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User:Zosymandias/FletchingTest
Contents |
Components
Arrows
Arrows are constructed using four components:
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To start fletching you will need 1 of each of the component types into the fletching kit. The base arrow type has a damage of 1 and a range of 50. The final value of damage and range in effect for a particular bow/arrow combination is determined by adding the range and damage of the bow to the range and damage of the arrow. The selection of the component types used for the four components affects the cost, complexity, and final damage and range values of the resulting set of 5 arrows, according to the following table: |
Arrow Components | ||||||
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Item Name | Damage | Range | Cost (CP) | Complexity | Component | |
Field Point Arrowheads | 5 | 16 | Point | ![]() |
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Hooked Arrowheads | +1 | 315 | 102 | Point | ![]() |
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Silver Tipped Arrowheads | +2 | 3990 | 182 | Point | ![]() |
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Bundled Wooden Arrow Shafts | 5 | 16 | Shaft | ![]() |
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Bundled Bone Arrow Shafts | +1 | 79 | 68 | Shaft | ![]() |
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Bundled Ceramic Arrow Shafts | +2 | 1155 | 135 | Shaft | ![]() |
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Bundled Steel Arrow Shafts | +3 | 2835 | 202 | Shaft | ![]() |
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Several Round Cut Fletchings | 5 | 16 | Fletch | ![]() |
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Several Parabolic Cut Fletchings | +50 | 26 | 46 | Fletch | ![]() |
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Several Shield Cut Fletchings | +1 | -50 | 189 | 82 | Fletch | ![]() |
Set of Wooden Arrow Vanes | +1 | -25 | 682 | 122 | Fletch | ![]() |
Set of Bone Arrow Vanes | +1 | +25 | 1365 | 162 | Fletch | ![]() |
Set of Ceramic Arrow Vanes | +2 | 2782 | 202 | Fletch | ![]() |
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Large Groove Nocks | 5 | 16 | Nock | ![]() |
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Medium Groove Nocks | +25 | 16 | 36 | Nock | ![]() |
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Small Groove Nocks | +50 | 42 | 56 | Nock | ![]() |
Bows
Bows consist of a staff and string, are sometimes constructed using tools, and optionally may contain 1 or 2 cams. The final statistics of the bow are all dependent upon the choice of each component. To create a bow, you simply place the staff, string, and optionally any tools or cams into the fletching kit. If the attempt fails, the staff, string and cams are lost, but any tool used will be recovered.
Staff material
The staff material determines the base range, damage, and delay of the final bow.
Bow Staff Materials | |||||
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Name | Range | Damage | Delay | Min Cost | Trivial |
Hickory | 50 | 10 | 50 | 211 | <16 |
Elm | 75 | 13 | 51 | 2110 | 68 |
Ash | 100 | 16 | 58 | 15750 | 129 |
Oak | 125 | 21 | 65 | 69300 | 168 |
Darkwood | 150 | 25 | 68 | 226800 | 215 |
Shadewood | 150 | 27 | 66 | ?????? | >250 |
These values form the basic statistics of the final bow. The choice of string, tool, and cams all provide modifications to these base values.
String Material, Tools, and Cams
String is required for all bows. Choices include Hemp, Linen, and Silk. Hemp is the simplest to work with, and yields highest damage but greatest delay. Linen and Silk are progressively more complex to work with, and provide progressively lower damages and delays.
Tools and cams are optional, and indeed only allowed on certain staff materials. The simpler tool choice is the Whittling Knife, which yields a Carved bow. The more advanced tool is the Plane, which yields a Shaped bow. The use of Cams yields a cammed or compound bow, and are usable on Oak (1 cam) and Darkwood (1 or 2 cams) and Shadewood (1 or 2 cams).
The effects on the final bow statistics are shown below. All effects are cumulative.
