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Wizard

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The Wizard is a seeker of knowledge, and her life is spent focusing on this goal.
She uses powerful spells to see things from afar and transport them between places.
A thirst for arcane knowledge has made her a master of magical translocation, as well as an offensive force of destruction. - EverQuest manual

Description

C wizard.gif

Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizard have also perfected the art of teleportation - allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.

Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers solo once they are able to quad kite at level 29. Wizard generally get left out of groups among min maxers due to Wizards suffering mana issues with fast killing groups. Ironically the worse a group is the more a Wizard excels, since they are able to meditate more often and therefore contribute. Play Wizard if you value burst damage and prefer to solo and/or raid.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Wizard Channeler Evoker Sorcerer

Creation Guide

Statistics

Strength: Strength determines how much you can carry. It influences maximum and average damage and how quickly you learn many offensive skills. Wizards do not get any strength increasing spells, and generally do not get weight decreasing containers for some time either. It may be worth putting a few small bonus points into strength if you do not wish to visit vendors and banks on a regular basis to offload heavy items and coin.

Stamina: Stamina affects how many hit points you have, and how long you can hold your breath. It also affects how long you can swing weapons before tiring, and how often you can jump before becoming exhausted. Wizards do not benefit from stamina as much as melee or priest classes do, and points put into stamina will amount to only a small hitpoints boost at high levels (see Game_Mechanics#Hitpoints_Calculation_from_STA_and_Level).

Agility: Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit. The true effect of Agility is often debated. Wizards do not have many hitpoints, or a high AC. If they get hit it is usually for maximum damage. Agility may help in defraying this, but it is a secondary stat. Generally you want to avoid even the possibility of being hit, at which point Agility would have no use whatsoever. Unless you know what you are doing, do not put bonus points into Agility (an exception being the Erudite wizard, who may wish to put in 5 points to get agility to 75).

Dexterity: Dexterity affects how quickly you learn weapon skills, how often weapons will process their special effects. Since you won't rely on melee after your first few levels, you should not put points into this skill at creation.

Wisdom: Wisdom affects the amount of mana the priest classes have, also rangers and paladins. It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence. This skill has absolutely no relevance for the Wizard class and bonus points should not be put into it.

Intelligence: Intelligence directly affects how quickly you can learn most skills. It affects the amount of mana for bards and all pure casters, as well as shadow knights. It is the core statistic for Wizards and most of your bonus points should be allocated here. Whilst some people may say it is easy to reach the soft cap of 200 intelligence through the many bonus items in the game, this is one stat which you can never have enough of. Once you reach 200 intelligence you can then free up slots for other stat enhancers such as for hitpoints, direct mana, AC, or charisma.

Charisma: This affects the amount you will be charged for goods by NPC merchants, and how much they will pay you. It also affects the saving throw on certain Bard and Enchanter spells (charms in particular). This will impact upon the costs incurred when purchasing expensive travelling or shielding components , but often you can get a Charisma buff from a friend to help with this. It is not advised to put points in this statistic at creation.

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Wizards must choose one of five races, and a wizard's main stat is intelligence. Erudites have the highest base intelligence, but suffer from night-blindness (a minor consideration with the Titanium EQ client). Gnomes and Dark Elves are roughly tied for the second highest base intelligence. Dark Elves are often killed on sight, but benefit from ultravision and the ability to hide, which is the only unique skill among wizard races. High Elves have reasonably high intelligence and the highest base charisma which can help slightly with vendor pricing. Humans have the lowest intelligence and night-blindness, but have the most rounded stats and the highest strength, which can help you carry extra loot early in the game.

Ultimately, however, a wizard's effectiveness is determined by total mana (for maximum burst damage and useful for quadding) and mana regen rate (for long-term sustained dps). Because intelligence gear is easily obtained and because all races regenerate mana at the same rate, no one race is substantially superior to another. Choosing the race you enjoy the look of most should be your primary concern.

