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Pet

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Revision as of 20:21, 1 September 2015 by Bristlebaner (Talk | contribs)

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The original source of much of this information may not be strictly applicable to p1999, so those knowledgeable about each class should make corrections.

Contents

General Pet Info

There are many questions as to how pets work on p1999. I am not sure of the answers. If you know, please fill in this information with a reference to a thread, parsed log, or other reason why you think you're right.

  • Can pets equip armor? What slots do they have?
  • Can pets equip no drop items?
  • Do pets follow class (or other) restrictions on items?
  • Do pets gain stats (i.e. +sta, +HP) from items?
  • What about giving 2H weapons or shields to dual wielding pets?

Dual Wielding

In classic, pets must be given two 1H weapons in order to dual wield. This was not the case on early p1999 but was recently fixed. Thus, until approximately October 2011 (as per the live timeline), no pets innately dual wield, regardless of level (ref). It's recommended you ask your local mage for two summoned weapons.

Increasing Pet Damage w/ Weapons

"Pet damage increases if high enough damage weapons are equipped." Oct 23 2011 Patch.

In general this means that if a weapons damage is greater than the pets innate damage, the pets maximum hit will increase. This maximum hit likely (?) follows the standard damage tables by level. For instance, capped at 21 for a DMG: 10 weapon at low levels.

Attack Delay

As of yet, a pet's attack delay is not affected by the delay on a given weapon.

Level Variance

All pets summoned on Project 1999 are subject to level variance, meaning that a level within the range specified is randomly selected when you summon a pet. Soloing pet classes may do well to re-summon pets until they get one of max level, though this can take quite a few summons/reagents.

Pets and Experience

Oct 23rd update: "Classic pet experience distribution." Oct 23 2011 Patch.

In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, you and your group will get full experience from the kill, regardless of how much damage the pet does.

Enchanter Pets

Spell Level Pet Level Pet ~HP Melee Dmg Bash/ Kick Dmg Tiny Daggers Misc
Pendril's Animation 1 1-2 25-35 7-9 N/A 1
Juli's Animation 4 3-5 75-100 9-12 N/A 2
Mircyl's Animation 8 7-9 180-220 12-14 11-13 3
Kilan's Animation 12 9-12 200-300 14-17 13-15 1 Double Attack @ 11
Shalee's Animation 16 12-16 280-350 13-20 14-16 2
Sisna's Animation 20 16-20 22 3 Dual Wields (Lvl 19-20)
Sagar's Animation 24 19-23 750 26 1 Dual Wields
Uleen's Animation 29 22-26 28 2 Dual Wields
Boltran's Animation 34 25-29 34 3
Aanya's Animation 39 29-33 1100-1300 40 1 Fast Health Regen
Yegoreff's Animation 44 33-37 48 2
Kintaz's Animation 49 37-41 2000 53 3
Zumaik's Animation 55 41-45 2800-3200 57 3
  1. Cast requires from 1-3 Tiny Daggers.
  2. Class is Warrior.
  3. Gains dual wield, kick, double attack, and similar abilities at higher levels.

Magician Pets

As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for. (source)

EARTH

  • The earth elemental has the most hit points of any of the elementals for its level
  • Casts a root-type spell pretty frequently (be warned: this will overwrite snares in groups)
  • Has a relatively high disease resistance
  • Considered the "tank" pet
  • Good option for soloing due to low DPS and ability to root-tank while you nuke

WATER

  • Slightly fewer hit points than an earth elemental of the same level
  • Has a relatively high poison resistance
  • Casts an ice damage spell that is on par with the fire pet
  • Best DPS pet for grouping

AIR

  • Slightly fewer hit points than a water elemental of the same level
  • Casts a 3-5 second stun (ref)
  • Has a relatively high cold resistance
  • Goes invisible when idle
  • Good alternative for grouping due to stuns and less chance of accidental aggro when invisible

FIRE

  • The fire elemental has the fewest hit points of any elemental for its level
  • Casts a fire damage spell
  • Has a relatively high fire resistance
  • Casts a self-only damage shield that is far stronger than what you can cast for a given level
  • Excellent choice for soloing due to the damage shield
  • Slightly lower melee DPS due to lack of kick/bash
  • Change on 2/13/13 patch: High level fire pets no longer cast FireElementalAura (overpowered DS).

