[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Elzhi's Guide to Karate
Contents |
Introduction:
This is a work in progress, I currently work 40+ hour weeks, it will be a while before this entire guide is finished so please bare with me.
I never have (seriously) claimed to be a really good monk, but there are a lot of monks on this server who could use a good detailed guide on the class. I have a lot of information that I don't mind sharing and I think people would get some good use out of it. I played a monk on Tallon Zek on live for a while and fell in love with the class. It's partially the reason I don't have any other high level alts, I just don't enjoy playing anything that isn't my monk. Hopefully this guide will help some people out (it's not like I can do worse than the other guides already on the wiki).
Character Creation:
Why a monk?
| Race | Strength | Stamina | Dexterity | Agility | Bonuses & Experience Modifiers | Suggested Stats |
|---|---|---|---|---|---|---|
| Human | 80 | 80 | 85 | 85 | Eyepatches & Mustaches, +5 FR -20% Experience | 25 STA |
| Iksar | 75 | 75 | 95 | 100 | Forage, Infravision, Increased Regeneration, Increased AC, -10 CR, +5 FR -44% Experience | 25 STA |
Basically iksar is better than human in every single way but the trade off is you have to look at that awful character model forever.
As for stat point allocation, I would recommend just dumping everything into stamina. The optimal end game build would be to dump all your points into stamina so you can swap stamina gear out for +HP later and have a higher max hp. Strength is really easy to come by as you approach late game so I wouldn't drop any points there. Dexterity is alright if you plan on using aMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 29
Effect: One Hundred Blows (Combat, Casting Time: Instant) at Level 50
WT: 10.0 Size: LARGE
Class: MNK
Race: ALL
MAGIC ITEM LORE ITEM
Slot: RANGE
STA: -5
SV FIRE: +30 SV COLD: +30
WT: 7.0 Size: TINY
Class: WAR SHD MNK SHM NEC
Race: IKS
Nunchuck Skills
| Skill Name | Level Obtained | Max |
|---|---|---|
| 1H Blunt | 1 | 252 |
| 2H Blunt | 1 | 252 |
| Defense | 1 | 252 |
| Hand to Hand | 1 | 245 |
| Offense | 1 | 252 |
| Dodge | 1 | 230 |
| Dual Wield | 1 | 252 |
| Kick | 1 | 250 |
| Mend | 1 | 200 |
| Throwing | 1 | 113 |
| Round Kick | 5 | 225 |
| Tiger Claw | 10 | 225 |
| Block | 12 | 225 |
| Double Attack | 15 | 250 |
| Feign Death | 17 | 225 |
| Intimidation | 18 | 200 |
| Eagle Strike | 20 | 225 |
| Dragon Punch / Tail Rake | 25 | 225 |
| Disarm | 27 | 200 |
| Flying Kick | 30 | 225 |
| Riposte | 35 | 225 |
| Sneak | 8 | 113 |
- Note: For double attack, checks apply to off-hand attacks at 150 skill.