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Pet

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Revision as of 20:14, 25 October 2011 by Sabin76 (Talk | contribs)

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The original source of much of this information may not be strictly applicable to p1999, so those knowledgeable about each class should make corrections.

Contents

General Pet Info

There are many questions as to how pets work on p1999. I am not sure of the answers. If you know, please fill in this information with a reference to a thread, parsed log, or other reason why you think you're right.

  • Can pets equip armor? What slots do they have?
  • Can pets equip no drop items?
  • Do pets follow class (or other) restrictions on items?
  • Do pets gain stats (i.e. +sta, +HP) from items?
  • What about giving 2H weapons or shields to dual wielding pets?


Dual Wielding

In classic, pets must be given two 1H weapons in order to dual wield. This was not the case on early p1999 but was recently fixed. Thus, until approximately October 2011 (as per the live timeline), no pets innately dual wield, regardless of level (ref). It's recommended you ask your local mage for two summoned weapons.


Increasing Pet Damage w/ Weapons

"Pet damage increases if high enough damage weapons are equipped." Oct 23 2011 Patch.

In general this means that if a weapons damage is greater than the pets innate damage, the pets maximum hit will increase. This maximum hit likely (?) follows the standard damage tables by level. For instance, capped at 20 for a DMG: 10 weapon at low levels.


Attack Delay

As of yet, a pet's attack delay is not affected by the delay on a given weapon.


Level Variance

All pets summoned on p1999 are subject to level variance, meaning that a level within the range specified is randomly selected when you summon a pet. Soloing pet classes may do well to re-summon pets until they get one of max level, though this can take quite a few summons/reagents.

Pets and Experience

Oct 23rd update: "Classic pet experience distribution." Oct 23 2011 Patch.

In order to receive full experience for a kill, you and/or your group need to do more than 50% of the damage to the mob. If your pet out-damages you or the group, it will take 75% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience.

Enchanter Pets

Spell Level Pet Level Pet ~HP Max Hit Misc
Pendril's Animation 1 1 8
Juli's Animation 4 3-5 12
Mircyl's Animation 8 7-9 14 Warrior Class
Kilan's Animation 12 9-12 16
Shalee's Animation 16 12-16 20 Double Attack
Sisna's Animation 20 16-20 22 Dual Wields (Lvl 19-20)
Sagar's Animation 24 19-23 26 Dual Wields
Uleen's Animation 29 22-26 28 Dual Wields
Boltran's Animation 34 25-29 34
Aanya's Animation 39 29-33 40 Fast Health Regen
Yegoreff's Animation 44 33-37 48
Kintaz's Animation 49 35-39 53
Zumaik's Animation 55 34-39 54


  1. Cast requires from 1-3 Tiny Daggers.
  2. Class is ROGUE or WARRIOR (?).
  3. Gains dual wield, kick, double attack, and similar abilities at higher levels.

Magician Pets

As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for. (source)


EARTH

  • The Earth elemental has the most hit points of any of the elementals for its level
  • Casts a root-type spell pretty frequently
  • Supposedly has the highest strength of any pet but slowest attack speed
  • Has a relatively high disease resistance
  • Considered the "tank" pet
  • Taunt seems to be effective, though it may just be the root.
  • May be the new favorite for soloing due to low DPS and ability to hold agro through a mage's spells


WATER

  • Slightly fewer hit points than Earth elemental of the same level
  • Fast Regeneration
  • Has a relatively high poison resistance
  • Casts a Frost damage spell that is on par with the fire pet


AIR

  • Fewer hit points than Water elemental of the same level (generally)
  • Casts a 3 second stun
  • Has a relatively high cold resistance
  • Goes invisible when idle
  • Preferred for grouping due to stuns and less chance of accidental agro when invisible


FIRE

  • The Fire elemental has the fewest hit points of the elementals for its level
  • Casts a fire damage spell
  • Has a relatively high fire resistance
  • Has an inherent damage shield that is stronger than what you can cast for a given level
  • Used to be top choice for soloing due to Damage Shield / fast attack speed


EPIC

  • Essentially, a combination of all of the elementals upgraded and wrapped into one
  • Has, by far, the highest hit points of any summoned pet in the game
  • Hits very hard and quite fast
  • Casts a 50 point damage shield
  • Casts a 143 DD spell (unknown element)
  • Casts an 84 DD stun (unknown duration)


Chain Casting

At some point in a mage's life, fluffy will not take the hits like he used to. The pet heal spells, although great for soloing at lower levels, do not keep pace with fluffy's hps or the dmg output of the mobs. Therefore it becomes necessary for an alternate strategy. Chain casting is the summoning of multiple pets in succession to kill a creature. At lower levels, the mana cost of pets and the cost of reagents makes this less feasible (and unnecessary due to your pet being strong enough to take the hits), however once at a higher level your mana pool becomes sufficient and indeed more cost effective to recast your pet rather than try and heal your pet.


