This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Difference between revisions of "Faction"

From Project 1999 Wiki
Jump to: navigation, search
(Faction Table: made formatting and grammar the same)
 
(82 intermediate revisions by 18 users not shown)
Line 1: Line 1:
<div style="float:left;margin-right:20px;">__TOC__</div>
+
__NOTOC__
== Faction ==
+
A '''faction''' in EverQuest is any group of mobs/NPCs that are aligned. There are literally hundreds of faction groups, but "Good" and "Evil" is the most conventional separation. Each player has their own '''faction standing''' with every faction.
  
As an Enchanter, I've always worried about faction. I'm sure Iksar are in the same boat, so I decided to look up every quest I could find that gave '''only positive''' faction hits, and '''no negative''' ones. The now defunct [http://web.archive.org/web/20030325235327/http://www.twenkill.net/anezka/Factions.html Iksar Faction Guide] goes into great detail for Iksars, but it involves a lot of back-and-forth with raising one faction, lowering another, and then going back to raise the faction you lowered.  
+
A player's standing is stored as a number, but players cannot see that number: they can only see one of several different faction messages which correspond to certain faction numbers. The numerical values for changing between different con levels has always been debated (e.g. scowling is -1000 or below).
 
+
Some of these quests require a minimum faction to be able to complete. Some you will not be able to do without killing various groups of mobs (namely, Gnolls, Deathfist Orcs, Kobolds and Aqua Goblins) or without an illusion, a wolf form, a faction-raising spell, a sneak, an invis, or a feign death ''(verify this last one?)''. Before going to do any of these quests, make sure to con the applicable quest NPC and all other NPCs within aggro range using your chosen faction-raising method to make sure you are safe.
+
 
+
A note of advice from the defunct Iksar Faction Guide: ''When doing quests, I have found out that one can turn in up to 16 items at a time. This was only verified with quest that only have one item to turn in, though. You can hand in 4 stacks of 4 of that item, and you will get 16 faction hits. I have tried with more, but it does not work. I also suggest switching to windowed mode while trading. That way, you will not have to reopen your inventory after each turn in.''
+
  
== Faction Table ==
+
The following numbers are originally based on a [http://www.project1999.com/forums/showpost.php?p=488653&postcount=2 2011 Uthgaard GM post], but have since been adjusted.  They may be incorrect, but should be close to accurate (if not accurate):
  
There seems to be some conflicting reports on how many hits it takes to go from one faction to the next. Both charts are below '''(one or both of these Faction charts may be Velious-era)''':
+
[[File:P99 faction numline D.png]]
  
{| cellspacing="2" cellpadding="4" width="60%" border="0"  
+
{|
 +
! style="text-align:left;"| Standing
 +
! Amount
 +
! Net
 +
! Consequences
 
|-
 
|-
| {{VeliousGray|! style="background:rgba(180,192,204,0.6);" width="40%" | '''Ally''' 1450 to 2500}} ||{{VeliousGray| ! style="background:rgba(180,192,204,0.6);" width="40%" | '''Ally''' 1100 to 2100}}
+
| style="color: blue;" | Ally
 +
| style="color: blue;" | 1051 to 2000
 +
| style="color: blue;" | 950
 +
| Required by [[Velious Class Armor| Kael and Claw of Veeshan Armor Quests]].
 
|-
 
|-
| ! style="background:rgba(180,195,199,0.6);" | '''Warmly''' 1100 to 1450 || ! style="background:rgba(180,195,199,0.6);" | '''Warmly''' 750 to 1099
+
| style="color: blue;" | Warmly
 +
| style="color: blue;" | 701 to 1050
 +
| style="color: blue;" | 350
 +
| Required for [[Di%27Zok_Signet_of_Service_Quest|Di`Zok Signet of Service]].
 
