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Plane of Hate
The Plane of Hate is home to Innoruuk and his numerous minions.
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Map Locations
- 1. Port In Location
 - 2-19. Various buildings.
 - 20. The Church
 - 21-28. Various buildings.
 - 29. The Organ Hall with Maestro of Rancor. This building has a second floor.
 - 30. Spiral staircase to the second level. The Fountain is immediately to the east.
 
Strategy
Getting In and Out
The Plane of Hate can only be reached via the wizard spell Alter Plane: Hate, and requires the reagent Fuligan Soulstone of Innoruuk. The stone is sold by Dvis Zexus, the coffin vendor in the dark elf cleric guild, Neriak 3rd Gate. Minimum price for it is 260pp. Any character below level 46 will not be able to enter the Plane of Hate. Upon entering, players are often immediately attacked and surrounded by a number of enemies. Many monsters will see through invisibility and Invisibility versus Undead. The entire zone is extremely dangerous and intended for raids of multiple groups.
There are no conventional zone exits; players must Gate, be ported out by a wizard or druid, or use other means to exit the zone.
Pulling Mobs
On Live, the safest place to pull to was the southwest corner. On Project 1999 (Blue), there is an imp trap in the southwest corner and it is very not safe. Groups seem to have no problem pulling to church, zone in, or organ hall. The later two are usually the preferred camps.
Strategy Guide
This is a work-in-progress, please feel free to update any missing or incorrect information. The intended audience are raid officers but players of any rank are encouraged to read it. - Cerate Salve <Asgard>
So you feel your guild is ready to literally go to hell and back in your quest for loot, glory and the Norrathian way? The Plane of Hate is fickle mistress. It may reward your guild with fantastic riches such as class armor and epic quest items, or it may utterly destroy your guild with needlessly large trains and difficult corpse retrievals. If your guild has the resources to gather several groups of players, including several 58+ Warriors, Clerics, and Enchanters, you might be ready for the realm of Innoruuk. Other useful classes include skilled Monks for pulling, a Ranger or Druid for tracking down mini-bosses, a Shaman for buffs and slows, a Necro for DMF, and naturally a solid core of dps.
The most critical test of your guild's ability will be the break-in. Though primarily a crowd-control check, you'll also need sufficient dps and healing power to defeat mobs quickly. Organize your raid at the natural rally point of the West Commonlands Wizard spires. Although a single Wizard is sufficient, more Wizards will always make a break-in faster and easier. Your break-in team should include one or two of your best tanks, a shaman, a cleric or two, and one or more enchanters. A bard for additional crowd control and mana songs is nice, and durable dps such as Monks should also serve well. Organize the second team with similar priorities, and so on. Groups without a Wizard should only hold 5 members. When the Wizard ports one group up, they will immediately drop group, gate back to the WC spires, and ask to be invited to the next group. If the Wizard moves swiftly (and hopefully doesn't get disconnected on the zone loads), they will be able to port up an entire raid of dozens within several minutes.
As soon as you arrive in the devil's playground, you can expect to be beset with a number of aggressive, monstrous terrors. Remember your training, soldier! Your tank should be swift, focusing and calling assist immediately as the demons roll in, prioritizing impossible/difficult to mez mobs such as a spite golem, an ashenbone drake, and Thought destroyers. Assign off-tanks to these mobs if more than one appear in camp. Enchanters should mez the most dangerous mobs they can first, prioritize a forsaken revenant, a loathling lich, and Cleric of Innoruuk. Clerics and backup healers should prioritize keeping enchanters alive. If your enchanters are eating it often, assign an auxiliary shaman or druid to concentrate on flash healing them exclusively. Knights are also very helpful if they focus on taunting and Stunning/Shadow Vortexing their CC'd mobs.
Coordinate your melee dps to push mobs which cast Gate or Complete Heal. Spite golems are especially dangerous, because their magic immunity makes them impossible to stun, leaving melee push as your only hope of interrupting a gate. If any mobs do successfully gate, you should immediately begin wipe control procedures, camping all clerics, and having Necromancers flop, especially those capable of rezzing with EEs. Ask people who are summoned to type /loc before they die, to make corpse retrieval somewhat easier.
Your first camp location can be the very same building that you ported into. This building is in the southeast corner of the first floor of the zone, and you should encourage your casters to remain standing until the initial break-in is under control, then sit in the southeast corner inside of that building. Besides the obvious horde of demons clawing at your back, your number two priority is for everyone in the raid to do their best to avoid aggroing additional mobs. This is an immediately urgent and ongoing priority.
Because the Plane of Hate is considered an outdoor zone, most of the walls of buildings around you are ignored for the purposes of blocking line of sight. This means that patrolling mobs out in the streets, mobs in adjacent buildings, and even mobs up on the second floor (!!!) have the possibility of aggroing anyone in the raid! Therefore, many confusingly terrible things can happen to cause unintended aggro. Here's a list of some of those terrible things, but it's probably not exhaustive:
- Someone sits.
 - Someone gets lost.
 - Someone is a low level character or has a low level pet (most pets are low level)
 - A loathing lich or some other Wizard mob casts Gravity Flux, throwing characters up to the ceiling
 - An ashenbone drake knocks back the tank over a ramp of some sort, getting him close enough to the ceiling
 - Someone runs up the slanted zone wall, getting themselves too close to the ceiling
 - Someone jumps a little too high
 - Someone says out loud. "Boy, it's kind of quiet tonight, isn't it?"
 
