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Difference between revisions of "Disciplines"
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− | + | Bards '''MUST''' turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate. | |
{| class="eoTable2" | {| class="eoTable2" | ||
! Discipline Name | ! Discipline Name |
Revision as of 21:19, 27 January 2016
Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.
To open your discipline window press Alt+C.
Contents |
Pure Melee
Monk
Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
---|---|---|---|---|---|
Resistant Discipline | 30 | Grants +3 to all Resistances increasing to +10 at 50th level | ? | 1 Min | 60 Min |
Fearless Discipline | 40 | Immunity to "Fear" and all spells that cause "fear" | ? | 11 Sec | 60 Min |
Stonestance Discipline | 51 | Joins your body with the strength of the earth, causing you to take greatly decreased melee damage | Timer 1 | 12 Sec | 12 Min |
Thunderkick Discipline | 52 | Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick. | Timer 3 | Next Kick | 9 Min |
Whirlwind Discipline | 53 | Heightens your combat instincts, allowing you to Riposte every attack. | Timer 1 | 9 Sec | 60 Min |
Voiddance Discipline | 54 | Focuses your combat reflexes, allowing you to avoid melee attacks. | Timer 1 | 8 Sec | 60 Min |
Inner Flame Discipline | 56 | Fills your body with energy, causing your attacks to do greatly improved damage. | Timer 2 | 12 Sec | 30 Min |
Hundred Fists Discipline | 57 | Increases your hands speed, allowing you an increased attack rate and damage. | Timer 2 | 15 Sec | 30 Min |
Silentfist Discipline | 59 | Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch. | Timer 3 | Next Attack | 9 Min |
Ashenhand Discipline | 60 | Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike. | Timer 3 | Next Attack | 72 Min |
Rogue
Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
---|---|---|---|---|---|
Resistant Discipline | 30 | Grants +3 to all resistances increasing to +10 at 50th level | ? | 1 Min | 60 Min |
Fearless Discipline | 40 | Immunity to "Fear" and all spells that cause "fear" | ? | 11 Sec | 60 Min |
Counterattack Discipline | 53 | Allows you to perfectly time your counter attacks, riposting every incoming blow. | Timer 1 | 12 Sec | 60 Min |
Deadeye Discipline | 54 | Focuses your vision on you opponent, vastly increasing your hit rate. | Timer 3 | 18 Sec | 30 Min |
Nimble Discipline | 55 | Increases your combat reflexes, allowing you to avoid most attacks. | Timer 1 | 12 Sec | 30 Min |
Kinesthetics Discipline | 57 | Increases your combat sense, allowing you to dual wield and double attack every round. | Timer 2 | 18 Sec | 30 Min |
Blinding Speed Discipline | 58 | Focuses energy into your arms, increasing your attack speed. | Timer 3 | 18 Sec | 30 Min |
Duelist Discipline | 59 | Increase the damage done by all of your melee attacks. | Timer 2 | 12 Sec | 30 Min |
Warrior
Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
---|---|---|---|---|---|
Resistant Discipline | 30 | Grants +3 to all resistances increasing to +10 at 50th level | ? | 1 Min | 60 Min |
Fearless Discipline | 40 | Immunity to "Fear" and all spells that cause "fear" | ? | 11 Sec | 60 Min |
Evasive Discipline | 52 | Places you in a evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate. | Timer 1 | 3 Min | 15 Min |
Charge Discipline | 53 | Increases your chances to hit with any melee attack. | Timer 3 | 14 Sec | 30 Min |
Mighty Strike Discipline | 54 | Fills your arms with rage, causing every attack to land as a critical hit. | Timer 3 | 10 Sec | 60 Min |
Defensive Discipline | 55 | Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output. | Timer 1 | 3 Min | 15 Min |
Furious Discipline | 56 | Allows you to perfectly time your counter attacks, riposting every incoming blow. | Timer 2 | 9 Sec | 60 Min |
Precision Discipline | 57 | Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. | Timer 3 | 3 Min | 30 Min |
Felstrike Discipline | 58 | Fills you with acute rage, increasing the damage done by your attacks. | Timer 3 | 12 Sec | 30 Min |
Fortitude Discipline | 59 | Heightens your combat reflexes, increasing your chance of evading attacks | Timer 2 | 8 Sec | 60 Min |
Aggressive Discipline | 60 | Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage. | Timer 3 | 3 Min | 27 Min |
Hybrids
All hybrid disciplines were made available in Velious.
Bard
Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.
Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
---|---|---|---|---|---|
RESISTANT | 51 | +10 to all resistances. The reuse time for this discipline will decrease as you level. | Timer 1 | 1 Min | 72 Min |
FEARLESS | 54 | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | Timer 1 | 11 Sec | 72 Min |
DEFTDANCE | 55 | Auto dodge attacks from the front and auto dual-wield | Timer 1 | 10 Sec | 72 Min |
PURETONE | 60 | Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. Increases to 28 modifier, and does work on singing mod. | Timer 1 | 2 Min | 72 Min |
Paladin
Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
---|---|---|---|---|---|
RESISTANT | 51 | +10 to all resistances. The reuse time for this discipline will decrease as you level. | ? | 1 Min | 72 Min |
FEARLESS | 54 | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ? | 11 Sec | 72 Min |
HOLYFORGE | 55 | Critical Hits and Crippling Blows versus undead with an increased probability of going off | ? | 2 Min | 72 Min |
SANCTIFICATION | 60 | Immunity to most types of harmful spells | ? | 10 Sec | 72 Min |
Ranger
Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
---|---|---|---|---|---|
RESISTANT | 51 | +10 to all resistances. The reuse time for this discipline will decrease as you level. | ? | 1 Min | 72 Min |
FEARLESS | 54 | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ? | 11 Sec | 72 Min |
TRUESHOT | 55 | Max to two times max bow damage with an increased hit probability | ? | 2 Min | 72 Min |
WEAPONSHIELD | 60 | Parry all melee attacks from the front | ? | 15 Sec | 72 Min |
Shadow Knight
Discipline Name | Level Obtained | Description | Timer Group | Duration | Reuse Time |
---|---|---|---|---|---|
RESISTANT | 51 | +10 to all resistances. The reuse time for this discipline will decrease as you level. | ? | 1 Min | 72 Min |
FEARLESS | 54 | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | ? | 11 Sec | 72 Min |
UNHOLYAURA | 55 | 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable | ? | Next Harmtouch | 72 Min |
LEECHCURSE | 60 | Heal self for every point of melee damage dealt while discipline is active | ? | 15 Seconds | 72 Min |