Race Alignment Starting City Racial(s) Size Deity Choices
Dark Elves Evil Neriak Hide, Ultravision Medium, Small Agnostic, Innoruuk, Solusek Ro
Erudites Neutral Erudin, Paineel -5 Disease Resist, +5 Magic Resist Medium Agnostic, Prexus, Quellious, Solusek Ro
Gnomes Neutral Ak'Anon Tinkering, Infravision Small Agnostic, Bertoxxulous, Brell Serilis, Solusek Ro
High Elves Good Felwithe Infravision Medium, Small Agnostic, Erollisi Marr, Karana, Mithaniel Marr, Solusek Ro, Tunare
Humans Neutral Freeport, Qeynos +5 Fire Resist Medium Agnostic, Bertoxxulous, Erollisi Marr, Innoruuk, Karana, Mithaniel Marr, Rodcet Nife, Solusek Ro


Starting Statistics

RACE STR STA AGI DEX WIS INT CHA BONUS
Dark Elf 60 75 90 75 83 109 60 30
Erudite 60 80 70 70 83 117 70 30
Gnome 60 80 85 85 67 108 60 30
High Elf 55 75 85 70 95 102 80 30
Human 75 85 75 75 75 85 75 30

Suggested Starting Statistics

It is very easy to assign yourself the wrong statistics and regret it for the rest of you characters career. Wizards are primarily about mana, and our suggested allocation of bonus points reflects this:

  • For Dark Elves add 25 Intelligence and 5 Strength.
  • For Erudites add 25 Intelligence and 5 Strength or 5 Agility.
  • For Gnomes add 25 Intelligence and 5 Strength.
  • For High Elves add 25 Intelligence and 5 Strength.
  • For Humans add 25 Intelligence and 5 Strength.

Experience Statistics

Update: As of the January 2001 timeline patch, the -10% class Experience Mod was removed (September 21, 2015).

Religion

Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. Following Innoruuk is probably the most dangerous religion as they have the most places in the game where they are Kill on Sight. In the end it will not make an enormous difference to your character which Deity you choose.

Solusek Ro

  • Idol of Solusek Ro
    Idol of Solusek Ro
    Item 1007.png

    MAGIC ITEM
    Slot: RANGE PRIMARY SECONDARY
    INT: +4
    SV FIRE: +2
    WT: 0.1 Size: TINY
    Class: BRD WIZ
    Race: HUM ERU ELF HIE DEF HEF GNM
    Deity: Solusek Ro

  • Imbued Silver Fire Ring
    Imbued Silver Fire Ring
    Item 1060.png

    Slot: FINGER
    AC: 1
    STR: -2 INT: +2 HP: +10 MANA: +20
    SV FIRE: +1
    WT: 0.1 Size: TINY
    Class: BRD WIZ
    Race: HUM ERU ELF HIE DEF HEF GNM
    Deity: Solusek Ro

  • Imbued Electrum Fire Ring
    Imbued Electrum Fire Ring
    Item 1059.png

    Slot: FINGER
    AC: 2
    STR: -4 INT: +4 HP: +10 MANA: +25
    SV FIRE: +2
    WT: 0.1 Size: TINY
    Class: BRD WIZ
    Race: HUM ERU ELF HIE DEF HEF GNM
    Deity: Solusek Ro

  • Imbued Golden Fire Ring
    Imbued Golden Fire Ring
    Item 1059.png

    Slot: FINGER
    AC: 3
    STR: -6 INT: +6 HP: +10 MANA: +35
    SV FIRE: +3
    WT: 0.1 Size: TINY
    Class: BRD WIZ
    Race: HUM ERU ELF HIE DEF HEF GNM
    Deity: Solusek Ro

  • Imbued Platinum Fire Ring
    Imbued Platinum Fire Ring
    Item 1060.png

    MAGIC ITEM
    Slot: FINGER
    AC: 4
    STR: -8 INT: +8 HP: +10 MANA: +45
    SV FIRE: +4
    WT: 0.1 Size: TINY
    Class: BRD WIZ
    Race: HUM ERU ELF HIE DEF HEF GNM
    Deity: Solusek Ro

  • All Solusek Ro/Wizard Items

Bertoxxulous

Innoruuk

Tunare

  • Visage of Life
    Visage of Life
    Item 1062.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 8
    STA: +5 INT: +10 MANA: +40
    SV FIRE: +10 SV COLD: +10 SV MAGIC: +5
    WT: 2.0 Size: SMALL
    Class: WIZ
    Race: HIE
    Deity: Tunare

