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Difference between revisions of "Quillmane"
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'''Spawn Functionality:''' --- Alas, gone are the days of elephant calfs and lionesses that needed killing... refer to forum posts to know the mechanics now (edit 01/19/2022) [https://www.project1999.com/forums/showthread.php?t=389682] | '''Spawn Functionality:''' --- Alas, gone are the days of elephant calfs and lionesses that needed killing... refer to forum posts to know the mechanics now (edit 01/19/2022) [https://www.project1999.com/forums/showthread.php?t=389682] | ||
+ | Quillmane has it's own spawn cycle of 78 seconds, and was one of the few cycles in the zone to run on that specific timer. (another being the crack tusk cycle). All other mobs use either a 38 second or the longer zone timer. | ||
+ | |||
+ | Quillmanes cycle placeholders had what seemed like (approx) 20+ random spawn locations only in the southern half of the zone. After the Placeholder (or quillmane) spawned, it could roam to the northern area of the zone most memorably taking a northern path through split paw. | ||
+ | |||
+ | Cycle Spawn % | ||
+ | |||
+ | a lion - 16 | ||
+ | a lioness - 12 | ||
+ | an escaped Splitpaw gnoll - 12 | ||
+ | an elephant - 9 | ||
+ | a shadow wolf - 6 | ||
+ | centaur sheltie - 3 | ||
+ | a mist wolf - 3 | ||
+ | aviak avocet - 2 | ||
+ | centaur archer - 2 | ||
+ | aviak darter - 1 | ||
+ | aviak harrier - 1 | ||
+ | aviak rook - 1 | ||
+ | centaur courser - 1 | ||
+ | a cyclops - 1 | ||
+ | Quillmane - 7 | ||
+ | |||
+ | As you can see, I only got the one kind of elephant. While that isn't PROOF that the other kinds of elephant aren't on his spawn cycle, I don't believe that they are. Regular cyclops ARE a ph. Treants ARE a ph. Unconfirmed if Rooks are a PH on p99. | ||
+ | |||
+ | |||
+ | And I 100% GUARANTEE YOU that Quillmane and his placeholders can spawn at more than 30+ locations. The most EXTREME spawns I found were: | ||
+ | as far west as: (3224, -4450) | ||
+ | as far east as: (-2554, -3780) | ||
+ | as far south as: (1865, -6417) | ||
+ | as far north as: (2779, -3575) | ||
'''Pet Use:''' | '''Pet Use:''' |
Revision as of 09:01, 30 June 2022

Quillmane |
---|
Race: Pegasus |
Class: Warrior |
Level: 30 |
Spawn |
Zone: Southern Karana |
Location: Wanders
|
Stats |
AC: 235 |
HP: 1200 (1) |
Damage per hit: 12 - 60 (Stuns) |
Attacks per round: 2 (93%) |
Special: None |
Description
The beautiful white wonder of the Karanas. This magnificent creature is a source of mystery and intrigue for the many who have heard the tales. Still, like all stories that have been woven around fantastic beasts these also have been found wanting; shrouded in mistruths and lies, exaggerations and empty boasts that inform very little if at all.
But now, through the efforts of the most dedicated hunters and explorers the actual knowledge has been extracted, reviewed, tested and agreed upon. The mystery remains, but the curtain has parted and the door has opened. Step through and read The Tale of the Pegasus.
Known Loot
- Feathered Leggings(Very Likely; about 88%)Feathered Leggings
MAGIC ITEM
Slot: LEGS
AC: 4
STA: +7
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
- Pegasus Feather Cloak(Good luck! about 12%)Pegasus Feather Cloak
MAGIC ITEM NO DROP
Slot: SHOULDERS
AC: 6
DEX: +7
Effect: Levitate (Any Slot, Casting Time: 6.0)
WT: 5.0 Size: MEDIUM
Class: ALL
Race: ALL
Factions
- None
Opposing Factions
- None
Related Quests
The Tale of the Pegasus
Totally Made-Up Lore:
Quillmane is thought to be a physical manifestation of the Spirit of the Karanas. Many have noticed the sudden appearance of the mystical beast when those who toil and slaughter the local game do so with excessive zeal. It is perhaps that lions and elephants are necessary for balance and harmony among the Karanas. It is known to most that all animals under the stars have their place in the lands and that proper numbers must be maintained for the environs to prosper. When the fertile lionesses and the young calves are killed, concerned forces seem to take an interest. The Pegasus comes without life, an undead and indifferent being and merely a vessel to be commanded, to be sent among the lands to observe and find those who disturb the balance. What response the Spirits of the Karanas have in store is shrouded in mystery for the White Winged Horse merely looks on, for now.