Bowstrings, Tools, and Cams | |||||||
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Item | Material | Dmg | Delay | Usable On | Min Price | Final Name | Trivial |
String | Hemp | 0 | 0 | All | 10 | Rough | 16 |
Linen | -1 | -4 | All | 21 | Rough | 32 | |
Silk | -2 | -8 | All | 52 | Rough | 46 | |
Tool | Knife | -1 | -4 | Elm and up | 2110 | Carved | 102 |
Plane | -2 | -9 | Ash and up | 10710 | Shaped | 148 | |
Cam | Cam | -1 | -5 | Oak and up | 37800 | 1-Cam | 192 |
2nd Cam | -1 | -5 | Darkwood and up | 37800 | Compound | 235 |
- Note: When Cams are used on Shadewood, they not only provide the modifications to Damage and Delay as stated in the above table, but they provide an additional 50 range bonus per cam.
Recipes
Arrows
This yields a truly mind-boggling set of 216 possible combinations, many of which have the same final statistics, but wildly different fabrication costs. A little creative use of a table to sort them by damage, range, and cost allows us to disregard all but the cheapest options.
- MAGIC ARROWS
Any arrow made with the bladed tip, or what is now referred to as the Silver Tip, is now (as of 1-20-2000 on Live, confirmed correct on P99) considered magical, and will hit magic-only creatures such as ghouls and willowisps. An interesting feature in the construction of these arrows is that pressing Combine results in ten arrow, rather than the usual five.
Bows
Bow Recipes | ||||||||||
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Item | Wood | String | Tool | Cam | Range | Damage | Delay | Ratio | Trivial | Cost (PP) |
Hickory, Hemp | Hickory | Hemp | 50 | 10 | 50 | 0.200 | 16 | |||
Hickory, Linen | Hickory | Linen | 50 | 9 | 46 | 0.196 | 32 | |||
Hickory, Silk | Hickory | Silk | 50 | 8 | 42 | 0.190 | 46 | |||
Elm, Hemp | Elm | Hemp | 75 | 13 | 51 | 0.255 | 68 | |||
Elm, Linen | Elm | Linen | 75 | 12 | 47 | 0.255 | 68 | |||
Elm, Silk | Elm | Silk | 75 | 11 | 43 | 0.256 | 68 | |||
Carved Elm, Hemp | Elm | Hemp | Blade | 75 | 12 | 47 | 0.255 | 102 | ||
Carved Elm, Linen | Elm | Linen | Blade | 75 | 11 | 43 | 0.256 | 102 | ||
Carved Elm, Silk | Elm | Silk | Blade | 75 | 10 | 39 | 0.256 | 102 | ||
Ash, Hemp | Ash | Hemp | 100 | 16 | 58 | 0.276 | 129 | |||
Ash, Linen | Ash | Linen | 100 | 15 | 54 | 0.278 | 129 | |||
Ash, Silk | Ash | Silk | 100 | 14 | 50 | 0.280 | 129 | |||
Carved Ash, Hemp | Ash | Hemp | Blade | 100 | 15 | 54 | 0.278 | 129 | ||
Carved Ash, Linen | Ash | Linen | Blade | 100 | 14 | 50 | 0.280 | 129 | ||
Carved Ash, Silk | Ash | Silk | Blade | 100 | 13 | 46 | 0.283 | 129 | ||
Shaped Ash, Hemp | Ash | Hemp | Plane | 100 | 14 | 49 | 0.286 | 148 | ||
Shaped Ash, Linen | Ash | Linen | Plane | 100 | 13 | 45 | 0.289 | 148 | ||
Shaped Ash, Silk | Ash | Silk | Plane | 100 | 12 | 41 | 0.293 | 148 | ||
Oak, Hemp | Oak | Hemp | 125 | 21 | 65 | 0.323 | 168 | |||
Oak, Linen | Oak | Linen | 125 | 20 | 61 | 0.328 | 168 | |||
Oak, Silk | Oak | Silk | 125 | 19 | 57 | 0.333 | 168 | |||
Carved Oak, Hemp | Oak | Hemp | Blade | 125 | 20 | 61 | 0.328 | 168 | ||
