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Pet
The original source of much of this information may not be strictly applicable to p1999, so those knowledgeable about each class should make corrections.
General Pet Info
Level Variance
All pets summoned on Project 1999 are subject to level variance, meaning that a level within the range specified is randomly selected when you summon a pet. Soloing pet classes may do well to re-summon pets until they get one of max level, though this can take quite a few summons/reagents.
Pet Weapons
"Pet damage increases if high enough damage weapons are equipped." Oct 23 2011 Patch.
In general this means that if a weapons damage is greater than the pets innate damage, the pets maximum hit will increase. This maximum hit follows the standard damage tables by level. For instance, capped at 21 for a DMG: 10 weapon at low levels.
Attack Delay
A pet's attack delay is not affected by the delay on a given weapon. However, weapon slot choice is determined by delay (i.e. lower delay item will replace one with a higher delay).
Dual Wielding
In classic, pets must be given two 1H weapons in order to dual wield. Pets gain innate dual wield at level 39 (based on forum reports, needs confirming). Dual wielding pets will eventually stop accepting 2H weapons or shields (reported to be in late 20s or 30s, needs confirming).
Pet Armor
Pets can equip items in these slots: primary weapon, secondary weapon, ranged weapon, shoulder, legs, chest, head, foot, hands, arms, back, face, and neck. Additionally, they can equip a single finger slot, a single wrist slot, and a single ear slot. Note: Pets cannot equip no drop items. Pets do not follow race or class restrictions on items. Pets will gain stats from items, but note that armor slot choice is determined by AC (i.e. 16 AC +0 HP item will overwrite a 14 AC +50 HP item).
Pets and Experience
Oct 23rd update: "Classic pet experience distribution." Oct 23 2011 Patch.
In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, you and your group will get full experience from the kill, regardless of how much damage the pet does.
Enchanter Pets
Spell | Level | Pet Level | Pet ~HP | Melee Dmg | Bash/ Kick Dmg | Tiny Daggers | Misc |
---|---|---|---|---|---|---|---|
Pendril's Animation | 1 | 1-2 | 25-35 | 7-9 | N/A | 1 | |
Juli's Animation | 4 | 3-5 | 75-100 | 9-12 | N/A | 2 | |
Mircyl's Animation | 8 | 7-9 | 180-220 | 12-14 | 11-13 | 3 | |
Kilan's Animation | 12 | 9-12 | 200-300 | 14-17 | 13-15 | 1 | Double Attack @ 11 |
Shalee's Animation | 16 | 12-16 | 280-350 | 13-20 | 14-16 | 2 | |
Sisna's Animation | 20 | 16-20 | 22 | 3 | Dual Wields (Lvl 19-20) | ||
Sagar's Animation | 24 | 19-23 | 750 | 26 | 1 | Dual Wields | |
Uleen's Animation | 29 | 22-26 | 28 | 2 | Dual Wields | ||
Boltran's Animation | 34 | 25-29 | 34 | 3 | |||
Aanya's Animation | 39 | 29-33 | 1100-1300 | 32-40 | 1 | Fast Health Regen | |
Yegoreff's Animation | 44 | 33-37 | 48 | 2 | |||
Kintaz's Animation | 49 | 37-41 | 2000 | 53 | 3 | ||
Zumaik's Animation | 55 | 44-48 | 2800-3200 | 57 | 3 |
- Cast requires from 1-3 Tiny Daggers.
- Class is Warrior.
- Gains dual wield, kick, double attack, and similar abilities at higher levels.