|-
 
|-
| ! style="background:rgba(180,198,195,0.6);" | '''Kindly'''  750 to 1100 || ! style="background:rgba(180,198,195,0.6);" | '''Kindly''' 500 to 749
+
| style="color: blue;" | Kindly
 +
| style="color: blue;" | 451 to 700
 +
| style="color: blue;" | 250
 +
| Required by [[Velious Class Armor|Thurgadin armor quests]]
 
|-
 
|-
| ! style="background:rgba(180,201,190,0.6);" | '''Amiable'''  150 to 750 || ! style="background:rgba(180,201,190,0.6);" | '''Amiable''' 100 to 499
+
| style="color: blue;" | Amiable
 +
| style="color: blue;" | 51 to 450
 +
| style="color: blue;" | 400
 +
| Your pet is set to this faction level.  Required for some quests.
 
|-
 
|-
| ! style="background:rgba(180,204,185,0.6);"  | '''Indifferent'''  0 to 150 ||! style="background:rgba(180,204,185,0.6);" |  '''Indifferent''' 0 to 99
+
| Indifferent
|-
+
| -49 to 50
| ! style="background:rgba(186,198,184,0.6);" | '''Apprehensive''' -150 to 0 || ! style="background:rgba(186,198,184,0.6);" | '''Apprehensive''' -100 to -1
+
| 100
 +
| [[Sneak]]/[[Invisibility]] sets your faction to this levelRequired for many quests with rewards. Favorable [[vendor]] prices.
 
|-
 
|-
| ! style="background:rgba(192,192,183,0.6);" | '''Dubious'''  -750 to -150 || ! style="background:rgba(192,192,183,0.6);" | '''Dubious''' -500 to -101
+
| Apprehensive
 +
| -50 to -449
 +
| 400
 +
| [[Vendor]]s will deal with you at this level, at unfavorable prices.
 
|-
 
|-
| ! style="background:rgba(198,186,181,0.6);" | '''Threatening'''  -1100 to -750 || ! style="background:rgba(198,186,181,0.6);" | '''Threatening''' -800 to -501
+
| Dubious
 +
| -450 to -699
 +
| 250
 +
| The lowest your faction can be without being KOS. Vendors will not deal with you.
 
|-
 
|-
| ! style="background:rgba(204,180,180,0.6);" | '''Scowls''' -2500 to -1100 || ! style="background:rgba(204,180,180,0.6);" | '''Scowls''' -2100 to -801
+
| style="color: red;" | Threatening
 +
| style="color: red;" | -700 to -1049
 +
| style="color: red;" | 350
 +
| Kill-on-sight.
 +
|-
 +
| style="color: red;" | Scowls
 +
| style="color: red;" | -1050 to -2000
 +
| style="color: red;" | 950
 +
| Kill-on-sight.
 
|}
 
|}
  
Note: NPCs who are low enough level will often not attack if they are Threateningly or Scowls. Undead will almost always attack, no matter what the level difference is. Threateningly will attack, but usually only if you remain in their aggro area for a period of time. Scowls will immediately attack.
+
== Important Note About Wiki Faction Numbers For Mobs and Quests ==
 +
Keep in mind that while the wiki is usually accurate about ''which'' factions a monster or quest will impact, and whether it will have a positive or negative impact ... the specific numbers provided  were taken from a non-classic source. They are very often incorrect, and usually suggest much larger positive gains, or lower negative gains.
  
''See also: [[Game Mechanics#Faction System and Levels]]''.
+
Since there is no objective way to measure faction numbers without repeating the same quest, or killing the same mob ... ''many, many'' times, it will likely be impossible to ever make all of the wiki's numbers accurate.  However, if a player does research a particular mob's/quest's faction hits, they are encouraged to leave a note about it on the mob/quest page.
  