Carved Oak, Linen | Oak | Linen | Blade | 125 | 19 | 57 | 0.333 | 168 | ||
Carved Oak, Silk | Oak | Silk | Blade | 125 | 18 | 53 | 0.340 | 168 | ||
Shaped Oak, Hemp | Oak | Hemp | Plane | 125 | 19 | 56 | 0.339 | 168 | ||
Shaped Oak, Linen | Oak | Linen | Plane | 125 | 18 | 52 | 0.346 | 168 | ||
Shaped Oak, Silk | Oak | Silk | Plane | 125 | 17 | 48 | 0.354 | 168 | ||
1-Cam Oak, Hemp | Oak | Hemp | 1 | 125 | 20 | 60 | 0.333 | 192 | ||
1-Cam Oak, Linen | Oak | Linen | 1 | 125 | 19 | 56 | 0.339 | 192 | ||
1-Cam Oak, Silk | Oak | Silk | 1 | 125 | 18 | 52 | 0.346 | 192 | ||
1-Cam Carved Oak, Hemp | Oak | Hemp | Blade | 1 | 125 | 19 | 56 | 0.339 | 192 | |
1-Cam Carved Oak, Linen | Oak | Linen | Blade | 1 | 125 | 18 | 52 | 0.346 | 192 | |
1-Cam Carved Oak, Silk | Oak | Silk | Blade | 1 | 125 | 17 | 48 | 0.354 | 192 | |
1-Cam Shaped Oak, Hemp | Oak | Hemp | Plane | 1 | 125 | 18 | 51 | 0.353 | 192 | |
1-Cam Shaped Oak, Linen | Oak | Linen | Plane | 1 | 125 | 17 | 47 | 0.362 | 192 | |
1-Cam Shaped Oak, Silk | Oak | Silk | Plane | 1 | 125 | 16 | 43 | 0.372 | 192 | |
Darkwood, Hemp | Dark | Hemp | 150 | 25 | 68 | 0.368 | 215 | |||
Darkwood, Linen | Dark | Linen | 150 | 24 | 64 | 0.375 | 215 | |||
Darkwood, Silk | Dark | Silk | 150 | 23 | 60 | 0.383 | 215 | |||
Carved Darkwood, Hemp | Dark | Hemp | Blade | 150 | 24 | 64 | 0.375 | 215 | ||
Carved Darkwood, Linen | Dark | Linen | Blade | 150 | 23 | 60 | 0.383 | 215 | ||
Carved Darkwood, Silk | Dark | Silk | Blade | 150 | 22 | 56 | 0.393 | 215 | ||
Shaped Darkwood, Hemp | Dark | Hemp | Plane | 150 | 23 | 59 | 0.390 | 215 | ||
Shaped Darkwood, Linen | Dark | Linen | Plane | 150 | 22 | 55 | 0.400 | 215 | ||
Shaped Darkwood, Silk | Dark | Silk | Plane | 150 | 21 | 51 | 0.412 | 215 | ||
1-Cam Darkwood, Hemp | Dark | Hemp | 1 | 150 | 24 | 63 | 0.381 | 215 | ||
1-Cam Darkwood, Linen | Dark | Linen | 1 | 150 | 23 | 59 | 0.390 | 215 | ||
1-Cam Darkwood, Silk | Dark | Silk | 1 | 150 | 22 | 55 | 0.400 | 215 | ||
1-Cam Carved Darkwood, Hemp | Dark | Hemp | Blade | 1 | 150 | 23 | 59 | 0.390 | 215 | |
1-Cam Carved Darkwood, Linen | Dark | Linen | Blade | 1 | 150 | 22 | 55 | 0.400 | 215 | |
1-Cam Carved Darkwood, Silk | Dark | Silk | Blade | 1 | 150 | 21 | 51 | 0.412 | 215 | |
1-Cam Shaped Darkwood, Hemp | Dark | Hemp | Plane | 1 | 150 | 22 | 54 | 0.407 | 215 | |
1-Cam Shaped Darkwood, Linen | Dark | Linen | Plane | 1 | 150 | 21 | 50 | 0.420 | 215 | |
1-Cam Shaped Darkwood, Silk | Dark | Silk | Plane | 1 | 150 | 20 | 46 | 0.435 | 215 | |
Compound Darkwood, Hemp | Dark | Hemp | 2 | 150 | 23 | 58 | 0.397 | 235 | ||
Compound Darkwood, Linen | Dark | Linen | 2 | 150 | 22 | 54 | 0.407 | 235 | ||
Compound Darkwood, Silk | Dark | Silk | 2 | 150 | 21 | 50 | 0.420 | 235 | ||
Compound Carved Darkwood, Hemp | Dark | Hemp | Blade | 2 | 150 | 22 | 54 | 0.407 | 235 | |
Compound Carved Darkwood, Linen | Dark | Linen | Blade | 2 | 150 | 21 | 50 | 0.420 | 235 | |
Compound Carved Darkwood, Silk | Dark | Silk | Blade | 2 | 150 | 20 | 46 | 0.435 | 235 | |
Compound Shaped Darkwood, Hemp | Dark | Hemp | Plane | 2 | 150 | 21 | 49 | 0.429 | 235 | |