  • All Tunare/Wizard Items

Spells

Classic Kunark Velious

Level 1


Spell NameSpell DescriptionEraClassLocationMana
Frost Bolt Cold Projectile Direct Damage (Max: 7; 0.7 DPM) Cla Evo. Vendor. 10
Minor Shielding Self Only HP and AC Buff Cla Abj. Vendor. 10
Numbing Cold Point Blank Area Effect Cold Direct Damage (Max: 7) Cla Evo. Vendor. 13
Shock of Frost Cold Based Direct Damage Spell (Max: 6; 0.75 DPM) Cla Evo. Vendor. 8
Sphere of Light Summons a lightstone that illuminates at about the same as a fire beetle eye. Cla Div. Vendor. 10
True North Self Only Navigation Spell Cla Div. Vendor. 5

Level 4


Spell NameSpell DescriptionEraClassLocationMana
Fade Self Only Short Distance Teleport Cla Alt. Vendor. 10
Gate Return to Your Bind Point Cla Alt. Vendor. 70
Glimpse Self Only Vision Magnification (Max: 55%) Cla Div. Vendor. 5
Icestrike Area Effect Ice Rain Damage (Max: 10) Cla Evo. Vendor. 30
O'Keils Radiation A fire based damage shield, cast it on your friends to damage foes that hit them. Cla Abj. Vendor. 15
Root Single Target Fast Root Spell (Max: 48 Secs) Cla Alt. Vendor. 30
See Invisible Single Target Vision Enhancer Cla Div. Vendor. 25
Shock of Fire Fire based direct damage spell. (13-16 damage; 0.87-1.07 DPM) Cla Evo. Vendor. 15

Level 8


Spell NameSpell DescriptionEraClassLocationMana
Column of Frost First Quad kiting spell. Area Effect Cold Based Direct Damage (Max: 31 per mob) Cla Evo. Vendor. 39
Eye of Zomm Summon an Eye for Scouting Cla Con. Vendor. 30
Fingers of Fire Point Blank Area Effect Fire Direct Damage (Max: 28) Cla Evo. Vendor. 47
Fire Bolt Fire Projectile Direct Damage (45-51 dmg; 1.1-1.27 DPM) Cla Evo. Vendor. 40
Lesser Shielding Self Only HP, MR, and AC Buff Cla Abj. Vendor. 25
Sense Summoned Will target the nearest summoned creature around you Cla Div. Vendor. 5
Shadow Step Self Only Random Teleport Cla Alt. Vendor. 10
Shock of Ice Cold based Direct Damage spell. (34@8-38@12 damage; 1.13-1.26 DPM) Cla Evo. Vendor. 30

Level 12


Spell NameSpell DescriptionEraClassLocationMana
Bind Affinity Set a New Home Point for Target Cla Alt. Vendor. 100
Cancel Magic Single Target Magic Effect Debuffer Cla Abj. Vendor. 30
Firestorm Area Effect Fire Rain Damage (Max: 28) Cla Evo. Vendor. 62
Frost Spiral of Al'Kabor Area Effect Cold Based Direct Damage - Usable to quad (Max: 44) Cla Evo. Vendor. 100
Gaze Self Only Vision Magnification (Max: 50%) Cla Div. Vendor. 15
Halo of Light Self Only Headband Lightsource Cla Con. Vendor. 40
Resistant Skin Increase Poison and Disease Resistance by 15 each Cla Abj. Vendor. 35
Shock of Lightning Single Target Magic based Direct Damage spell (78-83 damage, 1.3-1.38 DPM) and small pushback Cla Evo. Vendor. 60

Level 16


Spell NameSpell DescriptionEraClassLocationMana
Bind Sight See through the targets eyes Cla Div. Vendor. 15
Flame Shock Single Target Fire Direct Damage (102-110 damage) (1.36-1.47 DPM) Cla Evo. Vendor. 75
Heat Sight Self Only Infravision Cla Div. Vendor. 30
Identify Identifies a Lore Item Cla Div. Vendor. 50
Invisibility Single Target Invisibility Cla Div. Vendor. 30
Lightning Bolt Single Target Magic Based Bolt (Max: 125) Cla Evo. Vendor. 85
Pillar of Fire Quad kiting spell. Targeted Area effect fire based direct damage spell. Cla Evo. Research 84
Project Lightning Area Effect Magic Based Point Blank Direct Damage Spell. Cla Evo. Research 85
Shielding Self Only HP, MR, and AC Buff Cla Abj. Vendor. 50
Shieldskin Self Buff Damage Absorber (Max: 55) Cla Abj. Vendor. 41

