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Skill Make Poison
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Poisons are a Rogue's toy for death. Unfortunately, they aren't used much. Some of them are situational such as muscle lock IV procs, which are good for soloing if you're a rogue with high enough intimidate but the slows/snares/debuffs are weak in group/raid content and offer not a whole lot of benefit.
Project 1999 Specific Skill Raising Guide
To start, put as many trainer points in as possible that should put you at 21 points, place points in apply poison as well. With this skill you should be looking for asp venom sacks which you can then use to raise your skill to 24.
From there you'll be making extract's so you'll need to collect any of the following ingredients:
- permafrost crystals, russet oxide, jack-o-lantern fungus, charcoal, iron oxide
Combine any one of these with a water flask and a empty vial up to level 36
At this point start purchasing lined vials and suspensions and take the opportunity to collect putrid bile it takes two putrid's per combine to make a putrid bane but you can do this up until 56
Your next combine is called lixt-wing dust which requires embalming dust it also takes two dusts for a combine but can be used to achieve a skill of 76 fairly easily.
Festering nettle is your next goal so collect and or purchase ashroot and make the combine until you reach a skill of 87 at the point you are trivial and need to move on.
From this point move to WK, and find a person named Gindlin Toxfodder near the Northern Karana zoneline towards the bottom of the zone, from him you'll be purchasing Lactera and constrict suspension continue making aching blood until you reach a skill of 108 and they become trivial
You'll now be using sealed vials, and at this point you need to find Gelsemium Root which is available at alchemy merchants so all you'll need to do at this point is run from WK to Halas and continue making brain freeze until a skill of 130.
Now onto making choking asmag, all you'll need to do is collect asmag weed which is in abundance around Sol A use this combine to attain a trivial skill of 151 and then you'll need to move on
Collect more sealed vials and suspension and head over to Steamfont Mountains, you'll need to locate an NPC named Ennixy Frennor and begin purchasing King's Thorn you'll be making calcium rot until a skill level of 172 when it becomes trivial at that point you'll need to move on
Now all you'll need to do is spend some time in Splitpaw Lair, and while there collect stacks of Wolves' bane which drops after every kill so it's fairly easy to accrue several stacks use a larent suspension and a sealed vial to create Monk's Hood aconite until you reach a skill of 194. While here also collect white hellbore which will be used to create visionic pain used to obtain a skill level of 204.
Now you'll have to do several combines which can be time consuming in order to make metallic alkaloid but first stuff first:
- Create lead peroxide by acquiring Tumpy Tonic and purchasing lead sulphide from Myre in Kaladim near the bank, I'd find a brewer to make you several stacks of tonic beforehand.
- Buy Cinnabar from Myre in Kaladim and combine this with Gnomish Spirits which can be found around the area, if not head back to freeport and buy more from the dock area, you'll use this combine to make quicksilver
- Combine lead sulphide with limestone which is bought from Myre to create white lead
Combine the following: Lead Peroxide, Quicksilver, White Lead with a sealed vial and larent suspension to make metallic alkaloid until you reach a skill of 215
Your next goal is Amnesic Lolium which requires Snowfall Algae and Tares Lichen the algae can be bought at alchemy shops and the lichen is dropped in Permafrost from goblins so it's easier to stay around the Halas area, continue to make this combine with a sealed vial and larent suspension until you reach 236
Make your way to Nagafen's Lair and as you kill Kobolds you should be looting death caps and black henbane which then can be used to create crippling peptide until a skill of 247
Temporal rot can now be made which can be used to achieve a skill of 258, this recipe is fairly simple just collect embalming dust and head back to the steamfont merchant buy more kings thorn and wood rose and make the combine.
While at the steamfont merchant take the opportunity to pick up some brimstone, you'll need this to make Iron Dimethyl, take the brimstone and combine it with two small pieces of ore found at Groflah's forge to create iron sulphide combine with two quicksilvers that I showed you how to make earlier to create Iron Dimethyl, repeat this until you attain a skill of 268
This would be the cap so far in P99 due to several recipes being absent until kunark, when kunark is released you'll begin again starting with spirit of sloth which is trivial at 275. Goodluck!
Blixem's Guide to Making Poison
Poisons come in 16 different flavors.
- Berserker Madness - Target bonus STR and AC, does small Direct Damage and good DoT.
- Blind - minus to ATK.
- Brittle Haste - bonus to ATK Speed, lowers AC and STR.
- Contact - Direct Damage.
- Dizzy - lowers AGI, lowers AC.
