This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Befallen

From Project 1999 Wiki
Jump to: navigation, search
Befallen-well.png
Befallen was once the site of a wonderful temple, a reclusive home for the monks who maintained it. Many blame the dark elves for what it has become, but whatever the cause, Befallen is now a home to the undead its inhabitants used to hunt and destroy. Individuals who thrive on these beings have also taken up residence in its halls, necromancers and shadow knights. Various keys are obtained and required to move to the lower levels of this zone.
Level of Monsters: 7-25+
Types of Monsters: Giant Rats, Plague Rats, Decaying Skeletons, Skeletons, Dread Bone Skeletons, Putrid Skeletons, Large Skeletons, Greater Skeletons, Lesser Mummies, Ice Bone Skeletons, Ghouls, Will O' Wisps, Necromancer Apprentices, Neophytes, and Acolytes, Theurgist
Notable NPCs: Boondin Babbinsbort, Commander Windstream, several shadowknights, An Elf Skeleton, Gynok Moltor, Priest Amiaz, Skeleton Lrodd, The Thaumaturgist
Unique Items:
Antiqued Silver Band
Antiqued Silver Band
Item 880.png

MAGIC ITEM
Slot: FINGER
AC: 2
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Barbed Armplates
Barbed Armplates
Item 543.png

MAGIC ITEM
Slot: ARMS
AC: 7
DEX: +2
WT: 4.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

,
Barbed Legplates
Barbed Legplates
Item 540.png

MAGIC ITEM
Slot: LEGS
AC: 8
AGI: +2
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

,
Blackened Wand
Blackened Wand
Item 809.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
STA: +1
SV MAGIC: +5
WT: 0.5 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL

,
Bone Bladed Claymore
Bone Bladed Claymore
Item 603.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 45
DMG: 17
AGI: -8
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Chipped Bone Rod
Chipped Bone Rod
Item 810.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Charges: 3
Effect: Locate Corpse (Any Slot, Casting Time: Instant)
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL

,
Dagger of Marnek
Dagger of Marnek
Item 574.png

MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 30
DMG: 3
INT: +3 MANA: +15
WT: 2.0 Range: 40 Size: SMALL
Class: NEC
Race: ALL

, Damask Armor, Gossamer Armor,
Icon of the Ardent
Icon of the Ardent
Item 894.png

MAGIC ITEM LORE ITEM NO DROP
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

,
Thaumaturgist's Robe
Thaumaturgist's Robe
Item 838.png

MAGIC ITEM
Slot: CHEST
AC: 5
AGI: +3
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

,
Platinum Ring
Platinum Ring
Item 614.png

MAGIC ITEM LORE ITEM
Slot: FINGER
CHA: -1 AGI: +1
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Related Quests: Monk Headband Quests, Thex Mallet Quest, Armor of the Priest Quests, Monk Sash Quests, Paw of Opolla Quest
Adjacent Zones: West Commonlands
Name in /who: befallen
Zone Spawn Timer: 18:40
Succor/Evacuate: -75, 35 (Zone line to West Commons)
ZEM Value: 160 125 (166%)

Map

Befallen12.jpg

Level One and Two

Befallen3.jpg

Level Three

  • C. Locked door, requires smoked glass key


Note that in the room north of #6 is the spawn spot of Boondin Babbinsbort who drops Icon of the Ardent

Dangers

Befallen is a small dungeon filled to the brim with undead creatures of all sorts. If that doesn't give you enough of a feel for the danger here, I'll explain more. Trains and being swarmed here are the largest danger to anyone adventuring into the halls. Most adventurers would describe this place as difficult to adventure in without dying at least once, and usually for one of the above reasons.

First off, the trains can be atrocious. There is a very low level area (the 1st floor) and a quite high level area (3rd floor). On the 3rd floor (well, on any floor actually) it is very easy to be swarmed and overwhelmed, and many people, if they don't die, will then be running for the exit. This causes problems for the people who lie along their path. Many of the monsters will jump off of the train and attack people that they pass by, but even worse is what happens when the person that all the monsters are chasing either zones or dies, and that is that the entire train walks back down to its level again. Along the way, they will attack anyone within their frenzy radius (which is almost the whole dungeon, it is so small). The trains are also more deadly because, if you are fleeing them, you have to somehow try and open locked doors from your inventory screen while being slammed.

