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Difference between revisions of "Starting Faction Standings"

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m (Antonica)
m
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|-
 
|-
 
!colspan="18" style="text-align: center;" | <big>[[Dark Reflection]]</big><br>Gnome Evil Casters
 
!colspan="18" style="text-align: center;" | <big>[[Dark Reflection]]</big><br>Gnome Evil Casters
|- style="font-size: 72%;"
+
|- style="font-size: 75%;"
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|-
 
|-
 
| Wood Elf
 
| Wood Elf
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|-
 
|-
 
!colspan="18" style="text-align: center;" | <big>[[Deep Muses]]</big><br>Gnome Clerics & Rogues
 
!colspan="18" style="text-align: center;" | <big>[[Deep Muses]]</big><br>Gnome Clerics & Rogues
|- style="font-size: 72%;"
+
|- style="font-size: 75%;"
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! style="width:15em;" |Standing
 
|-
 
|-
 
| Wood Elf
 
| Wood Elf
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|-
 
|-
 
!colspan="18" style="text-align: center;" | <big>[[Eldritch Collective]]</big><br>Gnome Good Casters
 
!colspan="18" style="text-align: center;" | <big>[[Eldritch Collective]]</big><br>Gnome Good Casters
|- style="font-size: 72%;"
+
|- style="font-size: 75%;"
! style="width:10em;" |Race
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|-
 
|-
 
| Wood Elf
 
| Wood Elf
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|-
 
|-
 
!colspan="18" style="text-align: center;" | <big>[[Gem Choppers]]</big><br>Gnome Warriors & Guards
 
!colspan="18" style="text-align: center;" | <big>[[Gem Choppers]]</big><br>Gnome Warriors & Guards
|- style="font-size: 72%;"
+
|- style="font-size: 75%;"
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|-
 
|-
 
| Dark Elf
 
| Dark Elf
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|-
 
|-
 
!colspan="18" style="text-align: center;" | <big>[[King Ak'Anon]]</big><br>Clockwork Guards
 
!colspan="18" style="text-align: center;" | <big>[[King Ak'Anon]]</big><br>Clockwork Guards
|- style="font-size: 72%;"
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|- style="font-size: 75%;"
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|-
 
|-
 
| Wood Elf
 
| Wood Elf
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|-
 
|-
 
!colspan="18" style="text-align: center;" | <big>[[Merchants of AkAnon]]</big><br>Gnome Merchants
 
!colspan="18" style="text-align: center;" | <big>[[Merchants of AkAnon]]</big><br>Gnome Merchants
|- style="font-size: 72%;"
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|- style="font-size: 75%;"
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! style="width:15em;" |Standing
 
|-
 
|-
 
| Wood Elf
 
| Wood Elf
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!colspan="18" style="text-align: center;" | <big>[[Clerics of Tunare]]</big><br>High Elf Paladins & Clerics
 
!colspan="18" style="text-align: center;" | <big>[[Clerics of Tunare]]</big><br>High Elf Paladins & Clerics
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
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! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Keepers of the Art]]</big><br>High Elf Casters
 
!colspan="18" style="text-align: center;" | <big>[[Keepers of the Art]]</big><br>High Elf Casters
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
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! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[King Tearis Thex]]</big><br>High Elf King
 
!colspan="18" style="text-align: center;" | <big>[[King Tearis Thex]]</big><br>High Elf King
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Merchants of Felwithe]]</big><br>High Elf Merchants & Banker
 
!colspan="18" style="text-align: center;" | <big>[[Merchants of Felwithe]]</big><br>High Elf Merchants & Banker
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Clerics of Underfoot]]</big><br>Dwarf Clerics
 
!colspan="18" style="text-align: center;" | <big>[[Clerics of Underfoot]]</big><br>Dwarf Clerics
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
! style="width:10em;" |Race
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! style="width:10em;" |Class
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Kazon Stormhammer]]</big><br>Dwarf King
 
