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Difference between revisions of "Howling Stones"
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{{Kunark Era}} | {{Kunark Era}} | ||
− | Also known as Charasis, Howling Stones was built by the vain Venril Sathir as his own personal retreat, where he studied and perfected the arts of necromancy. The zone is now filled with the remaining, eternal minions he | + | Also known as "Charasis", '''Howling Stones''' was built by the vain [[Venril Sathir]] as his own personal retreat, where he studied and perfected the arts of necromancy. The zone is now filled with the remaining, eternal minions he created for himself and the lingering spirit of his ancient companion, [[Drusella Sathir]]. There is a quest that you must perform to obtain the key to enter this zone: the [[Key to Charasis Quest]]. Be prepared upon entering, however, as you will be set upon by mostly undead creatures. |
− | + | ||
{| | {| | ||
|rowspan="6" valign="top" width="160"| <div style='float:left;'>__TOC__</div> | |rowspan="6" valign="top" width="160"| <div style='float:left;'>__TOC__</div> | ||
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|- | |- | ||
! ''' Types of Monsters: ''' | ! ''' Types of Monsters: ''' | ||
− | |Bile Golem, Mortiferous Golem, Pyre Golem, Crypt Golem, | + | |[[A Bile Golem]], [[A Mortiferous Golem]], [[A Pyre Golem]], [[A Crypt Golem]], [[A crypt guardian]], [[A Crypt Spectre]], [[the Crypt Wurm]], [[a helot skeleton]], [[a helot spectre]], [[a helot spirit]], [[A Bottomless Devourer]], [[A Bottomless Feaster]], [[A Pulsating Bile]], [[Swirling Goo]], [[a sepulcher skeleton]], [[a sepulcher spectre]], [[a skeletal watchman]], [[An undertaker skeleton]], [[Elementalbone skeleton]], [[Greater Plaguebone]], [[Greater War Boned Skeleton]], [[Hexbone Skeleton]] [[A Hamal Skeleton]] |
|- | |- | ||
− | ! ''' Notable | + | ! ''' Notable NPCs: ''' |
− | |[[Sentient Bile]], [[The Crypt Excavator]], [[The Crypt Feaster]], [[The Crypt Keeper]], '''[[Drusella Sathir]]''', [[Embalming Fluid]], [[The Golem Master]], [[Reanimated Plaguebone]], [[Skeletal Procurator]], [[The Skeleton Sepulcher]], [[The Spectre Spiritualist]], [[The Undertaker Lord]] | + | |[[A Howling Spectre]], [[Sentient Bile]], [[The Crypt Excavator]], [[The Crypt Feaster]], [[The Crypt Keeper]], '''[[Drusella Sathir]]''', [[Embalming Fluid]], [[The Golem Master]], [[Reanimated Plaguebone]], [[Skeletal Procurator]], [[The Skeleton Sepulcher]], [[The Spectre Spiritualist]], [[The Undertaker Lord]] |
|- | |- | ||
! ''' Unique Items: ''' | ! ''' Unique Items: ''' | ||
− | |{{:Acid Etched War Sword}}, {{:Blood Point}}, {{:Dusty Rusted Shackles}}, {{:Dusty Rusted Vambraces}}, {{:Ebonwood Cudgel | + | |{{:Acid Etched War Sword}}, {{:Blood Point}}, {{:Dusty Rusted Shackles}}, {{:Dusty Rusted Vambraces}}, {{:Ebonwood Cudgel}}, {{:Enshrouded Veil}}, {{:Fayguard Parrying Dagger}}, {{:Fingerbone Hoop}}, {{:Gem Inlaid Band}}, {{:Glob of Gooey Goo}}, {{:Golden Bracer}}, {{:Gravebinder}}, {{:Hand of the Reaper}}, {{:Helot Skull Helm}}, {{:Jagged Long Sword}}, {{:Mask of Obtenebration}}, {{:Mask of Wurms}}, {{:Mucilaginous Girdle}}, {{:Necklace of Superiority}}, {{:Obtenebrate Short Sword}}, {{:Rapier of Oriin}}, {{:Rod of Faith}}, {{:Rod of Oblations}}, {{:Rotbone Bracelet}}, {{:Rotbone Sleeves}}, {{:Runed Morning Star}}, {{:Sacrificial Robe Clasp}}, {{:Sarnak Hide Girdle}}, {{:Sash of the Dragonborn}}, {{:Scorpikis Claw Impaler}}, {{:Sigil of the Calendar}}, {{:Siren Scale Robe}}, {{:Skull-engraved Coin}}, {{:Steel Hilted Flint Dagger}}, {{:Stein of Tears}} |
<ul><li>'''Kylong Armor:''' {{:Kylong Arm Guards}}, {{:Kylong Boots}}, {{:Kylong Chestplate}}, {{:Kylong Gauntlets}}, {{:Kylong Greaves}}, {{:Kylong War Helm}}, {{:Kylong Wrist Guards}} | <ul><li>'''Kylong Armor:''' {{:Kylong Arm Guards}}, {{:Kylong Boots}}, {{:Kylong Chestplate}}, {{:Kylong Gauntlets}}, {{:Kylong Greaves}}, {{:Kylong War Helm}}, {{:Kylong Wrist Guards}} | ||