Note:

  • Data in the tables is mostly unreliable. New data is being contributed as it comes in. Updated sections contain ranges while the old sections do not.
  • Ranges in the tables refer to minimum and maximum pet level for the group. For example: 85-95 HP for the Elementalkin: Earth means that a level 4 Earth pet will have 85 HP while a level 6 Earth pet will have 95.

Earth Pet

Spell Spell Level Pet Levels Pet HP Max Hit Root Dmg Regen Standing / Sitting (HP per tick) Abilities
Elementalkin: Earth 4 4-6 85-95 8-12 0 6/9 - 7/10 Bash & Kick @ 6
Elementaling: Earth 8 9 240 16 0 6
Elemental: Earth 12 13 340 18 0 6
Minor Summoning: Earth 16 17 515 20 0 6
Lesser Summoning: Earth 20 20 665 23 0 6
Summoning: Earth 24 23 820 26 0 6
Greater Summoningg: Earth 29 26 1000 28 0 6
Minor Conjuration: Earth 34 29 1150 34 0 6
Lesser Conjuration: Earth 39 33 1450 40 0 30
Conjuration: Earth 44 37 1675 48 0 30
Greater Conjuration: Earth 49 41 3075 56 0 30
Vocarate: Earth 53 45 3150 56 55 30
Greater Vocaration: Earth 59 48 3200 68 58 30


Water Pet

Spell Spell Level Pet Levels Pet HP Max Hit DD Dmg Regen Standing / Sitting (HP per tick) Abilities
Elementalkin: Water 4 4-6 62-72 8-12 5-7 6/9 - 7/10 Bash & Kick @ 6
Elementaling: Water 8 9 195 16 10 6
Elemental: Water 12 13 275 18 14 6
Minor Summoning: Water 16 17 415 20 18 6
Lesser Summoning: Water 20 20 540 23 21 6
Summoning: Water 24 23 665 26 24 6
Greater Summoningg: Water 29 26 800 28 27 6
Minor Conjuration: Water 34 29 920 34 30 6
Lesser Conjuration: Water 39 33 1170 40 34 30
Conjuration: Water 44 37 1350 48 39 30
Greater Conjuration: Water 49 41 2520 56 42 30
Vocarate: Water 53 45 2350 56 110 30
Greater Vocaration: Water 59 48 2500 68 116 30


Air Pet

Spell Spell Level Pet Levels Pet HP Max Hit Stun Dmg Regen Standing / Sitting (HP per tick) Abilities
Elementalkin: Air 4 4-6 65-75 8-12 0 6/9 - 6/10 Bash & Kick @ 6
Elementaling: Air 8 9 160 16 0 6
Elemental: Air 12 13 225 18 0 6
Minor Summoning: Air 16 17 345 20 0 6
Lesser Summoning: Air 20 20 445 23 0 6
Summoning: Air 24 23 540 26 0 6
Greater Summoning: Air 29 26 700 28 0 6
Minor Conjuration: Air 34 29 800 34 0 6
Lesser Conjuration: Air 39 33 960 40 0 30
Conjuration: Air 44 37 1125 48 0 30
Greater Conjuration: Air 49 41 2205 56 0 30
Vocarate: Air 53 45 2650 56 55 30
Greater Vocaration: Air 59 48 2625 68 58 30


Fire Pet

Spell Spell Level Pet Levels Pet HP Max Hit DD Dmg DS Regen Standing / Sitting (HP per tick) Abilities (?)
Elementalkin: Fire 4 4-6 37-47 8-12 5-7 6-8 6/9 - 7/10
Elementaling: Fire 8 9 128 16 10 11 6
Elemental: Fire 12 13 182 18 14 15 6
Minor Summoning: Fire 16 14-17 215-275 20 15-18 16-19 8-9 / 11-12
Lesser Summoning: Fire 20 20 350 23 21 22 6
Summoning: Fire 24 23 415 26 24 25 6
Greater Summoning: Fire 29 26 510 28 27 28 6
Minor Conjuration: Fire 34 29 575 34 31 32 6
Lesser Conjuration: Fire 39 33 760 18 34 35 30
Conjuration: Fire 44 37 880 48 38 39 30
Greater Conjuration: Fire 49 41 1650 56 42 43 30
Vocarate: Fire 53 45  ? 36 casts 40+ wiz spells 30
Greater Vocaration: Fire 59 48  ? 48 casts 40+ wiz spells 30