!colspan="18" style="text-align: center;" | <big>[[Kazon Stormhammer]]</big><br>Dwarf King
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
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! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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|-
 
|-
 
!colspan="18" style="text-align: center;" | <big>[[Miners Guild 249]]</big><br>Dwarf Paladins
 
!colspan="18" style="text-align: center;" | <big>[[Miners Guild 249]]</big><br>Dwarf Paladins
|- style="font-size: 72%;"
+
|- style="font-size: 75%;"
! style="width:10em;" |Race
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| Dark Elf
 
| Dark Elf
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|-
 
|-
 
!colspan="18" style="text-align: center;" | <big>[[Miners Guild 628]]</big><br>Dwarf Rogues
 
!colspan="18" style="text-align: center;" | <big>[[Miners Guild 628]]</big><br>Dwarf Rogues
|- style="font-size: 72%;"
+
|- style="font-size: 75%;"
! style="width:10em;" |Race
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! style="width:10em;" |Class
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| Half Elf
 
| Half Elf
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|-
 
|-
 
!colspan="18" style="text-align: center;" | <big>[[Storm Guard]]</big><br>Dwarf Warriors/Guards
 
!colspan="18" style="text-align: center;" | <big>[[Storm Guard]]</big><br>Dwarf Warriors/Guards
|- style="font-size: 72%;"
+
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! style="width:10em;" |Standing
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! style="width:15em;" |Standing
 
|-
 
|-
 
| Dark Elf
 
| Dark Elf
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|-
 
|-
 
!colspan="18" style="text-align: center;" | <big>[[Emerald Warriors]]</big><br>Wood Elf Warriors & Guards<br> High Elf Guards
 
!colspan="18" style="text-align: center;" | <big>[[Emerald Warriors]]</big><br>Wood Elf Warriors & Guards<br> High Elf Guards
|- style="font-size: 72%;"
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! style="width:10em;" |Standing
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! style="width:15em;" |Standing
 
|-
 
|-
 
| Dark Elf
 
| Dark Elf
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!colspan="18" style="text-align: center;" | <big>[[Faydarks Champions]]</big><br>Wood Elf Rangers
 
!colspan="18" style="text-align: center;" | <big>[[Faydarks Champions]]</big><br>Wood Elf Rangers
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Kelethin Merchants]]</big><br>Wood Elf Merchants
 
!colspan="18" style="text-align: center;" | <big>[[Kelethin Merchants]]</big><br>Wood Elf Merchants
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
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! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Soldiers of Tunare]]</big><br>Wood Elf Druids
 
!colspan="18" style="text-align: center;" | <big>[[Soldiers of Tunare]]</big><br>Wood Elf Druids
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
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! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Songweavers]]</big><br>Wood Elf Bards
 
!colspan="18" style="text-align: center;" | <big>[[Songweavers]]</big><br>Wood Elf Bards
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
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! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Tunare's Scouts]]</big><br>Wood Elf Rogues
 
!colspan="18" style="text-align: center;" | <big>[[Tunare's Scouts]]</big><br>Wood Elf Rogues
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Craftkeepers]]</big><br>Erudite Enchanters
 
!colspan="18" style="text-align: center;" | <big>[[Craftkeepers]]</big><br>Erudite Enchanters
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Crimson Hands]]</big><br>Erudite Wizards
 
!colspan="18" style="text-align: center;" | <big>[[Crimson Hands]]</big><br>Erudite Wizards
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Deepwater Knights]]</big><br>Erudite Paladins & Clerics (Prexus)
 
!colspan="18" style="text-align: center;" | <big>[[Deepwater Knights]]</big><br>Erudite Paladins & Clerics (Prexus)
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Gate Callers]]</big><br>Erudite Magicians
 
!colspan="18" style="text-align: center;" | <big>[[Gate Callers]]</big><br>Erudite Magicians
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[High Council of Erudin]]</big><br>Erudite Rulers
 