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|- | |- | ||
! ''' Related Quests: ''' | ! ''' Related Quests: ''' | ||
− | |[[Crusader's Tests|Greenmist]] | + | |[[Crusader's Tests|Greenmist]], [[The Spirit of Garzicor]], [[Spirit Wracked Cord Quest]] (Chardok 2.0) |
|- | |- | ||
! ''' Adjacent Zones: ''' | ! ''' Adjacent Zones: ''' | ||
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! ''' Name in /who: ''' | ! ''' Name in /who: ''' | ||
|charasis | |charasis | ||
+ | |- | ||
+ | ! ''' [[Zone Spawn Timer]]: ''' | ||
+ | |20:30 | ||
+ | |- | ||
+ | ! '''Succor/Evacuate:''' | ||
+ | | 0, 0, 0 (Entrance) | ||
+ | |- | ||
+ | ! [[Recommended Levels and ZEM List | ZEM]] ''' Value:''' | ||
+ | |<s>85</s> '''94''' (125%) | ||
|} | |} | ||
|} | |} | ||
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[[File:map_charasis2.jpg]]</div> | [[File:map_charasis2.jpg]]</div> | ||
<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||
+ | |||
+ | *A note on the map. #3 in the North wing has a named PH in the SW corner, which the map doesn't show | ||
== Guides for this zone: == | == Guides for this zone: == | ||
Line 46: | Line 56: | ||
* [[Enchanter_Howling_Stones_Adventure | Jamm's Howling Stones Adventure]] | * [[Enchanter_Howling_Stones_Adventure | Jamm's Howling Stones Adventure]] | ||
+ | General Level Ranges for common spawns by wing (Named mobs are higher level) <br> | ||
+ | '''Entrance -''' 42 - 46 ([https://wiki.project1999.com/Howling_stones_entrance Entrance Guide])<br> | ||
+ | '''Basement -''' 42 - 46 ([https://wiki.project1999.com/Charasis_Basemement Basement Guide])<br> | ||
+ | '''North Wing - ''' 42 - 47 <br> | ||
+ | '''West Wing - ''' 43 - 48 <br> | ||
+ | '''South Wing - '''49 - 53 <br> | ||
+ | '''East Wing -''' 50 - 54 <br> | ||
== Keys and Dungeon Progression == | == Keys and Dungeon Progression == | ||
− | '''WARNING''': Upon zoning in, you may be greeted by two hostile NPC's! See "Dangers" below. | + | '''WARNING''': Upon zoning in, you may be greeted by two to three hostile NPC's! See "Dangers" below. |
This dungeon is meant to be done in a linear fashion, your forward progress controlled by the need for no rent keys to move on to further parts of the dungeon. However, rogues are able to bypass these requirements by picking any lock in the dungeon, and are highly prized here for this ability. The keys can be obtained from either monsters or found lying on the ground in various places. You must travel from North Wing, to West Wing, to South Wing, to East Wing if you are using the keys. | This dungeon is meant to be done in a linear fashion, your forward progress controlled by the need for no rent keys to move on to further parts of the dungeon. However, rogues are able to bypass these requirements by picking any lock in the dungeon, and are highly prized here for this ability. The keys can be obtained from either monsters or found lying on the ground in various places. You must travel from North Wing, to West Wing, to South Wing, to East Wing if you are using the keys. | ||
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* [[Tallow-marked Candle]] - any bottomless feaster or bottomless gnasher can drop. This is for access to the North wing. | * [[Tallow-marked Candle]] - any bottomless feaster or bottomless gnasher can drop. This is for access to the North wing. | ||
− | |||
− | |||
− | |||
− | |||
North: | North: | ||
− | * [[Sacrificial Robe Clasp]] - floor, center room. This is for key to North Boss (Crypt Keeper) | + | * [[Sacrificial Robe Clasp]] - floor, center room (#2 on map). This is for key to North Boss (Crypt Keeper) |
* [[Sigil of the Calendar]] - drops from [[the Crypt Keeper]]. This is for access to the West Wing. | * [[Sigil of the Calendar]] - drops from [[the Crypt Keeper]]. This is for access to the West Wing. | ||
+ | |||
+ | |||
+ | West: | ||
+ | |||
+ | * [[Skull-engraved Coin]] - floor, room past trap (#5 on map). This is Key to West Boss (Skeletal Procurator) | ||
