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Difference between revisions of "Per-Level Hunting Guide"

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| 10-11 || [[Crushbone]] || Entry area || Orcs || Orcs drop [[Crushbone Belts]]
 
| 10-11 || [[Crushbone]] || Entry area || Orcs || Orcs drop [[Crushbone Belts]]
 
|-
 
|-
| 10-15 || [[Western Karana]] || Areas 3, 6, and 16 || Bandits || Bandits drop [[Bandit Sash]]es
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| 10-15 || [[Western Karana]] || Map locations 3, 6, and 16 || Bandits || Bandits drop [[Bandit Sash]]es
 
|-
 
|-
 
| 13-14 || [[Befallen]] || Entrance area || Assorted ||  
 
| 13-14 || [[Befallen]] || Entrance area || Assorted ||  

Revision as of 22:34, 27 September 2013

While there are *many* hunting guides for Everquest in general, and quite a few for Project 1999 in particular, all of them take a broad approach. For instance, many don't distinguish between grouping or soloing spots, or whether certain classes are particularly suited to a spot. Many also just reference a zone, without explaining the particular hunting area. And almost every one I've seen breaks down hunting grounds in groups of five levels, even though most hunting spots aren't good for exactly five levels.

In contrast, this guide will attempt to show the best hunting grounds for each individual level, with notes about soloability vs. groupability and specific class/faction concerncs. Initially it will mainly contain content from other guides, but hopefully over time it will grow to include more (and more specific) content. Remember, this is a wiki: if you have something to contribute, click edit and contribute it!

Level Range Zone Area Monsters Notes (Class/Faction/Soloability/ZEM/Drops/etc.)
1-3 Butcherblock Mountains Area in front of Kaladim Assorted critters
1-3 Everfrost Pass outside Halas Assorted critters Watch out for Vengeful skeletons
1-3 Greater Faydark Ruins near lifts Assorted critters
1-3 North Qeynos Area outside front gate Assorted critters
1-3 Steamfont Hills near Ak'Anon Assorted critters, Renegade Clockworks
4-6 Greater Faydark "Orc hill" (north end of zone before Crushbone) Orcs Because orcs are clumped, soloing is more difficult (but still doable) here; orcs drop Crushbone Belts
5-10 Steamfont Area near minotaur cave Elementals, Drakes, Skels, Harpies
6-8 Blackburrow Top level of zone Gnolls Gnolls drop Gnoll Fangs; beware of trains
8-12 Blackburrow Past first door but not past other doors Gnolls Gnolls drop Gnoll Fangs; beware of trains
10 Nektulos Forest Ruins by the East Commons Zoneline Zombies
10-11 Crushbone Entry area Orcs Orcs drop Crushbone Belts
10-15 Western Karana Map locations 3, 6, and 16 Bandits Bandits drop Bandit Sashes
13-14 Befallen Entrance area Assorted
14 Estate of Unrest Entrance area Assorted
15 Kurn's Tower Main floor Assorted
15-18 Lake Rathe Aviak island/Arena zoneline Aviaks Aviaks are faction-less
16 Erud's Crossing Kerra Isle Will o' Wisps Wisps drop Lightstones and Greater Lightstones; beware of killing non-wisps
17 Najena  ? Elementals
18 Lesser Faydark Sister's Camp Sisters You'll need to be able to split the sisters
19 Oasis of Marr Orc Highway Orcs
20 Upper Guk "Squire Camp"
21 Mistmoore Entrance area
29-32 South Karana Centaur huts Centaur Archers Centaurs have no faction, so you can kill them then use their vendor
31-33 Splitpaw Entrance Area First five gnolls You'll need to be able to split as these gnolls are paired up, 128% exp
31-36 South Karana "Spires" outside Splitpaw zoneline Gnolls
32-35 South Karana Centaur huts Centaur Coursers and Centaur Chargers Centaurs have no faction, so you can kill them then use their vendor
34-36 Splitpaw Entryway up to double doors Gnolls 128% exp

More coming soon (feel free to add or modify rows yourself)

NOTE: Hunting spots listed here have been shamelessly taken from the Adventurer's_Guide_to_Leveling, the The ROLS Hunting Guide for Progression Servers V0.3, other guides, forum posts, and other sources.