Compound Shaped Darkwood, Linen | Dark | Linen | Plane | 2 | 150 | 20 | 45 | 0.444 | 235 | |
Compound Shaped Darkwood, Silk | Dark | Silk | Plane | 2 | 150 | 19 | 41 | 0.463 | 235 | |
Shadewood,Hemp | Shade | Hemp | 150 | 27 | 66 | 0.409 | <250 | |||
Shadewood,Linen | Shade | Linen | 150 | 26 | 62 | 0.419 | <250 | |||
Shadewood, Silk | Shade | Silk | 150 | 25 | 58 | 0.431 | <250 | |||
Carved Shadewood, Hemp | Shade | Hemp | Blade | 150 | 26 | 62 | 0.419 | <250 | ||
Carved Shadewood, Linen | Shade | Linen | Blade | 150 | 25 | 58 | 0.431 | <250 | ||
Carved Shadewood, Silk | Shade | Silk | Blade | 150 | 24 | 54 | 0.444 | <250 | ||
Shaped Shadewood, Hemp | Shade | Hemp | Plane | 150 | 25 | 57 | 0.439 | <250 | ||
Shaped Shadewood, Linen | Shade | Linen | Plane | 150 | 24 | 53 | 0.453 | <250 | ||
Shaped Shadewood, Silk | Shade | Silk | Plane | 150 | 23 | 49 | 0.469 | <250 | ||
1-Cam Shadewood, Hemp | Shade | Hemp | 1 | 175 | 26 | 61 | 0.426 | <250 | ||
1-Cam Shadewood, Linen | Shade | Linen | 1 | 175 | 25 | 57 | 0.439 | <250 | ||
1-Cam Shadewood, Silk | Shade | Silk | 1 | 175 | 24 | 53 | 0.453 | <250 | ||
1-Cam Carved Shadewood, Hemp | Shade | Hemp | Blade | 1 | 175 | 25 | 57 | 0.439 | <250 | |
1-Cam Carved Shadewood, Linen | Shade | Linen | Blade | 1 | 175 | 24 | 53 | 0.453 | <250 | |
1-Cam Carved Shadewood, Silk | Shade | Silk | Blade | 1 | 175 | 23 | 49 | 0.469 | <250 | |
1-Cam Shaped Shadewood, Hemp | Shade | Hemp | Plane | 1 | 175 | 24 | 52 | 0.462 | <250 | |
1-Cam Shaped Shadewood, Linen | Shade | Linen | Plane | 1 | 175 | 23 | 48 | 0.479 | <250 | |
1-Cam Shaped Shadewood, Silk | Shade | Silk | Plane | 1 | 175 | 22 | 44 | 0.500 | <250 | |
Compound Shadewood, Hemp | Shade | Hemp | 2 | 200 | 25 | 56 | 0.446 | <250 | ||
Compound Shadewood, Linen | Shade | Linen | 2 | 200 | 24 | 52 | 0.462 | <250 | ||
Compound Shadewood, Silk | Shade | Silk | 2 | 200 | 23 | 48 | 0.479 | <250 | ||
Compound Carved Shadewood, Hemp | Shade | Hemp | Blade | 2 | 200 | 24 | 52 | 0.462 | <250 | |
Compound Carved Shadewood, Linen | Shade | Linen | Blade | 2 | 200 | 23 | 48 | 0.479 | <250 | |
Compound Carved Shadewood, Silk | Shade | Silk | Blade | 2 | 200 | 22 | 44 | 0.500 | <250 | |
Compound Shaped Shadewood, Hemp | Shade | Hemp | Plane | 2 | 200 | 23 | 47 | 0.489 | <250 | |
Compound Shaped Shadewood, Linen | Shade | Linen | Plane | 2 | 200 | 22 | 43 | 0.512 | <250 | |
Compound Shaped Shadewood, Silk | Shade | Silk | Plane | 2 | 200 | 21 | 39 | 0.538 | <250 |
Restringing Your Bow
It is possible to change the string on your bow. This allows the discriminating archer to change out bow strings and modify slightly his/her bow characteristics according to the situation at hand. To change bow strings, place a completed bow into the fletching kit along with the new string, and hit combine. The result will be the same bow with only the string changed. The old string is not recovered. Changing strings becomes trivial at skill 16, but appears never fail, offering an interesting alternative to gaining skill up to skill 16.