+ | * [[Broken Sacrificial Dagger]] - drops from [[Skeletal Procurator]]. This is for access to South wing. | ||
+ | |||
South: | South: | ||
− | * [[Coin Depicting Innoruuk]] - | + | * [[Coin Depicting Innoruuk]] - Floor drop in south in the room with 3 spawns on the west side of South approx loc neg470,pos 249 . This is key to East Wing (The door between where Drusella spawns, 14 on the map, and the zone-out portal cannot be opened by any key.) |
== Drop Listing == | == Drop Listing == | ||
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| {{:Rod of Oblations}} | | {{:Rod of Oblations}} | ||
| {{:Runed Morning Star}} | | {{:Runed Morning Star}} | ||
− | | {{:Necklace of Superiority}} | + | | {{:Necklace of Superiority}} |
|- | |- | ||
| - | | - | ||
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| {{:Dusty Rusted Vambraces}} | | {{:Dusty Rusted Vambraces}} | ||
|} | |} | ||
+ | |||
+ | Howling stones has a particular named scheme where every wing has a list of named, some unique to a wing and some shared. Every wing has a couple static named spot with a PH and any named assigned to that wing can spawn at those. | ||
+ | Every wing has a unique "boss" that only spawns in the last room and only the "boss" can spawn there. | ||
+ | |||
+ | ''Note: I've seen two "a crypt wurm" up at the same time in North so it seems the named mobs are not unique.'' | ||
== Dangers == | == Dangers == | ||
+ | |||
Upon zoning in, you may be greeted by two hostile NPC's. It could be any 2 of the following: a bile golem, a bottomless feaster, or a sepulcher skeleton. Before zoning in, check with somebody in the zone to see if the entrance is clear. Otherwise, prepare yourself for a potential battle. The skeletons have a ~450pt harm touch. | Upon zoning in, you may be greeted by two hostile NPC's. It could be any 2 of the following: a bile golem, a bottomless feaster, or a sepulcher skeleton. Before zoning in, check with somebody in the zone to see if the entrance is clear. Otherwise, prepare yourself for a potential battle. The skeletons have a ~450pt harm touch. | ||
There are many pit traps hidden throughout the dungeon, and you fall for significant damage and then are required to find your way ot the top of the dungeon again. | There are many pit traps hidden throughout the dungeon, and you fall for significant damage and then are required to find your way ot the top of the dungeon again. | ||
− | The faction hits for evil races and characters in this zone can be very significant. The faction is entirely on Venril Sathir faction, the same faction that exists in the Overthere outpost. Fighting here will quickly result in you becoming KOS in that outpost, which can be problematic for an evil character who is bound there | + | Dying in one of the wings can mean a very difficult corpse run, as the keys necessary to get back to your corpse will be on the corpse itself. This can be mitigated by either running near one of the pit traps when you're about to die (so your corpse can be pulled through the basement), or instructing your cleric to camp somewhere safe while the rest of the party roots what they can and dies as slowly as possible. |
+ | |||
+ | The faction hits for evil races and characters in this zone can be very significant. The faction is entirely on Venril Sathir faction, the same faction that exists in the Overthere outpost. Fighting here will quickly result in you becoming KOS in that outpost, which can be problematic for an evil character who is bound there. | ||
'''Note:''' Although you will take VS faction hits here, the mobs are not actually on VS faction, and so it is not possible to be non-KOS in this zone. [http://www.project1999.org/forums/showthread.php?t=40260] | '''Note:''' Although you will take VS faction hits here, the mobs are not actually on VS faction, and so it is not possible to be non-KOS in this zone. [http://www.project1999.org/forums/showthread.php?t=40260] | ||
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== Benefits == | == Benefits == | ||
