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Difference between revisions of "Halas"

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[[File:Zone_halas.jpg|frame|Halas City Map]]
  
 
Halas is a city like its inhabitants, simple and to the point. Only barbarians would even consider swimming in the lake that provides them protection instead of waiting for the raft to carry them across, swimming without fear in the frigid waters. The city is relatively small, but has everything that any larger city has in half the space. Barbarians are usually the only ones in the streets, but you can occasionally see a human or half-elf, or even other more tropical races. Frequent snowstorms keep the streets and rooftops white year-round.  
 
Halas is a city like its inhabitants, simple and to the point. Only barbarians would even consider swimming in the lake that provides them protection instead of waiting for the raft to carry them across, swimming without fear in the frigid waters. The city is relatively small, but has everything that any larger city has in half the space. Barbarians are usually the only ones in the streets, but you can occasionally see a human or half-elf, or even other more tropical races. Frequent snowstorms keep the streets and rooftops white year-round.  
  
[[File:Zone_halas.jpg|frame|Halas City Map]]
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{|
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|''' City Races: '''
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|[[Barbarian]]
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|-
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|''' Guilds: '''
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|[[Rogue]], [[Shaman]], [[Warrior]]
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|-
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|''' Tradeskill Facilities: '''
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|[[Skill Brewing|Brewery]], [[Skill Blacksmithing|Forge]], Kiln, [[Skill Baking|Oven]], [[Skill Pottery|Pottery Wheel]]
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|-
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|''' Related Quests: '''
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|[[Gnoll Fur]], [[Goblin Caster Necklace]], [[Langseax Quest|Langseax]], [[Mammoth Calf Hides]], [[The Cigar]], [[The Seax]], [[Initiate Symbol of the Tribunal]], [[Cindl's Wristband Collection]], [[Cindl's Polar Bear Collection]]
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|-
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|''' Adjacent Zones: '''
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|[[Zone Everfrost Peaks|Everfrost Peaks]]
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|}
  
== Location Key ==
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== Map Location Key ==
1 Pit of Doom - Warrior Guild, Merchant selling Weapons
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1 Pit of Doom - [[Warrior]] Guild, Merchant selling Weapons
  
 
2 Merchant selling Bags and Boxes
 
2 Merchant selling Bags and Boxes
  
3 Shaman Guild - Merchants selling Alchemy Items, Soulbinder outside
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3 [[Shaman]] Guild - Merchants selling Alchemy Items, Soulbinder outside
  
 
4 Dok's Cigars - Merchants selling Food and other Goods, Pottery Equipment
 
4 Dok's Cigars - Merchants selling Food and other Goods, Pottery Equipment
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5 The Golden Torc - Merchants Steel and Iron Torques, Pottery Wheel inside and Kiln out back
 
5 The Golden Torc - Merchants Steel and Iron Torques, Pottery Wheel inside and Kiln out back
  
6 Rogue's Guild
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6 [[Rogue|Rogue's]] Guild
  
7 Bank, Merchants for Throwing Weapons, Lockpicks, Food and other Goods, Rogue Trainers, Priest of Discord outside
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7 Bank, Merchants for Throwing Weapons, Lockpicks, Food and other Goods, Rogue Trainers, [[Priest of Discord]] outside
  
 
8 Mac's Kilts - Merchants selling Large Cloth and Leather Armor, Small Sewing Kits and Patterns, Loom outside
 
8 Mac's Kilts - Merchants selling Large Cloth and Leather Armor, Small Sewing Kits and Patterns, Loom outside
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== Travelling To and From ==
 
== Travelling To and From ==
The only way to get to the city of Halas is to brave both the gnoll land of [[Zone_Blackburrow|Blackburrow]] as well as the *[[Zone_Everfrost_Peaks|Everfrost Peaks]] Peaks themselves. Passing through these leads to the lands north of Qeynos and, from there, the rest of Norrath.  
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The only way to get to the city of Halas is to brave both the gnoll land of [[Zone_Blackburrow|Blackburrow]] as well as the [[Zone_Everfrost_Peaks|Everfrost Peaks]] Peaks themselves. Passing through these leads to the lands north of Qeynos and, from there, the rest of Norrath.  
  
