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<div style="float:left;margin-right:20px;">
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__NOTOC__
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A '''faction''' in EverQuest is any group of mobs/NPCs that are aligned. There are literally hundreds of faction groups, but "Good" and "Evil" is the most conventional separation. Each player has their own '''faction standing''' with every faction.
</div>
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==='''Faction'''===
+
  
 +
A player's standing is stored as a number, but players cannot see that number: they can only see one of several different faction messages which correspond to certain faction numbers.  The numerical values for changing between different con levels has always been debated (e.g. scowling is -1000 or below).
  
As an Enchanter, I've always worried about faction. I'm sure Iksar are in the same boat, so I decided to look up every quest I could find that gave '''only positive''' faction hits, and '''no negative''' ones. The now defunct [http://web.archive.org/web/20030325235327/http://www.twenkill.net/anezka/Factions.html Iksar Faction Guide] goes into great detail for Iksars, but it involves a lot of back-and-forth with raising one faction, lowering another, and then going back to raise the faction you lowered.
+
The following numbers are originally based on a [http://www.project1999.com/forums/showpost.php?p=488653&postcount=2 2011 Uthgaard GM post], but have since been adjusted.  They may be incorrect, but should be close to accurate (if not accurate):
  
 +
[[File:P99 faction numline D.png]]
  
Some of these quests require a minimum faction to be able to complete. Some you will not be able to do without killing various groups of mobs (namely, Gnolls, Deathfist Orcs, Kobolds and Aqua Goblins) or without an illusion, a wolf form, a faction-raising spell, a sneak, an invis, or a feign death ''(verify this last one?)''. Before going to do any of these quests, make sure to con the applicable quest NPC and all other NPCs within aggro range using your chosen faction-raising method to make sure you are safe.
+
{|
 
+
! style="text-align:left;"| Standing
 
+
! Amount
A note of advice from the defunct Iksar Faction Guide: ''When doing quests, I have found out that one can turn in up to 16 items at a time. This was only verified with quest that only have one item to turn in, though. You can hand in 4 stacks of 4 of that item, and you will get 16 faction hits. I have tried with more, but it does not work. I also suggest switching to windowed mode while trading. That way, you will not have to reopen your inventory after each turn in.''
+
! Net
 
+
! Consequences
 
+
{| cellspacing="0" cellpadding="4" width="100%" border="0"
+
 
|-
 
|-
|align="right" |[[#top|Back to Top]]
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| style="color: blue;" | Ally
|}
+
| style="color: blue;" | 1051 to 2000
 
+
| style="color: blue;" | 950
== '''Faction Table''' ==
+
| Required by [[Velious Class Armor| Kael and Claw of Veeshan Armor Quests]].
 
+
 
+
There seems to be some conflicting reports on how many hits it takes to go from one faction to the next. Both charts are below:
+
 
+
 
+
{| cellspacing="2" cellpadding="4" width="80%" border="0"  
+
 
|-
 
|-
| ! style="background:rgba(180,192,204,0.6);" width="40%" | '''Ally''' +4 1450 to 2500 || ! style="background:rgba(180,192,204,0.6);" width="40%" | '''Ally''' 1100 to 2100
+
| style="color: blue;" | Warmly
 +
| style="color: blue;" | 701 to 1050
 +
| style="color: blue;" | 350
 +
| Required for [[Di%27Zok_Signet_of_Service_Quest|Di`Zok Signet of Service]].
 
|-
 
|-
| ! style="background:rgba(180,195,199,0.6);" | '''Warmly''' +3 1100 to 1450 || ! style="background:rgba(180,195,199,0.6);" | '''Warmly''' 750 to 1099
+
| style="color: blue;" | Kindly
 +
| style="color: blue;" | 451 to 700
 +
| style="color: blue;" | 250
 +
| Required by [[Velious Class Armor|Thurgadin armor quests]]
 
|-
 
|-
| ! style="background:rgba(180,198,195,0.6);" | '''Kindly'''  +2 750 to 1100 || ! style="background:rgba(180,198,195,0.6);" | '''Kindly''' 500 to 749
+
| style="color: blue;" | Amiable
 +
| style="color: blue;" | 51 to 450
 +
| style="color: blue;" | 400
 +
| Your pet is set to this faction level.  Required for some quests.
 