!colspan="18" style="text-align: center;" | <big>[[High Council of Erudin]]</big><br>Erudite Rulers
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[High Guard of Erudin]]</big><br>Erudite Guards
 
!colspan="18" style="text-align: center;" | <big>[[High Guard of Erudin]]</big><br>Erudite Guards
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
! style="width:10em;" |Race
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! style="width:10em;" |Deity
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! style="width:15em;" |Deity
! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Merchants of Erudin]]</big><br>Erudite Merchants
 
!colspan="18" style="text-align: center;" | <big>[[Merchants of Erudin]]</big><br>Erudite Merchants
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Deity
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Peace Keepers]]</big><br>Erudite Paladins & Clerics (Quellious)
 
!colspan="18" style="text-align: center;" | <big>[[Peace Keepers]]</big><br>Erudite Paladins & Clerics (Quellious)
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Heretics]]</big><br>Evil Erudites
 
!colspan="18" style="text-align: center;" | <big>[[Heretics]]</big><br>Evil Erudites
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Brood of Kotiz]]</big><br>Iksar Necromancers
 
!colspan="18" style="text-align: center;" | <big>[[Brood of Kotiz]]</big><br>Iksar Necromancers
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Cabilis Residents]]</big><br>Iksar Merchants & Banker
 
!colspan="18" style="text-align: center;" | <big>[[Cabilis Residents]]</big><br>Iksar Merchants & Banker
 
|- style="font-size: 75%;"
 
|- style="font-size: 75%;"
! style="width:10em;" |Race
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! style="width:10em;" |Standing
+
! style="width:15em;" |Standing
 
|-
 
|-
 
| TBA
 
| TBA
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!colspan="18" style="text-align: center;" | <big>[[Crusaders of Greenmist]]</big><br>Iksar Shadowknights & Crusaders
 
!colspan="18" style="text-align: center;" | <big>[[Crusaders of Greenmist]]</big><br>Iksar Shadowknights & Crusaders
 
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!colspan="18" style="text-align: center;" | <big>[[Legion of Cabilis]]</big><br>Iksar Warriors & Troopers
 
!colspan="18" style="text-align: center;" | <big>[[Legion of Cabilis]]</big><br>Iksar Warriors & Troopers
 
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!colspan="18" style="text-align: center;" | <big>[[Scaled Mystics]]</big><br>Iksar Shaman
 
!colspan="18" style="text-align: center;" | <big>[[Scaled Mystics]]</big><br>Iksar Shaman
 
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!colspan="18" style="text-align: center;" | <big>[[Swift Tails]]</big><br>Iksar Monks
 
!colspan="18" style="text-align: center;" | <big>[[Swift Tails]]</big><br>Iksar Monks
 
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!colspan="18" style="text-align: center;" | <big>[[Inhabitants of Firiona Vie]]</big><br>Good Inhabitants
 
!colspan="18" style="text-align: center;" | <big>[[Inhabitants of Firiona Vie]]</big><br>Good Inhabitants
 
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!colspan="18" style="text-align: center;" | <big>[[Venril Sathir]]</big><br>Evil Inhabitants
 
!colspan="18" style="text-align: center;" | <big>[[Venril Sathir]]</big><br>Evil Inhabitants
 
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Revision as of 19:36, 7 September 2024

P99 faction numline D.png

The "Starting Faction Standing" guide provides a comprehensive overview of the initial faction standings for characters in Everquest. This guide details how a character’s RACE, CLASS, and chosen DEITY influence their relationships with the major factions across Norrath. Whether you're navigating the complex political landscape of city-states or simply trying to avoid hostile guards, understanding your starting faction standing is essential for every new adventurer. This resource allows players to plan their journey more effectively by offering insights into which factions will view them favorably—or with hostility—from the moment they enter the game.


Contributions are welcome! Please ensure that all entries reflect initial standings only. If ILLUSIONS or other effects are used to alter race, please update the race accordingly to reflect the change.