Level 20


Spell NameSpell DescriptionEraClassLocationMana
Elemental Shield Self Only Fire and Cold Resistance Buff (Max: 15) Cla Abj. Vendor. 50
Enstill Single Target Root Spell (Max: 96 Secs) Cla Alt. Vendor. 60
Fay Gate Teleports you to Greater Faydark Cla Alt. Vendor. 150
Fire Spiral of Al'Kabor Ranged Area Effect Fire Based Direct Damage (Max: 76) Cla Evo. Research 150
Force Shock Single Target Magical Direct Damage (171-179 damage, 1.42-1.49 DPM) and interrupt stun Cla Evo. Vendor. 120
North Gate Teleports you to Northern Plains of Karana Cla Alt. Vendor. 150
Sight Magnifies your view. Cla Div. Vendor. 20
Tishan's Clash Small Single Target Magical Direct Damage (Max: 50) and 5 second stun. Cla Evo. Vendor. 65
Tox Gate Teleports you to Toxxulia Forest Cla Alt. Vendor. 150

Level 24


Spell NameSpell DescriptionEraClassLocationMana
Cast Force Point Blank Area Effect Magic Direct Damage (Max: 101) Cla Evo. Research 123
Cazic Gate Self Only gate to the Cazic Thule (Zone) Cla Alt. Vendor. 150
Column of Lightning Quad Kiting Area Effect Fire Based Direct Damage (Max: 136) Cla Evo. Research 130
Combine Gate Self only gate to Dreadlands Kun Alt. Sol. Ro. 150
Common Gate Teleports you to West Commonlands Cla Alt. Vendor. 150
Frost Shock Single Target Cold Direct Damage (Max: 187) (1.7 DPM) Cla Evo. Vendor. 110
Leatherskin Self Only Damage Absorption (Max: 118) Cla Abj. Vendor. 83
Levitate Single Target Levitation Spell Cla Alt. Vendor. 30
Lightning Storm Area Effect Magic Rain Damage (Max: 75) Cla Evo. Research 137
Major Shielding Self Only HP, MR, and AC Buff Cla Abj. Vendor. 80
Nek Gate Self Only Teleport to Nektulos Forest Cla Alt. Vendor. 150
Ro Gate Teleports you to North Ro Cla Alt. Vendor. 150
West Gate Teleports you to Western Karana Cla Alt. Vendor. 150

Level 29


Spell NameSpell DescriptionEraClassLocationMana
Bonds of Force Area Effect Snare Spell. Hits 4 mobs max. Cla Alt. Vendor. 75
Energy Storm Area Effect Magical Rain Damage (Max: 96) Cla Evo. Research 162
Evacuate: North Evacuates the Group to North Karana Cla Alt. Vendor. 300
Fay Portal Teleports the Group to Greater Faydark Cla Alt. Vendor. 300
Imbue Fire Opal Create an Imbued Fire Opal Kun Alt. Nagafen's Lair. 200
Inferno Shock Single Target Fire Based Direct Damage (Max: 250) (1.85 DPM) Cla Evo. Vendor. 135
Magnify Self Only Zoom and Ultravision Cla Div. Vendor. 25
North Portal Teleports group to North Karana Cla Alt. Vendor. 300
Shock Spiral of Al'Kabor Magic based Area effect Direct damage spell (Max: 118) Cla Evo. Research 200
Thunder Strike Single target Electrical Attack (Max: 263) and interrupt stun Cla Evo. Vendor. 150
Tox Portal Teleports the group to Toxxulia Forest Cla Alt. Vendor. 300
Yonder Personal short distance teleport Cla Alt. Vendor. 15

