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Difference between revisions of "Kurrat's Magician Epic Guide"

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* Kill [[Neh'Ashiir]] in the City of Mist. Loot the [[Torch of the Elements]].
 
* Kill [[Neh'Ashiir]] in the City of Mist. Loot the [[Torch of the Elements]].
 
''This is one the harder parts of the quest since you need a group and the Torch is definitely the rare drop off of this mob. If Neh spawns with the staff or shield you will see it, and when he has the torch he will not be holding anything. The bare minimum you need is a cleric, enchanter, and mage. Neh can complete heal AND charm, so he needs to be mana drained. The easiest way to pull him is to have the cleric, or enchanter pacify their way up the ramps to the upper level. Use the levitate trick to get past the locked door (hit your windows keys at the lowest point of levitate bob, and click in game at highest point to gain height) climb above the door and run across the gap to the other side. You can pull the black reaver through the door with pacify critical resists or by pet pulling. Drop the reaver in the broken gap in the walkway and he will fall onto this spot below for an easy kill. You can fight above, but have to deal with possible adds with respawns if you get too many reavers or Neh complete heals too many times.''
 
''This is one the harder parts of the quest since you need a group and the Torch is definitely the rare drop off of this mob. If Neh spawns with the staff or shield you will see it, and when he has the torch he will not be holding anything. The bare minimum you need is a cleric, enchanter, and mage. Neh can complete heal AND charm, so he needs to be mana drained. The easiest way to pull him is to have the cleric, or enchanter pacify their way up the ramps to the upper level. Use the levitate trick to get past the locked door (hit your windows keys at the lowest point of levitate bob, and click in game at highest point to gain height) climb above the door and run across the gap to the other side. You can pull the black reaver through the door with pacify critical resists or by pet pulling. Drop the reaver in the broken gap in the walkway and he will fall onto this spot below for an easy kill. You can fight above, but have to deal with possible adds with respawns if you get too many reavers or Neh complete heals too many times.''
 +
[[File:Nehcom.jpg|300px|thumb|frame|center|]]
 
* Kill (in order of difficulty) [[Gylton]] [[Phurzikon]], or [[Nezekezena]] in the Burning Woods until one drops a [[Burning Embers]].
 
* Kill (in order of difficulty) [[Gylton]] [[Phurzikon]], or [[Nezekezena]] in the Burning Woods until one drops a [[Burning Embers]].
 
''These mobs are soloable at 60, but still difficult since they can summon you, bring a [[Shiny Brass Idol]] to help resummoned pets get aggro. I definitely recommend you bring a friend for this as they are easily duoed.''
 
''These mobs are soloable at 60, but still difficult since they can summon you, bring a [[Shiny Brass Idol]] to help resummoned pets get aggro. I definitely recommend you bring a friend for this as they are easily duoed.''

Revision as of 03:17, 18 January 2022

Welcome to my Magician Epic guide!


Have you ever wondered about the mage epic? How it functions exactly? Why is it so rare? There is very little information out there on the wiki or otherwise on this rare and unique spell. Yes the final reward is a spell: Summon Orb. I will detail how it all works, offer some tips and tricks, as well as an updated walk-through for the quest itself.




DISCLAIMER: This quest is enormously difficult to complete. Be aware before reading this or starting the quest that many will be unlikely to complete it. This is because of the rarity of Staff of Elemental Mastery: Earth





  • The final reward for this epic quest is a spell.
  • Requires level 46
  • Costs 500 mana
  • 5 second cast
  • Recast time of 5 minutes




Spellicon L.png

Focuses mana into the form of an orb of elemental mastery.


Classes

Details

1 : Summon Item:
Orb of Mastery
Orb of Mastery
Item 810.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Charges: 1
Skill: 1H Blunt Atk Delay: 30
DMG: 20
STR: +15 DEX: +5 STA: +10 INT: +20 MANA: +100
SV FIRE: +20 SV COLD: +20 SV MAGIC: +10
Effect: Manifest Elements (Must Equip, Casting Time: 20.0) at Level 46
WT: 1.0 Size: TINY
Class: MAG
Race: HUM ERU HIE DEF GNM

Mana 500 Skill Conjuration
Casting Time 5.00 Recast Time 300.00
Fizzle Time 3.00 Resist Unresistable
Range Target Type Self
Spell Type Beneficial Duration Instant
Cast on You A swirling orb of elements forms in your hand.
Cast on Other Someone summons a swirling orb of elements.
Wears Off

Items with Spell Effect

  • None

Where to Obtain


  • Summon Orb summons the actual weapon, here it is below. Notice is it magic, lore, no drop but NOT no rent. This is the first Magician summoned item that doesn't disappear on log out!