As for the swarming, if you are able to walk in the front door and look down into the main hall when it hasn't been cleared out in a while, you will have a good idea of how this is readily possible. From your standpoint at the top of the stairs, there are at least four skeletons within view. Each of these skeletons is in attack trigger range of each other one, so basically, if you are low enough level to get experience from killing them, attacking one will bring all four onto you, which if you can get experience from them, can be tough to handle. Needless to say, every single room in the whole dungeon has essentially the same design, so either get used to soloing greens and low blues, or get in a group. It's even worse when you get jumped by creatures who spawn during your fight, so keep your eyes peeled and your keys handy (in order to create the trains mentioned above).

Specific dangers... Mummies attack, and mummies cause rabies. If you cannot cure disease, make sure you are friendly to someone who can (and will). Sitting or, even worse, meditating, is a surefire way to get swarmed. Basically, what happens is when you do either (or loot, incidentally) you increase the attack radius for any creatures around you. In other words, they will attack someone who is sitting down at a farther distance than someone who is standing. Also, aggressive greens (everything here) will attack when you sit, so if you sit down next to a decaying skeleton, he will attack you. Very annoying and potentially dangerous depending on your level. Necromancers are pure evil (no kidding, right?). They are much more deadly than they /con to you, especially since the normal rules of spellcasting that you and I follow do not apply to NPC casters (rules like not casting while running, using mana, being interrupted, etc). They tend to run early, so kill them fast and effectively.

Benefits

Most people who come to hunt here are either looking for a specific item, either quest or otherwise, or are necromancers, clerics or paladins who have spells specifically designed for dealing with the undead. For them, this place is a great area in which to increase their experiences in the world, and almost anybody will group with them if they are interested in doing so.

For the rest of us, this place has a lot to offer still. The various undead have a high spawn rate and carry around a lot of cash, so if you're careful it's very easy to make a lot of experience and a lot of money. Some of the higher undead carry bronze weapons and rawhide armor, which is worth a fair amount of money.

The Keys

This dungeon is unique among the lower level dungeons in that you need to obtain keys to move around the dungeon at will. All of the keys are obtained by killing various shadowknights, and the shadowknights will give the appropriate key and also all keys lower down in the key chain. For instance the second SK gives her key as well as the splintered wooden one. The first key, the splintered wooden key, is obtained from all the SK's, but must initially be obtained from the dark elf SK in the room to the west of the well and where Skeleton Lrodd spawns. This opens the first locked door. The second key, the charred bone key, comes off of the female SK in the room with the pits, and opens the door directly across the hall. The third key, smoked glass key, spawns off of the ogre SK who also spawns the barbed armplates. People will also sometimes leave this key on wimpy skeletons or rats on the top level for someone else to pick up later on, since it is No Rent. This key opens the third and final door at the bottom of the ruined stair. All of these keys can be obtained from the female shadow knight on the third level, so if you fall down, you can still walk back out. This key is also a no camp item, so if you log off when you come back it will be gone. You can also reach the lower level by either falling through the pits in the female SK room or going through the pit (not recommended due to significant damage from fall)

Traveling To and From

Befallen-ent.png

Befallen can be reached through a small, partially hidden tunnel along the southern wall of the West Commonlands. An unholy glow marks the entrance at night, and during the day one must climb the dunes to find it, as it is hidden behind an upward-jutting sand dune.

What's in this zone?


NPCs - Found 25 NPCs that spawn in Befallen:

NPC NameRaceClassLevelLocationKnown LootDescription
A Cracked Skeleton
A Dread Bone
A Giant Rat
A Necro Theurgist
A Putrid Skeleton
A Sturdy Skeleton
A Willowisp
A large plague rat
A necro acolyte
A necro neophyte
A plague rat
A shadowknight (Dark Elf Female)
A shadowknight (Dark Elf Male)
A shadowknight (Human)
A shadowknight (Ogre)
A shadowknight (Troll)
A skeleton
An Elf Skeleton
Boondin Babbinsbort
Cmdr Windstream
Gynok Moltor
Priest Amiaz
Skeleton Lrodd
The Thaumaturgist
Zeek