Level 34


Spell NameSpell DescriptionEraClassLocationMana
Cazic Portal Teleports the group to Cazic Thule (Zone) Cla Alt. Vendor. 300
Circle of Force Quad kiting spell. Targeted Area Effect Fire Based Direct Damage (Max: 216) Cla Evo. Research 175
Combine Portal Teleports the group to Dreadlands Kun Alt. N.Karana. 300
Evacuate: Fay Evacuates the Group to Greater Faydark Cla Alt. Vendor. 300
Great Divide Gate Self Only Gate to Great Divide Vel Alt. Vendor. 150
Greater Shielding Self Only HP, MR, and AC Buff Cla Abj. Vendor. 120
Harvest Self Only Mana Boost (Max: 301) Cla Alt. Vendor. 1
Ice Shock Single Target Cold Direct Damage (Max: 320) (2 DPM) Cla Evo. Vendor. 160
Iceclad Gate Self Only Gate to Iceclad Ocean Vel Alt. Vendor. 150
Iceclad Portal Group Gate to Iceclad Ocean Vel Alt. Vendor. 300
Lava Storm Area Effect Fire Rain Damage (Max: 128) Cla Evo. Research 200
Nek Portal Teleports the group to Nektulos Forest Cla Alt. Vendor. 300
Nullify Magic Single Target Magic Effect Debuffer Cla Abj. Vendor. 50
O'Keils Flickering Flame Single Target Fire Based Damage Shield (Max: 5) Vel Abj. Vendor. 115
Steelskin Protects self from damage(230hp max) Cla Abj. Vendor. 130
Thunderclap Point Blank Area Effect Lightning attack and stun Cla Evo. Research 175

Level 39


Spell NameSpell DescriptionEraClassLocationMana
Chill Sight Self Only Ultravision Cla Div. Vendor. 75
Cobalt Scar Gate Self Only Gate to Cobalt Scar Vel Alt. Vendor. 150
Common Portal Teleports the Group to West Commonlands Cla Alt. Vendor. 300
Concussion Single Target Hate Reducer Kun   Alt. Quest. 25
Evacuate: Ro Teleports the Group to South Ro Cla Alt. Vendor. 300
Force Spiral of Al'Kabor Area Effect Magical Based Direct Damage (Max: 172) Cla Evo. Research 250
Great Divide Portal Group Gate to Great Divide on Velious. Vel Alt. Skyshrine 300
Immobilize Single Target Root Spell (Max: 60 Secs) Cla Alt. Vendor. 80
Invisibility to Undead Self Only Invisibility Against Undead NPC's. Vel Div. NPC Drop. 100
Lightning Shock Single Target Magic Based DD (Max: 405) (2.25 DPM) Cla Evo. Vendor. 180
Markar's Relocation Evac to Emerald Jungle Kun Alt. Vendor. 300
Ro Portal Teleports the group to North Ro Cla Alt. Vendor. 300
Shifting Sight See through the targets eyes with Infravision. Cla Div. Vendor. 30
Tishan's Relocation Evac to Skyfire Mountains Kun Alt. Vendor. 300
Translocate: Combine Single Target teleport to the Dreadlands Vel Alt. Sol. Ro. 225
Translocate: Fay Single Target teleport to Greater Faydark Vel Alt. Sol. Ro. 225
Translocate: North Single Target teleport to North Karana Vel Alt. Sol. Ro. 225
Translocate: Tox Single Target teleport to Toxxulia Forest Vel Alt. Sol. Ro. 225
Wakening Lands Gate Self Only Gate to The Wakening Land Vel Alt. Vendor. 150
West Portal Teleports the group to Western Karana Cla Alt. Vendor. 300