− | This can be a very fun dungeon crawl zone, as well as having the potential for great exp and some very interesting drops. | + | This can be a very fun dungeon crawl zone, as well as having the potential for great exp and some very interesting drops. Necromancers in particular will find HS to be an excellent zone for soloing and duoing in the mid-to-high 50's. |
== Traveling To and From Howling Stones == | == Traveling To and From Howling Stones == | ||
− | Howling Stones can be found by zoning to it from a red sphere located in the scorpion chasm in the middle of [[The Overthere]]. To enter, one must complete the [[Key to Charasis Quest]] to obtain the [[Key to Charasis]]. | + | Howling Stones can be found by zoning to it from a red sphere located in the scorpion chasm in the middle of [[The Overthere]]. To enter, one must complete the [[Key to Charasis Quest]] to obtain the [[Key to Charasis]]. The red sphere must be clicked with the key on one's cursor. |
+ | |||
+ | Zoning out: The only way to zone out of Howling Stones without a spell (Gate, port) is a portal behind a locked door with no key in the very back of the East Wing. This zone out portal drops you at -96, 796 in The Overthere ( at the entrance to the Scorpikis temple that the HS orb is in). If you're not Invis when you zone out there's a pretty good chance you will be attacked and harm-touched by [[A scorpikis]]. | ||
== What's in this zone? == | == What's in this zone? == | ||
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[[Category:Zones]] | [[Category:Zones]] | ||
+ | [[Category:Loc Mapped]] | ||
+ | [[Category:Howling Stones]] |
Latest revision as of 15:51, 2 August 2025
Also known as "Charasis", Howling Stones was built by the vain Venril Sathir as his own personal retreat, where he studied and perfected the arts of necromancy. The zone is now filled with the remaining, eternal minions he created for himself and the lingering spirit of his ancient companion, Drusella Sathir. There is a quest that you must perform to obtain the key to enter this zone: the Key to Charasis Quest. Be prepared upon entering, however, as you will be set upon by mostly undead creatures.
|
Map and Locations
- A note on the map. #3 in the North wing has a named PH in the SW corner, which the map doesn't show
Guides for this zone:
General Level Ranges for common spawns by wing (Named mobs are higher level)
Entrance - 42 - 46 (Entrance Guide)
Basement - 42 - 46 (Basement Guide)
North Wing - 42 - 47
West Wing - 43 - 48
South Wing - 49 - 53
East Wing - 50 - 54
Keys and Dungeon Progression
WARNING: Upon zoning in, you may be greeted by two to three hostile NPC's! See "Dangers" below.
This dungeon is meant to be done in a linear fashion, your forward progress controlled by the need for no rent keys to move on to further parts of the dungeon. However, rogues are able to bypass these requirements by picking any lock in the dungeon, and are highly prized here for this ability. The keys can be obtained from either monsters or found lying on the ground in various places. You must travel from North Wing, to West Wing, to South Wing, to East Wing if you are using the keys.
All keys are temporary (disappear if you log out), their locations are:
Everywhere:
- Tallow-marked Candle - any bottomless feaster or bottomless gnasher can drop. This is for access to the North wing.
North:
- Sacrificial Robe Clasp - floor, center room (#2 on map). This is for key to North Boss (Crypt Keeper)
- Sigil of the Calendar - drops from the Crypt Keeper. This is for access to the West Wing.
West:
- Skull-engraved Coin - floor, room past trap (#5 on map). This is Key to West Boss (Skeletal Procurator)
- Broken Sacrificial Dagger - drops from Skeletal Procurator. This is for access to South wing.
South:
- Coin Depicting Innoruuk - Floor drop in south in the room with 3 spawns on the west side of South approx loc neg470,pos 249 . This is key to East Wing (The door between where Drusella spawns, 14 on the map, and the zone-out portal cannot be opened by any key.)