Epic Pet

Spell Level Pet Level Pet ~HP Max Hit Stun Dmg Proc Dmg Regen (HP/tick) Misc
Manifest Elements 50 49 4000 81 84 143 30 lvl 50 to cast

Necromancer Pets

Spell Level Pet Level Pet Class Pet ~HP Max Hit Appearence Misc
Cavorting Bones 1 1 Warrior 30 10 Skeleton -
Leering Corpse 4 ~5 Warrior 90 12 Skeleton -
Bone Walk 8 ~9 Warrior 200 14 Skeleton -
Convoke Shadow 12 9-11 Warrior 200 16 Skeleton -
Restless Bones 16 11-16 Warrior 300 20 Skeleton Double ATK
Animate Dead 20 16-19 Warrior 375 22 Skeleton Double ATK
Haunting Corpse 24 19-22 Warrior 700 26 Skeleton DW w/ Weaps
Summon Dead 29 22-25 Warrior 775 28 Skeleton -
Invoke Shadow 34 25-29 Warrior 850 32 Skeleton -
Malignant Dead 39 29-33 Warrior 1000 39 Skeleton -
Cackling Bones 44 33-37 Warrior 1300 47 Skeleton DW w/o Weaps
Invoke Death 49 37-41 Warrior 2300 55 Skeleton -
Minion of Shadow 53 41-43 (?) Rogue 1400 57 Skeleton 165 BS
Servant of Bones 56 41-43 (?) Monk 1700 57 Skeleton  ? FK
Emissary of Thule 59 43-47 (?) Warrior 2700 69 Spectre Quad Attacks
  1. All ROGUE pets innately Backstab.
  2. All MONK pets innately Flying Kick.
  3. All WARRIOR pets from Cackling Bones up innately Dual Wield (currently not true on p1999, see above).
  4. Pets gain the ability to kick, bash, double attack, dual wield when given weapons at earlier levels.
  5. ALL pets from Cackling Bones up innately Lifetap.
  6. Emmisary of Thule is innately immune to Fear. Note this was implemented post-Velious, pre-Luclin. (ref)

Shaman Pets

Spell Level Pet Level Pet ~HP Max Hit Misc
Companion Spirit 34  ?-26 850 30 -
Vigilant Spirit 39  ?-28 900 35 -
Guardian Spirit 44  ?-32 1200 43 -
Frenzied Spirit 49 32-36 1800 51 -
Spirit of the Howler 55  ?-39 2050 53 -


  1. Buff: Spirit of the Puma (lvl 50) - Proc 154 for 60 sec (?)
  2. Buff: Spirit of the Jaguar (lvl 57) - Proc 219 for 60 sec (?)

Shadow Knight Pets

Spell Level Pet Level Pet Class Pet ~HP Max Hit Misc
Leering Corpse 9  ? Warrior 90 12 -
Bone Walk 15  ?-9 Warrior 200 14 -
Convoke Shadow 22  ?-11 Warrior 200 16 -
Restless Bones 30  ?-16 Warrior 300 20 -
Animate Dead 39  ?-19 Warrior 375 22 -
Haunting Corpse 44 (?)  ?-22 Warrior 700 26 -
Summon Dead 49  ?-25 Warrior 775 28 -
Invoke Shadow  ?  ?-29 Warrior 850 32 -
Malignant Dead  ?  ?-33 Warrior 1000 39 -
Cackling Bones  ?  ?-37 Warrior 1300 47 -


Pet Commands

Command: /pet follow me, or /pet guard me

UI Button: Follow

Effect: puts the pet in Follow mode. This is the initial mode of a newly summoned pet. This command will overwrite /pet sit and /pet guard here and force the pet to follow its master.

Command: /pet guard here

UI Button: Guard

Effect: puts the pet in Guard mode.

Detail: pet will become "parked" at its current locaton, contrary to the command wording it will not automatically attack any MOB, unless said MOB attacks its master.

Special Note: A pet under /pet guard here will face the nearest NPC, including invisible mobs, traps, horses, and Eye of Zomms.

Command: /pet sit down

UI Button: Sit

Effect: puts the pet in Sit mode.