|-
 
|-
| ! style="background:rgba(180,201,190,0.6);" | '''Amiable'''  +1 150 to 750 || ! style="background:rgba(180,201,190,0.6);" | '''Amiable''' 100 to 499
+
| Indifferent
 +
| -49 to 50
 +
| 100
 +
| [[Sneak]]/[[Invisibility]] sets your faction to this levelRequired for many quests with rewards. Favorable [[vendor]] prices.
 
|-
 
|-
| ! style="background:rgba(180,204,185,0.6);"  | '''Indifferent'''  0 0 to 150 ||! style="background:rgba(180,204,185,0.6);" |  '''Indifferent''' 0 to 99
+
| Apprehensive
|-  
+
| -50 to -449
| ! style="background:rgba(186,198,184,0.6);" | '''Apprehensive'''  -1 0 to -150 || ! style="background:rgba(186,198,184,0.6);" | '''Apprehensive''' -100 to -1
+
| 400
 +
| [[Vendor]]s will deal with you at this level, at unfavorable prices.
 
|-
 
|-
| ! style="background:rgba(192,192,183,0.6);" | '''Dubious'''  -2 -150 to -750 || ! style="background:rgba(192,192,183,0.6);" | '''Dubious''' -500 to -101
+
| Dubious
 +
| -450 to -699
 +
| 250
 +
| The lowest your faction can be without being KOS. Vendors will not deal with you.
 
|-
 
|-
| ! style="background:rgba(198,186,181,0.6);" | '''Threateningly'''  -3 -750 to -1100 || ! style="background:rgba(198,186,181,0.6);" | '''Threatening''' -800 to -501
+
| style="color: red;" | Threatening
 +
| style="color: red;" | -700 to -1049
 +
| style="color: red;" | 350
 +
| Kill-on-sight.
 
|-
 
|-
| ! style="background:rgba(204,180,180,0.6);" | '''Ready to Attack''' -4 -1100 to -2500 || ! style="background:rgba(204,180,180,0.6);" | '''Scowls''' -2100 to -801
+
| style="color: red;" | Scowls
 +
| style="color: red;" | -1050 to -2000
 +
| style="color: red;" | 950
 +
| Kill-on-sight.
 
|}
 
|}
  
Note: NPCs who are low enough level will often not attack if they are Threateningly or Scowls. Undead will almost always attack, no matter what the level difference is. Threateningly will attack, but usually only if you remain in their aggro area for a period of time. Scowls will immediately attack.
+
== Important Note About Wiki Faction Numbers For Mobs and Quests ==
 +
Keep in mind that while the wiki is usually accurate about ''which'' factions a monster or quest will impact, and whether it will have a positive or negative impact ... the specific numbers provided  were taken from a non-classic source. They are very often incorrect, and usually suggest much larger positive gains, or lower negative gains.
  
{| cellspacing="0" cellpadding="4" width="100%" border="0"
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Since there is no objective way to measure faction numbers without repeating the same quest, or killing the same mob ... ''many, many'' times, it will likely be impossible to ever make all of the wiki's numbers accurate.  However, if a player does research a particular mob's/quest's faction hits, they are encouraged to leave a note about it on the mob/quest page.
|-
+
|align="right" |[[#top|Back to Top]]
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|}
+
  
== '''Faction, Antonica''' ==
+
== Faction Messages ==
 +
Faction 'could not possibly get any better/worse' messages do not exist until Jun2001. [https://project1999.com/forums/showthread.php?t=410915]
  
 +
== Changing Faction ==
  
==== <span style="color:#6C0096;">[[Orc_Scalp_Collecting|Orc Scalp Collecting]]</span> ====
+
Almost every non-animal monster/NPC (save for [[Beta Neutral (Faction)|Beta Neutral]]) give both negative and positive faction adjustments when killed. For instance, attacking (and killing) [[Orc Pawn (Deathfist)|Orc Pawn]] will yield these adjustments:
  