Drop Listing
Room Name | Mob Name | Common Drop | Rare Drop | Ultra-Rare Drop | |
---|---|---|---|---|---|
North | Sentient Bile | Mucilaginous Girdle
Mucilaginous Girdle ![]() MAGIC ITEM |
Stein of Tears
Stein of Tears ![]() MAGIC ITEM LORE ITEM |
Melodious Truncheon
Melodious Truncheon ![]() MAGIC ITEM | |
North | the Crypt Keeper | Sigil of the Calendar (key) Fayguard Parrying Dagger
Fayguard Parrying Dagger ![]() MAGIC ITEM LORE ITEM NO DROP |
Siren Scale Robe
Siren Scale Robe ![]() MAGIC ITEM |
||
North | the Crypt Wurm | Mask of Wurms
Mask of Wurms ![]() MAGIC ITEM |
Ebonwood Cudgel
Ebonwood Cudgel ![]() MAGIC ITEM |
||
Northwest | the Golem Master | Scorpikis Claw Impaler
Scorpikis Claw Impaler ![]() MAGIC ITEM |
Kylong Boots
Kylong Boots ![]() Slot: FEET |
||
Northwest | the Spectre Sepulcher | Kylong Arm Guards
Kylong Arm Guards ![]() LORE ITEM |
Adamantite Club
Adamantite Club ![]() MAGIC ITEM LORE ITEM |
||
West | Skeletal Procurator | Broken Sacrificial Dagger (key) Kylong Chestplate
Kylong Chestplate ![]() MAGIC ITEM LORE ITEM NO DROP |
Mask of Obtenebration
Mask of Obtenebration ![]() MAGIC ITEM LORE ITEM |
Rapier of Oriin
Rapier of Oriin ![]() MAGIC ITEM | |
South | the Crypt Feaster | Fire Opal | Blood Point
Blood Point ![]() MAGIC ITEM |
Steel Hilted Flint Dagger
Steel Hilted Flint Dagger ![]() MAGIC ITEM LORE ITEM | |
South | a Crypt Spectre | Golden Bracer
Golden Bracer ![]() MAGIC ITEM LORE ITEM |
Sash of the Dragonborn
Sash of the Dragonborn ![]() MAGIC ITEM LORE ITEM |
Jagged Long Sword
Jagged Long Sword ![]() MAGIC ITEM LORE ITEM | |
South | Embalming Fluid | Enshrouded Veil
Enshrouded Veil ![]() MAGIC ITEM LORE ITEM |
Fingerbone Hoop
Fingerbone Hoop ![]() MAGIC ITEM LORE ITEM |
Hand of the Reaper
Hand of the Reaper ![]() MAGIC ITEM LORE ITEM | |
South | the Skeleton Sepulcher | Kylong War Helm
Kylong War Helm ![]() MAGIC ITEM LORE ITEM |
Guardians Mace
Guardians Mace ![]() MAGIC ITEM LORE ITEM |
||
South | the Spectre Spiritualist | Kylong Wrist Guards
Kylong Wrist Guards ![]() Slot: WRIST |
Kylong Greaves
Kylong Greaves ![]() LORE ITEM |
||
East | the Crypt Excavator | Sarnak Hide Girdle
Sarnak Hide Girdle ![]() MAGIC ITEM LORE ITEM |
Helot Skull Helm
Helot Skull Helm ![]() MAGIC ITEM LORE ITEM |
||
East | a Howling Spectre | Adamantite Armband
Adamantite Armband ![]() MAGIC ITEM LORE ITEM |
Obtenebrate Short Sword
Obtenebrate Short Sword ![]() MAGIC ITEM LORE ITEM |
Rod of Faith
Rod of Faith ![]() MAGIC ITEM | |
East | Mortiferous Protector | Elder Spiritist's Boots
Elder Spiritist's Boots ![]() MAGIC ITEM LORE ITEM |
|||
East | Reanimated Plaguebone | Gem Inlaid Band
Gem Inlaid Band ![]() MAGIC ITEM LORE ITEM |
Kunzar Hex Amulet
Kunzar Hex Amulet ![]() MAGIC ITEM |
Gravebinder
Gravebinder ![]() MAGIC ITEM LORE ITEM | |
East | the Undertaker Lord | Kylong Gauntlets
Kylong Gauntlets ![]() Slot: HANDS |
Thorny Blackjack
Thorny Blackjack ![]() MAGIC ITEM |
||
East | Drusella Sathir | Rod of Oblations
Rod of Oblations ![]() MAGIC ITEM LORE ITEM |
Runed Morning Star
Runed Morning Star ![]() MAGIC ITEM |
Necklace of Superiority
Necklace of Superiority ![]() MAGIC ITEM LORE ITEM | |
- | bile golem | Glob of Gooey Goo
Glob of Gooey Goo ![]() MAGIC ITEM |
|||
- | skeleton | Rotbone Sleeves
Rotbone Sleeves ![]() MAGIC ITEM LORE ITEM NO DROP |
Rotbone Bracelet
Rotbone Bracelet ![]() MAGIC ITEM | ||
- | pyre golem | Dusty Rusted Shackles
Dusty Rusted Shackles ![]() MAGIC ITEM NO DROP |
Dusty Rusted Vambraces
Dusty Rusted Vambraces ![]() MAGIC ITEM LORE ITEM |
Howling stones has a particular named scheme where every wing has a list of named, some unique to a wing and some shared. Every wing has a couple static named spot with a PH and any named assigned to that wing can spawn at those. Every wing has a unique "boss" that only spawns in the last room and only the "boss" can spawn there.
