Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.
To open your discipline window press Alt+C.
Pure Melee
Discipline Name
|
Level Obtained
|
Description
|
Timer Group
|
Duration
|
Reuse Time
|
Resistant Discipline
|
30
|
Grants +3 to all Resistances increasing to +10 at 50th level
|
?
|
1 Min
|
60 Min
|
Fearless Discipline
|
40
|
Immunity to "Fear" and all spells that cause "fear"
|
?
|
11 Sec
|
60 Min
|
Stonestance Discipline
|
51
|
Joins your body with the strength of the earth, causing you to take greatly decreased melee damage
|
Timer 1
|
12 Sec
|
12 Min
|
Thunderkick Discipline
|
52
|
Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick.
|
Timer 3
|
Next Kick
|
9 Min
|
Whirlwind Discipline
|
53
|
Heightens your combat instincts, allowing you to Riposte every attack.
|
Timer 1
|
9 Sec
|
60 Min
|
Voiddance Discipline
|
54
|
Focuses your combat reflexes, allowing you to avoid melee attacks.
|
Timer 1
|
8 Sec
|
60 Min
|
Inner Flame Discipline
|
56
|
Fills your body with energy, causing your attacks to do greatly improved damage.
|
Timer 2
|
12 Sec
|
30 Min
|
Hundred Fists Discipline
|
57
|
Increases your hands speed, allowing you an increased attack rate and damage.
|
Timer 2
|
15 Sec
|
30 Min
|
Silentfist Discipline
|
59
|
Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch.
|
Timer 3
|
Next Attack
|
9 Min
|
Ashenhand Discipline
|
60
|
Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike.
|
Timer 3
|
Next Attack
|
72 Min
|
Discipline Name
|
Level Obtained
|
Description
|
Timer Group
|
Duration
|
Reuse Time
|
Resistant Discipline
|
30
|
Grants +3 to all resistances increasing to +10 at 50th level
|
?
|
1 Min
|
60 Min
|
Fearless Discipline
|
40
|
Immunity to "Fear" and all spells that cause "fear"
|
?
|
11 Sec
|
60 Min
|
Counterattack Discipline
|
53
|
Allows you to perfectly time your counter attacks, riposting every incoming blow.
|
Timer 1
|
12 Sec
|
60 Min
|
Deadeye Discipline
|
54
|
Focuses your vision on you opponent, vastly increasing your hit rate.
|
Timer 3
|
18 Sec
|
30 Min
|
Nimble Discipline
|
55
|
Increases your combat reflexes, allowing you to avoid most attacks.
|
Timer 1
|
12 Sec
|
30 Min
|
Kinesthetics Discipline
|
57
|
Increases your combat sense, allowing you to dual wield and double attack every round.
|
Timer 2
|
18 Sec
|
30 Min
|
Blinding Speed Discipline
|
58
|
Focuses energy into your arms, increasing your attack speed.
|
Timer 3
|
18 Sec
|
30 Min
|
Duelist Discipline
|
59
|
Increase the damage done by all of your melee attacks.
|
Timer 2
|
12 Sec
|
30 Min
|
Discipline Name
|
Level Obtained
|
Description
|
Timer Group
|
Duration
|
Reuse Time
|
Resistant Discipline
|
30
|
Grants +3 to all resistances increasing to +10 at 50th level
|
?
|
1 Min
|
60 Min
|
Fearless Discipline
|
40
|
Immunity to "Fear" and all spells that cause "fear"
|
?
|
11 Sec
|
60 Min
|
Evasive Discipline
|
52
|
Places you in a evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate.
|
Timer 1
|
3 Min
|
15 Min
|
Charge Discipline
|
53
|
Increases your chances to hit with any melee attack.
|
Timer 3
|
14 Sec
|
30 Min
|
Mighty Strike Discipline
|
54
|
Fills your arms with rage, causing every attack to land as a critical hit.
|
Timer 3
|
10 Sec
|
60 Min
|
Defensive Discipline
|
55
|
Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output.
|
Timer 1
|
3 Min
|
15 Min
|
Furious Discipline
|
56
|
Allows you to perfectly time your counter attacks, riposting every incoming blow.
|
Timer 2
|
9 Sec
|
60 Min
|
Precision Discipline
|
57
|
Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks.
|
Timer 3
|
3 Min
|
30 Min
|
Felstrike Discipline
|
58
|
Fills you with acute rage, increasing the damage done by your attacks.
|
Timer 3
|
12 Sec
|
30 Min
|
Fortitude Discipline
|
59
|
Heightens your combat reflexes, increasing your chance of evading attacks
|
Timer 2
|
8 Sec
|
60 Min
|
Aggressive Discipline
|
60
|
Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage.
|
Timer 3
|
3 Min
|
27 Min
|
Hybrids
All hybrid disciplines were made available in Velious.
Discipline Name
|
Level Obtained
|
Description
|
Timer Group
|
Duration
|
Reuse Time
|
RESISTANT
|
51
|
+10 to all resistances. The reuse time for this discipline will decrease as you level.
|
?
|
1 Min
|
72 Min
|
FEARLESS
|
54
|
Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
|
?
|
11 Seconds
|
72 Min
|
DEFTDANCE
|
55
|
Auto dodge attacks from the front and auto dual-wield
|
?
|
10 Seconds
|
72 Min
|
PURETONE
|
60
|
Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument.
|
?
|
2 Min
|
72 Min
|
Discipline Name
|
Level Obtained
|
Description
|
Timer Group
|
Duration
|
Reuse Time
|
RESISTANT
|
51
|
+10 to all resistances. The reuse time for this discipline will decrease as you level.
|
?
|
1 Min
|
72 Min
|
FEARLESS
|
54
|
Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
|
?
|
11 Seconds
|
72 Min
|
HOLYFORGE
|
55
|
Critical Hits and Crippling Blows versus undead with an increased probability of going off
|
?
|
2 Min
|
72 Min
|
SANCTIFICATION
|
60
|
Immunity to most types of harmful spells
|
?
|
10 Seconds
|
72 Min
|
Discipline Name
|
Level Obtained
|
Description
|
Timer Group
|
Duration
|
Reuse Time
|
RESISTANT
|
51
|
+10 to all resistances. The reuse time for this discipline will decrease as you level.
|
?
|
1 Min
|
72 Min
|
FEARLESS
|
54
|
Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
|
?
|
11 Seconds
|
72 Min
|
TRUESHOT
|
55
|
Max to two times max bow damage with an increased hit probability
|
?
|
2 Min
|
72 Min
|
WEAPONSHIELD
|
60
|
Parry all melee attacks from the front
|
?
|
15 Seconds
|
72 Min
|
Discipline Name
|
Level Obtained
|
Description
|
Timer Group
|
Duration
|
Reuse Time
|
RESISTANT
|
51
|
+10 to all resistances. The reuse time for this discipline will decrease as you level.
|
?
|
1 Min
|
72 Min
|
FEARLESS
|
54
|
Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
|
?
|
11 Seconds
|
72 Min
|
UNHOLYAURA
|
55
|
25% increase to damage done by Harmtouch in addition to making it nearly un-resistable
|
?
|
Instant
|
72 Min
|
LEECHCURSE
|
60
|
Heal self for every point of melee damage dealt while discipline is active
|
?
|
15 Seconds
|
72 Min
|