Level 44


Spell NameSpell DescriptionEraClassLocationMana
Arch Shielding Self Only HP, MR, and AC Buff Cla Abj. Vendor. 200
Cobalt Scar Portal Group Gate to Cobalt Scar Vel Alt. Skyshrine 300
Conflagration Single Target Fire Based Direct Damage (Max: 625) (2.5 DPM) Cla Evo. Vendor. 250
Diamondskin Self Only Damage Absorption (Max: 394) Cla Abj. Vendor. 236
Elemental Armor Self Only Fire and Cold Resistance Buff (Max: 30) Cla Abj. Vendor. 100
Enticement of Flame Single Target Low Resistance Fire Direct Damage (Max: 360) Vel Evo. NPC Drop. 240
Evacuate: Nek Evacuates Group to Nektulos Forest Cla Alt. Vendor. 300
Force Strike Magical Direct Damage (Max: 625) and interrupt stun Cla Evo. Vendor. 250
Frost Storm Area Effect Cold Rain Damage (Max: 250) Cla Evo. Vendor. 312
Gravity Flux Ranged Area Effect Direct Damage and Vertical Launch (Max: 330) Cla Evo. Research 337
Translocate: Cazic Single Target Teleport to Cazic Thule (Zone) Vel Alt. Sol. Ro. 225
Translocate: Common Single Target Teleport to West Commonlands Vel Alt. Sol. Ro. 225
Translocate: West Single Target Teleport to Western Karana Vel Alt. Sol. Ro. 225
Translocate: Nek Single Target Teleport to Nektulos Forest Vel Alt. Sol. Ro. 225
Translocate: Ro Single Target Teleport to Northern Desert of Ro Vel Alt. Sol. Ro. 225
Wakening Lands Portal Group Gate to Wakening Lands Vel Alt. Vendor. 300

Level 46


Spell NameSpell DescriptionEraClassLocationMana
Alter Plane: Hate Group Teleport to the Plane of Hate Cla Alt. Vendor. 300
Alter Plane: Sky Group Teleport to Plane of Sky Cla Alt. Vendor. 300

Level 49


Spell NameSpell DescriptionEraClassLocationMana
Evacuate: West Quickly Teleports the Group to Western Karana Cla Alt. Vendor. 300
Ice Comet Single Target Cold Direct Damage (Max: 1120) (2.8 DPM) Cla Evo. Research 400
Markar's Clash Stuns target for a long period of time and does damage Cla Evo. Vendor. 200
Paralyzing Earth Single Target Root Spell (Max: 3 Mins) Cla Alt. Research 100
Rend Magic Based Direct Damage Spell (Max: 784) (2.8 DPM) Cla Evo. Vendor. 280
Supernova Area Effect Point Blank Fire Based Direct Damage spell. Cla Evo. Research 875
Translocate: Cobalt Scar Single Target Teleport to Cobalt Scar Vel Alt. Sol. Ro. 225
Translocate: Great Divide Single Target Teleport to Great Divide Vel Alt. Sol. Ro. 225
Translocate: Iceclad Single Target Teleport to Iceclad Ocean Vel Alt. Sol. Ro. 225
Translocate: Wakening Lands Single Target Teleport to The Wakening Land Vel Alt. Sol. Ro. 225
Wrath of Al'Kabor Area Effect Radius cold attack (max 448 per mob, hits 5 mobs) Cla Evo. Research 500

Level 50


Spell NameSpell DescriptionEraClassLocationMana
Translocate Single Target Return to Bind Point. Vel Alt. NPC Drop 200

Level 51


Spell NameSpell DescriptionEraClassLocationMana
Atol's Spectral Shackles Area Effect Snare Spell. Hits a max of 4 mobs. Kun Alt. NPC Drop. 125
Draught of Fire Single Target Fire Based Direct Damage (Max: 688) (3.2 DPM) Kun Evo. Firiona Vie Overthere 215
Pillar of Frost Quad kiting spell. Targeted Area Effect Cold Direct Damage (Max: 800) Kun Evo. NPC Drop. 325
Tishan's Discord Magic Based Stun and DD(max 260) Kun Evo. Quest. 130

Level 52


Spell NameSpell DescriptionEraClassLocationMana
Abscond Self Only Teleport to Zone Safe-Point Kun Alt. Quest. 600
Lure of Frost Low Resist Cold Based DD (Max: 640) Kun Evo. Firiona Vie Overthere 320
Manaskin Protective Skin with Mana Regeneration (600hp) Kun Abj. Firiona Vie Overthere 330
Tears of Druzzil Magic Based Rain Attack (max: 600 per mob per wave) Kun Evo. NPC Drop. 380
Translocate: Group Return Party Members to Bind Points Vel Alt. NPC Drop. 600

Level 53


Spell NameSpell DescriptionEraClassLocationMana
Annul Magic Single Target Magical Debuffer Kun Abj. Firiona Vie Overthere 75
Inferno of Al'Kabor Area Effect Fire Based Direct Damage (Max: 800) Kun Evo. NPC Drop. 625
Jyll's Static Pulse Point Blank Magical Direct Damage (Max: 495) and interrupt stun Kun Evo. Firiona Vie Overthere 285