Note: I've seen two "a crypt wurm" up at the same time in North so it seems the named mobs are not unique.
Dangers
Upon zoning in, you may be greeted by two hostile NPC's. It could be any 2 of the following: a bile golem, a bottomless feaster, or a sepulcher skeleton. Before zoning in, check with somebody in the zone to see if the entrance is clear. Otherwise, prepare yourself for a potential battle. The skeletons have a ~450pt harm touch.
There are many pit traps hidden throughout the dungeon, and you fall for significant damage and then are required to find your way ot the top of the dungeon again.
Dying in one of the wings can mean a very difficult corpse run, as the keys necessary to get back to your corpse will be on the corpse itself. This can be mitigated by either running near one of the pit traps when you're about to die (so your corpse can be pulled through the basement), or instructing your cleric to camp somewhere safe while the rest of the party roots what they can and dies as slowly as possible.
The faction hits for evil races and characters in this zone can be very significant. The faction is entirely on Venril Sathir faction, the same faction that exists in the Overthere outpost. Fighting here will quickly result in you becoming KOS in that outpost, which can be problematic for an evil character who is bound there.
Note: Although you will take VS faction hits here, the mobs are not actually on VS faction, and so it is not possible to be non-KOS in this zone. [1]
Benefits
This can be a very fun dungeon crawl zone, as well as having the potential for great exp and some very interesting drops. Necromancers in particular will find HS to be an excellent zone for soloing and duoing in the mid-to-high 50's.
Traveling To and From Howling Stones
Howling Stones can be found by zoning to it from a red sphere located in the scorpion chasm in the middle of The Overthere. To enter, one must complete the Key to Charasis Quest to obtain the Key to Charasis. The red sphere must be clicked with the key on one's cursor.
Zoning out: The only way to zone out of Howling Stones without a spell (Gate, port) is a portal behind a locked door with no key in the very back of the East Wing. This zone out portal drops you at -96, 796 in The Overthere ( at the entrance to the Scorpikis temple that the HS orb is in). If you're not Invis when you zone out there's a pretty good chance you will be attacked and harm-touched by A scorpikis.
What's in this zone?
