This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Anti-Fear Tactics

From Project 1999 Wiki
Revision as of 00:42, 22 February 2025 by Loramin (Talk | contribs)

Jump to: navigation, search

Many raid mobs have fear effects, especially dragons with their Dragon Roar. A single area of effect fear can make every raid member flee in terror, disrupting (or even ending) the raid. This page details tactics that can be used in such raids.

Contents

Magic Resistance

The most important thing a player can do to protect against fear is buff their Magic Resistance stat. Obviously better gear can raise MR, but buffs can also add a lot. In fact, a level 60 Bard (using a discipline) and an Enchanter can raise a character with as little as 4 MR to the maximum of 255 (see Buff Lines#Magic Resistance).

Bards

The Bard song Psalm of Mystic Shielding is by far the strongest Magic Resist buff. A level 60 Bard can give +70 MR normally, and an even more impressive +196 MR when they also use their Puretone Discipline at the same time.

Enchanters

Enchanters can cast Group Resist Magic to add 54-55 MR, and it lasts 36 minutes (unlike the Bard song which has to constantly be maintained.

Intelligence-based Casters

The four Intelligence-based casters all have a self-only buff Shield of the Magi which adds +24 mana.

Magicians

While it doesn't actually help the Magician, a Mage of level 59+ can make their pet completely immune to fear with the Valiant Companion buff. This makes mage pets more reliable DPS than even a character with 255 MR, in a fight with fear.

Null Potions

Characters can also raise the MR temporarily through buffs from the Greater Null Potion (+25 MR), Null Potion (+15 MR) or Minor Null Potion) (+5 MR).

Bark Potions

At first glance, the Bark Potion and its buff Stalwart Regeneration (which gives +2 HP regeneration/tick for one minute) doesn't seem very useful against fear. However, the buff also has a secondary effect of rooting the character in place.

This means that if a melee character uses a Bark Potion while standing next to a raid mob, they won't leave the mob even if they become feared. This can be especially useful for a tank, since it ensures that the raid mob will keep attacking them, even if they get feared, as long as they can still maintain agro.