There are those who claim to hunt the Pegasus itself; that ripping the wings off the beast and affixing them to their own shoulders will give them the power of flight. One can frequently see these mad and tortured souls jumping off the battlements to their doom while clad in strange feathered pants, so what value are the ravings of the insane? Perhaps madness is the reward the Spirit of the Karanas visit upon those haughty enough to believe they can seize powers that can only be granted by the gods themselves.
Spawn Functionality: --- Alas, gone are the days of elephant calfs and lionesses that needed killing... refer to forum posts to know the mechanics now (edit 01/19/2022) [1]
Quillmane has it's own spawn cycle of 78 seconds, and was one of the few cycles in the zone to run on that specific timer. (another being the crack tusk cycle). All other mobs use either a 38 second or the longer zone timer.
Quillmanes cycle placeholders had what seemed like (approx) 20+ random spawn locations only in the southern half of the zone. After the Placeholder (or quillmane) spawned, it could roam to the northern area of the zone most memorably taking a northern path through split paw.
Cycle Spawn %
a lion - 16 a lioness - 12 an escaped Splitpaw gnoll - 12 an elephant - 9 a shadow wolf - 6 centaur sheltie - 3 a mist wolf - 3 aviak avocet - 2 centaur archer - 2 aviak darter - 1 aviak harrier - 1 aviak rook - 1 centaur courser - 1 a cyclops - 1 Quillmane - 7
As you can see, I only got the one kind of elephant. While that isn't PROOF that the other kinds of elephant aren't on his spawn cycle, I don't believe that they are. Regular cyclops ARE a ph. Treants ARE a ph. Unconfirmed if Rooks are a PH on p99.
And I 100% GUARANTEE YOU that Quillmane and his placeholders can spawn at more than 30+ locations. The most EXTREME spawns I found were:
as far west as: (3224, -4450)
as far east as: (-2554, -3780)
as far south as: (1865, -6417)
as far north as: (2779, -3575)
Pet Use:
If you are a pet class, you need to ask your pet to "/pet attack quillmane" right after you kill the PH. If pet responds "attacking Quillmane" then you know you have spawned him. It's a good idea to spam that button while the PH is going down so you can learn which ones pop your Pegasus.
A good pet macro would be:
- /pet back off
- /pet attack
- /pet attack quillmane
If you have a PH targeted it will attack that PH and if you don't have a target it will bring the pet back to you all the while checking if Quillmane is up.
Because the lionesess aggro on sitting players, it's possible they are being killed by other players inadvertently. For example, one such path terminates near where players who camp the Hill Gnoll usually sit. This is why it's important to keep checking the /pet attack quillmane button at all times.
If you select the mighty Bull Elephant as your charmed pet choice, try to grab one from the northern parts of the zone so as not to take away one of the few from the leveling players down south.
Camp Rules and Etiquette:
The Quillmane camp can be contentious and has been specifically referenced in staff postings regarding camp rules as on the page linked above.
If Quillmane is found roaming the zone, he is treated under FTE rules regardless if someone is actively clearing the placeholders. A player can claim a single Quillmane spawn point by sitting on it, so the only way you can lock the camp is to have four players; one on each spawn point and one clearing the placeholders. A player camping the spawn point has a reasonable time to engage Quillmane; it is not FTE if it spawns while a player is camping that location unless they let it wander away.
While nothing in the rules prevents a player from camping a spawn point in the hope that another unrelated player will spawn Quillmane for them, this kind of behavior might be considered bad form and might lead to conflict and a reputational impact. Players are strongly encouraged to see if anyone is actively clearing Quillmane placeholders first and engage them in a dialogue. Two players cooperating can nearly guarantee FTE using the duo technique described above.
Bonus:
Groi Gutblade spawns in the general area where the Quillmane placeholders roam. His placeholder is a lion on a 1 minute timer. By clearing non-static lions while also clearing lionesses and elephant calves you are certain to pick up many Lionhide Backpacks and Ring of Shadows. At night Werewolves will frequently path through the area as well, providing a steady supply of Werewolf Pelts for the Werewolf Skin Cloak Quest.