- Feeble Mind - Reduces targets Mana.
- Flesh Rot - small Direct Damage, Long term DoT (more like a disease).
- Injected - small Direct Damage, 30 second DoT.
- Liquid Silver - Heavy damage Contact poison for UNDEAD only.
- Lower Resist - just what it says, lowers resist except for poison.
- Muscle Lock - Lowers Attack Speed (like shaman/enchanter slows).
- Paralyzing Root - Slows Movement (snare).
- Poison Animal - Heavy damage contact spell, for animal type monsters ONLY.
- Poison Summoned - Heavy damage contact spell for summoned ONLY.
- System Shock - good Direct Damage, pushes target back, and stuns/interrupts spells.
- Weaken - Reduces target strength.
Poisons have an interesting way of deciding how much damage/results you will get with the actual poison you have. First off, is the level of the poison. We will use Contact poisons as an example. Contact Poisons currently have 4 levels of strength. Contact I, II, III, and IV. The amount of damage is decided by the level of player, and the TOP end of that is decided by the poisons level. Below is an example.
- Contact I - DD for 5 to 141 damage, Level 35
- Contact II - DD for 5 to 177 damage, Level 44
- Contact III - DD for 13 to 221 damage, Level 55
- Contact IV - DD for 13 to 445 damage, Level 55
The difference? The top end of the poison. Contact one tops out at 141 for a level 35 Rogue. Any level above 35 will still do 141 damage. Now, a Contact II will also do 141 for a level 35 rogue, BUT at level 36 the contact II poison will do more damage. The Contact II poison tops out at level 44, where you will have to use a Contact II to do more damage. Notice that Contact III and IV both top out at level 55. The difference in these two is how much damage they do at what level. At level 35, Contact IV WILL do more damage than Contact II, even though the Rogue has not topped out either poison, this is due to the damage range of the poison.
Books on Poison
As far as I know (this is a guide not a definitive writing) There are 11 different books on poisons. Most of them are straight forward on how to make the poison but do not hint at how hard they are to make, or what level of poison they will be. (Note: these books are not all written in Common)
Making Poisons
First and foremost, poison making is not something you do with a few spare plat, because you want to be badass in combat. Poisons will make you more effective, but you MUST realize the penalty for using them. First, Poisons are expensive and time consuming. You WILL blow a lot of money on em even if you make your own vials. Most components are dropped off monsters so you will have to go out and 'farm' if you wanna keep any kind of supply on you. You have to SIT and apply the poison, you must remain seated while it is applying. (this checks your apply poison skill... you rarely fail to apply a poison you can make, but the higher your apply poison skill the faster you can get the poison on your blade and stand back up.) Now if you still aren't shying away from poison making, You are ready to roll.
Tools of the Trade
To actually make the poison, you will combine 3 (or more) things in a Mortar and Pestle. You can pick one of these up in 3 places. Dagnors Cauldron, Firiona Vie, and West Karanas. (see Reagent List for more detailed locations.) You will combine a poison vial (Regular, Lined, or Sealed), a Suspension (Regular, Constrict, Larent, or Ethereal), and finally the actual component that you farmed or bought. The first poison that you should try just to get used to it is known as "Spider Venom" this is a Weaken I type poison, and is fairly useless, but it is cheap to make, easy to farm the items, and helps bring up your apply skill if you haven't used poisons before.
In your Mortar and Pestle, put one suspension, one poison vial, and 2 UNSTACKED spider venom sacs. (gotten off almost any spider larger than a spiderling.) Then press Combine. One of two things will happen. This poison trivials out at 20, so it should be pretty much trivial to you already. If you succeed, then you now have an unstackable poison bottle, if you failed you will be given your vial back, and the rest of the items destroyed.
Applying your poison
Once you have your poison, to apply your poison to your blade, just right click the poison. Unlike drinking you can also do this from inside bags. You will get either a "you have successfully applied" or "you have failed to apply" message. If you fail, your blade is not poisoned, and your poison is GONE. If you are standing when you try to apply, you will automaticaly sit down and start applying.
IMPORTANT NOTES
- Once your poison is applied to your weapon, the poison is gone, you can not retrieve it.
- Poisoned blades do not last through zoning. (if you zone, the poison on the blade is GONE)
- Poisons are uninterruptable, and will fire off on the first successful hit, that is not a backstab.
- The way the game works is to apply the poison to your primary hand slot, you can not poison one blade, move it to secondary and then poison another blade. The game is not actually poisoning the weapon, just the weapon slot. You can prove this by poisoning with a contact poison then removing your weapons.