EPIC

  • Essentially a combination of all of the elementals upgraded and wrapped into one
  • Has by far the highest hit points of any summoned pet in the game
  • Hits very hard and quite fast
  • Casts a 50 point damage shield
  • Casts a 143 DD spell (unknown element)
  • Casts an 84 DD stun (unknown duration)
  • Magician Epic Pets will no longer enrage at low health. Minor changes to runspeed and magic resistance. [1]

Chain Casting

At some point in a mage's life, fluffy will not take the hits like he used to. The pet heal spells, although great for soloing at lower levels, do not keep pace with fluffy's hps or the damage output of mobs. Therefore it becomes necessary for an alternate strategy: chain casting, which is the summoning of multiple pets in succession to kill a creature. At lower levels, the mana cost of pets and the cost of reagents makes this less feasible (and unnecessary due to your pet being strong enough to take the hits). However, at higher levels the mana cost of summoning pets drops (in addition to naturally dropping relative to your mana pool as you level), making it more cost effective to recast your pet rather than try and heal it.

Note:

  • Data in the tables is mostly unreliable. New data is being contributed as it comes in. Updated sections contain ranges while the old sections do not.
  • All levels in the table besides spell level refer to the pet's actual level, not the caster's.
  • Ranges in the tables refer to minimum and maximum pet level for the column. For example: 85-95 HP for the Elementalkin: Earth means that a level 4 Earth pet will have 85 HP while a level 6 Earth pet will have 95.
  • Hit point values are for unfocused pets. The rule of thumb is that a focus item will give a pet the hit points of the next-most durable pet (fire -> air -> water -> earth), or roughly a 20-25% increase.

Earth Pet

Spell Spell Level Pet Levels Pet HP Melee Dmg Bash/ Kick Dmg Root Dmg Regen (HP per tick) Abilities
Elementalkin: Earth 4 4-6 85-95 8-12 6 0 6 Bash & Kick @ 6
Elementaling: Earth 8 6-9 235-275 10-16 7-14 0 6
Elemental: Earth 12 10-13 290-400 12-18 12-15 0 6 Magic Attk @ 11
Minor Summoning: Earth 16 13-17 400-550 13-20 13-16 0 6 Dodge, Parry/ Double Attack @ 17
Lesser Summoning: Earth 20 16-20 525-665 15-23 14-16 0 6 Double Attack
Summoning: Earth 24 19-23 650-820 18-26 15-17 0 6
Greater Summoning: Earth 29 22-26 800-1000 20-28 16-18 0 6
Minor Conjuration: Earth 34 25-29 950-1150 26-34 17-19 0 6
Lesser Conjuration: Earth 39 29-33 1150-1450 32-40 19-21 0 30
Conjuration: Earth 44 33-37 1450-1675 40-48 21-23 0 30 Innate Dual Wield
Greater Conjuration: Earth 49 37-41 2600-2900 48-56 23-25 0 30 Double kick/bash
Vocarate: Earth 51 41-45 2750-3150 50-58 23-25 51-55 30
Greater Vocaration: Earth 57 44-48 3200 62-70  ? 58 30

Water Pet

Spell Spell Level Pet Levels Pet HP Melee Dmg Bash/ Kick Dmg DD Dmg Regen (HP per tick) Abilities
Elementalkin: Water 4 4-6 62-72 8-12 6 5-7 6 Bash & Kick @ 6
Elementaling: Water 8 6-9 180-200 10-16 7-14 7-10 6
Elemental: Water 12 9-13 200-300 12-18 12-15 11-14 6 Magic Attk @ 11
Minor Summoning: Water 16 13-17 300-450 13-20 13-16 14-18 6 Dodge, Parry/ Double Attack @ 17
Lesser Summoning: Water 20 16-20 400-540 16-23 14-16 17-21 6 Double Attack
Summoning: Water 24 19-23 525-675 18-26 15-17 20-24 6
Greater Summoning: Water 29 22-26 650-800 20-28 16-18 23-27 6
Minor Conjuration: Water 34 25-29 775-920 26-34 17-19 26-30 6
Lesser Conjuration: Water 39 29-33 920-1200 32-40 19-21 30-34 30
Conjuration: Water 44 33-37 1200-1350 40-48 21-23 34-38 30 Innate Dual Wield
Greater Conjuration: Water 49 37-41 2350-2600 48-56 23-25 38-42 30 Double kick/bash
Vocarate: Water 54 41-45 2350 48-56 174 (BS) 112 30 Backstabs
Greater Vocaration: Water 60 44-48 2500 60-68 210 (BS) 118 30 Backstabs

