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Difference between revisions of "Cabilis Starting Guide"

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(Dangers)
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[[Iksar]] bandits (the Forsaken) backstab. Be careful running one to the Troopers.
 
[[Iksar]] bandits (the Forsaken) backstab. Be careful running one to the Troopers.
  
[[a militia skeleton|Militia skeleton]]s in [[Field of Bone]] are quite nasty.
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==== Field of Bone ====
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[[a militia skeleton|Militia skeleton]]s in [[Field of Bone]] are quite nasty for lower levels, and are one of the more dangerous things to encounter on your way to the pit.
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If you can avoid attacking the Burnyai, it is beneficial. The Burnyai Legion faction cannot be repaired, and one faction hit will send you from dubious to threatening.
 +
 
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Do not enter the tunnel that houses Kerosh Blackhand. Your death will be swift and messy.
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=== Warslik's Woods ===
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Goblin Spirit callers are shamen, who will happily land every DoT spell they have available on unsuspecting young adventurers, before blinding them. The zone has few truly "safe" spots.
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=== Lake of Ill Omen ===
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The nature of the mountains and valleys in the Lake area means that it can be easy to get lost. Getting lost is probably more dangerous than most of the monsters in this zone, although most non-rogues will have trouble weaving in between the undead and the live monsters, as one invisibility will not cover both.
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=== Swamp of No Hope ===
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Frogloks tend to path strangely and a lot of their higher-level friends will readily assist. Camping in one spot that is not along the wall or in a cave is a bad idea.
  
 
=== Quest Shopping List ===
 
=== Quest Shopping List ===

Revision as of 21:03, 28 September 2019

Contents

Welcome

Welcome adventurer to Cabilis, home of the Iksar. This guide will help you find useful quests, and provide suggestions for surviving the surrounding areas of Field of Bone, Lake of Ill Omen, Swamp of No Hope, and Warslik's Woods.

Map

tbd

Starting Location

Monks start...

Necromancers start...

Shamen start...

Shadowknights start in the Temple of Terror, the Shadowknight and Shaman guild hall.

Warriors start...

Guilds (Starting Quests)

The Shadowknight Guild is at the top of the Temple of Terror. It can be very difficult for new players unused to climbing the ladders to climb them. It is possible to climb to the top of the ladder, start a jump, then walk forward - however it may also be easier to climb the ladder at a slight angle.

If you need to visit a trainer to learn a new skill, speak to Lord Qyzar. You do not need to climb the ladder to reach him.

Important NPCs

Klok Mugruk near the Monk Guild.

Keeper Rott in West Cabilis has a quest that any Iksar with sufficient Brood of Kotiz faction should look into doing (Keeper Rott's Pages). The experience is fairly good; the reward is Necromancer-specific, but as the spell is otherwise research-only, enterprising Iksar can sell copies to smoothskins.

Bank

The Bank of Cabilis, called the Block, is located in at building #4 Map Icon.png. There is a ladder nearby to exit the water.

Bag Vendors

See number 19 Map Icon.png. That area is quite full of vendors of all stripes.

Food and Drink Vendors

Many vendors in the surrounding area sell food and drink. If you need Water Flasks (for tradeskills), or bottles of Milk, the only vendor is Klok Sweetzie.

Bandages are found in the Monk guild.

Quests

All young Iksar can wear Curscale Armor, and so should see Klok Mugruk about it. Monks should know that Scaled Curskins are somewhat heavy. The experience for this quest is quite good.

Another good starting item is
Shestar's Scaled Coif
Shestar's Scaled Coif
Item 625.png

LORE ITEM
Slot: HEAD
AC: 4
WT: 0.8 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL

. You will need 5gp and 6
Loose Scale
Loose Scale
Item 1088.png

WT: 1.0 Size: TINY
Class: ALL
Race: ALL

s. There is no experience for finishing the helm, but the helm has the Kunark Chain look and 4 AC and 0.8 weight.

Goblin Watcher Torches in Warslik's Woods is actually a fairly decent quest. Most young Iksar sell the torches to vendors, and you can scoop them up and trade them in for some experience and a bandage.

Trooper Mozo's bone chips quest is more for faction, but if you do have a glut of bone chips you can turn them in for some experience.

A warlord (name tbd) in Lake of Ill Omen will accept
Sarnak Hatchling Brain
Sarnak Hatchling Brain
Item 1204.png

NODROP
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

s.

Where/What to Hunt

All of the following zones have vendors near Cabilis, so you will only need to return to the city for new spells, new abilities, or to bank.

After reaching the point where the Field of Bone pit is mostly full of green cons, young Iksar can move slowly North-West, and consider venturing into Kurn's Tower at about level 10, possibly earlier. Necromancers are to be reminded the most of the zone is full of undead - prime evocation training.

Field of Bone

Field of Bone is the traditional 'newbie area' for young Iksar, and will have the most grouping opportunities. The pit area at the end of the road is good around level 5 or so, and scales up well. The "Bonebinder Warrens Map Icon.png" is filled with spiderling hatchlings and just far enough out of the way to make it not camped often. There are lots of non-social spiderlings for the taking.

Lake of Ill Omen

Lake of Ill Omen is where the Shadowknight, Shaman, and Necromancer progressive quests will take you. The ZEM is not as good, but the ease of obtaining the first few weapons (for Shadowknight and Shaman) and cap (for Necromancer) should mean you should stop here at some point. If you can't find a particular piece of Curscale Armor, the sabretooth kittens and cats have plenty of Ruined Cat Pelts for patchwork.

Warslik's Woods

Warslik's Woods has the most dangerous newbie area based on the number of higher level mobs that can show up, but the area south of Cabilis is somewhat deserted and should be considered during crowded times.

Swamp of No Hope

Swamp of No Hope is comparatively terrible to fight in, and is probably more dangerous than Warslik's Woods based on adds and visibility, and is usually avoided.

Dangers

Young Iksar moving from one hunting ground to another should go through Cabilis instead of the direct zone connections. The Field of Bone to Warslik's Woods area has quite a few goblins around level 20 that will make short work of you, and on the Warslik's side, it's a long hike back to Cabilis.

The areas in Field of Bone to Swamp of No Hope, on both sides, are expansive (but deserted) and quite easy to get lost in. Warslik's to Lake of Ill Omen is a series of tunnels and will require a lot of fighting to get from one end to the other.

Iksar bandits (the Forsaken) backstab. Be careful running one to the Troopers.

Field of Bone

Militia skeletons in Field of Bone are quite nasty for lower levels, and are one of the more dangerous things to encounter on your way to the pit.

If you can avoid attacking the Burnyai, it is beneficial. The Burnyai Legion faction cannot be repaired, and one faction hit will send you from dubious to threatening.

Do not enter the tunnel that houses Kerosh Blackhand. Your death will be swift and messy.

Warslik's Woods

Goblin Spirit callers are shamen, who will happily land every DoT spell they have available on unsuspecting young adventurers, before blinding them. The zone has few truly "safe" spots.

Lake of Ill Omen

The nature of the mountains and valleys in the Lake area means that it can be easy to get lost. Getting lost is probably more dangerous than most of the monsters in this zone, although most non-rogues will have trouble weaving in between the undead and the live monsters, as one invisibility will not cover both.

Swamp of No Hope

Frogloks tend to path strangely and a lot of their higher-level friends will readily assist. Camping in one spot that is not along the wall or in a cave is a bad idea.

Quest Shopping List