If the consequences are not obvious, getting too close to the ceiling might aggro a second floor mob. If you're lucky, that second floor mob will kill the perpetrator through the floor (as NPC melee range seems to have infinite vertical range). If the perpetrator moves or if additional second floor mobs aggro, and you're super lucky, they might all warp through the floor and appear on top of your raid. But what usually happens is the aggroing mob or anything that socialed on him will take a long, winding path to the staircase in the center of the zone, descend, then path to your raid, thereby creating a (literally) unholy and massive train the likes of which have been seen far too many times.
The best thing you can do to mitigate this risk is to have a Necromancer cast Dead Man Floating on the entire raid. Any form of Levitate will negate the throw-up component of Gravity Flux. Hold raid members accountable for checking that they are always levitated in some form, and have one or more raid officers monitor all members to call out people who aren't floating. The second best thing you can do is make sure that all members understand that they should remain on the floor at all times, and that they should never ascend ramps, climb on furniture, or get on top of other objects like the fountain. Staying low is the way to go (tm).
Some cautious raid leaders may disallow pets until the raid moves to the second floor. This is generally recommended, although if pets are levitated and over level 45 or so, it's an acceptable risk if you trust your pet wielding members to be alert. Charmed pets are especially valuable for their incredible dps.
Pullers may find it unavoidable to get some second floor aggro while pulling. Some monsters reside in the second floor of various buildings, on the second floor of Maestro's hall, or on the second floor of the church. Any mob not on the ground should be considered to have a chance to cause second floor aggro. Have a second Monk screen or peel from every pull to mitigate train risk. If you do get second floor aggro, go ahead and /quit after flopping and log back in. It often takes so long for mobs to path back up there that it isn't worth the wait for them to reset. This is a good zone for building a healthy affinity for /quit as a puller. It always takes less time to log in again than to train, wipe, and CR in Plane of Hate.
The priorities for pullers should first be the pathers on the nearby route labeled "South Patrol Route" on the map below in green. Secondly, start working the adjacent buildings. Many of the buildings nearby have a second floor inside them (these little second floors are distinct from the second floor of the whole zone). You may want to check all of these but be careful and look for second floor (of the zone) aggro messages. Common second floor mobs include stuff like an ashenbone drake, A Disciple of Innoruuk, A Champion of Innoruuk, An Agent of Innoruuk, etc.. a haunted chests will tend to spawn up in these buildings' second floors. Don't forget that they will lack a nameplate and have a smaller aggro radius than most other mobs.
Once you've cleared the adjacent buildings, it's time to clear a path to the second camp location. I generally recommend the area between the fountain and the staircase. You'll want to clear out the other patrol routes near the fountain, and perhaps some of the mobs in the east end of the church. The church is a larger building west of the zone-in. It also has two floors and can cause a respectable train if aggroed while your raid moves to the fountain. You'll also want to pull a few of the mobs at the top of the staircase, so that they don't aggro your group at the fountain unexpectedly. Usually this pull will include several drakes, which you might want to split up first (though this is difficult).
Once your raid has moved to the fountain and many of the mobs near the top of the staircase have been cleared out, your risk of training yourselves is significantly decreased and the pace and urgency of your raid can be relaxed considerably. Be mindful that pathing mobs can respawn faster than the statics, and that you have two routes nearby (though if your raid has no lower levels, they might never aggro). The fountain, unlike other objects, does seem to block line of sight. Encourage your members to stand close to it, but not directly on it, especially if the second floor is still teeming with dangerous mobs. From here you can clear out the Maestro hall or other first floor areas, or continue clearing the second floor. It all depends on what mini-bosses are up, where they're located, and what your guild's leadership wants to get first.