Magician Pets
As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for. (source)
- Has the most hit points of any of the elementals for its level
- Casts a root spell
- Has a relatively high disease resistance
- Considered the "tank" pet
- Good option for soloing due to its ability to root-tank while you nuke
- Slightly fewer hit points than an earth elemental of the same level
- Has a relatively high poison resistance
- Casts an ice damage spell
- Best DPS pet for grouping
- Slightly fewer hit points than a water elemental of the same level
- Casts a 3-5 second stun (ref)
- Has a relatively high cold resistance
- Goes invisible when idle
- Good alternative for grouping due to stuns and less chance of accidental aggro when invisible
- Has the fewest hit points of any elemental for its level
- Casts a fire damage spell
- Has a relatively high fire resistance
- Casts a self-only damage shield that is far stronger than what you can cast for a given level
- Excellent choice for soloing due to the damage shield
- Slightly lower melee DPS due to lack of kick/bash
- Summons a pet with the model of a random NPC from the zone you're currently in
- High hit points, roughly on par with an earth pet of the same level
- Unaffected by focus items
- No unique attacks or abilities, regardless of appearance
- You can summon a dragon named Gabartik. Who cares if you have to DS it yourself?!
- Essentially a combination of all of the elementals upgraded and wrapped into one
- Has by far the highest hit points of any summoned pet in the game
- Hits very hard and quite fast
- Casts a 50 point damage shield
- Casts a 143 DD spell (unknown element)
- Casts an 84 DD stun (unknown duration)
- Magician Epic Pets will no longer enrage at low health. Minor changes to runspeed and magic resistance. [1]
Chain Casting
At some point in a mage's life, fluffy will not take the hits like he used to. The pet heal spells, although great for soloing at lower levels, do not keep pace with fluffy's hps or the damage output of mobs. Therefore it becomes necessary for an alternate strategy: chain casting, which is the summoning of multiple pets in succession to kill a creature. At lower levels, the mana cost of pets and the cost of reagents makes this less feasible (and unnecessary due to your pet being strong enough to take the hits). However, at higher levels the mana cost of summoning pets drops (in addition to naturally dropping relative to your mana pool as you level), making it more cost effective to recast your pet rather than try and heal it.
Focus Items
The lesser focus items (
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2
SV FIRE: +5
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Fire
WT: 3.5 Size: LARGE
Class: MAG
Race: HUM ERU HIE DEF GNM

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
STR: +3 INT: +2
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Earth
WT: 3.5 Size: LARGE
Class: MAG
Race: HUM ERU HIE DEF GNM

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2 AGI: +3
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Air
WT: 3.5 Size: LARGE
Class: MAG
Race: HUM ERU HIE DEF GNM

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2
SV COLD: +5
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Water
WT: 3.5 Size: LARGE
Class: MAG
Race: HUM ERU HIE DEF GNM
The greater focus items (

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Water
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Fire
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Earth
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Air
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
Notes:
- Data in the tables is mostly unreliable. New data is being contributed as it comes in. Updated sections contain ranges while the old sections do not.
- All levels in the table besides spell level refer to the pet's actual level, not the caster's.
- Ranges in the tables refer to minimum and maximum pet level for the column. For example: 85-95 HP for the Elementalkin: Earth means that a level 4 Earth pet will have 85 HP while a level 6 Earth pet will have 95.
- All values and ranges are for unfocused pets.
