This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Difference between revisions of "Non-Classic Compendium"

From Project 1999 Wiki
Jump to: navigation, search
m (Game Mechanics)
m (some additions, rearrangement)
Line 9: Line 9:
  
 
This list is mainly an attempt at a comprehensive listing of the later.
 
This list is mainly an attempt at a comprehensive listing of the later.
 +
 +
== Game Mechanics ==
 +
 +
* Summoned pets cannot dual wield without weapons, regardless of level.
 +
* restore full DoT damage to moving (non-feared) mobs occured during Velious?
 +
* questions about damage tables? [http://www.project1999.org/forums/showthread.php?t=52036 ref]
 +
* Dropping coins (money) to the ground was possible on live, but not on p1999.
 +
* NPCs would drop items they had been previously given on live, but not on p1999.
 +
* High-level raid mobs have large variance (random component to their respawn time) on p1999, but not on live.
  
 
== Quests ==
 
== Quests ==
Line 61: Line 70:
 
* Cazic's Skin required instead of turning Golem Sproket in to a broken golem in PoFear
 
* Cazic's Skin required instead of turning Golem Sproket in to a broken golem in PoFear
  
== Items ==
+
=== Multi-questable Quests ===
 
+
For a listing of items awarded during GM events on live but not known to exist on p99, see '''[[Players:GM Events]]'''.
+
 
+
* Veeshan's Peak "Dropables": Mask of Magma, Lava Drake Hide Sleeves [http://www.project1999.org/forums/showpost.php?p=440602&postcount=75 ref]
+
* Shrouds of Earthen Shadow (from The Hole opening event on live)
+
* ...
+
 
+
== Spells ==
+
 
+
* [[Eye of Zomm]] not agroing mobs [http://www.project1999.org/forums/showthread.php?t=30553 ref]
+
 
+
...
+
 
+
==Zone geography==
+
 
+
* Not able to swim up waterfall at [[Mines of Nurga]] entrance
+
* Not able to swim through [[The Hole]] door crack in [[Paineel]], unless a smaller race.
+
* Not able to click firepot for Rogue Disarm Traps skill-up in Timorous Deep.
+
 
+
== Multi-questable Quests ==
+
  
 
Multi-questing: on live, all quests (due to how they were implemented) could be "multi-quested", whereby any number of different players could hand in items for a multi-component quest turnin, and only the player handing in the last required item would receive the reward. Quests are implemented differently in EQEmu and in general this is not possible. On p1999 certain quests have explicitly had this mechanic enabled. ([http://www.project1999.org/forums/showthread.php?t=17742 ref]). The complete list is:
 
Multi-questing: on live, all quests (due to how they were implemented) could be "multi-quested", whereby any number of different players could hand in items for a multi-component quest turnin, and only the player handing in the last required item would receive the reward. Quests are implemented differently in EQEmu and in general this is not possible. On p1999 certain quests have explicitly had this mechanic enabled. ([http://www.project1999.org/forums/showthread.php?t=17742 ref]). The complete list is:
Line 99: Line 88:
  
 
* All the class epic quests were designed to be MQable. (need ref/details)
 
* All the class epic quests were designed to be MQable. (need ref/details)
 +
 +
* Multi-questable additions on the Feb 17th, 2013 patch:
 +
** Quest [[Recharge Prayer Beads]] now works. (amiable or better, gold only, multiquestable)
 +
** [[Xelha Nevagon]]'s quests are now MQable.
  
 
Note: A comment from Uthgaard in the above referenced thread would seem to indicate that most quests implemented since early 2011 would have MQ enabled, although there doesn't seem to be any list nor any way to know for sure for any given quest. "Every script that has been written in the last 9 months has been written this way." ([http://www.project1999.org/forums/showpost.php?p=310486&postcount=78 ref])
 
Note: A comment from Uthgaard in the above referenced thread would seem to indicate that most quests implemented since early 2011 would have MQ enabled, although there doesn't seem to be any list nor any way to know for sure for any given quest. "Every script that has been written in the last 9 months has been written this way." ([http://www.project1999.org/forums/showpost.php?p=310486&postcount=78 ref])
  
== Game Mechanics ==
+
== Items ==
  
* Summoned pets cannot dual wield without weapons, regardless of level.
+
For a listing of items awarded during GM events on live but not known to exist on p99, see '''[[Players:GM Events]]'''.
* restore full DoT damage to moving (non-feared) mobs occured during Velious?
+
 
* questions about damage tables? [http://www.project1999.org/forums/showthread.php?t=52036 ref]
+
* Veeshan's Peak "Dropables": Mask of Magma, Lava Drake Hide Sleeves [http://www.project1999.org/forums/showpost.php?p=440602&postcount=75 ref]
* Dropping coins (money) to the ground was possible on live, but not on p1999.
+
* Shrouds of Earthen Shadow (from The Hole opening event on live)
* NPCs would drop items they had been previously given on live, but not on p1999.
+
* ...
* High-level raid mobs have large variance (random component to their respawn time) on p1999, but not on live.
+
 