If you want to move up to the second floor next, you should focus first on clearing out the buildings near the staircase, pulling the mobs down to the first floor to be killed near the fountain or at the zone-in. Monks can use Stalking Probes, Holgresh Elder Beads, or simply sit to get aggro on nearby mobs through the walls. Unlike the first floor, mobs on the second floor tend not to path around but just run straight through the walls. Once the immediate area around the stairwell seems safe, go into building #4 (on the map above) and clear it out too. Once it's clear, sit all along the north wall to get any other mobs nearby, then move your raid into building #4 and have them set up along that north wall. This is generally the safest spot on the second floor.
Unlike the first floor, running around on the second floor will generally not aggro mobs on the other floor. This probably because first floor mobs are lower level and because you already cleared most of them. You don't need to keep levitate on everyone anymore, and it's probably cool to summon pets, even lower level ones.
Monks should be able to pull the whole second floor to building #4. Some dangers to watch out for are imp traps and the Evangelist of Hate's building.
Imp traps will spawn a number of evil little imps which will tear you to shreds like those Compsognathuses in Jurassic Park 2. Even worse, when you flop, they tend to never reset. This forces you to bring the whole lot of them to camp or /q them off. They're not particularly hard mobs, but their tiny size and affinity for swarming healers makes them a pain. Skilled enchanters should use tab targeting and AoE stuns to get them under control. Try not to pull anything else along with an imp swarm. Imps will despawn after a short while if they don't have aggro.
The Evangelist of Hate is probably the most hated mob in the zone (sorry). His proselytizations cause many (all?) other second floor dark elf mobs to spam the zone with an annoying series of shouts. This spam is so intense that it causes client-side lag and even disconnects. As such, many raids consider this mob a special target, even if it has a lackluster loot table. Approach his building especially carefully, because he is surrounded by over a dozen other second floor mobs which will need to be split off. As you know by now, many second floor mobs are casters, making this one of the most challenging split pulls in the game.
ONE WEIRD TRICK TO EASILY PULL THE EVANGELIST OF HATE BUILDING. INNORUUK HATES THIS -- Bring a rogue and a druid/ranger with you to the house, then have the druid/ranger target the rogue and use them as a precision harmony strike. The rogue can position themselves in the building to pick and choose exactly which mobs get hit with the aoe harmony and which mobs are untouched, making it very easy for your pullers to pull 2-4 mobs at a time instead of 12-16.
Conquering the Plane of Hate is one of the first milestones of an effective raid leadership. Even if you don't clear the entire zone, simply breaking in to Hate and snagging a few minis is a significant accomplishment for a new guild. Congratulate your members if you succeed, or mourn them if you fail. The burning sting of hell and the teamwork you foster to overcome it will be something you remember for an eternity.
References
Enemies and Loot
A listing of the foes you are likely to encounter here, with a brief description and any special skills they possess, along with a list of their drops. As with other planar mobs, they can all randomly drop high level research components and gems.
a spite golem
Large, black mud golem. Shaman, casts SOW and alacrity on nearby mobs, has a pet. Scowls at a sneaking rogue, but does not see them. 100% spell resistant to all but poison/disease based spells. This includes mes, so these are usually engaged first, or if one adds late the MT will need to switch targets.
- Rune Etched Armor (Shaman)
 -  Runewood Shield(Druid)Runewood Shield

