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Difference between revisions of "Starting Faction Standings"
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| − | === | + | ===[[Kelethin]]=== |
| − | + | Kelethin, the treetop city of the Wood Elves, is nestled in the forests of Greater Faydark. Its primary factions are aligned with nature and the elven way of life, welcoming those who share their values while showing caution or outright hostility toward outsiders. | |
{| class="eoTable3 sortable" | {| class="eoTable3 sortable" | ||
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| − | !colspan="18" style="text-align: center;" | <big>[[Emerald Warriors]]</big><br>Elf Warriors | + | !colspan="18" style="text-align: center;" | <big>[[Emerald Warriors]]</big><br>Wood Elf Warriors & Guards<br> High Elf Guards |
|- style="font-size: 72%;" | |- style="font-size: 72%;" | ||
! style="width:10em;" |Race | ! style="width:10em;" |Race | ||
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| style="color: red;" |'''Threatening''' | | style="color: red;" |'''Threatening''' | ||
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===[[Kaladim]]=== | ===[[Kaladim]]=== | ||
Revision as of 18:59, 7 September 2024
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Antonica
Freeport
Freeport, one of the most significant cities in Norrath, is divided into three districts—West Freeport, North Freeport, and East Freeport—and is home to several key factions, each with their own influence over different areas of the city. Navigating Freeport’s various factions is essential for characters, as these groups determine how NPCs will interact with you, from welcoming gestures to outright hostility.
| Coalition of Tradefolk Ill Underground Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Dubious | ||||||||||||||
| Dismal Rage Evil Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Apprehensively | ||||||||||||||
| Knights of Truth Hall of Truth Clerics/Paladins North Freeport Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Amiable | ||||||||||||||
| Priests of Marr Temple of Marr Clerics/Paladins | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
| The Freeport Militia East/West Freeport Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Threatening | ||||||||||||||
| Wood Elf | Ranger | Tunare | Dubious | ||||||||||||||
Grobb
Grobb is the home city of the Trolls, located in the southern swamps of Antonica. As a stronghold of the Troll race, Grobb's factions reflect its brutish and warlike nature. Characters aligned with Grobb can expect favorable treatment from its inhabitants, but outsiders—especially those of certain races and classes—will likely face hostility.
| Da Bashers Troll Warriors/Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Apprehensively | ||||||||||||||
| Dark Ones Troll Shamans | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Threatening | ||||||||||||||
| Grobb Merchants Troll Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Indifferent | ||||||||||||||
| Shadowknights of Night Keep Troll Shadow Knights | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Dubious | ||||||||||||||
Halas
Halas, the icy home of the Barbarians, is a rugged and isolated city located in the northwestern region of Everfrost. The residents of Halas are fiercely loyal to their own kind and hold deep cultural and religious ties to The Tribunal.
Neriak
Neriak, the capital of the Teir'Dal (Dark Elves), is a sprawling underground city divided into three distinct zones: Neriak Foreign Quarter, Neriak Commons, and Neriak Third Gate. Each zone represents a deeper and more secure part of the city, with increasing restrictions on who can enter. The city is home to various factions that govern its social and political life.
Oggok
Oggok, the stronghold of the Ogre race, is located in the southwestern swamps of Antonica. As a city controlled by the brutish Ogres, it harbors a handful of factions that reflect their militaristic and primal culture. The main factions in Oggok are largely concerned with maintaining order and strength within the Ogre community, while also keeping outsiders—particularly "good-aligned" races—at bay.
Qeynos
Qeynos, one of the major human cities in Everquest Project 1999, is home to a variety of factions that govern the daily life, politics, and security within its walls and surrounding territories. Characters entering Qeynos will encounter a number of prominent factions that determine their ability to safely move through the city and interact with its inhabitants.
Rivervale
Rivervale, the quaint home of the Halflings, is a small but vibrant community nestled in the Misty Thicket. Despite its size, the town boasts a variety of factions that govern the social, political, and religious life of its inhabitants.