Air Pet

Spell Spell Level Pet Levels Pet HP Melee Dmg Bash/ Kick Dmg Stun Dmg Regen (HP per tick) Abilities
Elementalkin: Air 4 4-6 65-75 8-12 6 0 6 Bash & Kick @ 6
Elementaling: Air 8 6-9 160-175 10-16 7-14 0 6
Elemental: Air 12 10-13 175-250 12-18 12-15 0 6 Magic Attk @ 11
Minor Summoning: Air 16 13-17 250-360 13-20 13-16 0 6 Dodge, Parry/ Double Attack @ 17
Lesser Summoning: Air 20 16-20 325-445 16-23 14-16 0 6 Double Attack
Summoning: Air 24 19-23 425-540 18-26 15-17 0 6
Greater Summoning: Air 29 22-26 525-700 20-28 16-18 0 6
Minor Conjuration: Air 34 25-29 675-800 26-34 17-19 0 6
Lesser Conjuration: Air 39 29-33 800-960 32-40 19-21 0 30
Conjuration: Air 44 33-37 960-1125 40-48 21-23 0 30 Innate Dual Wield
Greater Conjuration: Air 49 37-41 2200-2400 48-56 23-25 0 30 Double kick/bash
Vocarate: Air 53 41-45 2650 48-56  ? 55 30
Greater Vocaration: Air 59 44-48 2625 60-68 77 58 30

Fire Pet

Spell Spell Level Pet Levels Pet HP Melee Dmg Bash/ Kick Dmg DD Dmg DS Regen (HP per tick) Abilities (?)
Elementalkin: Fire 4 4-6 37-47 8-12 N/A 5-7 6-8 6
Elementaling: Fire 8 6-9 113-128 10-16 N/A 7-10 8-11 6
Elemental: Fire 12 10-13 130-185 12-18 N/A 11-14 12-15 6 Magic Attk @ 11
Minor Summoning: Fire 16 13-17 185-275 13-20 N/A 14-18 15-19 6 Dodge & Parry @ 13
Lesser Summoning: Fire 20 16-20 250-350 16-23 N/A 17-21 18-22 6
Summoning: Fire 24 19-23 325-415 18-26 N/A 20-24 21-25 6
Greater Summoning: Fire 29 22-26 390-510 20-28 N/A 23-27 24-28 6 Double Attack @ 26
Minor Conjuration: Fire 34 25-29 500-575 26-34 N/A 26-30 27-31 6
Lesser Conjuration: Fire 39 29-33 575-760 32-40 N/A 30-34 31-35 30
Conjuration: Fire 44 33-37 760-880 40-48 N/A 34-38 35-39 30 Innate Dual Wield
Greater Conjuration: Fire 49 37-41 1550-1750 48-56 N/A 38-42 39-43 30
Vocarate: Fire 52 45  ? 36  ? Shock of Lightning Force Shock Flame Shock O'Keils Radiation 30 Shieldskin
Greater Vocaration: Fire 58 48  ? 48  ? casts 40+ wiz spells 30

Dyzil's Deafening Decoy

Spell Level Pet Level Pet HP Melee Dmg Spell Dmg (AE) Regen (HP/tick) Damage Shield
Dyzil's Deafening Decoy 56 41-45 ~3100 38-45 39-46 30 43-47

Epic Pet

Spell Level Pet Level Pet HP Melee Dmg Stun Dmg Proc Dmg Regen (HP/tick) Misc
Manifest Elements 50 49 4000 81 84 143 30 lvl 50 to cast

