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Skill Tinkering
Tinkering is a gnome-only trade skill. Gnomes start out with a tinkering skill of 50 and a gnome character cannot raise tinker until he reaches level 16. Tinkering can be expensive to raise, but some items such as the collapsible fishing pole, mechanized lockpicks, aqualungs and rebreathers are marketable to other players and can be used to fund a character's later tinkering endeavors. Combine ingredients in Toolboxes.
Contents |
Tinkering Recipes
Item | Ingredients | Cost to Make | Trivial | Use/Notes |
---|---|---|---|---|
Firewater
Firewater QUEST ITEM |
1 Gnomish Spirits, 1 Water Flask | 0.08pp | 17 | Don't drink all the Spirits! |
Animated Bait
Animated Bait WT: 0.1 Size: TINY |
1 Cork, 1 Spriket | 0.004pp | 26 | Fishing! |
Gnomish Firework
Gnomish Firework MAGIC ITEM QUEST ITEM |
1 Metal Shaft, 1 Bat Wing, 1 Firewater | 0.2pp | 21 | Four different effects |
Collapsible Fishing Pole
Collapsible Fishing Pole QUEST ITEM |
3 Metal Rods, 1 Gnomish Bolts | 7pp | 31 | Fishing! |
Compass
Compass MAGIC ITEM |
1 Static Orb, 1 Water Flask, 1 Pie Tin, 1 Cork, 1 Skewers | 3pp | 50 | Don't get lost! |
Mechanized Lockpicks
Mechanized Lockpicks Slot: PRIMARY |
1 Gears, 1 Sprockets, 1 Lockpicks, 1 Rat Ears | 18pp | 62 | For rogues... |
Flameless Lantern
Flameless Lantern Slot: SECONDARY |
1 Large Lantern, 1 Metal Twine, 1 Firewater | 2pp | 68 | ~lightstone |
Standard Bow Cam
Standard Bow Cam QUEST ITEM |
1 Gears, 1 Grease, 1 Gnomish Bolts | 15pp | 75 | For making advanced bows |
Thermal Cloak
Thermal Cloak Slot: BACK |
1 Tattered Gnomish Cloak, 1 Metal Rod, 1 Firewater | 0.9pp | 82 | Cold resist gnome only cloak, not craftable until July 2000 era |
1 Collapsible Fishing Pole, 1 Bottle, 1 Metal Twine, 1 Metal Rod, 1 Reflective Shard | 25pp | 95 | Unlimited charges: Glimpse | |
Stalking Probe
Stalking Probe QUEST ITEM |
2 Gears, 1 Bottle, 1 Metal Rod, 1 Firewater | 15pp | 102 | 5 charges: Eye of Zomm |
Powered Gloves
Powered Gloves QUEST ITEM |
1 Gears, 1 Firewater, 1 Metal Twine, 1 Sprockets, 1 Steel Lined Gloves | 40pp | 122 | +5 STR gloves |
Tinkered Catapult
Tinkered Catapult QUEST ITEM |
1 Firewater, 1 Gears, 1 Metal Twine, 1 Shaped Ashwood Recurve Bow (hemp), 1 Sprockets | ~50pp | 135 | added to p99 feb 2012 |
Aqualung
Aqualung MAGIC ITEM QUEST ITEM |
1 Fine Coral Mesh, 1 Fresh Fish, 1 Gnomish Bolts, 1 Metal Rod, 1 Metal Twine, 1 Silk Lined Steel Helm | 240pp | 148 | 50 charges: Enduring Breath |
Rebreather
Rebreather Slot: HEAD |
1 Aqualung, 1 Firewater, 1 Lime Coated Meshing, 1 Metal Fastening, 1 Platemail Helm (Med), 1 Sharkskin Tubing | 950pp | 175 | Worn (HEAD): Enduring Breath |
Gnomish Vanishing Device
Gnomish Vanishing Device Slot: SECONDARY |
1 Diamond, 1 Gnomish Bolts, 1 Haze Panther Eye, 1 Reflective Shard, 1 Small Lantern, 1 Steel Wire, 1 Mana Battery - Class Five | ? | 302? | 5 charges: Invisibility Cloak |
Raising Tinkering Skill
Intelligence or Wisdom, whichever is higher governs your chance to gain skill increases.
A good progression of items to make to raise your skill. Remember you start at 50!
- Flameless Lantern to 68
- Stalking Probes to 102
- Power Gloves to 122
- Aqualung to 148
- Rebreathers to 175
Cultural Tinkering
Cultural tinkering of Clockwork Watchman (the analog of cultural smithing and tailoring, for gnomes to make a race specific armor set) was implemented during Velious.
See Cultural Tradeskills: Gnome for complete recipe list.
Trade Supplies
While your main tinkering items are located in one specific spot in Steamfont, there are other needed items which will require the young Gnome to venture further afield.
- gnomish spirits - clockwork barkeeps inside bar at 1258, -901
- bottle - clockwork merchant at 1264, -773
- lockpicks - Ponila Quickfingers (first building on right when entering zone from West Freeport)
- water, large lantern, bottle - Romya (335, 4058)
- fishing pole, large lantern, bottle, water - Bradly & Julie (shop at -833, -109)
- water, large lantern, bottle - Borge Finleather, Teria Finleather (Erudin Surplus)
- fishing pole - Renna (Kerra Isle, near dock)
- water, large lantern, bottle - Alec & Ran Greenglade (blue building next to bank, N. Freeport)
- water, large lantern, bottle - Greta Terrilon (outside McDaniels Smokes), Leopok Terrilon (bank area), Dok (Dok's Cigars)
- water, large lantern, bottle - Merchant Iludarae (next to first lift), Merchant Alanya ("Goods" shop on platform between bank and Priest of Discord lift)
- bottle - Merchant Tilluen & Merchant Aluuvila (Packwearers Goods), Merchant Aildien (-492, -133), Merchant Kwein (153, 332)
- gnomish spirits - Barkeep Aanlawen ("Tavern", 603, 688)
- bottle - Eithne Walker (loc 1429, -828)
- lockpicks - merchant in building at -768, 3081
- lockpick, water, large lantern - Dreana (gypsy camp, -418.49)
- large lantern, water, bottle, fishing pole - Turga (ogre camp, NE corner of zone)
- lockpick, water, large lantern - Romella (gypsy camp)
- Large lantern, water, lockpick - Isslana (gypsy encampment)
- large lantern, water - Geomor Hapera, Rallia Hapera (Superior Supplies, 938, 757)
- lockpicks - Lianna Ferasa (gypsy camp, 3979, 1469)
- compass, large lantern, lockpicks, water - Chandra Kali (gypsy gamp, 3925, 1399), Susanna (paladin camp near Feerrott zone entrance, 2916, -764), Viira Bali (gypsy camp near Feerrott, 1643, -867)
- large lantern, fishing pole, water - Guzzla (ogre camp, 1749, 1289)
- Toolbox, metal rod, cork, bottle of grease, metal shaft, spricket, metal twine, gears, sprockets, reflective shard, static orb, gnomish bolts, Journal of Gamblestan XIV, Journal of Gamblestan XV- Bom Knotwood (windmill at /loc 165, -881)
- fishing pole, large lantern, bottle, water - Glen Garginbur (1st building on right from entrance to Ak'Anon, -1788, 3142)
Alchemy • Baking • Blacksmithing • Brewing • Fletching • Jewelcrafting
Make Poison • Pottery • Spell Research • Tailoring • Tinkering
Cultural Tradeskills