Antonica

Freeport

Freeport, one of the most significant cities in Norrath, is divided into three districts—West Freeport, North Freeport, and East Freeport—and is home to several key factions, each with their own influence over different areas of the city. Navigating Freeport’s various factions is essential for characters, as these groups determine how NPCs will interact with you, from welcoming gestures to outright hostility.

Coalition of Tradefolk Ill
Underground Rogues
Race Class Deity Standing
Ogre Warrior Rallos Zek Dubious


Dismal Rage
Evil Casters
Race Class Deity Standing
Ogre Warrior Rallos Zek Apprehensively


Knights of Truth
Hall of Truth Clerics/Paladins
North Freeport Guards
Race Class Deity Standing
Wood Elf Ranger Tunare Amiable


Priests of Marr
Temple of Marr Clerics/Paladins
Race Class Deity Standing
Wood Elf Ranger Tunare Indifferent


The Freeport Militia
East/West Freeport Guards
Race Class Deity Standing
Ogre Warrior Rallos Zek Threatening
Wood Elf Ranger Tunare Dubious


Grobb

Grobb is the home city of the Trolls, located in the southern swamps of Antonica. As a stronghold of the Troll race, Grobb's factions reflect its brutish and warlike nature. Characters aligned with Grobb can expect favorable treatment from its inhabitants, but outsiders—especially those of certain races and classes—will likely face hostility.

Da Bashers
Troll Warriors/Guards
Race Class Deity Standing
Ogre Warrior Rallos Zek Apprehensively


Dark Ones
Troll Shamans
Race Class Deity Standing
Ogre Warrior Rallos Zek Threatening


Grobb Merchants
Troll Merchants
Race Class Deity Standing
Ogre Warrior Rallos Zek Indifferent


Shadowknights of Night Keep
Troll Shadow Knights
Race Class Deity Standing
Ogre Warrior Rallos Zek Dubious


Halas

Halas, the icy home of the Barbarians, is a rugged and isolated city located in the northwestern region of Everfrost. The residents of Halas are fiercely loyal to their own kind and hold deep cultural and religious ties to The Tribunal.


Neriak

Neriak, the capital of the Teir'Dal (Dark Elves), is a sprawling underground city divided into three distinct zones: Neriak Foreign Quarter, Neriak Commons, and Neriak Third Gate. Each zone represents a deeper and more secure part of the city, with increasing restrictions on who can enter. The city is home to various factions that govern its social and political life.


Oggok

Oggok, the stronghold of the Ogre race, is located in the southwestern swamps of Antonica. As a city controlled by the brutish Ogres, it harbors a handful of factions that reflect their militaristic and primal culture. The main factions in Oggok are largely concerned with maintaining order and strength within the Ogre community, while also keeping outsiders—particularly "good-aligned" races—at bay.


Qeynos

Qeynos, one of the major human cities, is home to a variety of factions that govern the daily life, politics, and security within its walls and surrounding territories. Characters entering Qeynos will encounter a number of prominent factions that determine their ability to safely move through the city and interact with its inhabitants.

Rivervale

Rivervale, the quaint home of the Halflings, is a small but vibrant community nestled in the Misty Thicket. Despite its size, the town boasts a variety of factions that govern the social, political, and religious life of its inhabitants.


Surefall Glade

Surefall Glade is a serene and secluded settlement located in the Qeynos Hills, home to the Rangers and Druids who dedicate their lives to the protection of nature. The glade is guarded by towering trees, and its denizens are closely aligned with the natural order, reflecting their deep bond with the environment.

Faydark

Ak'Anon

Ak'Anon, the subterranean city of Gnomes, is home to various factions that represent the diverse interests and political groups of the city. These factions include mechanical innovators, religious sects, and law enforcers, all of which shape the internal workings of Ak'Anon.