Earth Pet
Spell | Spell Level | Pet Levels | Pet HP | Melee Dmg | Bash/ Kick Dmg | Root Dmg | Regen (HP per tick) | Abilities |
---|---|---|---|---|---|---|---|---|
Elementalkin: Earth | 4 | 4-6 | 85-95 | 8-12 | 6 | 0 | 6 | Bash & Kick @ 6 |
Elementaling: Earth | 8 | 6-9 | 235-275 | 10-16 | 7-14 | 0 | 6 | |
Elemental: Earth | 12 | 10-13 | 290-400 | 12-18 | 12-15 | 0 | 6 | Magic Attk @ 11 |
Minor Summoning: Earth | 16 | 13-17 | 400-550 | 13-20 | 13-16 | 0 | 6 | Dodge, Parry/ Double Attack @ 17 |
Lesser Summoning: Earth | 20 | 16-20 | 525-665 | 15-23 | 14-16 | 0 | 6 | Double Attack |
Summoning: Earth | 24 | 19-23 | 650-820 | 18-26 | 15-17 | 0 | 6 | |
Greater Summoning: Earth | 29 | 22-26 | 800-1000 | 20-28 | 16-18 | 0 | 6 | |
Minor Conjuration: Earth | 34 | 25-29 | 950-1150 | 26-34 | 17-19 | 0 | 6 | |
Lesser Conjuration: Earth | 39 | 29-33 | 1150-1450 | 32-40 | 19-21 | 0 | 30 | |
Conjuration: Earth | 44 | 33-37 | 1450-1675 | 40-48 | 21-23 | 0 | 30 | Innate Dual Wield |
Greater Conjuration: Earth | 49 | 37-41 | 2600-2900 | 48-56 | 23-25 | 0 | 30 | Double kick/bash |
Vocarate: Earth | 51 | 41-45 | 2500-2800 | 50-58 | 23-25 | 51-55 | 30 | |
Greater Vocaration: Earth | 57 | 44-48 | 3200 | 62-70 | ? | 58 | 30 |
Water Pet
Spell | Spell Level | Pet Levels | Pet HP | Melee Dmg | Bash/ Kick Dmg | DD Dmg | Regen (HP per tick) | Abilities |
---|---|---|---|---|---|---|---|---|
Elementalkin: Water | 4 | 4-6 | 62-72 | 8-12 | 6 | 5-7 | 6 | Bash & Kick @ 6 |
Elementaling: Water | 8 | 6-9 | 180-200 | 10-16 | 7-14 | 7-10 | 6 | |
Elemental: Water | 12 | 9-13 | 200-300 | 12-18 | 12-15 | 11-14 | 6 | Magic Attk @ 11 |
Minor Summoning: Water | 16 | 13-17 | 300-450 | 13-20 | 13-16 | 14-18 | 6 | Dodge, Parry/ Double Attack @ 17 |
Lesser Summoning: Water | 20 | 16-20 | 400-540 | 16-23 | 14-16 | 17-21 | 6 | Double Attack |
Summoning: Water | 24 | 19-23 | 525-675 | 18-26 | 15-17 | 20-24 | 6 | |
Greater Summoning: Water | 29 | 22-26 | 650-800 | 20-28 | 16-18 | 23-27 | 6 | |
Minor Conjuration: Water | 34 | 25-29 | 775-920 | 26-34 | 17-19 | 26-30 | 6 | |
Lesser Conjuration: Water | 39 | 29-33 | 920-1200 | 32-40 | 19-21 | 30-34 | 30 | |
Conjuration: Water | 44 | 33-37 | 1200-1350 | 40-48 | 21-23 | 34-38 | 30 | Innate Dual Wield |
Greater Conjuration: Water | 49 | 37-41 | 2350-2600 | 48-56 | 23-25 | 38-42 | 30 | Double kick/bash |
Vocarate: Water | 54 | 41-45 | 2050-2350 | 48-56 | 144-168 (BS) | 102-110 | 30 | Backstabs |
Greater Vocaration: Water | 60 | 44-48 | 2500 | 60-70 | 210 (BS) | 118 | 30 | Backstabs |
Air Pet
Spell | Spell Level | Pet Levels | Pet HP | Melee Dmg | Bash/ Kick Dmg | Stun Dmg | Regen (HP per tick) | Abilities |
---|---|---|---|---|---|---|---|---|
Elementalkin: Air | 4 | 4-6 | 65-75 | 8-12 | 6 | 0 | 6 | Bash & Kick @ 6 |
Elementaling: Air | 8 | 6-9 | 160-175 | 10-16 | 7-14 | 0 | 6 | |