== Faction, Antonica ==
+
== Faction Messages ==
 +
Faction 'could not possibly get any better/worse' messages do not exist until Jun2001. [https://project1999.com/forums/showthread.php?t=410915]
  
=== [[Orc Scalp Collecting]] ===
+
== Changing Faction ==
  
'''Highpass Hold'''
+
Almost every non-animal monster/NPC (save for [[Beta Neutral (Faction)|Beta Neutral]]) give both negative and positive faction adjustments when killed. For instance, attacking (and killing) [[Orc Pawn (Deathfist)|Orc Pawn]] will yield these adjustments:
  
{{#lsth:Orc Scalp Collecting|Walkthrough}}
+
<div class="facblock">
 +
* Your faction standing with [[Death Fist Orcs]] has gotten '''worse.''' -1
 +
* Your faction standing with [[Knights of Truth]] has gotten better. +1
 +
* Your faction standing with [[Guardians of the Vale]] has gotten better. +1
 +
* Your faction standing with [[Ashen Order]] has gotten better. +1
 +
* Your faction standing with [[Commons Residents]] has gotten better. +1
 +
</div>
  
=== [[Inert_Potion_Quest|Inert Potion]] ===
+
Killing isn't the only method for faction adjustment. Most quests give faction adjustment. For instance, completing [[Orc Picks]] yields:
  
'''Erudin Palace'''
+
<div class='facblock'>
 +
* Your faction standing with [[Freeport Militia]] has gotten '''better.''' +3
 +
* Your faction standing with [[Coalition of Tradefolk Underground]] has gotten better. +1
 +
* Your faction standing with [[Knights of Truth]] has gotten '''worse.''' -1
 +
* Your faction standing with [[Priests of Marr]] has gotten worse. -1
 +
</div>
  
{{#lsth:Inert_Potion_Quest|Walkthrough}}
+
===Other mechanics===
  
=== [[Rebby's_Rat_Whiskers|Note for Rebby]] ===
+
* Undead will almost always [[aggro]], no matter what the level difference is.
 +
* Most NPCs who are low enough level below yours will often not [[aggro]].
 +
* Threateningly NPCs will eventually [[aggro]], but may delay for several [[server tick]]s depending on your distance.
 +
* Sneaking in front of an NPC will improve your chance for avoiding aggro on a server tick.
 +
* Scowls will immediately [[aggro]] on server ticks.
 +
* Sitting negates faction and level advantages to avoid [[aggro]].
  
'''East Freeport'''
 
  
{{#lsth:Rebby's_Rat_Whiskers|Walkthrough}}
+
===Glumf's Spectacular Faction Guide===
  
=== [[Note for Janam]] ===
+
For those of you who have taken up the factionquest sword, here is an in-depth guide that you may find useful in untangling the spiderweb of factions that this game has to offer. [[Glumf's Spectacular Faction Guide]]. The most comprehensive guide out there!
  
'''West Freeport'''
+
===Iksar Faction Guide===
  
{{#lsth:Note_for_Janam|Walkthrough}}
+
As an Enchanter, I've always worried about faction. I'm sure Iksar are in the same boat, so I decided to look up every quest I could find that gave '''only positive''' faction hits, and '''no negative''' ones. The now defunct [http://web.archive.org/web/20030325235327/http://www.twenkill.net/anezka/Factions.html Iksar Faction Guide] goes into great detail for Iksars, but it involves a lot of back-and-forth with raising one faction, lowering another, and then going back to raise the faction you lowered.
  
=== [[The Lottery Ticket]] ===
+
Some of these quests require a minimum faction to be able to complete. Some you will not be able to do without killing various groups of mobs (namely, Gnolls, Deathfist Orcs, Kobolds and Aqua Goblins) or without an illusion, a wolf form, a faction-raising spell, a sneak, an invis, or a feign death ''(verify this last one?)''. Before going to do any of these quests, make sure to con the applicable quest NPC and all other NPCs within aggro range using your chosen faction-raising method to make sure you are safe.
  
'''East Freeport'''
+
A note of advice from the defunct Iksar Faction Guide: ''When doing quests, I have found out that one can turn in up to 16 items at a time. This was only verified with quest that only have one item to turn in, though. You can hand in 4 stacks of 4 of that item, and you will get 16 faction hits. I have tried with more, but it does not work. I also suggest switching to windowed mode while trading. That way, you will not have to reopen your inventory after each turn in.''
 
