self for every point of melee damage dealt while discipline is active | ? | 15 Seconds | 72 Min |