Detail: works exactly like the /pet guard here command with a few minor exceptions, low level pets will regen slightly faster. Once pets get their innate regen boost in the low 30's this additional regen becomes inconsequential. Another difference between /pet sit down and /pet guard here is the pet does not "remember" its last sit point. When a mob is killed, the pet will stay with its corpse rather than returning to the point where /pet sit was issued.

Special Note: /pet sit will toggle the pet's sit state, whereas /pet sit down will force the pet to sit.

Command: /pet attack

UI Button: Attack

Effect: places the owners current target onto the pet's Hate List, and ends /pet hold.

Detail: pet will temporarily forget all prior commands and attempt to attack the target at the top of his hate list. /pet attack does not place the target at the top of the pets hate list, it just makes the pet attack the mob at the top of his hate list. The pet will not forget targets it already hates. It will not "forget" movement states, such as follow or guard, it will just temporarily ignore them as he attempts to attack his target. After the mob dies, the pet will return to his previous guard point, follow, or sit down, as previously commanded. The pet may be sidetracked however if another MOB begins to attack him before he has engagued the target OR if another MOB is doing signifigantly more damage to the pet thus generating enough aggro to make the pet switch targets.

Special Note: you may also use the alternative version of this command /pet kill PvP Note: unless Player versus Player is enabled, you cannot add a player or a player charmed NPC to a pet's Hate List.

Command: /pet kill name

Effect: takes whatever would be selected by the command /target name and puts it at the top of the pet's Hate List.

Detail: for example assume King Tormax was within range for you to /target King Tormax the command /pet kill King Tormax will order the pet to attack King Tormax regardless of what you currently have tareted. Originally a zone wide command, it was reduced to only work within the same range of the /target command.

Command: /pet back off

UI Button: Back

Effect: empties the pet's Hate List, causing it to stop attacking.

Detail: while this will clear the pets hate list, if a mob atacks the pet again after this command is given it will begin attacking the mob again. This is a particular problem in areas with mobs casting large AE's. Temple of Veeshan is the most common example.

Command: /pet hold

Effect: causes the pet to be Held, i.e. it ignores its Hate List and goes into Free mode, resuming its regular movement (either follow, guard, or sit).

Detail: this command does not clear the pets hate list, the pet will remain "held" until you give it an attack command at which time it will attempt to attack the target at the top of its hate list. It is recommended you add the following line after /pet hold in a macro: /pet back off to ensure your pets hate list is clear. A pets hate list is frozen while it is "held", which means it does not add anyone or MOB to its hate list even if attacked.

Special Note: the command is only available to level 59 or higher Beastlords who have obtained the beastlord class AA skill Pet Discipline at a cost of 6 AA points. Beastlords must also have spent 6 AA in General abilities and 12 AA in Archetype abilities to gain access to this AA.

Command: /pet taunt off

UI Button: Taunt

Effect: disables pet taunting, that is the pet will not taunt during fights.

Detail: this command very helpful on raids or other such group encounters where summoning MOBs are involved. However, in solo situations you should generally leave taunt enabled.

Special Note: if you omit the "off" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)

Command: /pet taunt on

UI Button: Taunt

Effect: enables pet taunting.

Detail: generally recommended for solo situations only.

Special Note: if you omit the "on" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)

Command: /pet who leader

Effect: the pet will /say My leader is Doofus Da'Magi.

Detail: duh.

Command: /pet get lost

UI Button: Go Away

Effect: Instantly kills your pet.

Detail: This will instantly kill your pet, and is one of the essential commands for a technique known as chain-petting.

Special Note: This command is zone-wide and will kill your pet anywhere in the zone, regardless of distance from its master.

Command: /pet health

UI Button: The Pet window itself

Effect: Displays your pet's current health percentage and buff list in the chat window.

Detail: This command instantly displays the current status of your pet, showing its HP percentage and current buffs/debuffs it currently has.

Special Note: This command displays the pet's health faster than the UI can update, and is very useful when timing is critical.

Command: /pet target

Effect: Targets your pet.

Detail: This command clears your current target and replaces it with your pet. This is very useful for macros. However, it's often faster to simply hit the F1 key twice to target your pet.

Special Note: This command will target special pets that borrow the name of their master (i.e. Xalmat's pet) instead of your summoned pet (Flurfy's warder, Jonartik, etc). Use with caution when using such pets.

Command: /pet as you were

Effect: Clears your pet's command list

Detail: This tells your pet to revert to a free state. If the pet is currently under /pet follow, or /pet guard me, it will revert to a /pet sit state. If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. This command does not break /pet hold.