 
== Local Color ==
 
== Local Color ==

Revision as of 17:17, 30 October 2010

Halas City Map

Halas is a city like its inhabitants, simple and to the point. Only barbarians would even consider swimming in the lake that provides them protection instead of waiting for the raft to carry them across, swimming without fear in the frigid waters. The city is relatively small, but has everything that any larger city has in half the space. Barbarians are usually the only ones in the streets, but you can occasionally see a human or half-elf, or even other more tropical races. Frequent snowstorms keep the streets and rooftops white year-round.

City Races: Barbarian
Guilds: Rogue, Shaman, Warrior
Tradeskill Facilities: Brewery, Forge, Kiln, Oven, Pottery Wheel
Related Quests: Gnoll Fur, Goblin Caster Necklace, Langseax, Mammoth Calf Hides, The Cigar, The Seax, Initiate Symbol of the Tribunal, Cindl's Wristband Collection, Cindl's Polar Bear Collection
Adjacent Zones: Everfrost Peaks

Map Location Key

1 Pit of Doom - Warrior Guild, Merchant selling Weapons

2 Merchant selling Bags and Boxes

3 Shaman Guild - Merchants selling Alchemy Items, Soulbinder outside

4 Dok's Cigars - Merchants selling Food and other Goods, Pottery Equipment

5 The Golden Torc - Merchants Steel and Iron Torques, Pottery Wheel inside and Kiln out back

6 Rogue's Guild

7 Bank, Merchants for Throwing Weapons, Lockpicks, Food and other Goods, Rogue Trainers, Priest of Discord outside

8 Mac's Kilts - Merchants selling Large Cloth and Leather Armor, Small Sewing Kits and Patterns, Loom outside

9 McDaniels Smokes and Spirits - Merchants selling Alcohol, Smithing Equipment, Large Plate Molds, Large Shield Molds, Smithy Hammers, Large Chainmail Patterns, Baking Supplies, Warrior Trainer, Merchant selling Food and other Goods and Oven outside

10 Sells Food and Alcohol, Pottery and Brewing Supplies

11 McPherson's Bloody Blades - Merchants selling Large Chain and Plate Armor, Bows and Arrows, Fletching Supplies, Weapon Molds, Forges and Northman Forge outside

12 McQuaid's Bar and Stout - Brew Barrel, Merchants selling Alcohol, Merchant selling Ore outside

13 Yee Magik - Merchants selling Blunt Weapons, Medicine Bags, Dufrenite, Potions and Crystals

14 The Bound Mermaid - Merchant selling Fishing Supplies

15 Merchants who sell Food, Cooking Equipment and Pottery Patterns

Surrounding Areas

The area surrounding Halas is an area deceptively teeming with life. Many creatures have adapted to living in the cold, and regularly roam the Everfrost Peaks. The narrow valleys of these mountains make some of the stronger creatures even more dangerous, as there is often nowhere to flee from them if need be. Perhaps this is why the barbarians have developed into one of the bravest races in Norrath, standing the ground while a lesser man might flee.

From the Everfrost Peaks, an intrepid explorer can find the cavern home of the Blackburrow gnolls, a vicious enemy of the Barbarians. Through their home lies the way to other lands to the south of the Barbarians' homeland. Many adventurers, often from far off lands, can be found braving the wastes of the Permafrost, also adjacent to the Everfrost Peaks. Rumors of ancient civilizations and ruins dotting the snowy wastes bring in many a curious explorer (such as myself).

Travelling To and From

The only way to get to the city of Halas is to brave both the gnoll land of Blackburrow as well as the Everfrost Peaks Peaks themselves. Passing through these leads to the lands north of Qeynos and, from there, the rest of Norrath.

Local Color

Places The city of Halas has more than its share of bars, probably to keep these tundra dwellers warm on a winter night. These are humming with life during the drinking festivals, carried out regularly across Norrath on the same evenings every week. Armories are also a common sight, and frequented almost as much as the bars. Most of the inhabitants of this city know well how to use a sword, and I almost feel badly for the gnolls to whom they are mortal enemies.

People The people of Halas generally keep to themselves. Their life requires a great deal of what other races might term menial work, so their days are consumed with the process of survival. This is not to say that there aren't very frequent brawls in the streets as young (and old) warriors demonstrate their skills for others, or drinking bouts ending in dozens of unconscious champions, but the Barbarians could be termed a simple people.