'''Highpass Hold'''
 
 
{{#lsth:Orc Scalp Collecting|Walkthrough}}
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#6C0096;">[[Inert_Potion_Quest|Inert Potion]]</span> ====
 
 
'''Erudin Palace'''
 
 
{{#lsth:Inert_Potion_Quest|Walkthrough}}
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#6C0096;">[[Rebby's_Rat_Whiskers|Note for Rebby]]</span> ====
 
 
'''East Freeport'''
 
 
{{#lsth:Rebby's_Rat_Whiskers|Walkthrough}}
 
 
'' '''Note:''' This quest was changed at some point (PoR Expansion, from my research) to give negative faction hits for [[Priests_of_Innoruuk|Priests of Innoruuk]] and [[King_Naythox_Thex|King Nayothox Thex]]. Check the faction hit with a newbie mule character before trying this on your main faction-raising character!!''
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#6C0096;">[[Note_for_Janam|Note for Janam]]</span> ====
 
 
'''West Freeport'''
 
 
{{#lsth:Note_for_Janam|Walkthrough}}
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#6C0096;">[[The_Lottery_Ticket| The Lottery Ticket]]</span> ====
 
 
'''East Freeport'''
 
 
{{#lsth:The Lottery Ticket|Walkthrough}}
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#6C0096;">[[Fabian's_Strings|Fabian the Bard]]</span> ====
 
 
'''East Freeport (Grub 'n Grog)'''
 
 
{{#lsth:Fabian's_Strings|Intro}}
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#6C0096;">[[Muffin_for_Pandos|Muffins for Pandos]]</span> ====
 
 
'''West Freeport'''
 
 
Muffins can be bought in East Commonlands, from the INN #2, name Innkeep Juna ''OR'' at Brownloe Bakery in [[West Freeport]]
 
 
{{#lsth:Muffin for Pandos|Walkthrough}}
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#6C0096;">[[Red_Wine_to_Lady_Shae|Red Wine for Lady Shae]]</span> ====
 
 
'''West Freeport'''
 
 
{{#lsth:Red_Wine_to_Lady_Shae|Walkthrough}}
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#6C0096;">[[Note_for_Konem|Note for Konem]]</span> ====
 
 
'''North Qeynos'''
 
 
{{#lsth:Note_for_Konem|Walkthrough}}
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#6C0096;">[[Bottle_of_Red_Wine|Bottle of Red Wine]]</span> ====
 
 
'''Neriak 3rd Gate'''
 
 
{{#lsth:Bottle_of_Red_Wine|Walkthrough}}
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#6C0096;">[[Evil_Research|Evil Research]]</span> ====
 
 
'''South Ro'''
 
 
{{#lsth:Evil_Research|Walkthrough}}
 
 
{| cellspacing="0" cellpadding="4" width="100%" border="0"
 
|-
 
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
 
|}
 
 
==== <span style="color:#9C9C9C;">Gnoll Canines (Luclin)</span> ====
 
 
<div class="grayout">'''The Jaggedpine Forest (Surefall Glade)'''
 
 
'''Note: Luclin Area Quest'''
 
 
''Sergeant Caelin can be found outside the bank building at 1084.87, 1987.22, -10.00. ''
 
 
<span style="font-weight:bold;">You say, 'Hail, Sergeant Caelin'</span>
 
 
Sergeant Caelin says 'Hail, ______. You have nothing to fear from the gnolls. My men and I have been sent from Qeynos to help defend Fort Jaggedpine should those worthless curs make the mistake of assuming this will be a place of easy plunder. I've fought and slain scores of gnolls in my time. Were I not bound to my post here I would go forth and drive them from their dark cave to the north myself. However, I can offer you a [bounty], should you choose to take such a mission upon yourself.'
 
 
You say, 'What bounty?'
 
 
Sergeant Caelin says 'lf you choose to go and fight against the gnolls, I shall offer a bounty for every gnoll canine that you return to me. You look a bit more adventurous then many of those that live in this settlement. They seem a bit [docile].'
 