Dark Reflection
Gnome Evil Casters
Race Class Deity Standing
Wood Elf Ranger Tunare Ready to Attack


Deep Muses
Gnome Clerics & Rogues
Race Class Deity Standing
Wood Elf Ranger Tunare Apprehensive


Eldritch Collective
Gnome Good Casters
Race Class Deity Standing
Wood Elf Ranger Tunare Apprehensive


Gem Choppers
Gnome Warriors & Guards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Dubious
Wood Elf Ranger Tunare Apprehensive


King Ak'Anon
Clockwork Guards
Race Class Deity Standing
Wood Elf Ranger Tunare Indifferent


Merchants of AkAnon
Gnome Merchants
Race Class Deity Standing
Wood Elf Ranger Tunare Indifferent

Felwithe

Felwithe, the elegant city of the High Elves (Koada'Dal), is nestled in the forest of Faydwer and serves as a haven for followers of Tunare, the goddess of nature. It is a place of peace and beauty, but like all cities in Norrath, it is governed by strict faction alignments. NOTE: The High Elf guards fall under the Emerald Warriors faction.

Clerics of Tunare
High Elf Paladins & Clerics
Race Class Deity Standing
TBA TBA TBA TBA


Keepers of the Art
High Elf Casters
Race Class Deity Standing
TBA TBA TBA TBA


King Tearis Thex
High Elf King
Race Class Deity Standing
TBA TBA TBA TBA


Merchants of Felwithe
High Elf Merchants & Banker
Race Class Deity Standing
TBA TBA TBA TBA


Kaladim

Kaladim is the stronghold of the Dwarves, located in the Butcherblock Mountains, and serves as the primary hub for Dwarven characters. The city is governed by the Kingdom of Underfoot, and its denizens are deeply loyal to their deity, Brell Serilis

Clerics of Underfoot
Dwarf Clerics
Race Class Deity Standing
TBA TBA TBA TBA


Kazon Stormhammer
Dwarf King
Race Class Deity Standing
TBA TBA TBA TBA


Miners Guild 249
Dwarf Paladins
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Threatening
Half Elf Bard Agnostic Indifferent
Human Rogue Bristlebane Indifferent
Wood Elf Ranger Tunare Indifferent


Miners Guild 628
Dwarf Rogues
Race Class Deity Standing
Half Elf Bard Agnostic Amiable
Human Rogue Bristlebane Amiable
Wood Elf Ranger Tunare Amiable


Storm Guard
Dwarf Warriors/Guards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Threatening
Gnome Necromancer Bertoxxulous Threatening
Half Elf Bard Agnostic Apprehensive
Human Rogue Bristlebane Apprehensive
Ogre Warrior Rallos Zek Ready to Attack
Wood Elf Ranger Tunare Apprehensive


Kelethin

Kelethin, the treetop city of the Wood Elves, is nestled in the forests of Greater Faydark. Its primary factions are aligned with nature and the elven way of life, welcoming those who share their values while showing caution or outright hostility toward outsiders.

Emerald Warriors
Wood Elf Warriors & Guards
High Elf Guards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Ready to Attack
Ogre Warrior Rallos Zek Threatening


Faydarks Champions
Wood Elf Rangers
Race Class Deity Standing
TBA TBA TBA TBA


Kelethin Merchants
Wood Elf Merchants
Race Class Deity Standing
TBA TBA TBA TBA


Soldiers of Tunare
Wood Elf Druids
Race Class Deity Standing
TBA TBA TBA TBA


Songweavers
Wood Elf Bards
Race Class Deity Standing
TBA TBA TBA TBA


Tunare's Scouts
Wood Elf Rogues
Race Class Deity Standing
TBA TBA TBA TBA

Odus

Erudin

Erudin, the capital city of the Erudites, is a hub of intellectualism and magical study located on the western island of Odus. Governed by a scholarly and peaceful society, Erudin is home to several influential factions that shape the city's structure and politics.

