[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Elzhi's Guide to Karate"
| Line 1: | Line 1: | ||
= Introduction: = | = Introduction: = | ||
| + | I never have (seriously) claimed to be a really good monk, but there are a lot of monks on this server who could use a good detailed guide on the class. I have a lot of information that I don't mind sharing and I think people would get some good use out of it. I played a monk on Tallon Zek on live for a while and fell in love with the class. It's partially the reason I don't have any other high level alts, I just don't enjoy playing anything that isn't my monk. Hopefully this guide will help some people out (it's not like I can do worse than the other guides already on the wiki). | ||
= Character Creation: = | = Character Creation: = | ||
| Line 10: | Line 11: | ||
| [[Iksar]] || 75 || 75 || 95 || 100 || Forage, Infravision, Increased Regeneration, Increased AC, -10 CR, +5 FR -44% Experience || 25 STA | | [[Iksar]] || 75 || 75 || 95 || 100 || Forage, Infravision, Increased Regeneration, Increased AC, -10 CR, +5 FR -44% Experience || 25 STA | ||
|} | |} | ||
| − | + | Basically iksar is better than human in every single way but the trade off is you have to look at this awful character model forever. Seeing as I play on a blue server I opted to roll a human because they look way cooler and I had a human on live (nostalgia factor). If you are playing on red, you should be rolling an iksar, if you are reading this and you are playing on red as a human you should be rerolling by the end of this sentence. At level 60 the difference between an iksar and a human isn't really that big of a deal on blue. I was able to do most of the duo artist challenge without a problem on my monk when I was able to convince a shaman to run around with me and complete it, I like to think of it as making a monk that is slightly harder to play. | |
Revision as of 23:39, 19 October 2014
Contents |
Introduction:
I never have (seriously) claimed to be a really good monk, but there are a lot of monks on this server who could use a good detailed guide on the class. I have a lot of information that I don't mind sharing and I think people would get some good use out of it. I played a monk on Tallon Zek on live for a while and fell in love with the class. It's partially the reason I don't have any other high level alts, I just don't enjoy playing anything that isn't my monk. Hopefully this guide will help some people out (it's not like I can do worse than the other guides already on the wiki).
Character Creation:
| Race | Strength | Stamina | Dexterity | Agility | Bonuses & Experience Modifiers | Suggested Stats |
|---|---|---|---|---|---|---|
| Human | 80 | 80 | 85 | 85 | Eyepatches & Mustaches, +5 FR -20% Experience | 25 STA |
| Iksar | 75 | 75 | 95 | 100 | Forage, Infravision, Increased Regeneration, Increased AC, -10 CR, +5 FR -44% Experience | 25 STA |
Basically iksar is better than human in every single way but the trade off is you have to look at this awful character model forever. Seeing as I play on a blue server I opted to roll a human because they look way cooler and I had a human on live (nostalgia factor). If you are playing on red, you should be rolling an iksar, if you are reading this and you are playing on red as a human you should be rerolling by the end of this sentence. At level 60 the difference between an iksar and a human isn't really that big of a deal on blue. I was able to do most of the duo artist challenge without a problem on my monk when I was able to convince a shaman to run around with me and complete it, I like to think of it as making a monk that is slightly harder to play.
Nunchuck Skills
| Skill Name | Level Obtained | Max |
|---|---|---|
| 1H Blunt | 1 | 252 |
| 2H Blunt | 1 | 252 |
| Defense | 1 | 252 |
| Hand to Hand | 1 | 245 |
| Offense | 1 | 252 |
| Dodge | 1 | 230 |
| Dual Wield | 1 | 252 |
| Kick | 1 | 250 |
| Mend | 1 | 200 |
| Throwing | 1 | 113 |
| Round Kick | 5 | 225 |
| Tiger Claw | 10 | 225 |
| Block | 12 | 225 |
| Double Attack | 15 | 250 |
| Feign Death | 17 | 225 |
| Intimidation | 18 | 200 |
| Eagle Strike | 20 | 225 |
| Dragon Punch / Tail Rake | 25 | 225 |
| Disarm | 27 | 200 |
| Flying Kick | 30 | 225 |
| Riposte | 35 | 225 |
| Sneak | 8 | 113 |
- Note: For double attack, checks apply to off-hand attacks at 150 skill.