 +
== Spells ==
 +
 
 +
* [[Eye of Zomm]] not agroing mobs [http://www.project1999.org/forums/showthread.php?t=30553 ref]
 +
* Many damage shield timers are 5 min instead of 15 min?
 +
 
 +
== Zone geography ==
 +
 
 +
* Not able to swim up waterfall at [[Mines of Nurga]] entrance
 +
* Not able to swim through [[The Hole]] door crack in [[Paineel]], unless a smaller race.
 +
* Not able to click firepot for Rogue Disarm Traps skill-up in Timorous Deep.
 +
 
 +
== Visuals ==
 +
 
 +
* There is no night blindness in p99.
 +
* Classic models for elementals (fire,earth,air,water), wolves, skeletons etc can be restored on p99.
  
==See also==
+
== See also ==
  
 
* [[Removed Items]]
 
* [[Removed Items]]

Revision as of 17:29, 19 February 2013

Note: This page is a list of non-classic aspects of Everquest that do not exist on p1999.

There are always questions as to whether or not some particular quest, item, aspect of gameplay, etc. either:

  1. currently exist on Project 1999
  2. will exist on Project 1999 at some point in the future
  3. were released post-Luclin launch and so will never exist on Project 1999

This list is mainly an attempt at a comprehensive listing of the later.

Game Mechanics

  • Summoned pets cannot dual wield without weapons, regardless of level.
  • restore full DoT damage to moving (non-feared) mobs occured during Velious?
  • questions about damage tables? ref
  • Dropping coins (money) to the ground was possible on live, but not on p1999.
  • NPCs would drop items they had been previously given on live, but not on p1999.
  • High-level raid mobs have large variance (random component to their respawn time) on p1999, but not on live.

Quests

Not classic

  • Qeynos Badge of Nobility (4th) ref

Newbie armor quests in cities such as: ref

  • Kelethin Bard (Tranquilsong) Armor
  • Rivervale Druid (Moss Toe) Armor
  • ...

Epic Quests

The original epic ("1.0") quests were often changed later, and so guides you might find elsewhere will not be accurate to p99. The epic quest guides on this wiki will be true to classic. This is a list noting the major differences between the classic epic quests and their revamped versions, where applicable.

Bard

  • Trakanon cannot be spawned via Undead Bard

Cleric

  • Don't need Pearlescent Fragments from Skyfire. You can directly hand the pearl received from Natasha to Zordak in Sol B
  • Zordakalicus Ragefire is in Sol B in Naggy's Lair (and shares a timer with Nagafen?)

Druid

  • Faydedar cannot be spawned on its own, must kill the normal dragon
  • Venril Sathir cannot be spawned via its remains, must kill him normally

Enchanter

Magician

Monk

Necromancer

Paladin

Ranger

  • Venril Sathir cannot be spawned via its remains, must kill him normally
  • Innoruuk must be killed for SEoC, no minis drop this currently

Rogue

Shadowknight

Shaman

Warrior

Wizard

  • Cazic's Skin required instead of turning Golem Sproket in to a broken golem in PoFear

Multi-questable Quests

Multi-questing: on live, all quests (due to how they were implemented) could be "multi-quested", whereby any number of different players could hand in items for a multi-component quest turnin, and only the player handing in the last required item would receive the reward. Quests are implemented differently in EQEmu and in general this is not possible. On p1999 certain quests have explicitly had this mechanic enabled. (ref). The complete list is:

  • All the class epic quests were designed to be MQable. (need ref/details)
  • Multi-questable additions on the Feb 17th, 2013 patch:

Note: A comment from Uthgaard in the above referenced thread would seem to indicate that most quests implemented since early 2011 would have MQ enabled, although there doesn't seem to be any list nor any way to know for sure for any given quest. "Every script that has been written in the last 9 months has been written this way." (ref)

Items

For a listing of items awarded during GM events on live but not known to exist on p99, see Players:GM Events.

  • Veeshan's Peak "Dropables": Mask of Magma, Lava Drake Hide Sleeves ref
  • Shrouds of Earthen Shadow (from The Hole opening event on live)
  • ...

Spells

  • Eye of Zomm not agroing mobs ref
  • Many damage shield timers are 5 min instead of 15 min?

Zone geography

  • Not able to swim up waterfall at Mines of Nurga entrance
  • Not able to swim through The Hole door crack in Paineel, unless a smaller race.
  • Not able to click firepot for Rogue Disarm Traps skill-up in Timorous Deep.

Visuals

  • There is no night blindness in p99.
  • Classic models for elementals (fire,earth,air,water), wolves, skeletons etc can be restored on p99.

See also