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 16
WIS: +8
SV FIRE: +15
WT: 6.0 Size: MEDIUM
Class: DRU
Race: HUM ELF HEF HFL
 -  Spitestone Shield(Barbarian Shaman)Spitestone Shield

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 17
WIS: +10
WT: 7.5 Size: MEDIUM
Class: SHM
Race: BAR
 
a scorn banshee
Warrior class. Warning: WILL SEE THROUGH A ROGUE'S HIDE, but you can sneak behind them. Undead (female zombie). Do strong disease.
- Imbrued Armor (Bard)
 -  Martune Rapier(Bard)Martune Rapier

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 23
DMG: 8
STR: +5 AGI: +4
WT: 2.8 Size: MEDIUM
Class: BRD
Race: ALL
 
a forsaken revenant (male)
Male revenants are magicians and cast charm, have annoying damage shields. Males also cast nasty AE spells. Have pets. Do not see rogues. Undead (vampires).
- Apothic Armor (Magician)
 
a forsaken revenant (female)
Females revenants are are similar to male (enchanters) but don't charm nor cast AE spells (?). Do not see rogues. Undead (vampires).
- Insidious Armor (Enchanter)
 -  Wand of Swiftness(Enchanter)Wand of Swiftness

LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 4
Effect: Swift Like the Wind (Any Slot/Can Equip, Casting Time: Instant) at Level 45
WT: 1.0 Size: SMALL
Class: ENC
Race: ALL except BAR TRL OGR IKS
 -  Essence of a Vampire(Enchanter Epic Quest)Essence of a Vampire

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
 
an abhorrent
Rogues (backstab). Do not go invisible or see rogues. Very low magic resists - enchanters favorite target for charming. Gargoyle look.
- Woven Shadow Armor (Rogue)
 -  Shrieking Ahlspiess(Rogue)Shrieking Ahlspiess

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 27
DMG: 9
STR: +4 DEX: +5
Effect: Yaulp II (Combat, Casting Time: Instant) at Level 45
WT: 3.0 Size: LARGE
Class: ROG
Race: ALL
 
Cleric of Innoruuk
Don't have a whole lot of HP at first glance, but they cast complete heals very fast - especially at each other, and interrupting them is very difficult. Do not see rogues. Look like dark elven guards.
- Ethereal Mist Armor (Cleric)
 -  Prismatic Shield(Cleric)Prismatic Shield

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 18
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
WT: 7.3 Size: MEDIUM
Class: CLR
Race: ALL except BAR HEF TRL OGR IKS
 
a kiraikuei
Monk class. Do not see rogues. Undead (mummies). Do strong disease.
- Indicolite Armor (Warrior)
 - Legionnaire Scale Armor (Iksar Warrior)
 -  Shuriken of the Tranquil(Monk)Shuriken of the Tranquil

MAGIC ITEM
Slot: RANGE AMMO
Skill: Throwingv2 Atk Delay: 20
DMG: 100
WT: 0.3 Range: 200 Size: SMALL
Class: MNK
Race: HUM IKS
 
an ire ghast
Shadowknights (multiple harm touch). Undead, ghouls. Do not see rogues.
-   Theologian Claymore(Paladin)Theologian Claymore

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 36
DMG: 20
STR: +5 INT: +4
WT: 6.5 Size: LARGE
Class: PAL
Race: ALL
 -  Darkmetal Holy Water Sprinkler(Paladin)Darkmetal Holy Water Sprinkler

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 29
DMG: 16
WIS: +4
WT: 7.5 Size: MEDIUM
Class: PAL
Race: ALL
 -  Trueheart Shield(Paladin)Trueheart Shield

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 20
STR: +5 WIS: +5 AGI: +5
WT: 6.5 Size: MEDIUM
Class: PAL
Race: ALL
 
a revultant rat
Warriors, do deadly poison. Do not see rogues. Giant diseased rats.
-   Revultant Whip(Ranger)Revultant Whip

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 14
DMG: 5
DEX: +5 AGI: +4
SV DISEASE: +5 SV POISON: +5
WT: 1.0 Size: SMALL
Class: RNG
Race: ALL
 
an ashenbone drake
Necromancers. Do not see rogues. Undead, miniature versions of Dracoliche (dragon skeleton). Belly Caster. Highly magic resistant, including to mes, so these are usually engaged first, or if one adds late the MT will need to switch targets.
-   Ashenbone AxeAshenbone Axe

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 42
DMG: 24
STR: +5 STA: +4
WT: 7.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
 -  Decrepit HideDecrepit Hide

MAGIC ITEM LORE ITEM NO DROP
WT: 0.2 Size: SMALL
Class: NONE
Race: NONE
 -  Ashenbone Abbasi(Shadow Knight)Ashenbone Abbasi

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 25
DMG: 9
STR: +5 AGI: +4
WT: 5.0 Size: MEDIUM
Class: SHD
Race: ALL
 -  Ashenbone Shield(Shadow Knight)Ashenbone Shield