- Injected poisons MUST have a piercing weapon to proc.
- Poisons, CAN be resisted, and the resists are based off of the level you are to the monster, and it's resist to POISON, even flesh rot is a POISON.
Poison Effects
Based on spdat.eff parse from January 2001.
Berserker Madness I +STR 6 (L1) to 47 (L42); +AC from 0 (L1) to 6 (L42); -HP from 11 (L1) to 52 (L42); DoT for 30 (L1) to 235 (L42); 30 sec Berserker Madness II +STR 6 (L1) to 55 (L50); +AC from 0 (L1) to 8 (L50); -HP from 11 (L1) to 60 (L50); DoT for 30 (L1) to 275 (L50); 30 sec Berserker Madness III +STR 26 (L1) to 80 (L55); +AC from 0 (L1) to 17 (L55); -HP from 11 (L1) to 65 (L55); DoT for 155 (L1) to 425 (L55); 30 sec Berserker Madness IV +STR 41 (L1) to 100 (L60); +AC from 0 (L1) to 18 (L60); -HP from 11 (L1) to 70 (L60); DoT for 305 (L1) to 600 (L60); 30 sec Blind Poison I -ATK by 5 (L1); Blinds; 42 seconds Blind Poison II -ATK by 5 (L1); Blinds; 72 seconds Blind Poison III -ATK by 5 (L1); Blinds; 102 seconds Brittle Haste I +10% Attack Speed; -AC from 2 (L1) to 14 (L40); -STR from 11 (L1) to 55 (L45); 60 seconds Brittle Haste II +15% Attack Speed; -AC from 2 (L1) to 16 (L48); -STR from 11 (L1) to 58 (L48); 72 seconds Brittle Haste III +20% Attack Speed; -AC from 2 (L1) to 18 (L54); -STR from 11 (L1) to 69 (L59); 84 seconds Brittle Haste IV +25% Attack Speed; -AC from 2 (L1) to 20 (L60); -STR from 11 (L1) to 70 (L60); 96 seconds Contact I -HP from 5 (L1) to 141 (L35) Contact II -HP from 5 (L1) to 177 (L44) Contact III -HP from 13 (L1) to 221 (L55) Contact IV -HP from 13 (L1) to 445 (L55) Dizzy I -AGI from 5 (L1) to 25 (L40); -AC from 3 (L1) to 15 (L40); 180 seconds Dizzy II -AGI from 5 (L1) to 29 (L45); -AC from 3 (L1) to 17 (L48); 180 seconds Dizzy III -AGI from 5 (L1) to 32 (L54); -AC from 3 (L1) to 19 (L54); 180 seconds Dizzy IV -AGI from 5 (L1) to 35 (L60); -AC from 3 (L1) to 21 (L60); 180 seconds Feeble Mind I -Mana from 7 (L1) to 217 (L36) Feeble Mind II -Mana from 7 (L1) to 265 (L44) Feeble Mind III -Mana from 7 (L1) to 301 (L50) Feeble Mind IV -Mana from 7 (L1) to 355 (L59) Flesh Rot I -HP by 5 (L1); DoT 152 HP (38 ticks); -DEX from 6 (L1) to 43 (L38); 228 seconds Flesh Rot II -HP by 5 (L1); DoT 184 HP (46 ticks); -DEX from 6 (L1) to 51 (L46); 276 seconds Flesh Rot III -HP by 5 (L1); DoT 232 HP (58 ticks); -DEX from 6 (L1) to 63 (L58); 348 seconds Injected I -HP from 2 (L1) to 38 (L37); DoT 10 (L1) to 190 (L37) in 5 ticks; 30 seconds Injected II -HP from 2 (L1) to 46 (L45); DoT 10 (L1) to 230 (L45) in 5 ticks; 30 seconds Injected Poison III -HP from 2 (L1) to 49 (L48); DoT 10 (L1) to 245 (L48) in 5 ticks; 30 seconds Injected IV -HP from 2 (L1) to 59 (L58); DoT 10 (L1) to 295 (L58) in 5 ticks; 30 seconds Injected V -HP from 3 (L1) to 121 (L60); DoT 35 (L1) to 625 (L60) in 5 ticks; 30 seconds Liq. Silver I -HP from 16 (L1) to 250 (L40); Undead Liq. Silver II -HP from 16 (L1) to 298 (L48); Undead Liq. Silver III -HP from 16 (L1) to 370 (L60); Undead Lower Resists I -All Resists EXCEPT Poison from 3 (L1) to 10 (L14); 180 seconds Lower Resists II -All Resists EXCEPT Poison from 3 (L1) to 15 (L24); 180 seconds Lower Resists III -All Resists EXCEPT Poison from 3 (L1) to 20 (L34); 180 seconds Lower Resists IV -All Resists EXCEPT Poison from 3 (L1) to 30 (L54); 180 seconds Paralyzing I -Movement from 31% (L1) to 40% (L10); 1 tick/level Paralyzing II -Movement from 31% (L1) to 50% (L20); 1 tick/level Paralyzing III -Movement from 31% (L1) to 55% (L25); 1 tick/level Paralyzing IV -Movement from 31% (L1) to 60% (L30); 1 tick/level Muscle Lock I Root; -Attack Sped by 50% (L1); 42 seconds Muscle Lock II Root; -Attack Sped by 50% (L1); 72 seconds Muscle Lock III Root; -Attack Sped by 50% (L1); 102 seconds Poison Animal I -HP from 16 (L1) to 250 (L40); Animal Poison Animal II -HP from 16 (L1) to 298 (L48); Animal Poison Animal III -HP from 16 (L1) to 370 (L60); Animal Poison Summoned I -HP from 16 (L1) to 250 (L40); Summoned Poison Summoned II -HP from 16 (L1) to 298 (L48); Summoned Poison Summoned III -HP from 16 (L1) to 370 (L60); Summoned System Shock I -HP from 5 (L1) to 149 (L37); Push target back 1 foot; Stun 0.0 seconds? System Shock II -HP from 5 (L1) to 181 (L45); Push target back 1 foot; Stun 0.0 seconds? System Shock III -HP from 5 (L1) to 233 (L58); Push target back 1 foot; Stun 0.0 seconds? System Shock IV -HP from 5 (L1) to 241 (L60); Push target back 1 foot; Stun 0.0 seconds? System Shock V -HP from 15 (L1) to 555 (L55); Push target back 1 foot; Stun 0.0 seconds? Weaken. I -STR from 2 (L1) to 34 (L33); 1 tick/level Weaken. II -STR from 2 (L1) to 43 (L42); 1 tick/level Weaken. III -STR from 2 (L1) to 54 (L53); 1 tick/level Weaken. IV -STR from 2 (L1) to 61 (L60); 1 tick/level
Poison Recipes
List is sorted by 'approximate' Trivial Level based on a combination of Type and exact trivial levels for several known poisons. Vial refers to poison vial (Reg), lined poison vial (Lin), or sealed poison vial (Seal). 'Susp' refers to suspension (Reg), constrict suspension (Cons), larent suspension (Lar), or ethereal suspension (Ethr). Rgnt1, 2, and 3 refer to reagents used in recipe aside from vial and suspension. Underlined reagents are purchased from vendors. Reagents that are not underlined are farmed unless otherwise noted. Bold reagents are unstackable. 'Copp' is raw price assuming you make regular/lined/sealed vials; buying sealed vials will raise cost ~6300 copper. (Could use verification of recipes and trivials on p1999).
Poison | Type | TRIV. | Vial | Susp | REAGENT 1 | REAGENT 2 | REAGENT 3 | copp. | farm | |
---|---|---|---|---|---|---|---|---|---|---|
Quicksilver | NA | NA | Cinnabar | Gnomish Spirits | 1848 | 0 | ||||
Iron Sulphide | NA | NA | Brimstone | Small Ore | Small Ore | 1881 | 0 | |||
Lead Peroxide | NA | NA | Lead Sulphide | Tumpy Tonic* | 1159 | 0* | ||||
White Lead | NA | NA | Lead Sulphide | Limestone | 2001 | 0 | ||||
Spider Venom | Weaken | I | 17 | Reg | Reg | Spider Ven Sac | Spider Ven Sac | 528 | 2 | |
Giant Wasp Venom | Contact | I | 20 | Reg | Reg | G Wasp Sac | G Wasp Sac | G Wasp Sac | 528 | 3 |
Snake Poison | Injected | I | 20 | Reg | Reg | Snake Venom Sac | Snake Venom Sac | 528 | 2 | |
Regalis Poison | Weaken | I | 22 | Reg | Reg | Froglok Poison Gland | Urticating Hairs | 528 | 2 | |