 
You say, 'How docile?'
 
 
Sergeant Caelin says 'Perhaps it comes from living in harmony with nature for an extended period of time but they are more concerned with trading food recipes and doing arts and crafts. I have offered to give them some basic training in the arts of war but they seem to have no interest. This is a dangerous world in which we live and failure to acknowledge that has meant the downfall of many a society. I won't let this happen on my watch, provided my [men] are on their toes.'
 
 
You say, 'What men?'
 
 
Sergeant Caelin says 'Guard Bossamir is a model soldier and a good man. I'm happy to have him watching my back. That Finewine character however, he is not worth the cost of the sword he wields. All he does is whine and complain. He was born with a silver spoon in his mouth and his family enrolled him in the guard to teach him some discipline but I've had no luck with him. He hasn‘t even turned in a [shift report] for weeks. Captain Tillin will bust me down to private if I don't deliver those soon.'
 
 
You say, 'What shift report?'
 
 
Sergeant Caelin says 'You have been helpful in our defense efforts. However, I can not be too careful about whom I trust with carrying this information. If you truly consider yourself an ally to Qeynos then no doubt you have assisted the city in its defense before. Show me your Qeynos Badge of Honor and I'll know I can trust you fully. I'll place my mark upon it should anyone question your authority to do this service for me.'
 
 
Gnolls that drop the canines are in the cave northeast of the village.
 
 
Upon turning in a Gnoll Canine:
 
 
Sergeant Caelin says 'Good work, that is one less gnoll we need to worry about!'
 
 
 
<div class="facblock">
 
<div class="facblock">
* Your faction standing with Residents of Jaggedpine got better.  
+
* Your faction standing with [[Death Fist Orcs]] has gotten '''worse.''' -1
* Your faction standing with Jaggedpine Treefolk got better.  
+
* Your faction standing with [[Knights of Truth]] has gotten better. +1
* Your faction standing with Protectors of Pine got better.  
+
* Your faction standing with [[Guardians of the Vale]] has gotten better. +1
* Your faction standing with Guards of Qeynos got better.  
+
* Your faction standing with [[Ashen Order]] has gotten better. +1
 +
* Your faction standing with [[Commons Residents]] has gotten better. +1
 
</div>
 
</div>
  
<span style="font-weight:bold;">You gain experience!!</span>
+
Killing isn't the only method for faction adjustment. Most quests give faction adjustment. For instance, completing [[Orc Picks]] yields:
 +
 
 +
<div class='facblock'>
 +
* Your faction standing with [[Freeport Militia]] has gotten '''better.''' +3
 +
* Your faction standing with [[Coalition of Tradefolk Underground]] has gotten better. +1
 +
* Your faction standing with [[Knights of Truth]] has gotten '''worse.''' -1
 +
* Your faction standing with [[Priests of Marr]] has gotten worse. -1
 
</div>
 
</div>
  
{| cellspacing="0" cellpadding="4" width="100%" border="0"
+
===Other mechanics===
|-
+
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
+
|}
+
  
== '''Faction, Faydwer''' ==
+
* Undead will almost always [[aggro]], no matter what the level difference is.
 +
* Most NPCs who are low enough level below yours will often not [[aggro]].
 +
* Threateningly NPCs will eventually [[aggro]], but may delay for several [[server tick]]s depending on your distance.
 +
* Sneaking in front of an NPC will improve your chance for avoiding aggro on a server tick.
 +
* Scowls will immediately [[aggro]] on server ticks.
 +
* Sitting negates faction and level advantages to avoid [[aggro]].
  