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 25
STA: +5 HP: +100
WT: 5.0 Size: MEDIUM
Class: SHD
Race: HUM ERU DEF GNM IKS
 
a haunted chest
Warrior. They look like a bog box with teeth. They will proc a Nullify Magic, so they will strip your buffs. They do not see a rogue, but do see others. They have an extremely small aggro range and are very slow. When pulling, the puller has to stay close, or the box will forget and go home. They even aggro other mobs at a very short range. Boxes spawn only in fixed locations. They are not on any other spawn table.
As for Phoboplasm in Plane of Fear, there are conflicting reports as to whether haunted chests can truly drop ANY piece, or just 1 piece from certain class (i.e. Cleric Vambracers, Paladin Greaves, Cryosilk Legs, Ranger Boots, Monk Boots, etc.)
a loathling lich
Wizard. Warning: WILL SEE THROUGH A ROGUE'S HIDE, but you can sneak behind them. Undead, spectres.
-   Wand of Conflagration(Wizard)Wand of Conflagration

LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
Effect: Conflagration (Any Slot/Can Equip, Casting Time: Instant) at Level 45
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL
Hate Crystal(Wizard)Hate Crystal
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
INT: +5 HP: +75 MANA: +75
WT: 1.0 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM
 
Maestro of Rancor
The mini-boss of hate, this nasty fellow resides near his organ. Casts an AE lifetap (small radius though, only catches melees). See the raid encounter page for more information and drops.
Innoruuk
Innoruuk (God - Hate Revamp)
The God of Hate resides on the second floor. He death touches, so your first encounter with him will likely be a short one. See the raid encounter page for more information and drops.
Alternate Maps
What's in this zone?
NPCs - Found 48 NPCs that spawn in Plane of Hate:
Items - Found 168 items that drop in Plane of Hate:
| Item Name | Drops From | Slot | Stats | 
|---|---|---|---|
|   Apothic Boots 
Apothic Boots MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Apothic Crown 
Apothic Crown MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Apothic Gloves 
Apothic Gloves MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Apothic Kilt 
Apothic Kilt MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Apothic Robe 
Apothic Robe MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Apothic Sleeves 
Apothic Sleeves MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Apothic Warband 
Apothic Warband MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Ashenbone Abbasi 
Ashenbone Abbasi MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Ashenbone Axe 
Ashenbone Axe MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Ashenbone Shield 
Ashenbone Shield MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Ashenbone Warhammer 
Ashenbone Warhammer MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Band of Discipline 
Band of Discipline MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Basoon Haste Gauntlets 
Basoon Haste Gauntlets MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Beckon 
Beckon MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Bloodmoon 
Bloodmoon MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Boots of the Righteous 
Boots of the Righteous MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Boots of the Untamed 
Boots of the Untamed MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Bracer of the Righteous 
Bracer of the Righteous MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Bracer of the Untamed 
Bracer of the Untamed MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Breastplate of the Righteous 
Breastplate of the Righteous MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Breastplate of the Untamed 
Breastplate of the Untamed MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Brewer's Mesh Cloak 
Brewer's Mesh Cloak MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Briarzephyr 
Briarzephyr MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Cloak of the Assassin 
Cloak of the Assassin MAGIC ITEM  LORE ITEM  NO TRADE  | 
    None? | (None) | |
|   Crown of Harmony 
Crown of Harmony MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Crown of Hatred 
Crown of Hatred MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Cryosilk Pantaloons 
Cryosilk Pantaloons MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Culler 
Culler MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Darkbrood Mask 
Darkbrood Mask MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Darkmetal Falchion 
Darkmetal Falchion MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Darkmetal Holy Water Sprinkler 
Darkmetal Holy Water Sprinkler MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Darkwar Mask 
Darkwar Mask MAGIC ITEM  LORE ITEM  NO TRADE  | 
    None? | (None) | |
|   Dawnchaser 
Dawnchaser MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Decrepit Hide 
Decrepit Hide MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Diamond Rod 
Diamond Rod MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Encyclopedia Necrotheurgia 
Encyclopedia Necrotheurgia MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Engineer's Ring 
Engineer's Ring MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Essence of a Vampire 
Essence of a Vampire MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Ethereal Mist Boots 
Ethereal Mist Boots MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Ethereal Mist Bracers 
Ethereal Mist Bracers MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Ethereal Mist Chestplate 
Ethereal Mist Chestplate MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Ethereal Mist Gauntlets 
Ethereal Mist Gauntlets MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Ethereal Mist Greaves 
Ethereal Mist Greaves MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Ethereal Mist Helm 