Elemental: Air | 12 | 10-13 | 175-250 | 12-18 | 12-15 | 0 | 6 | Magic Attk @ 11 |
Minor Summoning: Air | 16 | 13-17 | 250-360 | 13-20 | 13-16 | 0 | 6 | Dodge, Parry/ Double Attack @ 17 |
Lesser Summoning: Air | 20 | 16-20 | 325-445 | 16-23 | 14-16 | 0 | 6 | Double Attack |
Summoning: Air | 24 | 19-23 | 425-540 | 18-26 | 15-17 | 0 | 6 | |
Greater Summoning: Air | 29 | 22-26 | 525-700 | 20-28 | 16-18 | 0 | 6 | |
Minor Conjuration: Air | 34 | 25-29 | 675-800 | 26-34 | 17-19 | 0 | 6 | |
Lesser Conjuration: Air | 39 | 29-33 | 800-960 | 32-40 | 19-21 | 0 | 30 | |
Conjuration: Air | 44 | 33-37 | 960-1125 | 40-48 | 21-23 | 0 | 30 | Innate Dual Wield |
Greater Conjuration: Air | 49 | 37-41 | 2200-2400 | 48-56 | 23-25 | 0 | 30 | Double kick/bash |
Vocarate: Air | 53 | 41-45 | 1800-2100 | 48-56 | 63-70 (Kick) | 51-55 | 30 | |
Greater Vocaration: Air | 59 | 44-48 | 2625 | 60-70 | 77 | 58 | 30 |
Fire Pet
Spell | Spell Level | Pet Levels | Pet HP | Melee Dmg | Bash/ Kick Dmg | DD Dmg | DS | Regen (HP per tick) | Abilities (?) |
---|---|---|---|---|---|---|---|---|---|
Elementalkin: Fire | 4 | 4-6 | 37-47 | 8-12 | N/A | 5-7 | 6-8 | 6 | |
Elementaling: Fire | 8 | 6-9 | 113-128 | 10-16 | N/A | 7-10 | 8-11 | 6 | |
Elemental: Fire | 12 | 10-13 | 130-185 | 12-18 | N/A | 11-14 | 12-15 | 6 | Magic Attk @ 11 |
Minor Summoning: Fire | 16 | 13-17 | 185-275 | 13-20 | N/A | 14-18 | 15-19 | 6 | Dodge & Parry @ 13 |
Lesser Summoning: Fire | 20 | 16-20 | 250-350 | 16-23 | N/A | 17-21 | 18-22 | 6 | |
Summoning: Fire | 24 | 19-23 | 325-415 | 18-26 | N/A | 20-24 | 21-25 | 6 | |
Greater Summoning: Fire | 29 | 22-26 | 390-510 | 20-28 | N/A | 23-27 | 24-28 | 6 | Double Attack @ 26 |
Minor Conjuration: Fire | 34 | 25-29 | 500-575 | 26-34 | N/A | 26-30 | 27-31 | 6 | |
Lesser Conjuration: Fire | 39 | 29-33 | 575-760 | 32-40 | N/A | 30-34 | 31-35 | 30 | |
Conjuration: Fire | 44 | 33-37 | 760-880 | 40-48 | N/A | 34-38 | 35-39 | 30 | Innate Dual Wield |
Greater Conjuration: Fire | 49 | 37-41 | 1550-1750 | 48-56 | N/A | 38-42 | 39-43 | 30 | |
Vocarate: Fire | 52 | 41-45 | 1400-1600 | 28-36 | N/A | Shock of Lightning Force Shock Flame Shock | O'Keils Radiation | 30 | Shieldskin |
Greater Vocaration: Fire | 58 | 44-48 | 1600-1800 | 40-48 | N/A | Shock of Lightning Force Shock Flame Shock | O'Keils Radiation | 30 | Shieldskin |
Monster Summoning Pet
Spell | Spell Level | Pet Levels | Pet HP | Melee Dmg | Bash/ Kick Dmg | DD Dmg | Regen (HP per tick) | Abilities |
---|---|---|---|---|---|---|---|---|
Monster Summoning I | 34 | 25-29 | 900-1100 | 26-34 | 17-19 | 26-30 | 6 | Random appearance, Fire DD |
Monster Summoning II | 50 | 37-41 | 2500-2800 | 48-56 | 23-25 | N/A | 30 | Random appearance |
Monster Summoning III | 60 | ?-? | ?-? | ?-? | ? | ? | 30 | Random appearance |
Dyzil's Deafening Decoy