Necromancer Pets

Spell Level Pet Level Pet Class Pet ~HP Melee Damage (Max) Bash Damage Kick Damage Backstab Damage Appearance Pet Skills
Cavorting Bones 1 1 Warrior 30 10 n/a n/a n/a Skeleton -
Leering Corpse 4 3-5 Warrior 90 12 n/a n/a n/a Skeleton -
Bone Walk 8 7-9 Warrior 200 14 12 12 n/a Skeleton Bash, Kick
Convoke Shadow 12 9-11 Warrior 200 16 15 15 n/a Skeleton Bash, Kick
Restless Bones 16 11-16 Warrior 300 20 16 16 n/a Skeleton Bash, Kick
Animate Dead 20 16-19 Warrior 375 22 8 8 n/a Skeleton Bash, Kick, Double Attack,Dual Wield (must be given 2 weapons to dual wield)
Haunting Corpse 24 19-22 Warrior 700 26 8 8 n/a Skeleton Bash, Kick, Double Attack, Dual Wield (must be given 2 weapons to dual wield)
Summon Dead 29 22-25 Warrior 775 28 9 9 n/a Skeleton Bash, Kick, Double Attack, Dual Wield (must be given 2 weapons to dual wield)
Invoke Shadow 34 25-29 Warrior 850 32 12 12 n/a Skeleton Bash, Kick, Double Attack, Dual Wield (must be given 2 weapons to dual wield)
Malignant Dead 39 29-33 Warrior 1000 39 15 15 n/a Skeleton Bash, Kick, Double Attack, Dual Wield (will dual wield without weapons)
Cackling Bones 44 33-37 Warrior 1300 47 19 19 n/a Skeleton Bash, Kick, Double Attack, Dual Wield, Lifetap
Invoke Death 49 37-41 Warrior 2300 55 25 25 n/a Skeleton Bash, Kick, Double Attack, Dual Wield, Lifetap
Minion of Shadow 53 41-43 (?) Rogue 1400 56 n/a n/a 110-171 Skeleton Double Attack, Dual Wield, Lifetap, Backstab
Servant of Bones 56 41-43 (?) Monk 1700 59 n/a 69 n/a Skeleton Double Attack, Dual Wield, Lifetap, Flying kick
Emissary of Thule 59 43-47 (?) Warrior 2700 61** 26*** 26*** n/a Spectre Bash, Double Attack, Dual Wield, Lifetap, Immune to fear
  1. All ROGUE pets innately Backstab.
  2. All MONK pets innately Flying Kick.
  3. Level 8 and 12 Pets Bash and Kick
  4. All WARRIOR pets from Cackling Bones up innately Dual Wield (currently not true on p1999, see above).
  5. Pets gain the ability to kick, bash, double attack, dual wield when given weapons at earlier levels.
  6. ALL pets from Cackling Bones up innately Lifetap.
  7. Emmisary of Thule is innately immune to Fear. Note this was implemented post-Velious, pre-Luclin. (ref)
  8. Necromancer's have access to one pet focus item, Encyclopedia Necrotheurgia. It adds +1 level to the 49, 56 and 59 pets.
  9. ** = Originally reported as 69 damage. Reports that 59 pet is not this strong on p99, unsure if this is a bug, or inaccurate information here?
  10. *** = Kick and Bash share a cooldown for Emissary. Probably the same for all warrior pets?

Shaman Pets

Spell Level Pet Level Pet ~HP Max Hit Misc
Companion Spirit 34  ?-26 850 30 -
Vigilant Spirit 39  ?-28 900 35 -
Guardian Spirit 44 28-32 1200 43 -
Frenzied Spirit 49 32-36 1800 51 -
Spirit of the Howler 55  ?-39 2050 53 -


Shadow Knight Pets

Spell Level Pet Level Pet Class Pet ~HP Max Hit Misc Necromancer Pet Level
Leering Corpse 9  ? Warrior 90 12 - 4
Bone Walk 15  ?-9 Warrior 200 14 - 8
Convoke Shadow 22  ?-11 Warrior 200 16 - 12
Restless Bones 30  ?-16 Warrior 300 20 - 16
Animate Dead 39  ?-19 Warrior 375 22 - 20
Summon Dead 49  ?-25 Warrior 775 28 - 29
Malignant Dead 52  ?-33 Warrior 1000 39 - 39
Cackling Bones 58  ?-37 Warrior 1300 47 - 44

Pet Commands

Command: /pet follow me, or /pet guard me

UI Button: Follow

Effect: puts the pet in Follow mode. This is the initial mode of a newly summoned pet. This command will overwrite /pet sit and /pet guard here and force the pet to follow its master.

Command: /pet guard here

UI Button: Guard

Effect: puts the pet in Guard mode.

Detail: pet will become "parked" at its current locaton, contrary to the command wording it will not automatically attack any MOB, unless said MOB attacks its master.

Special Note: A pet under /pet guard here will face the nearest NPC, including invisible mobs, traps, horses, and Eye of Zomms.

Command: /pet sit down

UI Button: Sit

Effect: puts the pet in Sit mode.

Detail: works exactly like the /pet guard here command with a few minor exceptions, low level pets will regen slightly faster. Once pets get their innate regen boost in the low 30's this additional regen becomes inconsequential.