Ethereal Mist Helm MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Ethereal Mist Vambraces 
Ethereal Mist Vambraces MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Evensong 
Evensong MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Eye of Innoruuk 
Eye of Innoruuk MAGIC ITEM  LORE ITEM    | 
    None? | (None) | |
|   Fleshless Skull 
Fleshless Skull MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Gardash 
Gardash MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Gauntlets of the Righteous 
Gauntlets of the Righteous MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Gauntlets of the Untamed 
Gauntlets of the Untamed MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Gloves of Harmony 
Gloves of Harmony MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Greaves of Harmony 
Greaves of Harmony MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Greaves of the Righteous 
Greaves of the Righteous MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Greaves of the Untamed 
Greaves of the Untamed MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Hand of the Maestro 
Hand of the Maestro MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Hate Crystal 
Hate Crystal MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Hauberk of Harmony 
Hauberk of Harmony MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Healer's Earring 
Healer's Earring MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Helm of the Righteous 
Helm of the Righteous MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Helm of the Untamed 
Helm of the Untamed MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Hotof's Bracer 
Hotof's Bracer MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Icebelt 
Icebelt MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Imbrued Platemail Boots 
Imbrued Platemail Boots MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Imbrued Platemail Bracer 
Imbrued Platemail Bracer MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Imbrued Platemail Breastplate 
Imbrued Platemail Breastplate MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Imbrued Platemail Gauntlets 
Imbrued Platemail Gauntlets MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Imbrued Platemail Greaves 
Imbrued Platemail Greaves MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Imbrued Platemail Helm 
Imbrued Platemail Helm MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Imbrued Platemail Vambraces 
Imbrued Platemail Vambraces MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Indicolite Boots 
Indicolite Boots MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Indicolite Bracer 
Indicolite Bracer MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Indicolite Breastplate 
Indicolite Breastplate MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Indicolite Gauntlets 
Indicolite Gauntlets MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Indicolite Greaves 
Indicolite Greaves MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Indicolite Helm 
Indicolite Helm MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Indicolite Vambraces 
Indicolite Vambraces MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Insidious Gloves 
Insidious Gloves MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Insidious Halo 
Insidious Halo MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Insidious Manacle 
Insidious Manacle MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Insidious Pantaloons 
Insidious Pantaloons MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Insidious Robe 
Insidious Robe MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Insidious Sleeves 
Insidious Sleeves MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Insidious Slippers 
Insidious Slippers MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Kelin`s Seven Stringed Lute 
Kelin`s Seven Stringed Lute MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Leatherfoot Sandals 
Leatherfoot Sandals MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Legionnaire Scale Boots 
Legionnaire Scale Boots MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Legionnaire Scale Bracers 
Legionnaire Scale Bracers MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Legionnaire Scale Breastplate 
Legionnaire Scale Breastplate MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Legionnaire Scale Gauntlets 
Legionnaire Scale Gauntlets MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Legionnaire Scale Greaves 
Legionnaire Scale Greaves MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Legionnaire Scale Helm 
Legionnaire Scale Helm MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Legionnaire Scale Pauldron 
Legionnaire Scale Pauldron MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Legionnaire Scale Vambraces 
Legionnaire Scale Vambraces MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Mantle of Study 
Mantle of Study MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Martune Rapier 
Martune Rapier MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Mempo of Likato 
Mempo of Likato MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Neriak Ceremonial Robe 
Neriak Ceremonial Robe LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Nightgrowth Blade 
Nightgrowth Blade MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Pauldrons of Power 
Pauldrons of Power MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Prismatic Shield 
Prismatic Shield MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Raiment of the Chosen 
Raiment of the Chosen MAGIC ITEM  LORE ITEM NO DROP  | 
    None? | (None) | |
|   Rakusha Cloak 
Rakusha Cloak MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Revultant Whip 
Revultant Whip MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Ring of Pureblood 
Ring of Pureblood MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Rod of Infinite Thought 
Rod of Infinite Thought MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Rod of Unbound Thought 