+
{{#lsth:The Lottery Ticket|Walkthrough}}
+
 
+
=== [[Fabian's_Strings|Fabian the Bard]] ===
+
 
+
'''East Freeport (Grub 'n Grog)'''
+
 
+
{{#lsth:Fabian's_Strings|Intro}}
+
 
+
=== [[Muffin_for_Pandos|Muffins for Pandos]] ===
+
 
+
'''West Freeport'''
+
 
+
Muffins can be bought in East Commonlands, from the INN #2, name Innkeep Juna ''OR'' at Brownloe Bakery in [[West Freeport]]
+
 
+
{{#lsth:Muffin for Pandos|Walkthrough}}
+
 
+
=== [[Red_Wine_to_Lady_Shae|Red Wine for Lady Shae]] ===
+
 
+
'''West Freeport'''
+
 
+
{{#lsth:Red_Wine_to_Lady_Shae|Walkthrough}}
+
 
+
=== [[Note for Konem]] ===
+
 
+
'''North Qeynos'''
+
 
+
{{#lsth:Note_for_Konem|Walkthrough}}
+
 
+
=== [[Bottle of Red Wine]] ===
+
 
+
'''Neriak 3rd Gate'''
+
 
+
{{#lsth:Bottle_of_Red_Wine|Walkthrough}}
+
 
+
=== [[Evil Research]] ===
+
 
+
'''South Ro'''
+
 
+
{{#lsth:Evil_Research|Walkthrough}}
+
 
+
== '''Faction, Faydwer''' ==
+
 
+
=== [[Bone_Chips_Felwithe|Bone Chips, Felwithe]] ===
+
 
+
{{#lsth:Bone_Chips_Felwithe|Walkthrough}}
+
 
+
=== [[Bone_Chips_Kaladim|Bone Chips, Kaladim]] ===
+
 
+
{{#lsth:Bone_Chips_Kaladim|Walkthrough}}
+
 
+
=== [[Crushbone Belts|Crushbone Belts, Kaladim]] ===
+
 
+
{{#lsth:Crushbone_Belts|Walkthrough}}
+
 
+
=== [[Shondo and the Tonic|Shondo and The Tonic, Erudin]] ===
+
 
+
{{#lsth:Shondo_and_the_Tonic|Walkthrough}}
+
 
+
 
+
== '''Faction, Bards''' ==
+
 
+
=== [[Going Postal]] ===
+
 
+
{{#lsth:Going Postal|Walkthrough}}
+
 
+
== Faction, Kunark ==
+
 
+
=== Cabilis Faction ===
+
 
+
[[Cabilis]] contains six main faction groups:
+
* [[Brood of Kotiz]] (Necromancers)
+
* [[Legion of Cabilis]] (Warriors/Troopers)
+
* [[Cabilis Residents]] (Merchants/Bankers)
+
* [[Crusaders_Of_Greenmist|Crusaders of Greenmist]] (Shadowknights/Crusaders)
+
* [[Swift Tails]] (Monks)
+
* [[Scaled Mystics]] (Shamans)
+
 
+
'''NOTE: ''' In original classic, once your faction was capped with Iksar Troopers, you were unable to raise it with anywhere else in Cabilis as they all became capped (even if you were at scowling). I'm not sure if it is this way currently on P99, but please be aware of the possibility. It was later fixed on live.
+
 
+
'''Pre-Emptive Step: ''' Get an [[Worker_Sledgemallet|Overthere Hammer]], as later stages will involve trashing [[Venril_Sathir_(Faction)|Venril Sathir]] faction. So, go to [[The Overthere]], and kill 80+ sarnak berserkers (lvl 29-33) to collect sarnak war braids to hand in to Captain Rottgrime. The best camp spot, if you don’t have a tracker, is the couple of buildings at the south of the zone, north of the Frontier Mountains zone line; a number of static spawns and wanderers. Berzerkers seem to be on the general sarnak spawn table.
+
 
+
As soon as you hit amiable, go to the undead foreman, just south of the ships, and hand him a jade (only one required, although he talks about “filling [his] eyesockets”. Bingo.
+
 