Leveling Fletching Skill
To increase your fletching skill to the point where you can make some of the nice bows shown above, you must make lots and lots and lots of arrows. If the arrow you are making has a higher complexity rating than your current skill, you have a chance of increasing your fletching skill. Note that you don’t necessarily have to be successful in a particular attempt in order to gain a skill level.
A couple of tips will help:
- The game will use the higher of your INTELLIGENCE or WISDOM to determine the chance for increasing your fletching skill on any given combine attempt. So spend some money and buy the necessary jewelry to buff up your INT or WIS rating.
- For a long time, people believed that a higher WISDOM value would give you a better chance at having a successful combine attempt. However, this does not seem to be true, and certainly wasn't one of the items listed when Verant recently (April 2000) posted information clarifying the effects of many statistics in the game.
- When you get to a higher level of fletching and the arrows you are making are expensive, a higher CHARISMA value will limit the economic damage to your bank account. I’ve even heard that some players can buff their CHA values up to the point where they actually make money making the more expensive arrows and selling them back to the merchant.
- Use Ctrl-Click to select and move 1 component at a time into your fletch kit. This tip alone will save you vast amounts of aggravation.
- This particular tip is arguably the most useful one in this list, so let me say that once again: USE CTRL-CLICK TO SELECT AND MOVE ARROW COMPONENTS INTO THE FLETCHING KIT!
- Use Shift-Click to purchase components from the vendor in stack of 20, rather than singly.
- Do your fletching in a zone without too much lag. It drives me crazy to do it in East Commons, for example, while it’s usually pretty speedy in Surefall Glade.
The complexity of the arrow in question is driven from the complexity of the most complex component. That means that when fletching for skill, you should be using the single component which will yield an arrow with a complexity which exceeds your fletching skill, and the cheapest things available for the other 3 components. In general the complexity value of the components increases in direct relation to their individual costs, although there is an exception or two at the upper end of the pricing scale. The trivial values for the individual components are shown below, in order of increasing cost.
In general when fletching for skill, you would like to use the single component necessary to create an arrow with sufficient complexity to exceed your own fletching skill, and the cheapest components everywhere else. However, this will usually lead to an arrow with such poor statistics that you would never willingly use it in combat, and so you just sell them back to the vendor at about a 10 to 15% loss (why in the world any vendor would be willing to buy these things back from us is a complete mystery!). However, it is often possible to spend just a little more, and create an arrow that can be used for both skill AND production. While these arrows are often not the most economic combinations for a given statistic, they at least serve the purpose of allowing you to simultaneously fletch for skill AND production. Note that the cost values shown here may differ slightly from those shown in other portions of this article - these represent the absolute cheapest prices I was able to obtain through faction and charisma.