Rod of Unbound Thought MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Rune Etched Boots 
Rune Etched Boots MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Rune Etched Bracer 
Rune Etched Bracer MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Rune Etched Chestplate 
Rune Etched Chestplate MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Rune Etched Gauntlets 
Rune Etched Gauntlets MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Rune Etched Greaves 
Rune Etched Greaves MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Rune Etched Helm 
Rune Etched Helm MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Rune Etched Vambraces 
Rune Etched Vambraces MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Runewood Shield 
Runewood Shield MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Sandals of Harmony 
Sandals of Harmony MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Scaled Hierophant Boots 
Scaled Hierophant Boots MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Scaled Hierophant Bracers 
Scaled Hierophant Bracers MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Scaled Hierophant Breastplate 
Scaled Hierophant Breastplate MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Scaled Hierophant Cloak 
Scaled Hierophant Cloak MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Scaled Hierophant Gauntlets 
Scaled Hierophant Gauntlets MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Scaled Hierophant Greaves 
Scaled Hierophant Greaves MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Scaled Hierophant Helm 
Scaled Hierophant Helm MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Scaled Hierophant Vambraces 
Scaled Hierophant Vambraces MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Shattered Emerald of Corruption 
Shattered Emerald of Corruption MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Shield of the Immaculate 
Shield of the Immaculate MAGIC ITEM  LORE ITEM    | 
    None? | (None) | |
|   Shield of the Stalwart Seas 
Shield of the Stalwart Seas MAGIC ITEM  LORE ITEM  | 
    None? | (None) | |
|   Shiverback-hide Boots 
Shiverback-hide Boots MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Shrieking Ahlspiess 
Shrieking Ahlspiess MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Shuriken of the Tranquil 
Shuriken of the Tranquil MAGIC ITEM    | 
    None? | (None) | |
|   Silverleaf Belt 
Silverleaf Belt MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Six Note Blade 
Six Note Blade MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Skinner's Belt 
Skinner's Belt MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Slowstone Amber 
Slowstone Amber LORE ITEM  | 
    None? | (None) | |
|   Sode of Empowerment 
Sode of Empowerment MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Songshawl 
Songshawl MAGIC ITEM  LORE ITEM  NO TRADE  | 
    None? | (None) | |
|   Spiritguard 
Spiritguard MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Spitestone Shield 
Spitestone Shield MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Staff of Elemental Mastery: Earth 
Staff of Elemental Mastery: Earth MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Staff of Elemental Mastery: Fire 
Staff of Elemental Mastery: Fire MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Sunderfury 
Sunderfury MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Tainted Darksteel Breastplate 
Tainted Darksteel Breastplate MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Teir`Dal Sai 
Teir`Dal Sai MAGIC ITEM  LORE ITEM  NO DROP    | 
    None? | (None) | |
|   Theologian Claymore 
Theologian Claymore MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Thorny Vine Boots 
Thorny Vine Boots MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Tome of Dark Healing 
Tome of Dark Healing MAGIC ITEM  LORE ITEM  NO DROP  QUEST ITEM  | 
    None? | (None) | |
|   Triumphant Mask 
Triumphant Mask MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Trueheart Shield 
Trueheart Shield MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Truesight Hammer 
Truesight Hammer MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Tunarian Scimitar 
Tunarian Scimitar MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Valorium Greaves 
Valorium Greaves MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Vambraces of Harmony 
Vambraces of Harmony MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Vambraces of the Righteous 
Vambraces of the Righteous MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Vambraces of the Untamed 
Vambraces of the Untamed MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Vermiculated Bracelet 
Vermiculated Bracelet MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Vexthorne 
Vexthorne MAGIC ITEM  LORE ITEM  NO DROP  | 
    None? | (None) | |
|   Wand of Conflagration 
Wand of Conflagration LORE ITEM    | 
    None? | (None) | |
|   Wand of Souls 
Wand of Souls LORE ITEM    | 
    None? | (None) | |
|   Wand of Swiftness 
Wand of Swiftness LORE ITEM    | 
    None? | (None) | |
|   Wand of Swords 
Wand of Swords LORE ITEM    | 
    None? | (None) | |
|   Woven Shadow Boots 
Woven Shadow Boots MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Woven Shadow Bracer 
Woven Shadow Bracer MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Woven Shadow Chestplate 
Woven Shadow Chestplate MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Woven Shadow Gauntlets 
Woven Shadow Gauntlets MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Woven Shadow Greaves 
Woven Shadow Greaves MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Woven Shadow Helm 
Woven Shadow Helm MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Woven Shadow Vambraces 
Woven Shadow Vambraces MAGIC ITEM  NO DROP  | 
    None? | (None) | |
|   Wristguard of Harmony 
Wristguard of Harmony MAGIC ITEM  NO DROP  | 
    None? | (None) | 