+
'''Step 1: Mass Slaughter'''
+
 
+
'''Outcast Iksar in [[Warsliks Wood]] -''' Iksar Bandits(lvl 9-10), Marauders (warrior, lvl 14-16), Manslayers (lvl 17-19),  Pariahs (lvl 19-23), Exiles (lvl 23-26).  There are six Exiles in a group in the SW corner of the zone next to a lake that are relatively easy to find. This seems to be the only way to raise [[Brood of Kotiz]] faction, and also raises [[Legion of Cabilis]]
+
 
+
SKs need to be non-KoS with necros; necromancers interested in doing the skullcap quest need to reach amiable with Brood of Kotiz. 150 – 200 iksar kills will allegedly take you to glowers with necros. There are several camps of low level iksar outcasts that you can use for this: the caves in [[Warsliks Woods]], before the zone to [[Lake of Ill Omen|LOIO]]; several camps of three in huts in [[Warsliks Woods|WW]]; and the camp of four NE of the explorer tower in [[Lake of Ill Omen|LOIO]]. The cave in Field of Bone is on a very slow respawn timer, so I don’t recommend there. The caves in WW have 12 – 15 spawns on a 16 minute timer, but you need to pay full attention for 4-6 minutes to kill them all. The hut SE of the zone to [[The Overthere]] has the advantage that you can let him do most of the killing; overnight here should be enough for faction.
+
 
+
'''Goblins in [[Warsliks Wood]] –''' These give faction for the [[Legion of Cabilis]] and for the [[Inhabitants of Firiona Vie]]. Good to raise this faction if you think you'll end up getting KoS to [[Venril_Sathir_(Faction)|Venril Sathir]] eventually as you will be unable to return to the outpost in [[The Overthere]]. 
+
 
+
There are many level ranges of these. A Goblin Thief (lvl 2), A Goblin Scout (lvl 2-4), A Goblin Watcher (lvl 3-5), A Goblin Outrider (lvl 5-6), A Goblin Hextracer (lvl  7-8), A Goblin Hunter (lvl 8-10), A Goblin Bonecaster (lvl 10-12), A Goblin Skirmisher (lvl 11-13), A Goblin Witchdoctor (lvl  13-15), A Goblin Battlemaster (lvl 14-16), A Goblin Bloodtracer (lvl 16-18), A Goblin Aggressor (lvl 17-19), A Goblin Pit Fighter (lvl 19-21), A Goblin Soothsayer (lvl 19-21), A Goblin Warrior (lvl 20-22), A Goblin Coward (lvl 20-23), Goblin Warlord (lvl 24), A Goblin Messenger (lvl 38), A Frantic Goblin (lvl 40), A Shady Goblin (lvl 40).
+
 
+
The lower level goblins are closer to the [[Cabilis|West Cabilis]] and [[Field of Bone]] entrances, while the higher level ones are in forts in the center of the zone. See the [[Warsliks Woods|map]] for details.
+
 
+
'''Alternate Step 1: Item Turn-In Quests'''
+
 
+
If you can, the fastest way to get Legion faction is to collect weapons in [[Lake_of_Ill_Omen|Veksar]] (lvl 55+) and hand them in the the NPC in Lake of Ill Omen until you reach dubious with the Legion. I haven’t done this, but I believe roughly 10 or more hand ins (40 weapons) will be required. If you kill explorers until you have 6 stacks of knives, you should have high enough legion faction to hand in.
+
 
+
The next best is the explorer knives quest; you will need roughly 6 stacks of these to max your faction. (Note: This is Velious era content not yet added on P99.) 4 – 5 stacks will be required to reach non-KoS with other factions; another 4 – 5 stacks if you need to become warmly or better. The explorers are in [[Lake of Ill Omen]], between the [[Warsliks Woods]] and [[Cabilis]] zones. NOTE: This will bring down your [[Inhabitants of Firiona Vie|Fironia Vie]] faction!
+
 
+
'''Step 2: ''Bring Out Yer Dead!'' '''
+
 
+
Hand in bone chips in vast numbers to Trooper Mozo in [[Field of Bone]] until you are non-KoS to merchants, shamans, etc. This is slower than the explorer knives, but without the FV faction hits.  Note that the wandering crusaders in the area (Quarg and Bhodli) are on different factions. One is on [[Crusaders Of Greenmist|Crusaders]] and the other is on [[Scaled Mystics]].
+
 