==== <span style="color:#6C0096;">[[Bone_Chips_Felwithe|Bone Chips, Felwithe]]</span> ====
 
  
{{#lsth:Bone_Chips_Felwithe|Walkthrough}}
+
===Glumf's Spectacular Faction Guide===
  
{| cellspacing="0" cellpadding="4" width="100%" border="0"
+
For those of you who have taken up the factionquest sword, here is an in-depth guide that you may find useful in untangling the spiderweb of factions that this game has to offer. [[Glumf's Spectacular Faction Guide]]. The most comprehensive guide out there!
|-
+
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
+
|}
+
  
==== <span style="color:#6C0096;">[[Bone_Chips_Kaladim|Bone Chips, Kaladim]]</span> ====
+
===Iksar Faction Guide===
  
{{#lsth:Bone_Chips_Kaladim|Walkthrough}}
+
As an Enchanter, I've always worried about faction. I'm sure Iksar are in the same boat, so I decided to look up every quest I could find that gave '''only positive''' faction hits, and '''no negative''' ones. The now defunct [http://web.archive.org/web/20030325235327/http://www.twenkill.net/anezka/Factions.html Iksar Faction Guide] goes into great detail for Iksars, but it involves a lot of back-and-forth with raising one faction, lowering another, and then going back to raise the faction you lowered.
  
{| cellspacing="0" cellpadding="4" width="100%" border="0"
+
Some of these quests require a minimum faction to be able to complete. Some you will not be able to do without killing various groups of mobs (namely, Gnolls, Deathfist Orcs, Kobolds and Aqua Goblins) or without an illusion, a wolf form, a faction-raising spell, a sneak, an invis, or a feign death ''(verify this last one?)''. Before going to do any of these quests, make sure to con the applicable quest NPC and all other NPCs within aggro range using your chosen faction-raising method to make sure you are safe.
|-
+
|align="right" style="border-bottom:1px dotted blue;" |[[#top|Back to Top]]
+
|}
+
  
==== <span style="color:#6C0096;">[[Quest_Crushbone_Belts|Crushbone Belts, Kaladim]]</span> ====
+
A note of advice from the defunct Iksar Faction Guide: ''When doing quests, I have found out that one can turn in up to 16 items at a time. This was only verified with quest that only have one item to turn in, though. You can hand in 4 stacks of 4 of that item, and you will get 16 faction hits. I have tried with more, but it does not work. I also suggest switching to windowed mode while trading. That way, you will not have to reopen your inventory after each turn in.''
  
{{#lsth:Quest_Crushbone_Belts|Walkthrough}}
+
''The above information does not seem to apply to Green, as no Quest NPC would allow me to attempt to give even 2 of a stackable item and instead said you may only give 1 item per slot.'' - May the 4th be with you, 2022
  
{| cellspacing="0" cellpadding="4" width="100%" border="0"
+
== Faction Data ==
|-
+
:''See also: '''[[Historical faction tables]]''' for a reference of faction values on other servers.''
|align="right" |[[#top|Back to Top]]
+
|}
+
  
== '''Faction, Bards''' ==
+
Although there are numerous player derived faction tables floating around the Internet, the actual faction table information is buried in the game executable itself. Other than the introduction of the new Ally faction during the release of Velious, the faction ranges never changed during Classic EQ. The game executable never defines an upper or lower bound for the top and bottom most factions; that is handled server side.
  
 +
== See also ==
  
==== [[Going Postal]] ====
+
* [[Game Mechanics#Faction System and Levels]] for a breakdown of the different faction levels
'''Northern Felwithe to Kelethin (Tacar Tissleplay).'''
+
* [[All Positive Faction Quests]]
'''Other places that have bards that want mail delivered:
+
* [[Faction Guide]]
 +
* [[Glumf's Spectacular Faction Guide]]
 +
* [[An Iksar's Guide To Love and Friendship Through Murder]]
 +
* [[Faction Quests]] for a list of quests commonly used to fix faction
 +
* [[Faction Tricks]] for a list of techniques for correcting faction even when your current faction is so low it prevents quest completion
 +
* [[Faction Guide for Playable Races]]
 +
* [[Significant Factions]] for a list of factions which have some in-game benefit
 +
* [[Starting Faction Standings]] for a list of initial faction standings based on race, class, and deity.
  
