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Difference between revisions of "Wizard"
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*[[Spell_Vision Shift|Vision Shift]] | *[[Spell_Vision Shift|Vision Shift]] | ||
===LEVEL 49 SPELLS=== | ===LEVEL 49 SPELLS=== | ||
− | *[[ | + | *[[Spell_Evacuate: West|Spell_]] |
− | *[[ | + | *[[Spell_Ice Comet|Spell_Ice Comet]] |
− | *[[ | + | *[[Spell_Lesser Familiar|Spell_Lesser Familiar]] |
− | *[[ | + | *[[Spell_Markar's Clash|Spell_Markar's Clash]] |
− | *[[ | + | *[[Spell_Paralyzing Earth|Spell_Paralyzing Earth]] |
− | *[[ | + | *[[Spell_Rend|Spell_Rend]] |
− | *[[ | + | *[[Spell_Supernova|Spell_Supernova]] |
− | *[[ | + | *[[Spell_Wrath of Al'Kabor|Spell_Wrath of Al'Kabor]] |
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Revision as of 22:14, 9 August 2010
Contents |
Description
Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.
Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizard have also perfected the art of teleportation - allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.
Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers both solo and in groups, and are an excellent choice for players who live to blow things up.
Spells
Skills
Casting Skills
- Abjuration
- Alteration
- Conjuration
- Divination
- Evocation
- Channeling
- Meditate (Level 4)
- Specialize Abjuration (Level 20)
- Specialize Alteration (Level 20)
- Specialize Conjuration (Level 20)
- Specialize Divination (Level 20)
- Specialize Evocation (Level 20)