Level 54


Spell NameSpell DescriptionEraClassLocationMana
Pillar of Lightning Quad kiting spell. Area Effect Magic Based Direct Damage (848 max per mob) Kun Evo. NPC Drop. 344
Shield of the Magi Self Only HP, MR, and AC Buff Kun Abj. Firiona Vie Overthere 300
Thunderbold Magic Based Area Effect Stun and Direct Damage(600 max per mob) Kun Evo. Quest. 300
Voltaic Draught Magic Based Direct Damage Spell (688 max) Kun Evo. Firiona Vie Overthere 215

Level 55


Spell NameSpell DescriptionEraClassLocationMana
Draught of Jiva Magic Based Direct Damage (Max: 688) and interrupt stun Kun Evo. NPC Drop. 215
Improved Invisibility Self Only Fixed Duration Invisibility Vel Div. NPC Drop. 75
Lure of Flame Low Resist Fire Direct Damage (Max: 640) Kun Evo. Firiona Vie Overthere 320
Plainsight See Invisible, Ultravision Kun Div. NPC Drop. 100
Tears of Solusek Fire Based Rain Damage Spell Kun Evo. Quest. 408

Level 56


Spell NameSpell DescriptionEraClassLocationMana
Jyll's Zephyr of Ice Point Blank Area Effect Cold Direct Damage (Max: 594) Kun Evo. Firiona Vie Overthere 313
Markar's Discord Magic Based Stun and Direct Damage (max 750) Kun Evo. NPC Drop. 300
Retribution of Al'Kabor Area Effect Cold Based Direct Damage Kun Evo. NPC Drop. 662

Level 57


Spell NameSpell DescriptionEraClassLocationMana
Draught of Ice Single Target Cold Based Direct Damage (Max: 731) Kun Evo. Firiona Vie Overthere 215
Evacuate Group Intra-Zone Teleport Kun Alt. NPC Drop. 300
Eye of Tallon Summon an Eye for Scouting Kun Con. NPC Drop. 65
Pillar of Flame Fire Based Area Effect Direct Damage (952 max) Kun Evo. NPC Drop. 364

Level 58


Spell NameSpell DescriptionEraClassLocationMana
Fetter Single Target Root Spell (Max: 180 Secs) Kun Alt. Firiona Vie Overthere 75
Lure of Lightning Low Resist Magic Based DD (Max: 680) Kun Evo. Firiona Vie Overthere 320
Manasink Self Only Magic Absorbing Skin (Max:250hp) Kun Abj. NPC Drop. 200
Spell:Tears of Prexus Cold Based Rain Damage Spell Kun Evo. NPC Drop. 437

Level 59


Spell NameSpell DescriptionEraClassLocationMana
Flaming Sword of Xuzl Summon a Flaming Sword Defender Kun Con. NPC Drop. 700
Invert Gravity Area Effect Grafity Flux Upgrade (Max: 470) Kun Evo. NPC Drop. 500
Jyll's Wave of Heat Point Blank Fire Area Effect Direct Damage (Max: 648) Kun Evo. Firiona Vie Overthere 342
Vengeance of Al'Kabor Magic Based Area Effect Direct Damage Spell (952 max) Kun Evo. NPC Drop. 700

Level 60


Spell NameSpell DescriptionEraClassLocationMana
Disintegrate Single Target Instant Kill (Max: Level 46) Kun Evo. NPC Drop. 650
Hsagra's Wrath Giant Only Unresistable Direct Damage (Max: 2000) Vel Evo. Quest 450
Ice Spear of Solist Single Target Ice Based Direct Damage (Max: 1200) Vel Evo. NPC Drop. 300
Lure of Ice Low Resist Cold Based DD (Max: 825) Kun Evo. NPC Drop. 320
Porlos' Fury Dragon Only Unresistable Direct Damage (Max: 2000) Vel Evo. Quest 450
Sunstrike The Ultimate Fire Based Single Target DD (1615 max) Kun Evo. NPC Drop. 450
Winds of Gelid Point Blank Cold Based Area Effect Direct Damage (1260 per mob) Kun Evo. NPC Drop. 875