Faydark
Ak'Anon
Ak'Anon, the subterranean city of Gnomes, is home to various factions that represent the diverse interests and political groups of the city. These factions include mechanical innovators, religious sects, and law enforcers, all of which shape the internal workings of Ak'Anon.
| Dark Reflection Gnome Evil Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Ready to Attack | ||||||||||||||
| Deep Muses Gnome Clerics & Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
| Eldritch Collective Gnome Good Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
| Gem Choppers Gnome Warriors & Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Dubious | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
| King Ak'Anon Clockwork Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
| Merchants of AkAnon Gnome Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
Kelethin
Kelethin, the treetop city of the Wood Elves, is nestled in the forests of Greater Faydark. Its primary factions are aligned with nature and the elven way of life, welcoming those who share their values while showing caution or outright hostility toward outsiders.
| Emerald Warriors Wood Elf Warriors & Guards High Elf Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Ready to Attack | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Threatening | ||||||||||||||
Kaladim
Kaladim is the stronghold of the Dwarves, located in the Butcherblock Mountains, and serves as the primary hub for Dwarven characters. The city is governed by the Kingdom of Underfoot, and its denizens are deeply loyal to their deity, Brell Serilis
| Clerics of Underfoot Dwarf Clerics | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Kazon Stormhammer Dwarf King | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Miners Guild 249 Dwarf Paladins | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Threatening | ||||||||||||||
| Half Elf | Bard | Agnostic | Indifferent | ||||||||||||||
| Human | Rogue | Bristlebane | Indifferent | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
| Miners Guild 628 Dwarf Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Half Elf | Bard | Agnostic | Amiable | ||||||||||||||
| Human | Rogue | Bristlebane | Amiable | ||||||||||||||
| Wood Elf | Ranger | Tunare | Amiable | ||||||||||||||
| Storm Guard Dwarf Warriors/Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Threatening | ||||||||||||||
| Gnome | Necromancer | Bertoxxulous | Threatening | ||||||||||||||
| Half Elf | Bard | Agnostic | Apprehensive | ||||||||||||||
| Human | Rogue | Bristlebane | Apprehensive | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Ready to Attack | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
Odus
Erudin
Erudin, the capital city of the Erudites, is a hub of intellectualism and magical study located on the western island of Odus. Governed by a scholarly and peaceful society, Erudin is home to several influential factions that shape the city's structure and politics.
| Craftkeepers Erudite Enchanters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Crimson Hands Erudite Wizards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Deepwater Knights Erudite Paladins & Clerics (Prexus) | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Gate Callers Erudite Magicians | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| High Council of Erudin Erudite Rulers | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| High Guard of Erudin Erudite Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Merchants of Erudin Erudite Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Peace Keepers Erudite Paladins & Clerics (Quellious) | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Paineel
Paineel, the dark city of the Heretics, serves as the home of Erudite Necromancers and Shadow Knights who rejected the teachings of Erudin. This secluded and forbidden city is deeply rooted in the worship of Cazic-Thule, the god of fear. Its residents live in isolation, shunned by most of Norrath’s surface civilizations.
| Heretics Evil Erudites | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Kunark
Cabilis
Cabilis, the city of the Iksar, is a fortified stronghold located in the southeastern part of Kunark. As the central hub for Iksar players, the city is home to several major factions that govern the different aspects of Iksar society.
| Brood of Kotiz Iksar Necromancers | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Cabilis Residents Iksar Merchants & Banker | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Crusaders of Greenmist Iksar Shadowknights & Crusaders | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Legion of Cabilis Iksar Warriors & Troopers | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Scaled Mystics Iksar Shaman | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Swift Tails Iksar Monks | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Firiona Vie
Firiona Vie, a coastal elven outpost on Kunark, serves as the home base for the forces of good in the region. Controlled primarily by High Elves and their allies, the city is aligned with noble factions, making it a safe haven for those who follow virtuous paths.
| Inhabitants of Firiona Vie Good Inhabitants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Overthere
Overthere is a vast and dangerous outpost located on the western edge of the continent of Kunark. It serves as a key hub for both adventurers and the dark forces that control the region.
| Venril Sathir Evil Inhabitants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Velious
Icewell Keep
Icewell Keep, located deep within the frozen lands of Velious, serves as the fortress and political center of the Coldain Dwarves, ruled by King Tormax. The keep is home to several important factions that players must navigate to survive within its icy halls.
Kael Drakkal
Kael Drakkal, often referred to as the city of the Kromzek giants, is a massive stronghold located in the frozen wastelands of Velious. This imposing fortress is home to the giants who serve the god of war, Rallos Zek.
Skyshrine
Skyshrine is a towering, ancient city located in the frozen lands of the Western Wastes, serving as the stronghold of the Claws of Veeshan, the dragon faction. Dominated by powerful dragons, wurms, and dragonkin, Skyshrine is a place of immense significance to those aligned with the dragonkind of Velious.
Thurgadin
Thurgadin is the home city of the Coldain dwarves, located within the frozen lands of Velious. As one of the major faction hubs, Thurgadin plays a pivotal role in the intricate faction dynamics of the continent. The Coldain, a proud and resilient people, are generally welcoming to adventurers who do not bear allegiance to their sworn enemies.