The command /pet sit down will overwrite the command /guard, meaning that after it kills a mob it will follow its master rather than returning to the point where /pet sit was issued.

Special Note: /pet sit will toggle the pet's sit state, whereas /pet sit down will force the pet to sit.

Command: /pet attack

UI Button: Attack

Effect: places the owners current target onto the pet's Hate List, and ends /pet hold.

Detail: pet will temporarily forget all prior commands and attempt to attack the target at the top of his hate list. /pet attack does not place the target at the top of the pets hate list, it just makes the pet attack the mob at the top of his hate list. The pet will not forget targets it already hates. It will not "forget" movement states, such as follow or guard, it will just temporarily ignore them as he attempts to attack his target. After the mob dies, the pet will return to his previous guard point, follow, or sit down, as previously commanded. The pet may be sidetracked however if another MOB begins to attack him before he has engagued the target OR if another MOB is doing signifigantly more damage to the pet thus generating enough aggro to make the pet switch targets.

Special Note: you may also use the alternative version of this command /pet kill PvP Note: unless Player versus Player is enabled, you cannot add a player or a player charmed NPC to a pet's Hate List.

Command: /pet kill name

Effect: takes whatever would be selected by the command /target name and puts it at the top of the pet's Hate List.

Detail: for example assume King Tormax was within range for you to /target King Tormax the command /pet kill King Tormax will order the pet to attack King Tormax regardless of what you currently have tareted. Originally a zone wide command, it was reduced to only work within the same range of the /target command.

Command: /pet back off

UI Button: Back

Effect: empties the pet's Hate List, causing it to stop attacking.

Detail: while this will clear the pets hate list, if a mob atacks the pet again after this command is given it will begin attacking the mob again. This is a particular problem in areas with mobs casting large AE's. Temple of Veeshan is the most common example.

Command: /pet hold

Effect: causes the pet to be Held, i.e. it ignores its Hate List and goes into Free mode, resuming its regular movement (either follow, guard, or sit).

Detail: this command does not clear the pets hate list, the pet will remain "held" until you give it an attack command at which time it will attempt to attack the target at the top of its hate list. It is recommended you add the following line after /pet hold in a macro: /pet back off to ensure your pets hate list is clear. A pets hate list is frozen while it is "held", which means it does not add anyone or MOB to its hate list even if attacked.

Special Note: the command is only available to level 59 or higher Beastlords who have obtained the beastlord class AA skill Pet Discipline at a cost of 6 AA points. Beastlords must also have spent 6 AA in General abilities and 12 AA in Archetype abilities to gain access to this AA.

Command: /pet taunt off

UI Button: Taunt

Effect: disables pet taunting, that is the pet will not taunt during fights.

Detail: this command very helpful on raids or other such group encounters where summoning MOBs are involved. However, in solo situations you should generally leave taunt enabled.

Special Note: if you omit the "off" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)

Command: /pet taunt on

UI Button: Taunt

Effect: enables pet taunting.

Detail: generally recommended for solo situations only.

Special Note: if you omit the "on" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)

Command: /pet who leader

Effect: the pet will /say My leader is Doofus Da'Magi.

Detail: duh.

Command: /pet get lost

UI Button: Go Away

Effect: Instantly kills your pet.

Detail: This will instantly kill your pet, and is one of the essential commands for a technique known as chain-petting.

Special Note: This command is zone-wide and will kill your pet anywhere in the zone, regardless of distance from its master.

Command: /pet health

UI Button: The Pet window itself

Effect: Displays your pet's current health percentage and buff list in the chat window.

Detail: This command instantly displays the current status of your pet, showing its HP percentage and current buffs/debuffs it currently has.

Special Note: This command displays the pet's health faster than the UI can update, and is very useful when timing is critical.

Command: /pet target

Effect: Targets your pet.

Detail: This command clears your current target and replaces it with your pet. This is very useful for macros. However, it's often faster to simply hit the F1 key twice to target your pet.

Special Note: This command will target special pets that borrow the name of their master (i.e. Xalmat's pet) instead of your summoned pet (Flurfy's warder, Jonartik, etc). Use with caution when using such pets.

Command: /pet as you were

Effect: Clears your pet's command list

Detail: This tells your pet to revert to a free state. If the pet is currently under /pet follow, or /pet guard me, it will revert to a /pet sit state. If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. This command does not break /pet hold.