Spell | Level | Pet Level | Pet HP | Melee Dmg | Spell Dmg (AE) | Regen (HP/tick) | Damage Shield |
---|---|---|---|---|---|---|---|
Dyzil's Deafening Decoy | 56 | 41-45 | ~3100 | 38-45 | 39-46 | 30 | 43-47 |
Epic Pet
Spell | Level | Pet Level | Pet HP | Melee Dmg | Bash/Kick Dmg | Stun Dmg | Proc Dmg | Damage Shield | Regen (HP/tick) |
---|---|---|---|---|---|---|---|---|---|
Manifest Elements | 46 | 49 | 4000 | 81 | 32 | 84 | 143 | 50 | 30 |
Necromancer Pets
Spell | Level | Pet Level | Pet Class | Pet ~HP | Melee Damage (Max) | Bash Damage | Kick Damage | Backstab Damage | Lifetap Damage | Appearance | Pet Skills |
---|---|---|---|---|---|---|---|---|---|---|---|
Cavorting Bones | 1 | 1-2 | Warrior | 20-30 | 8-10 | n/a | n/a | n/a | n/a | Bleached Skeleton | - |
Leering Corpse | 4 | 3-5 | Warrior | 70-90 | 8-12 | n/a | n/a | n/a | n/a | Bleached Skeleton | - |
Bone Walk | 8 | 7-9 | Warrior | 180-200 | 10-14 | 7-12 | 7-12 | n/a | n/a | Bleached Skeleton | Bash, Kick |
Convoke Shadow | 12 | 9-11 | Warrior | 180-200 | 12-16 | 12-15 | 12-15 | n/a | n/a | Bleached Skeleton | Bash, Kick |
Restless Bones | 16 | 12-16 | Warrior | 260-300 | 13-20 | 13-16 | 13-16 | n/a | n/a | Bleached Skeleton | Bash, Kick |
Animate Dead | 20 | 15-19 | Warrior | 325-375 | 14-22 | 14-16 | 14-16 | n/a | n/a | Bleached Skeleton | Bash, Kick, Double Attack,Dual Wield (requires weapons) |
Haunting Corpse | 24 | 18-22 | Warrior | 650-700 | 18-26 | 15-17 | 15-17 | n/a | n/a | Bloody Skeleton | Bash, Kick, Double Attack, Dual Wield (requires weapons) |
Summon Dead | 29 | 22-25 | Warrior | 675-775 | 20-28 | 16-18 | 16-18 | n/a | n/a | Bloody Skeleton | Bash, Kick, Double Attack, Dual Wield (requires weapons) |
Invoke Shadow | 34 | 25-29 | Warrior | 750-850 | 23-32 | 17-19 | 17-19 | n/a | n/a | Bloody Skeleton | Bash, Kick, Double Attack, Dual Wield (requires weapons) |
Malignant Dead | 39 | 29-33 | Warrior | 800-1000 | 31-39 | 18-20 | 18-20 | n/a | n/a | Bloody Skeleton | Bash, Kick, Double Attack, Dual Wield (innate) |
Cackling Bones | 44 | 33-37 | Warrior | 1000-1300 | 39-47 | 20-22 | 20-22 | n/a | 11 | Bloody Skeleton | Bash, Kick, Double Attack, Dual Wield, Lifetap |
Invoke Death | 49 | 37-41 | Warrior | 2300 | 55 | 25 | 25 | n/a | 45 | Bloody Skeleton | Bash, Kick, Double Attack, Dual Wield, Lifetap |
Minion of Shadow | 53 | 41-43 (?) | Rogue | 1400 | 56 (59*) | n/a | n/a | 110-171 | 45 | Bloody Skeleton | Double Attack, Dual Wield, Lifetap, Backstab |
Servant of Bones | 56 | 41-43 (?) | Monk | 1700 | 59 (??*) | n/a | 69 | n/a | 45 | Bloody Skeleton | Double Attack, Dual Wield, Lifetap, Flying kick |
Emissary of Thule | 59 | 43-47 (?) | Warrior | 2700 | 61**(62*) | 26*** | 26*** | n/a | 75 | Spectre | Bash, Double Attack, Dual Wield, Lifetap, Immune to fear |
- All ROGUE pets innately Backstab.