+
Once you reach dubious to Iksar troopers head over to [[Kurn's_Tower|Kurn's Tower]] in [[Field of Bone]] or any other spot where you can get a LOT of bonechips (this will take many bags of bonechips). [[Kurn's_Tower|Kurn's Tower]] is the most convenient place because of its location.
+
 
+
There are two ways to do the turn-in:
+
 
+
* Option 1 is to quickly feed as many stacks of 4 bonechips(remember 4 stacks at a time) to Trooper Mozo in the 4-6 minute window and retreat before the Crusaders go on patrol, however this makes it difficult and the Crusaders might not even leave and return in sync making it even harder.  
+
 
+
* Option 2 is to stand behind Trooper Mozo in the corner by that lamp thing right up against the wall. SLOWLY take tiny steps forward until you are able to hand Trooper Mozo the stacks of bonechips(you're not close enough if you're right in the corner behind the lamp).
+
 
+
You should be able to give as many stacks as you want from this location WHILE the Crusaders walk past.. this is the method I used.. it was quite unnerving to have some red at level 48 shadowknight go walking past you repeatedly at that distance without turning me into a bloodstain on the ground, but it MUCH easier to give lots of bonechips without interruption.
+
 
+
=== Chardok Faction ===
+
 
+
It is possible to become non-kos with Chardok's Sarnak faction, [[Brood of Di`Zok]], by killing hundreds of goblins in the [[Temple of Droga]]. This is useful for pulling (especially in AoE groups) and corpse retrieval. 
+
 
+
== Faction, Velious ==
+
 
+
First here are the general bonuses of each faction.
+
 
+
'''Coldain''' = Great Utility city, Coldain Ring and Shawl quests. Armor is sub par in comparison to the others.
+
 
+
'''CoV''' = HoT quest capable. Most HoT Quest items are on par if not better than many NToV drops. Armor is on par with Kael gear, generally has better resists but lower AC.
+
 
+
'''Kael''' = Kael armor is about the best there is in game aside from NToV drops, which you will be able to farm without faction worries. Dain Heads and Yelink Heads to Tormax generally result in the best rewards.
+
  
* Coldain Faction = Easy, by killing Kromrif Giants to raise Coldain.
+
''The above information does not seem to apply to Green, as no Quest NPC would allow me to attempt to give even 2 of a stackable item and instead said you may only give 1 item per slot.'' - May the 4th be with you, 2022
* CoV Faction = Easy, by killing Kromzek Giants will raise CoV faction.
+
* Kael = Moderate, Kill CoV mobs to raise Kromzek, and Coldain mobs to raise Kromrif. Kill boss mobs in those zones to raise Tormax faction.
+
  
'''Coldain and CoV at the same time:''' Easy, killing giants of all types will eventually get you the faction for both. This is probably where most of CT is sitting right now. You have access to the SS quest armor, HoT quests, Kael mob drops, and Coldain Ring/Shawl quest as well as the utility of both cities.
+
== Faction Data ==
 +
:''See also: '''[[Historical faction tables]]''' for a reference of faction values on other servers.''
  
'''Coldain and Kael at the same time:''' Difficult, steps below on how to do this. End result is that you have access to NToV drops, Kael Quest Armor, Coldain Ring and Shawl quests, utility of both cities, Skyshrine and WW drops.
+
Although there are numerous player derived faction tables floating around the Internet, the actual faction table information is buried in the game executable itself. Other than the introduction of the new Ally faction during the release of Velious, the faction ranges never changed during Classic EQ. The game executable never defines an upper or lower bound for the top and bottom most factions; that is handled server side.
  