Craftkeepers
Erudite Enchanters
Race Class Deity Standing
TBA TBA TBA TBA


Crimson Hands
Erudite Wizards
Race Class Deity Standing
TBA TBA TBA TBA


Deepwater Knights
Erudite Paladins & Clerics (Prexus)
Race Class Deity Standing
TBA TBA TBA TBA


Gate Callers
Erudite Magicians
Race Class Deity Standing
TBA TBA TBA TBA


High Council of Erudin
Erudite Rulers
Race Class Deity Standing
TBA TBA TBA TBA


High Guard of Erudin
Erudite Guards
Race Class Deity Standing
TBA TBA TBA TBA


Merchants of Erudin
Erudite Merchants
Race Class Deity Standing
TBA TBA TBA TBA


Peace Keepers
Erudite Paladins & Clerics (Quellious)
Race Class Deity Standing
TBA TBA TBA TBA


Paineel

Paineel, the dark city of the Heretics, serves as the home of Erudite Necromancers and Shadow Knights who rejected the teachings of Erudin. This secluded and forbidden city is deeply rooted in the worship of Cazic-Thule, the god of fear. Its residents live in isolation, shunned by most of Norrath’s surface civilizations.

Heretics
Evil Erudites
Race Class Deity Standing
TBA TBA TBA TBA

Kunark

Cabilis

Cabilis, the city of the Iksar, is a fortified stronghold located in the southeastern part of Kunark. As the central hub for Iksar players, the city is home to several major factions that govern the different aspects of Iksar society.

Brood of Kotiz
Iksar Necromancers
Race Class Deity Standing
TBA TBA TBA TBA


Cabilis Residents
Iksar Merchants & Banker
Race Class Deity Standing
TBA TBA TBA TBA


Crusaders of Greenmist
Iksar Shadowknights & Crusaders
Race Class Deity Standing
TBA TBA TBA TBA


Legion of Cabilis
Iksar Warriors & Troopers
Race Class Deity Standing
TBA TBA TBA TBA


Scaled Mystics
Iksar Shaman
Race Class Deity Standing
TBA TBA TBA TBA


Swift Tails
Iksar Monks
Race Class Deity Standing
TBA TBA TBA TBA


Firiona Vie

Firiona Vie, a coastal elven outpost on Kunark, serves as the home base for the forces of good in the region. Controlled primarily by High Elves and their allies, the city is aligned with noble factions, making it a safe haven for those who follow virtuous paths.

Inhabitants of Firiona Vie
Good Inhabitants
Race Class Deity Standing
TBA TBA TBA TBA


Overthere

Overthere is a vast and dangerous outpost located on the western edge of the continent of Kunark. It serves as a key hub for both adventurers and the dark forces that control the region.

Venril Sathir
Evil Inhabitants
Race Class Deity Standing
TBA TBA TBA TBA

Velious

Icewell Keep

Icewell Keep, located deep within the frozen lands of Velious, serves as the fortress and political center of the Coldain Dwarves, ruled by King Tormax. The keep is home to several important factions that players must navigate to survive within its icy halls.


Kael Drakkal

Kael Drakkal, often referred to as the city of the Kromzek giants, is a massive stronghold located in the frozen wastelands of Velious. This imposing fortress is home to the giants who serve the god of war, Rallos Zek.


Skyshrine

Skyshrine is a towering, ancient city located in the frozen lands of the Western Wastes, serving as the stronghold of the Claws of Veeshan, the dragon faction. Dominated by powerful dragons, wurms, and dragonkin, Skyshrine is a place of immense significance to those aligned with the dragonkind of Velious.


Thurgadin

Thurgadin is the home city of the Coldain dwarves, located within the frozen lands of Velious. As one of the major faction hubs, Thurgadin plays a pivotal role in the intricate faction dynamics of the continent. The Coldain, a proud and resilient people, are generally welcoming to adventurers who do not bear allegiance to their sworn enemies.