[http://everquest.allakhazam.com/db/quest.html?quest=437 Ak'Anon to Kelethin], [http://everquest.allakhazam.com/db/quest.html?quest=438 Butcherblock to Kelethin], [http://everquest.allakhazam.com/db/quest.html?quest=442 East Freeport to South Qeynos/Kelethin/Highpass], [http://everquest.allakhazam.com/db/quest.html?quest=439 Erudin to Qeynos], [http://everquest.allakhazam.com/db/quest.html?quest=440 Feerrott to Freeport], [http://everquest.allakhazam.com/db/quest.html?quest=443 Halas to Qeynos], [http://everquest.allakhazam.com/db/quest.html?quest=444 Highpass], [http://everquest.allakhazam.com/db/quest.html?quest=445 Innothule], [http://everquest.allakhazam.com/db/quest.html?quest=447 Kaladim to Kelethin], [http://everquest.allakhazam.com/db/quest.html?quest=446 Kelethin to Freeport], [http://everquest.allakhazam.com/db/quest.html?quest=448 Nektulous], [http://everquest.allakhazam.com/db/quest.html?quest=449 Qeynos], [http://everquest.allakhazam.com/db/quest.html?quest=450 Rivervale], [http://everquest.allakhazam.com/db/quest.html?quest=451 Surefall Glade to Qeynos], [http://everquest.allakhazam.com/db/quest.html?quest=452 West Karana to Qeynos]'''
+
==References==
  
<div class="facblock">
+
* http://www.therunes.net/faction.htm (live ~2002)
* Your faction standing with [[Guards of Qeynos]] got better.
+
* http://web.archive.org/web/20020618052012/http://forums.castersrealm.com/cgi-bin/eq/ultimatebb.cgi?ubb=get_topic&f=9&t=004566 (live, May 2001)
* Your faction standing with [[Knights of Truth]] got better.
+
* Your faction standing with [[League of Antonican Bards]] got better.
+
* Your faction standing with [[Mayong Mistmoore (Faction)|Mayong Mistmoore]] got worse.
+
* Your faction standing with [[Ring of Scale]] got '''worse'''.
+
</div>
+
  
'' '''Note:''' You usually get around 12 gold per quest completion, so this is a good way for newbies who are not KOS to raise money. This is a running quest, best done with SoW. You can only have one “Note to Kelethin” on your person at a time. (See below for list of other locations that want mail delivered. This is the partial dialogue for the Felwithe to Kelethin version only.) I believe the secondary faction that goes up aside from the bard faction (occasional) depends on where you are delivering the mail to. Can someone please confirm/deny here?''
+
[[Category:Player Guides]]
 
+
[[Category:Factions]]
Tacar Tissleplay is at location -83, -320 in North Felwithe.
+
[[Category:Game Mechanics]]
 
+
You say, 'I will deliver mail to Kelethin.'
+
 
+
Tacar Tissleplay says 'Take this letter to Jakum Webdancer in Kelethin. You can find him at the bard guild hall. I am sure he will compensate you for your troubles.'
+
 
+
You receive a Bardic Letter (Kelethin). Take the Bardic Letter (Kelethin) to Jakum Webdancer in Kelethin. Bard guild hall at -231.23, 262.91, 77.72
+
 
+
{| cellspacing="0" cellpadding="4" width="100%" border="0"
+
|-
+
|align="right" |[[#top|Back to Top]]
+
|}
+

Latest revision as of 23:50, 10 May 2025

A faction in EverQuest is any group of mobs/NPCs that are aligned. There are literally hundreds of faction groups, but "Good" and "Evil" is the most conventional separation. Each player has their own faction standing with every faction.

A player's standing is stored as a number, but players cannot see that number: they can only see one of several different faction messages which correspond to certain faction numbers. The numerical values for changing between different con levels has always been debated (e.g. scowling is -1000 or below).