Asp Poison | Contact | I | 24 | Reg | Reg | Asp Poison Sac | Asp Poison Sac | 528 | 2 | |
Retinal Deactivator | Blind | I | 24 | Lin | Reg | Asp Poison Sac | Coyotetail | 1053 | 1 | |
Delusional Swiftness | Brittle Haste | I | >31 | Reg | Reg | G Wasp Sac | Vamp Saliva | Vamp Saliva | 528 | 3 |
Spine Break | Paralyze | I | 32 | Lin | Cons | Delphinium | Thorny Ergot | 2520 | 0 | |
Basalisk Poison | Muscle Lock | I | 34 | Lin | Reg | Basalisk Eyestalk | Basalisk Eyestalk | 528 | 2 | |
Solvent Gangrene | Flesh Rot | I | 40 | Reg | Reg | Grave Mold | Grave Mold | 528 | 2 | |
Crystal Eritus | Syst Shock | I | 42 | Lin | Reg | Crystallized Marrow | Crystallized Marrow | 528 | 2 | |
Cyclan Butil | Feeble Mind | I | 48 | Lin | Reg | Cyclamine Corm | Cyclamine Corm | Snake Venom Sac | 528 | 3 |
Putrid Bane | Injected | I | 56 | Lin | Reg | Putrid Bile | Putrid Bile | 528 | 2 | |
Sweet Lathrys | Dizzy | I | 66 | Lin | Reg | G Wasp Sac | Ichor | Ichor | 528 | 3 |
Rancid Wolf Killer | Animal | I | 76 | Lin | Reg | Dogbane | Dogbane | Chunk Meat | 2210 | 0 |
Anti-Elemental | Summon | I | 76 | Lin | Reg | Ground Garlic | Red Hellbore | 2963 | 0 | |
Lyxt Wing Dust | Liq Silver | I | 78 | Lin | Reg | Embalming Dust | Embalming Dust | 528 | 2 | |
Maddening Sap | Berserk Mad | I | 87 | Lin | Reg | Succulent Sap | Succulent Sap | 528 | 2 | |
Festering Nettle | Low Resist | I | 95 | Lin | Reg | Ashroot | Ashroot | 528 | 2 | |
Atrophic Sap | Weaken | II | 98 | Lin | Cons | Alocasia Root | Alocasia Root | 3150 | 0 | |
Aching Blood | Contact | II | 108 act | Lin | Cons | Lactera | Lactera | 5252 | 0 | |
Eyeburn Solution | Blind | II | 108 d | Lin | Cons | Coyotetail | Muddite Mud | Coyotetail | 2100 | 1 |
Kinetic Suppressent | Paralyze | II | 109><118 | Lin | Cons | Basalisk Eyestalk | Delphinium | Delphinium | 2940 | 1 |
Lethargic Bliss | Muscle Lock | II | 109><118 | Lin | Cons | Whore's Bane | Whore's Bane | 1050 | 2 | |
Leprous Puss | Flesh Rot | II | 109><129 | Lin | Cons | Bund Wrmwood | Darkbone Marrow | Grave Mold | 2268 | 2 |
Brain Freeze | Syst Shock | II | 130 | Seal | Cons | Gelsemium Root | Gelsemium Root | 6132 | 0 | |
Powdered Balanity | Feeble Mind | II | 140 | Seal | Cons | Gelsem Petals | Gelsem Petals | Gelsem Petls | 9237 | 0 |
Choking Asmag | Injected | II | 150 | Seal | Cons | Asmag Weed | Asmag Weed | 1050 | 2 | |
Xegony's Curse | Brittle Haste | II | 130><164 | Lin | Cons | Ash Hornet Ven | Cinder Hornet Poll | 1050 | 2 | |
Languid Lixt Wing | Dizzy | II | 160><171 | Seal | Cons | Lixt Wing Stalk | Lixt Wing Stalk | 1050 | 2 | |
Corrosive Solvent | Summon | II | 161><171 | Seal | Cons | Putrid Bile | Ground Garlic | Red Hellbore | 3485 | 1 |
Beastchoker ("Beast Stalker"?) | Animal | II | 166><172 | Seal | Cons | Castorbean | Hounds Tongue | Chunk of Meat | 3374 | 0 |
Calcium Rot | Liq Silver | II | 172 | Seal | Cons | King's Thorn | King's Thorn | 3760 | 0 | |
Zek Frost | Berserk Mad | II | 183 | Seal | Cons | Cryst Nightshad | Crystal Nightshade | Succulent Sap | 4074 | 1 |
Dilapidating Ash | Low Resist | II | 180><182 | Seal | Cons | Soot Hemlock | Soot Hemlock | 1050 | 2 | |
