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Difference between revisions of "Elzhi's Guide to Karate"

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This is a work in progress, I currently work 40+ hour weeks, it will be a while before this entire guide is finished so please bare with me.
 
This is a work in progress, I currently work 40+ hour weeks, it will be a while before this entire guide is finished so please bare with me.
  
I never have (seriously) claimed to be a really good monk, but there are a lot of monks on this server who could use a good detailed guide on the class.  I have a lot of information that I don't mind sharing and I think people would get some good use out of it.  I played a monk on Tallon Zek on live for a while and fell in love with the class.  It's partially the reason I don't have any other high level alts, I just don't enjoy playing anything that isn't my monk.  Hopefully this guide will help some people out (it's not like I can do worse than the other guides already on the wiki).
+
I never have (seriously) claimed to be a really good monk, but there are a lot of monks on this server who could use a good detailed guide on the class.  I have a lot of information that I don't mind sharing and I think people would get some good use out of it.  I played a monk on Tallon Zek on live for a while and fell in love with the class.  It's partially the reason I don't have any other high level alts, I just don't enjoy playing anything that isn't my monk.  Hopefully this guide will help some people out.
  
 
= Character Creation: =
 
= Character Creation: =
 
'''Why a monk?'''
 
'''Why a monk?'''
  
Monks are the jack of all trades and master of some.  They are the 2nd best DPS in the game, can tank moderately well and it's rare that there is ever a situation where they are not the most optimal puller.  To top off all of these other skills they have some of the most powerful disciplines in the game.  Most important though and above all else; they get a sweet flying kick.  You should not be asking 'why a monk?' but 'why not a monk?'.   
+
Monks are the jack of all trades and master of some.  They are the 2nd best DPS in the game, can tank moderately well and it's rare that there is ever a situation where they are not the most optimal puller.  To top off all of these other skills they have the second most powerful disciplines in the game.  One of the greatest parts about being a monk is the freedom to go nearly anywhere in the game.  With some invisibility, careful sneaking and liberal use of feign death a monk can get to almost anyplace in any zone with relative ease.  Most important though and above all else; they get a sweet flying kick.  You should not be asking 'why a monk?' but 'why not a monk?'.   
  
 
{| class="eoTable3"
 
{| class="eoTable3"
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| [[Iksar]] || 75 || 75 || 95 || 100 || Forage, Infravision, Increased Regeneration, Increased AC, -10 CR, +5 FR -44% Experience || 25 STA
 
| [[Iksar]] || 75 || 75 || 95 || 100 || Forage, Infravision, Increased Regeneration, Increased AC, -10 CR, +5 FR -44% Experience || 25 STA
 
|}
 
|}
Basically iksar is better than human in every single way but the trade off is you have to look at that awful character model forever.
+
Basically Iksar is better than human in every single way but the trade off is you have to look at that awful character model forever.
  
 
As for stat point allocation, I would recommend just dumping everything into stamina.  The optimal end game build would be to dump all your points into stamina so you can swap stamina gear out for +HP later and have a higher max hp.  Strength is really easy to come by as you approach late game so I wouldn't drop any points there.  Dexterity is alright if you plan on using a {{:Tranquil Staff}} but the hp is so much more useful to have.
 
As for stat point allocation, I would recommend just dumping everything into stamina.  The optimal end game build would be to dump all your points into stamina so you can swap stamina gear out for +HP later and have a higher max hp.  Strength is really easy to come by as you approach late game so I wouldn't drop any points there.  Dexterity is alright if you plan on using a {{:Tranquil Staff}} but the hp is so much more useful to have.

Revision as of 19:26, 24 October 2014

Contents

Introduction:

This is a work in progress, I currently work 40+ hour weeks, it will be a while before this entire guide is finished so please bare with me.

I never have (seriously) claimed to be a really good monk, but there are a lot of monks on this server who could use a good detailed guide on the class. I have a lot of information that I don't mind sharing and I think people would get some good use out of it. I played a monk on Tallon Zek on live for a while and fell in love with the class. It's partially the reason I don't have any other high level alts, I just don't enjoy playing anything that isn't my monk. Hopefully this guide will help some people out.

Character Creation:

Why a monk?

Monks are the jack of all trades and master of some. They are the 2nd best DPS in the game, can tank moderately well and it's rare that there is ever a situation where they are not the most optimal puller. To top off all of these other skills they have the second most powerful disciplines in the game. One of the greatest parts about being a monk is the freedom to go nearly anywhere in the game. With some invisibility, careful sneaking and liberal use of feign death a monk can get to almost anyplace in any zone with relative ease. Most important though and above all else; they get a sweet flying kick. You should not be asking 'why a monk?' but 'why not a monk?'.

Race Strength Stamina Dexterity Agility Bonuses & Experience Modifiers Suggested Stats
Human 80 80 85 85 Eyepatches & Mustaches, +5 FR -20% Experience 25 STA
Iksar 75 75 95 100 Forage, Infravision, Increased Regeneration, Increased AC, -10 CR, +5 FR -44% Experience 25 STA

Basically Iksar is better than human in every single way but the trade off is you have to look at that awful character model forever.

As for stat point allocation, I would recommend just dumping everything into stamina. The optimal end game build would be to dump all your points into stamina so you can swap stamina gear out for +HP later and have a higher max hp. Strength is really easy to come by as you approach late game so I wouldn't drop any points there. Dexterity is alright if you plan on using a
Tranquil Staff
Tranquil Staff
Item 601.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 29
Effect: One Hundred Blows (Combat, Casting Time: Instant) at Level 50
WT: 10.0 Size: LARGE
Class: MNK
Race: ALL

but the hp is so much more useful to have. At level 60 the difference between an iksar and a human isn't really that big of a deal on blue. I was able to do most of the duo artist challenge without a problem on my monk when I was able to convince a shaman to run around with me and complete it. If you are playing on red though you should absolutely be playing an iksar. Extra ac, regeneration and the fact that you can put a
Stone of Morid
Stone of Morid
Item 967.png

MAGIC ITEM LORE ITEM
Slot: RANGE
STA: -5
SV FIRE: +30 SV COLD: +30
WT: 7.0 Size: TINY
Class: WAR SHD MNK SHM NEC
Race: IKS

in your range slot is a massive advantage.


Nunchuck Skills

Skill Name Level Obtained Max
1H Blunt 1 252
2H Blunt 1 252
Defense 1 252
Hand to Hand 1 245
Offense 1 252
Dodge 1 230
Dual Wield 1 252
Kick 1 250
Mend 1 200
Throwing 1 113
Round Kick 5 225
Tiger Claw 10 225
Block 12 225
Double Attack 15 250
Feign Death 17 225
Intimidation 18 200
Eagle Strike 20 225
Dragon Punch / Tail Rake 25 225
Disarm 27 200
Flying Kick 30 225
Riposte 35 225
Sneak 8 113
  • Note: For double attack, checks apply to off-hand attacks at 150 skill.

Disciplines

Proper Karate Attire (Gear and Inventory):