NPCs - Found 40 NPCs that spawn in Howling Stones:
Items - Found 53 items that drop in Howling Stones:
Item Name | Drops From | Slot | Stats |
---|---|---|---|
Acid Etched War Sword
Acid Etched War Sword ![]() MAGIC ITEM |
None? | (None) | |
Adamantite Club
Adamantite Club ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Balanced Shan`Tok
Balanced Shan`Tok ![]() Slot: PRIMARY SECONDARY |
None? | (None) | |
Balanced Sheer Blade
Balanced Sheer Blade ![]() Slot: PRIMARY SECONDARY |
None? | (None) | |
Blood Point
Blood Point ![]() MAGIC ITEM |
None? | (None) | |
Brittle Bone
Brittle Bone ![]() LORE ITEM NO DROP |
None? | (None) | |
Coin Depicting Innoruuk
Coin Depicting Innoruuk ![]() MAGIC ITEM LORE ITEM TEMPORARY |
None? | (None) | |
Dusty Iksar Skull
Dusty Iksar Skull ![]() LORE ITEM NO DROP QUEST ITEM |
None? | (None) | |
Dusty Rusted Shackles
Dusty Rusted Shackles ![]() MAGIC ITEM NO DROP |
None? | (None) | |
Dusty Rusted Vambraces
Dusty Rusted Vambraces ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Ebonwood Cudgel
Ebonwood Cudgel ![]() MAGIC ITEM |
None? | (None) | |
Enshrouded Veil
Enshrouded Veil ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Fayguard Parrying Dagger
Fayguard Parrying Dagger ![]() MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
Finely Crafted Sheer Blade
Finely Crafted Sheer Blade ![]() Slot: PRIMARY SECONDARY |
None? | (None) | |
Finely Crafted Targ Shield
Finely Crafted Targ Shield ![]() Slot: SECONDARY |
None? | (None) | |
Fingerbone Hoop
Fingerbone Hoop ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Gem Inlaid Band
Gem Inlaid Band ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Glob of Gooey Goo
Glob of Gooey Goo ![]() MAGIC ITEM |
None? | (None) | |
Glowing Iksar Skull
Glowing Iksar Skull ![]() NO DROP |
None? | (None) | |
Golden Bracer
Golden Bracer ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Gravebinder
Gravebinder ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Helot Skull Helm
Helot Skull Helm ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Jagged Long Sword
Jagged Long Sword ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Kylong Arm Guards
Kylong Arm Guards ![]() LORE ITEM |
None? | (None) | |
Kylong Boots
Kylong Boots ![]() Slot: FEET |
None? | (None) | |
Kylong Chestplate
Kylong Chestplate ![]() MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
Kylong Gauntlets
Kylong Gauntlets ![]() Slot: HANDS |
None? | (None) | |
Kylong Greaves
Kylong Greaves ![]() LORE ITEM |
None? | (None) | |
Kylong War Helm
Kylong War Helm ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Kylong Wrist Guards
Kylong Wrist Guards ![]() Slot: WRIST |
None? | (None) | |
Mask of Obtenebration
Mask of Obtenebration ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Mask of Wurms
Mask of Wurms ![]() MAGIC ITEM |
None? | (None) | |
Mirror of Self-loathing
Mirror of Self-loathing ![]() LORE ITEM NO DROP |
None? | (None) | |
Mucilaginous Girdle
Mucilaginous Girdle ![]() MAGIC ITEM |
None? | (None) | |
Opalescent Hide
Opalescent Hide ![]() MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
Rapier of Oriin
Rapier of Oriin ![]() MAGIC ITEM |
None? | (None) | |
Rod of Faith
Rod of Faith ![]() MAGIC ITEM |
None? | (None) | |
Rod of Oblations
Rod of Oblations ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Rotbone Bracelet
Rotbone Bracelet ![]() MAGIC ITEM |
None? | (None) | |
Rotbone Sleeves
Rotbone Sleeves ![]() MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
Runed Brass Disk
Runed Brass Disk ![]() LORE ITEM NO DROP |
None? | (None) | |
Runed Morning Star
Runed Morning Star ![]() MAGIC ITEM |
None? | (None) | |
Sacrificial Robe Clasp
Sacrificial Robe Clasp ![]() MAGIC ITEM LORE ITEM NORENT |
None? | (None) | |
Sarnak Hide Girdle
Sarnak Hide Girdle ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Sash of the Dragonborn
Sash of the Dragonborn ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Scorpikis Claw Impaler
Scorpikis Claw Impaler ![]() MAGIC ITEM |
None? | (None) | |
Sigil of the Calendar
Sigil of the Calendar ![]() MAGIC ITEM LORE ITEM NORENT |
None? | (None) | |
Siren Scale Robe
Siren Scale Robe ![]() MAGIC ITEM |
None? | (None) | |
Skull-engraved Coin
Skull-engraved Coin ![]() MAGIC ITEM LORE ITEM NORENT |
None? | (None) | |
Spirit Wracked Urn
Spirit Wracked Urn ![]() MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
Steel Hilted Flint Dagger
Steel Hilted Flint Dagger ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Stein of Tears
Stein of Tears ![]() MAGIC ITEM LORE ITEM |
None? | (None) | |
Thorny Blackjack
Thorny Blackjack ![]() MAGIC ITEM |
None? | (None) |