Monk's Hood Aconite | Weaken | III | 190<>194 | Seal | Lar | Wolve's Bane | Wolve's Bane | 2101 | 2 | |
Shadowveil Hemlock | Blind | III | 183<>200 | Seal | Lar | Soot Hemlock | Coyotetail | BOut LStone*** | 2626 | 2 |
Stiffening Ergot | Paralyze | III | >203 | Seal | Lar | Heartsting Ven | Heartstin Ven Sac | 2101 | 2 | |
Pacifying Whisper | Muscle Lock | III | >183 | Seal | Cons | Gelsemium Root | Thorny Ergot | Wolve's Bane | 4116 | 1 |
Visceral Rot | Flesh Rot | III | >183 | Seal | Lar | Darkbone Marow | Grave Mold | Wood Rose | 6303 | 2 |
Metallic Alkaloid | Syst Shock | III | >183 | Seal | Lar | Lead Peroxide | Quicksilver | White Lead | 7109 | 0** |
Cranial Cryofreeze | Feeble Mind | III | >183 | Seal | Lar | Frosty Datura | Frosty Datura | Frosty Datura | 2101 | 3 |
Crippling Peptide | Dizzy | III | >183 | Seal | Lar | Black Henbane | Death Cap | Death Cap | 2101 | 3 |
Carnivore Mortis | Animal | III | >183 | Seal | Lar | Black Henbane | Snakes Head Iris | Chunk Meat | 4940 | 2 |
Acidic Dissolver | Summon | III | >183 | Seal | Lar | Putrid Bile | Red Hellbore | Soot Hemlock | 3887 | 2 |
Temporal Rot | Liq Silver | III | >183 | Seal | Lar | Wood Rose | Embalming Dust | King's Thorn | 7658 | 1 |
Essence of Rallos | Berserk Mad | III | >183 | Seal | Lar | Amanita Phalloide | Amanita Phalloide | Pixie Dust | 2101 | 3 |
Cyclic Vertigo | Lower Resist | III | >199 | Seal | Lar | Crystal Niteshade | Snowcap Amanita | SnowCap A | 16213 | 0 |
Visionistic Pain | Contact | III | >199 | Seal | Lar | White Hellbore | White Hellbore | 2101 | 2 | |
Amnesic Lolium | Injected | III | >199 | Seal | Lar | Snowfall Algae | Tares Lichen | Tares Lichen | 2101 | 2 |
Paradoxical Peptide | Brittle Haste | III | >250 | Seal | Cons | Chromadrac Wing | Skyash Bile | 1050 | 2 | |
Iron Dimethyl | Syst Shock | IV | >216 | Seal | Lar | Iron Sulphide | Quicksilver | Quicksilver | 7678 | 0** |
BROKEN! | Injected | IV(?) | Seal | Lar | EmeraldCyanide | EmeraldbCyanide | 2101 | 2 | ||
Soul Burn | Contact | IV | >250 | Seal | Ethr | Scorpikis Venom | Scorpikis Venom | 2672 | 2 | |
Spirit of Sloth | Muscle Lock | IV | >250 | Seal | Ethr | Creeper Ivy | Creeper Ivy | 2672 | 0 | |
Feeble Mind | IV | >250 | Seal | Ethr | Ivory Poppy | Ivory Poppy | Frosty Datura | 2672 | 1 | |
Lower Resist | IV | >250 | Seal | Ethr | Nohope Moss | Nohope Moss | Snowcap Amanita | 8972 | 2 | |
Weaken Amanita | IV | >250 | Seal | Ethr | Shriveled flesh | Shriveled flesh | 2672 | 2 | ||
Berserk Mad | IV | >250 | Seal | Ethr | Crystallized Sulfur | Crystallized Sulfur | Succulent Sap | 2672 | 3 | |
Rending Swiftness | Brittle Haste | IV | >250 | Seal | Ethr | Spiroc Bone Dust | Spiroc Bone Dust | Skyash Bile | 2672 | 3 |
Dizzy(?) | IV(?) | >250 | Seal | Ethr | Crystal Nightshade | Black Henbane | Death Cap | 4184 | 2 | |
Mind Melt | Syst. Shock | V | >250 | Seal | Ethr | Mt. Death Mineral Salts | Mt. Death Mineral Salts | Quicksilver | 4520 | 2 |
Injected(?) | V(?) | >250 | Seal | Ethr | Blood Thorn Extract | Blood Thorn Extract | Emeraldberry Cyanide | 2672 | 3 |
Note: One star = quested. Two stars = manufactured.
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