Steps:
+
== See also ==
* 1. Kill Giants till your max ally with Coldain.
+
* 2. Kill CoV stuff till your dubious with Kromzek.
+
* 3. Kill Coldain till your dubious with Kromrif.
+
* 4. Save all Dwarf heads you find while killing coldain.
+
* 5. Turn in dwarf heads to max out both giant factions and Tormax faction. Buy extra dwarf heads if you need to, however, they are quite hard to find on the open market.
+
** Now you should be max kos to CoV, max ally or close to it for Kael, and hopefully not max kos to Coldain.
+
* 6. Kill giants to get Coldain back up to where you want it. But, don't let yourself drop below Ally to giants. Turn in more Coldain heads that you have saved or have bought to keep repairing Kael faction so you can continue to raise Coldain faction and still keep yourself at the faction level you need for the Kael quests.
+
* 7. Get extra Tormax faction by killing Velketor the Sorcerer.
+
** It may be quite difficult to get ally to both at the same time, but if you can keep yourself with a decent supply of dwarf heads, it should be possibl to stay near the top of each faction and just edge into ally for whatever quest you need to complete. The goal here really is just to keep yourself non kos with Coldain so you can use the city.
+
  
'''CoV and Kael Faction at the same time:''' Hard, this is probably the most difficult set of factions to max, aside from the CoV+Kael+Coldain. The down side of even attempting to do this is that you will be out of luck when it comes to most raids or high end quests. Its just not worth it. However, it can be done.
+
* [[Game Mechanics#Faction System and Levels]] for a breakdown of the different faction levels
 +
* [[All Positive Faction Quests]]
 +
* [[Faction Guide]]
 +
* [[Glumf's Spectacular Faction Guide]]
 +
* [[An Iksar's Guide To Love and Friendship Through Murder]]
 +
* [[Faction Quests]] for a list of quests commonly used to fix faction
 +
* [[Faction Tricks]] for a list of techniques for correcting faction even when your current faction is so low it prevents quest completion
 +
* [[Faction Guide for Playable Races]]
 +
* [[Significant Factions]] for a list of factions which have some in-game benefit
 +
* [[Starting Faction Standings]] for a list of initial faction standings based on race, class, and deity.
  
* 1. Max CoV faction by killing giants.
+
==References==
* 2. Kill Coldain for heads and Kael faction.
+
* 3. Kill Dain as much as possible.
+
* 4. Turn in heads but don't let yourself go below ally with CoV.
+
* 5. Kill Velketor the sorcerer for Kael hits.
+
  
Its possible to even get non kos to all 3. Ive herd of one person that is Ally to CoV, Ally to Kael, and currently up to amiable with Coldain. All he pretty much does is faction stuff these days. This is a great option for a 100% raid based Magician, since most magicians are generally the CotH people and during raids their function is mod rod creation to keep clerics healing and wizards nuking. Sorry mages, its just how things go.
+
* http://www.therunes.net/faction.htm (live ~2002)
 +
* http://web.archive.org/web/20020618052012/http://forums.castersrealm.com/cgi-bin/eq/ultimatebb.cgi?ubb=get_topic&f=9&t=004566 (live, May 2001)
  
If you can sneak you may be able to get this faction work done much easier, as most of the time you can just sneak to get to indiffierent, stand behind the quest giver, and trade the item. Captain Belvos, however, is in a difficult spot to perform this feat, and may require someone thats not kos to kael to chain cast invis on you throughout the trade, or you may be forced to bolt for the zone.
+
[[Category:Player Guides]]
 +
[[Category:Factions]]
 +
[[Category:Game Mechanics]]

Latest revision as of 23:50, 10 May 2025

A faction in EverQuest is any group of mobs/NPCs that are aligned. There are literally hundreds of faction groups, but "Good" and "Evil" is the most conventional separation. Each player has their own faction standing with every faction.

A player's standing is stored as a number, but players cannot see that number: they can only see one of several different faction messages which correspond to certain faction numbers. The numerical values for changing between different con levels has always been debated (e.g. scowling is -1000 or below).

