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Difference between revisions of "Elzhi's Guide to Karate"
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Basically iksar is better than human in every single way but the trade off is you have to look at that awful character model forever. | Basically iksar is better than human in every single way but the trade off is you have to look at that awful character model forever. | ||
| − | As for stat point allocation, I would recommend just dumping everything into stamina. | + | As for stat point allocation, I would recommend just dumping everything into stamina. The optimal end game build would be to dump all your points into stamina so you can swap stamina gear out for +HP later and have a higher max hp. Strength is really easy to come by as you approach late game so I wouldn't drop any points there. Dexterity is alright if you plan on using a {{:Tranquil Staff}} but the hp is so much more useful to have. |
At level 60 the difference between an iksar and a human isn't really that big of a deal on blue. I was able to do most of the duo artist challenge without a problem on my monk when I was able to convince a shaman to run around with me and complete it. If you are playing on red though you should absolutely be playing an iksar. Extra ac, regeneration and the fact that you can put a {{:Stone of Morid}} in your range slot is a massive advantage. | At level 60 the difference between an iksar and a human isn't really that big of a deal on blue. I was able to do most of the duo artist challenge without a problem on my monk when I was able to convince a shaman to run around with me and complete it. If you are playing on red though you should absolutely be playing an iksar. Extra ac, regeneration and the fact that you can put a {{:Stone of Morid}} in your range slot is a massive advantage. | ||
Revision as of 00:47, 24 October 2014
Contents |
Introduction:
This is a work in progress, I currently work 40+ hour weeks, it will be a while before this entire guide is finished so please bare with me.
I never have (seriously) claimed to be a really good monk, but there are a lot of monks on this server who could use a good detailed guide on the class. I have a lot of information that I don't mind sharing and I think people would get some good use out of it. I played a monk on Tallon Zek on live for a while and fell in love with the class. It's partially the reason I don't have any other high level alts, I just don't enjoy playing anything that isn't my monk. Hopefully this guide will help some people out (it's not like I can do worse than the other guides already on the wiki).
Character Creation:
Why a monk?
| Race | Strength | Stamina | Dexterity | Agility | Bonuses & Experience Modifiers | Suggested Stats |
|---|---|---|---|---|---|---|
| Human | 80 | 80 | 85 | 85 | Eyepatches & Mustaches, +5 FR -20% Experience | 25 STA |
| Iksar | 75 | 75 | 95 | 100 | Forage, Infravision, Increased Regeneration, Increased AC, -10 CR, +5 FR -44% Experience | 25 STA |
Basically iksar is better than human in every single way but the trade off is you have to look at that awful character model forever.
As for stat point allocation, I would recommend just dumping everything into stamina. The optimal end game build would be to dump all your points into stamina so you can swap stamina gear out for +HP later and have a higher max hp. Strength is really easy to come by as you approach late game so I wouldn't drop any points there. Dexterity is alright if you plan on using aMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 29
Effect: One Hundred Blows (Combat, Casting Time: Instant) at Level 50
WT: 10.0 Size: LARGE
Class: MNK
Race: ALL
MAGIC ITEM LORE ITEM
Slot: RANGE
STA: -5
SV FIRE: +30 SV COLD: +30
WT: 7.0 Size: TINY
Class: WAR SHD MNK SHM NEC
Race: IKS
Nunchuck Skills
| Skill Name | Level Obtained | Max |
|---|---|---|
| 1H Blunt | 1 | 252 |
| 2H Blunt | 1 | 252 |
| Defense | 1 | 252 |
| Hand to Hand | 1 | 245 |
| Offense | 1 | 252 |
| Dodge | 1 | 230 |
| Dual Wield | 1 | 252 |
| Kick | 1 | 250 |
| Mend | 1 | 200 |
| Throwing | 1 | 113 |
| Round Kick | 5 | 225 |
| Tiger Claw | 10 | 225 |
| Block | 12 | 225 |
| Double Attack | 15 | 250 |
| Feign Death | 17 | 225 |
| Intimidation | 18 | 200 |
| Eagle Strike | 20 | 225 |
| Dragon Punch / Tail Rake | 25 | 225 |
| Disarm | 27 | 200 |
| Flying Kick | 30 | 225 |
| Riposte | 35 | 225 |
| Sneak | 8 | 113 |
- Note: For double attack, checks apply to off-hand attacks at 150 skill.