Skills

Specialization

Skill Specialization

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Abjuration 235 235
1 No Alteration 235 235
1 No Channelling 200 200
1 No Conjuration 235 235
1 No Divination 235 235
1 No Evocation 235 235
4 Yes Meditate 235 252
16 Yes Research 200 200
20 Yes Specialization 200 200

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 110 110
1 No 2 Hand Blunt 110 110
1 No Bind Wound 100 100
1 No Defense 145 145
1 No Hand to Hand 75 75
1 No Offense 140 140
1 No Piercing 110 110
1 No Throwing 75 75
22 Yes Dodge 75 75

Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 252
1 No Begging 200 200
1 No Fishing 200 200
1 Yes Sense Heading 200 200
1 Yes Swimming 75 200

Wizard-Specific Quests

Class Race Quest List

Gearing

Class specific gear suggestions are cross listed on the Gear Reference page.

For better or worse, wizards just don't benefit from gear as much as melee dps classes. While melee toons can easily boost their dps by equipping an improved ratio weapon or a worn haste item, wizards cannot boost their spell damage. The best we can usually hope for is improving total mana (for total burst damage), total hitpoints (for raw survivability) and total resists (for resisting aoes in raid situations and nukes/debuffs while leveling). There are a few exceptions to this rule, however, in the form of mana-free nuke clickies and items that improve mana regen.

Mana-free nuke clickies will make the single largest difference in a wizard's effectiveness. These items come in three tiers:

Tier 1 includes Solist's Robe of Invocation, Vermilion Robe of Torrefaction and Shissar Elementalist's Staff. These are high-end raid drops that can dramatically improve a wizard's long-term sustained dps.

Tier 2 includes Velious armor quest robes (such as Sage's Robe) and the Vermilion Orb of Torrefaction. While these are less useful than the Tier 1 clickies, they are still useful for finishing off fleeing mobs. The Sage's Robe has a very long cast time, but is very hard to resist. It can also be clicked as early as level 1 and makes for a very strong power-leveling item.

Tier 3 includes Solist's Icy Wand. This item is particularly useful before level 20 and can be used to conserve mana on fleeing mobs for many levels afterward. However, this item will not see much usage at higher levels.

Mana Free Nuke Clickies

Item Damage/Cast Time DPS
Solist's Robe of Invocation 784dmg/14s 56 DPS
Vermilion Robe of Torrefaction 625dmg/15s 41.5 DPS
Shissar Elementalist's Staff 400dmg/13.5s 30 DPS
Vermilion Orb of Torrefaction 250dmg/10s 25 DPS
Sage's Robe 360dmg/28s 12.9 DPS
Solist's Icy Wand 38dmg/5s 7.6 DPS

Mana regen improvement items include items with a worn Flowing Thought (FT) effect that increases passive mana regen (such as White Dragonscale Boots) and hitpoint to mana conversion clickies.

Generally, FT items come from cutting-edge raid encounters and will be among a wizard's final best-in-slot upgrades. Because FT items of the same tier do not stack on P99, the best a wizard can obtain is +8 mana regen from a combination of Essence of Nature (+5), White Dragonscale Boots (+2), and one of the several +1 FT items currently available.

Hitpoint to mana conversion items (specifically the Manastone and Manna Robe) can provide 20 mana in exchange for 60 hps. Because wizards cannot heal themselves and generally don't have many hps, the mana conversion effect isn't very useful on its own. However, because mana conversion will eat away at a rune before damaging hps, these items pair very well with the 800 hp rune from the wizard epic Staff of the Four. As long as the epic rune is intact, a wizard can gain "free" mana from these items.

The Manastone is instant-cast, but can only be used in classic zones. Because it no longer drops, it is also very rare and very expensive to buy from another player. The Manna Robe can be used anywhere, but has a 3-second cast time. It still drops rarely from Trakanon, and is a very useful item for a wizard who doesn't mind lots of clicking.

It is worth noting that the Staff of the Four clicky effect also provides +3 mana regen that stacks with enchanter and druid mana regen spells.

Pre-Planar

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Planar

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Kunark

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Velious Pre-Raid/Group

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Velious Raiding

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