The Cheapest Way to Fletch | |||||||
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Description | Trivial | Damage/Range | Cost(5) | Point | Shaft | Fletch | Nock |
Sales, Damage 1 | 56 | 1/150 | 78 | Field | Wood | Para | Small |
Sales, Damage 2 | 68 | 2/150 | 152 | Field | Bone | Para | Small |
Sales, Damage 3 | 102 | 3/150 | 462 | Hooked | Bone | Para | Small |
Sales, Damage 4 | 135 | 4/150 | 1538 | Hooked | Ceramic | Para | Small |
Magic, Damage 3 | 182 | 3/150 | 2032 | Silvertip | Wood | Para | Small |
Magic, Damage 4 | 182 | 4/150 | 2069 | Silvertip | Bone | Para | Small |
Magic, Damage 5 | 182 | 5/150 | 2607 | Silvertip | Ceramic | Para | Small |
Magic, Damage 6 | 202 | 6/150 | 3447 | Silvertip | Steel | Para | Small |
Magic, Damage 7 | 202 | 7/125 | 4116 | Silvertip | Steel | Bone Vane | Small |
Magic, Damage 8 | 202 | 8/100 | 4825 | Silvertip | Steel | Ceramic Vane | Small |
Type 1 | 16 | 1/50 | 20 | Field | Wood | Round | Large |
Type 2 | 36 | 1/75 | 31 | Field | Wood | Round | Medium |
Type 3 | 46 | 1/100 | 41 | Field | Wood | Para | Large |
Type 4 - Cheap | 56 | 1/100 | 57 | Field | Wood | Round | Small |
Type 4 - Alternate | 1/150 | 78 | Field | Wood | Para | Small | |
Type 5 - Cheap | 68 | 2/50 | 94 | Field | Bone | Round | Large |
Type 5 - Alternate | 2/150 | 152 | Field | Bone | Para | Small | |
Type 6 | 82 | 2/0 | 204 | Field | Wood | Shield | Large |
Type 7 - Cheap | 102 | 2/50 | 330 | Hooked | Wood | Round | Large |
Type 7 - Alternate A | 2/150 | 388 | Hooked | Wood | Para | Small | |
Type 7 - Alternate B | 3/150 | 462 | Hooked | Bone | Para | Small | |
Type 8 | 122 | 2/25 | 697 | Field | Wood | Wood Vane | Large |
Type 9 - Cheap | 135 | 3/50 | 1170 | Field | Ceramic | Round | Large |
Type 9 - Alternate | 4/150 | 1538 | Hooked | Ceramic | Para | Small | |
Type 10 - Cheap | 162 | 2/75 | 1380 | Field | Wood | Bone Vane | Large |
Type 10- Alternate | 2/125 | 1417 | Field | Wood | Bone Vane | Small | |
Type 11 | 202 | 3/50 | 2797 | Field | Wood | Ceramic Vane | Large |
Tips on becoming a master fletcher
The nice thing about fletching is that you’re basically making two objects, bows and arrows, over and over again. That makes it very easy to figure out the relative difficulty of making a particular item. Basically, the higher the quality of your supplies, i.e. the more expensive they are, the more difficult they are to work with. If you seem to be getting a lot of failures with a particular type of arrow or bow, try downgrading one or more of your components to something cheaper. Please note that there isn’t a direct correspondence between the cost of arrows and bows and their relative difficulty. Rough hickory bows will be trivial to make long before you’re able to manufacture arrows costing several gp apiece.
How do you make bows and arrows? The first thing you’re going to need is a fletching kit. Then for bows you’ll need a bow staff, string, and, optionally, whittling knife, planing tool, and/or cams. For arrows you’ll need arrowheads, shafts, feathers, and nocks.
When making bows, the bow staff determines base damage, range, and delay. Your string modifies this. The better quality the string, the less damage the bow does but the shorter the delay. This means that a hickory bow with a linen string will do more damage than a hickory bow with a silk string, but the bow with the silk string will be faster. Whittling knives and planing tools decrease delay even more but reduce damage as well. I’m not sure what effect cams since I’m not yet good enough to make a bow that uses one but I imagine it’s similar to strings, whittling knives, and planing tools.
As for arrows, the better the arrowhead, the more damage the arrow will do. Same for shafts, the better quality the shaft is, the more damage the arrow does. Feathers modify range and damage. Round cut feathers will give your arrow a base range of 50. Parabolic cut feathers will increase the base range to 100. Shield cut feathers will reduce base range to 0 but increase the base damage of the arrow. Nocks modify the base range of the arrow so that the smaller, i.e. better, the nock the greater the range of the arrow.
Finally, when practicing to raise your skill level, always work on arrows instead of bows. This is just common sense. Arrows are far cheaper to make than bows so your mistakes will be far less costly and you can make more attempts for the same amount of money. Try to make bows every so often just to get an idea of how good you are with them but for the most part, practice on arrows. --Siobhan, Tunare Server