- All MONK pets innately Flying Kick.
- All WARRIOR pets from Animate Dead up Dual Wield when given two 1 handed weapons.
- All WARRIOR pets from Bone Walk up have the ability to Bash (stun/interrupt) and Kick.
- ALL pets from Cackling Bones up innately Lifetap.
- Emmisary of Thule is innately immune to Fear. Note this was implemented post-Velious, pre-Luclin. (ref)
- Necromancer's have access to one pet focus item, Encyclopedia Necrotheurgia. It adds +1 level to the 49, 56 and 59 pets.
- * = Focused with Encyclopedia Necrotheurgia.
- ** = Originally reported as 69 damage. Reports that 59 pet is not this strong on p99, unsure if this is a bug, or inaccurate information here?
- *** = Kick and Bash share a cooldown for Emissary. Probably the same for all warrior pets?
Shaman Pets
Spell | Level | Pet Level | Pet ~HP | Max Hit | Misc |
---|---|---|---|---|---|
Companion Spirit | 34 | ?-26 | 850 | 30 | - |
Vigilant Spirit | 39 | ?-28 | 900 | 35 | - |
Guardian Spirit | 44 | 28-32 | 1200 | 43 | - |
Frenzied Spirit | 49 | 32-36 | 1800 | 51 | - |
Spirit of the Howler | 55 | ?-39 | 2050 | 45-52 | - |
Shadow Knight Pets
Spell | Level | Pet Level | Pet Class | Pet ~HP | Max Hit | Misc | Necromancer Pet Level |
---|---|---|---|---|---|---|---|
Leering Corpse | 9 | ? | Warrior | 90 | 12 | - | 4 |
Bone Walk | 15 | ?-9 | Warrior | 200 | 14 | - | 8 |
Convoke Shadow | 22 | ?-11 | Warrior | 200 | 16 | - | 12 |
Restless Bones | 30 | ?-16 | Warrior | 300 | 20 | - | 16 |
Animate Dead | 39 | ?-19 | Warrior | 375 | 22 | - | 20 |
Summon Dead | 49 | ?-25 | Warrior | 775 | 28 | - | 29 |
Malignant Dead | 52 | ?-33 | Warrior | 1000 | 39 | - | 39 |
Cackling Bones | 58 | ?-37 | Warrior | 1300 | 47 | - | 44 |
Druid Pets
Spell | Level | Pet Level | Pet Class | ~HP | Max Hit | Kick/Bash Dmg |
---|---|---|---|---|---|---|
Nature Walkers Behest | 55 | ? | ? | ? | ? | ? |
Pet Commands
Command: /pet follow me, or /pet guard me
UI Button: Follow
Effect: puts the pet in Follow mode. This is the initial mode of a newly summoned pet. This command will overwrite /pet sit and /pet guard here and force the pet to follow its master.
Command: /pet guard here
UI Button: Guard
Effect: puts the pet in Guard mode.
Detail: pet will become "parked" at its current locaton, contrary to the command wording it will not automatically attack any MOB, unless said MOB attacks its master.
Special Note: A pet under /pet guard here will face the nearest NPC, including invisible mobs, traps, horses, and Eye of Zomms.
Command: /pet sit down
UI Button: Sit
Effect: puts the pet in Sit mode.
Detail: works exactly like the /pet guard here command with a few minor exceptions, low level pets will regen slightly faster. Once pets get their innate regen boost in the low 30's this additional regen becomes inconsequential.
The command /pet sit down will overwrite the command /guard, meaning that after it kills a mob it will follow its master rather than returning to the point where /pet sit was issued.
Special Note: /pet sit will toggle the pet's sit state, whereas /pet sit down will force the pet to sit.
Command: /pet attack
UI Button: Attack
Effect: places the owners current target onto the pet's Hate List, and ends /pet hold.