The following numbers are originally based on a 2011 Uthgaard GM post, but have since been adjusted. They may be incorrect, but should be close to accurate (if not accurate):

P99 faction numline D.png

Standing Amount Net Consequences
Ally 1051 to 2000 950 Required by Kael and Claw of Veeshan Armor Quests.
Warmly 701 to 1050 350 Required for Di`Zok Signet of Service.
Kindly 451 to 700 250 Required by Thurgadin armor quests
Amiable 51 to 450 400 Your pet is set to this faction level. Required for some quests.
Indifferent -49 to 50 100 Sneak/Invisibility sets your faction to this level. Required for many quests with rewards. Favorable vendor prices.
Apprehensive -50 to -449 400 Vendors will deal with you at this level, at unfavorable prices.
Dubious -450 to -699 250 The lowest your faction can be without being KOS. Vendors will not deal with you.
Threatening -700 to -1049 350 Kill-on-sight.
Scowls -1050 to -2000 950 Kill-on-sight.

Important Note About Wiki Faction Numbers For Mobs and Quests

Keep in mind that while the wiki is usually accurate about which factions a monster or quest will impact, and whether it will have a positive or negative impact ... the specific numbers provided were taken from a non-classic source. They are very often incorrect, and usually suggest much larger positive gains, or lower negative gains.

Since there is no objective way to measure faction numbers without repeating the same quest, or killing the same mob ... many, many times, it will likely be impossible to ever make all of the wiki's numbers accurate. However, if a player does research a particular mob's/quest's faction hits, they are encouraged to leave a note about it on the mob/quest page.

Faction Messages

Faction 'could not possibly get any better/worse' messages do not exist until Jun2001. [1]

Changing Faction

Almost every non-animal monster/NPC (save for Beta Neutral) give both negative and positive faction adjustments when killed. For instance, attacking (and killing) Orc Pawn will yield these adjustments:

Killing isn't the only method for faction adjustment. Most quests give faction adjustment. For instance, completing Orc Picks yields:

Other mechanics

  • Undead will almost always aggro, no matter what the level difference is.
  • Most NPCs who are low enough level below yours will often not aggro.
  • Threateningly NPCs will eventually aggro, but may delay for several server ticks depending on your distance.
  • Sneaking in front of an NPC will improve your chance for avoiding aggro on a server tick.
  • Scowls will immediately aggro on server ticks.
  • Sitting negates faction and level advantages to avoid aggro.


Glumf's Spectacular Faction Guide

For those of you who have taken up the factionquest sword, here is an in-depth guide that you may find useful in untangling the spiderweb of factions that this game has to offer. Glumf's Spectacular Faction Guide. The most comprehensive guide out there!

Iksar Faction Guide

As an Enchanter, I've always worried about faction. I'm sure Iksar are in the same boat, so I decided to look up every quest I could find that gave only positive faction hits, and no negative ones. The now defunct Iksar Faction Guide goes into great detail for Iksars, but it involves a lot of back-and-forth with raising one faction, lowering another, and then going back to raise the faction you lowered.

Some of these quests require a minimum faction to be able to complete. Some you will not be able to do without killing various groups of mobs (namely, Gnolls, Deathfist Orcs, Kobolds and Aqua Goblins) or without an illusion, a wolf form, a faction-raising spell, a sneak, an invis, or a feign death (verify this last one?). Before going to do any of these quests, make sure to con the applicable quest NPC and all other NPCs within aggro range using your chosen faction-raising method to make sure you are safe.

A note of advice from the defunct Iksar Faction Guide: When doing quests, I have found out that one can turn in up to 16 items at a time. This was only verified with quest that only have one item to turn in, though. You can hand in 4 stacks of 4 of that item, and you will get 16 faction hits. I have tried with more, but it does not work. I also suggest switching to windowed mode while trading. That way, you will not have to reopen your inventory after each turn in.

The above information does not seem to apply to Green, as no Quest NPC would allow me to attempt to give even 2 of a stackable item and instead said you may only give 1 item per slot. - May the 4th be with you, 2022

Faction Data

See also: Historical faction tables for a reference of faction values on other servers.

Although there are numerous player derived faction tables floating around the Internet, the actual faction table information is buried in the game executable itself. Other than the introduction of the new Ally faction during the release of Velious, the faction ranges never changed during Classic EQ. The game executable never defines an upper or lower bound for the top and bottom most factions; that is handled server side.

See also

References