Items - Found 29 items that drop in Befallen:

Item NameDrops FromSlotStats
Antiqued Silver Band
Antiqued Silver Band
Item 880.png

MAGIC ITEM
Slot: FINGER
AC: 2
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Barbed Armplates
Barbed Armplates
Item 543.png

MAGIC ITEM
Slot: ARMS
AC: 7
DEX: +2
WT: 4.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

None? (None)
Barbed Legplates
Barbed Legplates
Item 540.png

MAGIC ITEM
Slot: LEGS
AC: 8
AGI: +2
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

None? (None)
Blackened Wand
Blackened Wand
Item 809.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
STA: +1
SV MAGIC: +5
WT: 0.5 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL

None? (None)
Bone Bladed Claymore
Bone Bladed Claymore
Item 603.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 45
DMG: 17
AGI: -8
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

None? (None)
Charred Bone Key
Charred Bone Key
Item 1078.png

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Chipped Bone Rod
Chipped Bone Rod
Item 810.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Charges: 3
Effect: Locate Corpse (Any Slot, Casting Time: Instant)
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Copper Ring (Ring of Opolla)
Copper Ring (Ring of Opolla)
Item 748.png

MAGIC ITEM LORE ITEM
Slot: FINGER
STA: +1 CHA: -1
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Dagger of Marnek
Dagger of Marnek
Item 574.png

MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 30
DMG: 3
INT: +3 MANA: +15
WT: 2.0 Range: 40 Size: SMALL
Class: NEC
Race: ALL

None? (None)
Damask Amice
Damask Amice
Item 668.png

MAGIC ITEM
Slot: SHOULDERS
AC: 2
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)
Damask Cap
Damask Cap
Item 640.png

MAGIC ITEM
Slot: HEAD
AC: 3
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)
Damask Cape
Damask Cape
Item 660.png

MAGIC ITEM
Slot: BACK
AC: 3
WT: 0.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)
Damask Collar
Damask Collar
Item 643.png

MAGIC ITEM
Slot: NECK
AC: 2
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)
Damask Gloves
Damask Gloves
Item 636.png

MAGIC ITEM
Slot: HANDS
AC: 3
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)
Damask Leggings
Damask Leggings
Item 635.png

MAGIC ITEM
Slot: LEGS
AC: 4
WT: 0.7 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)
Damask Robe
Damask Robe
Item 838.png

MAGIC ITEM
Slot: CHEST
AC: 6
WT: 1.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)
Damask Sash
Damask Sash
Item 564.png

MAGIC ITEM
Slot: WAIST
AC: 2
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)
Damask Sleeves
Damask Sleeves
Item 634.png

MAGIC ITEM
Slot: ARMS
AC: 3
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL except BAR ELF HEF DWF HFL

None? (None)
Damask Veil
Damask Veil
Item 677.png

MAGIC ITEM
Slot: FACE
AC: 2
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)
Damask Wristbands
Damask Wristbands
Item 637.png

MAGIC ITEM
Slot: WRIST
AC: 2
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)
Icon of the Ardent
Icon of the Ardent
Item 894.png

MAGIC ITEM LORE ITEM NO DROP
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Mallet Head
Mallet Head
Item 1092.png

LORE ITEM
WT: 4.5 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Mallet Hilt
Mallet Hilt
Item 732.png

LORE ITEM
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Mallet Stem
Mallet Stem
Item 732.png

LORE ITEM
WT: 2.0 Weight Reduction: 0%
Capacity: 2 Size Capacity: SMALL

None? (None)
Platinum Ring
Platinum Ring
Item 614.png

MAGIC ITEM LORE ITEM
Slot: FINGER
CHA: -1 AGI: +1
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Smoked Glass Key
Smoked Glass Key
Item 1080.png

NORENT
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Soft Leather Boots
Soft Leather Boots
Item 633.png

MAGIC ITEM
Slot: FEET
AC: 4
WT: 0.7 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Splintered Wooden Key
Splintered Wooden Key
Item 1081.png

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Thaumaturgist's Robe
Thaumaturgist's Robe
Item 838.png

MAGIC ITEM
Slot: CHEST
AC: 5
AGI: +3
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

None? (None)