Detail: pet will temporarily forget all prior commands and attempt to attack the target at the top of his hate list. /pet attack does not place the target at the top of the pets hate list, it just makes the pet attack the mob at the top of his hate list. The pet will not forget targets it already hates. It will not "forget" movement states, such as follow or guard, it will just temporarily ignore them as he attempts to attack his target. After the mob dies, the pet will return to his previous guard point, follow, or sit down, as previously commanded. The pet may be sidetracked however if another MOB begins to attack him before he has engagued the target OR if another MOB is doing signifigantly more damage to the pet thus generating enough aggro to make the pet switch targets.
Special Note: you may also use the alternative version of this command /pet kill PvP Note: unless Player versus Player is enabled, you cannot add a player or a player charmed NPC to a pet's Hate List.
Command: /pet kill name
Effect: takes whatever would be selected by the command /target name and puts it at the top of the pet's Hate List.
Detail: for example assume King Tormax was within range for you to /target King Tormax the command /pet kill King Tormax will order the pet to attack King Tormax regardless of what you currently have tareted. Originally a zone wide command, it was reduced to only work within the same range of the /target command.
Command: /pet back off
UI Button: Back
Effect: empties the pet's Hate List, causing it to stop attacking.
Detail: while this will clear the pets hate list, if a mob atacks the pet again after this command is given it will begin attacking the mob again. This is a particular problem in areas with mobs casting large AE's. Temple of Veeshan is the most common example.
Command: /pet hold
Effect: causes the pet to be Held, i.e. it ignores its Hate List and goes into Free mode, resuming its regular movement (either follow, guard, or sit).
Detail: this command does not clear the pets hate list, the pet will remain "held" until you give it an attack command at which time it will attempt to attack the target at the top of its hate list. It is recommended you add the following line after /pet hold in a macro: /pet back off to ensure your pets hate list is clear. A pets hate list is frozen while it is "held", which means it does not add anyone or MOB to its hate list even if attacked.
Special Note: the command is only available to level 59 or higher Beastlords who have obtained the beastlord class AA skill Pet Discipline at a cost of 6 AA points. Beastlords must also have spent 6 AA in General abilities and 12 AA in Archetype abilities to gain access to this AA.
Command: /pet taunt off
UI Button: Taunt
Effect: disables pet taunting, that is the pet will not taunt during fights.
Detail: this command very helpful on raids or other such group encounters where summoning MOBs are involved. However, in solo situations you should generally leave taunt enabled.
Special Note: if you omit the "off" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)
Command: /pet taunt on
UI Button: Taunt
Effect: enables pet taunting.
Detail: generally recommended for solo situations only.
Special Note: if you omit the "on" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)
Command: /pet leader
Effect: the pet will /say My leader is Doofus Da'Magi.
Detail: This command can be used by any player to target a pet and identify its owner.
Command: /pet get lost
UI Button: Go Away
Effect: Instantly kills your pet.
Detail: This will instantly kill your pet, and is one of the essential commands for a technique known as chain-petting.
Special Note: This command is zone-wide and will kill your pet anywhere in the zone, regardless of distance from its master.
Command: /pet health
UI Button: The Pet window itself
Effect: Displays your pet's current health percentage and buff list in the chat window.
Detail: This command instantly displays the current status of your pet, showing its HP percentage and current buffs/debuffs it currently has.
Special Note: This command displays the pet's health faster than the UI can update, and is very useful when timing is critical.
Command: /pet target
Effect: Targets your pet.
Detail: This command clears your current target and replaces it with your pet. This is very useful for macros. However, it's often faster to simply hit the F1 key twice to target your pet.
Special Note: This command will target special pets that borrow the name of their master (i.e. Xalmat's pet) instead of your summoned pet (Flurfy's warder, Jonartik, etc). Use with caution when using such pets.
Command: /pet as you were
Effect: Clears your pet's command list
Detail: This tells your pet to revert to a free state. If the pet is currently under /pet follow, or /pet guard me, it will revert to a /pet sit state. If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. This command does not break /pet hold.