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Difference between revisions of "Elzhi's Guide to Karate"
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| − | '''Why a monk?''' | + | '''Why a play monk?''' |
| − | Monks are the jack of all trades and master of some. They are the 2nd best DPS in the game, can tank moderately well and it's rare that there is ever a situation where they are not the most optimal puller. To top off all of these other skills they have the second most powerful disciplines in the game. One of the greatest parts about being a monk is the freedom to go nearly anywhere in the game. With some invisibility, careful sneaking and liberal use of feign death a monk can get to almost anyplace in any zone with relative ease. Most important though and above all else; they get a sweet flying kick. You should not be asking 'why a monk?' but 'why not a monk?'. | + | Monks are the jack of all trades and master of some. They are the 2nd best DPS in the game, can tank moderately well and it's rare that there is ever a situation where they are not the most optimal puller. To top off all of these other skills they have the second most powerful disciplines in the game. One of the greatest parts about being a monk is the freedom to go nearly anywhere in the game. With some invisibility, careful sneaking and liberal use of feign death a monk can get to almost anyplace in any zone with relative ease. Most important though and above all else; they get a sweet flying kick. You should not be asking 'why a play monk?' but 'why not play a monk?'. |
{| class="eoTable3" | {| class="eoTable3" | ||
Revision as of 21:37, 25 October 2014
Contents |
Introduction:
This is a work in progress, I currently work 40+ hour weeks, it will be a while before this entire guide is finished so please bare with me.
I never have (seriously) claimed to be a really good monk, but there are a lot of monks on this server who could use a good detailed guide on the class. I have a lot of information that I don't mind sharing and I think people would get some good use out of it. I played a monk on Tallon Zek on live for a while and fell in love with the class. It's partially the reason I don't have any other high level alts, I just don't enjoy playing anything that isn't my monk. Hopefully this guide will help some people out.
Character Creation:
Why a play monk?
Monks are the jack of all trades and master of some. They are the 2nd best DPS in the game, can tank moderately well and it's rare that there is ever a situation where they are not the most optimal puller. To top off all of these other skills they have the second most powerful disciplines in the game. One of the greatest parts about being a monk is the freedom to go nearly anywhere in the game. With some invisibility, careful sneaking and liberal use of feign death a monk can get to almost anyplace in any zone with relative ease. Most important though and above all else; they get a sweet flying kick. You should not be asking 'why a play monk?' but 'why not play a monk?'.
| Race | Strength | Stamina | Dexterity | Agility | Bonuses & Experience Modifiers | Suggested Stats |
|---|---|---|---|---|---|---|
| Human | 80 | 80 | 85 | 85 | Eyepatches & Mustaches, +5 FR -20% Experience | 25 STA |
| Iksar | 75 | 75 | 95 | 100 | Forage, Infravision, Increased Regeneration, Increased AC, -10 CR, +5 FR -44% Experience | 25 STA |
Basically iksar is better than human in every single way but the trade off is you have to look at that awful character model forever.
As for stat point allocation, I would recommend just dumping everything into stamina. The optimal end game build would be to dump all your points into stamina so you can swap stamina gear out for +HP later and have a higher max hp. Strength is really easy to come by as you approach late game so I wouldn't drop any points there. Dexterity is alright if you plan on using aMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 29
Effect: One Hundred Blows (Combat, Casting Time: Instant) at Level 50
WT: 10.0 Size: LARGE
Class: MNK
Race: ALL
MAGIC ITEM LORE ITEM
Slot: RANGE
STA: -5
SV FIRE: +30 SV COLD: +30
WT: 7.0 Size: TINY
Class: WAR SHD MNK SHM NEC
Race: IKS
For religion, iksar can only choose Cazic Thule and they will be hated by nearly every npc in the game but this isn't a huge deal thanks to feign death and sneak. For humans there are two choices for religion, Quellious and agnostic. Quellious monks will start in Freeport and agnostic monks will begin in Qeynos. I would recommend making an agnostic monk because it will make faction levels even among most races allowing you to faction up easier and go places without having to take time to feign flop through them.
Nunchuck Skills
| Skill Name | Level Obtained | Max |
|---|---|---|
| 1H Blunt | 1 | 252 |
| 2H Blunt | 1 | 252 |
| Defense | 1 | 252 |
| Hand to Hand | 1 | 245 |
| Offense | 1 | 252 |
| Dodge | 1 | 230 |
| Dual Wield | 1 | 252 |
| Kick | 1 | 250 |
| Mend | 1 | 200 |
| Throwing | 1 | 113 |
| Round Kick | 5 | 225 |
| Tiger Claw | 10 | 225 |
| Block | 12 | 225 |
| Double Attack | 15 | 250 |
| Feign Death | 17 | 225 |
| Intimidation | 18 | 200 |
| Eagle Strike | 20 | 225 |
| Dragon Punch / Tail Rake | 25 | 225 |
| Disarm | 27 | 200 |
| Flying Kick | 30 | 225 |
| Riposte | 35 | 225 |
| Sneak | 8 | 113 |
- Note: For double attack, checks apply to off-hand attacks at 150 skill.