The following numbers are originally based on a 2011 Uthgaard GM post, but have since been adjusted. They may be incorrect, but should be close to accurate (if not accurate):

P99 faction numline D.png

Standing Amount Net Consequences
Ally 1051 to 2000 950 Required by Kael and Claw of Veeshan Armor Quests.
Warmly 701 to 1050 350 Required for Di`Zok Signet of Service.
Kindly 451 to 700 250 Required by Thurgadin armor quests
Amiable 51 to 450 400 Your pet is set to this faction level. Required for some quests.
Indifferent -49 to 50 100 Sneak/Invisibility sets your faction to this level. Required for many quests with rewards. Favorable vendor prices.
Apprehensive -50 to -449 400 Vendors will deal with you at this level, at unfavorable prices.
Dubious -450 to -699 250 The lowest your faction can be without being KOS. Vendors will not deal with you.
Threatening -700 to -1049 350 Kill-on-sight.
Scowls -1050 to -2000 950 Kill-on-sight.

Important Note About Wiki Faction Numbers For Mobs and Quests

Keep in mind that while the wiki is usually accurate about which factions a monster or quest will impact, and whether it will have a positive or negative impact ... the specific numbers provided were taken from a non-classic source. They are very often incorrect, and usually suggest much larger positive gains, or lower negative gains.

Since there is no objective way to measure faction numbers without repeating the same quest, or killing the same mob ... many, many times, it will likely be impossible to ever make all of the wiki's numbers accurate. However, if a player does research a particular mob's/quest's faction hits, they are encouraged to leave a note about it on the mob/quest page.

Faction Messages

Faction 'could not possibly get any better/worse' messages do not exist until Jun2001. [1]

Changing Faction

Almost every non-animal monster/NPC (save for Beta Neutral) give both negative and positive faction adjustments when killed. For instance, attacking (and killing) Orc Pawn will yield these adjustments:

Killing isn't the only method for faction adjustment. Most quests give faction adjustment. For instance, completing Orc Picks yields:

Other mechanics

  • Undead will almost always aggro, no matter what the level difference is.
  • Most NPCs who are low enough level below yours will often not aggro.
  • Threateningly NPCs will eventually aggro, but may delay for several server ticks depending on your distance.
  • Sneaking in front of an NPC will improve your chance for avoiding aggro on a server tick.
  • Scowls will immediately aggro on server ticks.
  • Sitting negates faction and level advantages to avoid aggro.


Glumf's Spectacular Faction Guide

For those of you who have taken up the factionquest sword, here is an in-depth guide that you may find useful in untangling the spiderweb of factions that this game has to offer. Glumf's Spectacular Faction Guide. The most comprehensive guide out there!

Iksar Faction Guide

As an Enchanter, I've always worried about faction. I'm sure Iksar are in the same boat, so I decided to look up every quest I could find that gave only positive faction hits, and no negative ones. The now defunct Iksar Faction Guide goes into great detail for Iksars, but it involves a lot of back-and-forth with raising one faction, lowering another, and then going back to raise the faction you lowered.

Some of these quests require a minimum faction to be able to complete. Some you will not be able to do without killing various groups of mobs (namely, Gnolls, Deathfist Orcs, Kobolds and Aqua Goblins) or without an illusion, a wolf form, a faction-raising spell, a sneak, an invis, or a feign death (verify this last one?). Before going to do any of these quests, make sure to con the applicable quest NPC and all other NPCs within aggro range using your chosen faction-raising method to make sure you are safe.

A note of advice from the defunct Iksar Faction Guide: When doing quests, I have found out that one can turn in up to 16 items at a time. This was only verified with quest that only have one item to turn in, though. You can hand in 4 stacks of 4 of that item, and you will get 16 faction hits. I have tried with more, but it does not work. I also suggest switching to windowed mode while trading. That way, you will not have to reopen your inventory after each turn in.

The above information does not seem to apply to Green, as no Quest NPC would allow me to attempt to give even 2 of a stackable item and instead said you may only give 1 item per slot. - May the 4th be with you, 2022

Faction Data

See also: Historical faction tables for a reference of faction values on other servers.

Although there are numerous player derived faction tables floating around the Internet, the actual faction table information is buried in the game executable itself. Other than the introduction of the new Ally faction during the release of Velious, the faction ranges never changed during Classic EQ. The game executable never defines an upper or lower bound for the top and bottom most factions; that is handled server side.

See also

References