Orb of Mastery
Item 2868.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Charges: 1
Skill: 1H Blunt Atk Delay: 30
DMG: 20
STR: +15 DEX: +5 STA: +10 INT: +20 MANA: +100
SV FIRE: +20 SV COLD: +20 SV MAGIC: +10
Effect: Manifest Elements (Must Equip, Casting Time: 20.0) at Level 50
WT: 1.0 Size: TINY
Class: MAG
Race: HUM ERU HIE DEF GNM




  • The final effect is Manifest Elements which summons a unique elemental pet
  • 20 second cast time
  • Spent orbs need to be destroyed and resummoned
  • The pet looks like a large Air elemental and has properties from all four elemantals
  • Warrior class (earth) it will bash and kick
  • Cold damage attack (water) 143 damage
  • Stun attack (air) 84 damage stun length?
  • 50 point damage shield (fire)
  • Always the same level, 49 (confirm)
  • Always the same hit points (confirm)
  • No reagent required
  • Reclaim does not return any mana




The epic pet definitely changes how the mage class plays, for starters you can dump most of your malachite, keep a stack for tracking and those rare instances in between Orb cooldowns. Gone is the instant summon anytime, there are cooldowns to be managed. Some tips n' tricks:

  • You can corpse Orb's for future use
  • While waiting on a rez, load the spell and summon a new Orb
  • Always muzzle the epic pet, no need to resummon over for a max level




Checklist

The Beginning

This part can be skipped.

You do not need the token to speak to Jahsohn, procure the items and return them to him when done.

Words of Magi'Kot

Semi rare off the Wolves, you can solo this by running around at night and looking for wolves. I recomend finding someone to help you track, will save a lot of time.

Very common off these guys, best way is to grab one while leveling up there. Otherwise just be courteous to people exping down there.

This part can be tricky, this room can be split and soloed at 60, but it is difficult. You will need root nets, and possibly gate out after the first couple kills. There are three spawn points that can each have a bloodthirsty, frenzied, or regular placeholder. Bring a friend who can root to split the pull, space out the kill timers on the mobs and it's a fairly easy solo camp.

No need to speak to him first, just bring the Words to him when done.

Power of the Elements

Always drops, can solo this at 50, just be careful and go slow. Invis to the castle, summon a pet outside and single pull with cancel magic until you get to the music room.

This part can be rough, I recommend camping the Lava elemental as he seems to drop it every time. You can keep his PH down as well as all the blazings if you're creative in finding a path in between.

This part is tricky especially if you want to preserve your faction with the outpost. Once inside Kaesora, invis up, take first left and down the drop off. Then right and straight, make sure to con the spiders, some see invis(Location 3). Go through the door and the broken wall in the closet. This is where you can swap to IvU, bring some Potion of unlife awareness. Head down the tunnels and around, keep an eye out for the raveners. With a bit of luck and level advantage you should be able to skirt the library (Location 5) and pop into the side room to the right (Location 6). There is a broken building in the middle, watch the pathers and wait for an opportunity to summon a pet. There are two spawns in the back room of the house, usually Raveners, and they often drop the power.

There are only 4-5 guards, does not always drop. I recomend clearing the camp, then zoning into Mistmoore to get the Wind, then go back out and hopefully you'll have it drop in one of those two clears.

She wanders along the road between Kaladim and the docks.

Words of Mastery

This part is fun, Najena is a zone built for magicians, you can level here 15-35 easily. There are hidden camps and leveling routes all throughout the zone. The words can drop off more then just the various magicians (the named, dark bones, etc) murder everything for fun and profit. Akksstaff is in a hidden nook between Najena's pool and the Widowmistress area.

Power of the Orb

This is the only time you need to come to Lake Rathe to speak Rykas, do all three subquests first then come to turn in

Element of Fire

This is one the harder parts of the quest since you need a group and the Torch is definitely the rare drop off of this mob. If Neh spawns with the staff or shield you will see it, and when he has the torch he will not be holding anything. The bare minimum you need is a cleric, enchanter, and mage. Neh can complete heal AND charm, so he needs to be mana drained. The easiest way to pull him is to have the cleric, or enchanter pacify their way up the ramps to the upper level. Use the levitate trick to get past the locked door (hit your windows keys at the lowest point of levitate bob, and click in game at highest point to gain height) climb above the door and run across the gap to the other side. You can pull the black reaver through the door with pacify critical resists or by pet pulling. Drop the reaver in the broken gap in the walkway and he will fall onto this spot below for an easy kill. You can fight above, but have to deal with possible adds with respawns if you get too many reavers or Neh complete heals too many times.

Nehcom.jpg

These mobs are soloable at 60, but still difficult since they can summon you, bring a Shiny Brass Idol to help resummoned pets get aggro. I definitely recommend you bring a friend for this as they are easily duoed.

This can be soloed 57+, check out my leveling guide for a detailed write up on how to solo Undertow and his guards.Kurrat's Magician Leveling Guide 50-60 As far was spawning him (he has an 8 hour timer) your best bet is to park there and check periodically until you find him or his placeholder up. Then you can keep his spawn locked down as long as you wish. He seems to drop the wand about 50% of the time.

He's hiding out near a lava river towards Veeshan's Peak

Element of Earth

Element of Water

Element of Wind

Spell Summon Orb

(If Master of Elements isn't spawned, Hail Kihun Solstin and say "I want to see the master.")










Kurepic.jpg