[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Equipping a Wizard"
(Created page with "== Key Wizard Items == Items in this category provide strong and unique benefits (beyond just stats) for a Wizard. === Notable Weapons === As casters (who rarely melee) ...") |
|||
| Line 83: | Line 83: | ||
</tr> | </tr> | ||
</table> | </table> | ||
| + | |||
| + | == Twinking a Wizard == | ||
| + | |||
| + | === Level 1+=== | ||
| + | Wizards don't really need twinking to get through the earliest levels, but a melee weapon with a proc ({{:Smoldering Brand}} or {{:Velium Crystal Staff}}) will make them go by faster. Also, a pet-summoning item like {{:Brazier of Elemental Summoning}} or {{:Red Dragon Tooth}} can also help a Wizard burn through the lowest levels. | ||
| + | |||
| + | Extremely rich players may wish to purchase {{:Zlandicar's Heart}} and/or a {{:Mana Robe}} to speed up recovery. | ||
| + | |||
| + | === Level 12 === | ||
| + | |||
| + | At level 12 {{:Solist's Icy Wand}} can be used, and it's very useful both immediately (to kill mobs with just it and [[Root]]) and later on, to clean up quad kites (when you are low on mana, but the mobs have a few HP remaining). | ||
| + | |||
| + | === Quad-Kiting (Level 12+) | ||
| + | |||
| + | Wizards can start quad-kiting as early as 12, but a {{:Journeyman's Boots}} (or a lot of {{:Blood of Wolf}} potions) are needed to do so. Also, quad-kiting requires a large mana pool, so lots of +Mana gear (or +Intelligence gear, but at lower levels +Mana gear offers more mana) is recommended.</div> | ||
| + | |||
| + | === Level 20 === | ||
| + | At 20 Wizards can start using the {{:Staff of Temperate Flux}}, which is NO DROP but can be multi-quested by a higher-level character. | ||
Revision as of 20:04, 22 October 2025
Contents |
Key Wizard Items
Items in this category provide strong and unique benefits (beyond just stats) for a Wizard.
Notable Weapons
As casters (who rarely melee) Wizards are less concerned with their primary slot item than many classes. However, there are a few weapons worth mentioning for Wizards:
| Item(s) | (Rough) Cost | Notes |
|---|---|---|
Smoldering Brand Smoldering Brand MAGIC ITEM LORE ITEM |
200 | A great starting weapon for Wizards, because it procs a (very small) direct damage spell, even at level 1 |
Velium Crystal Staff Velium Crystal Staff MAGIC ITEM |
15,000 | Another great starting weapon for Wizard twinks, because it procs a significant direct damage spell, even at level 1. At higher levels it can be slightly useful in cleaning up low HP mobs after a quad kite. |
Staff of Temperate Flux Staff of Temperate Flux MAGIC ITEM LORE ITEM NO DROP |
quested (L30+) | The right-click effect of this weapon is amazing for Wizards who quad kite, both because it lowers resists, but (more importantly) because it is instant-cast and the same distance as quad kiting spells (so it serves as a "range finder" when quad kiting) |
Staff of the Four Staff of the Four MAGIC ITEM LORE ITEM NO DROP |
quested | The Wizard epic weapon: in addition to great stats and a very good ratio, it offers a right-click effect that absorbs up to 800 damage and increases mana regen by 3/tick. |
Notable Wizard-Specific Items
| Item(s) | (Rough) Cost | Notes |
|---|---|---|
Solist's Icy Wand Solist's Icy Wand MAGIC ITEM LORE ITEM |
This item offers mana-free direct damage: at lower levels you can kill with just it and Root and at later levels it can help cleaning up at the end of quad kites. |
Notable Non-Druid-Specific Items
| Item(s) | (Rough) Cost | Notes |
|---|---|---|
Journeyman's Boots Journeyman's Boots MAGIC ITEM NODROP |
~Quested (MQ 5kp) | While this item is great for any class without SoW, it is essential for quad-kiting (without using potions). |
Pegasus Feather Cloak Pegasus Feather Cloak MAGIC ITEM NO DROP |
Quested | Mana-free (and Bat Wing -free) Levitate (very useful in quad kiting near water or mountainous terrain)Bat Wing QUEST ITEM |
Kromzek Surveyor Scope Kromzek Surveyor Scope MAGIC ITEM |
70 | Provides an instant-click effect (Telescope), which allows for faster re-casts ... with a slightly annoying "zoom" side effect |
| ? (Tinker-made) | ||
Telescopic Eyepatch Telescopic Eyepatch QUEST ITEM |
? (Tinker-made) | |
Shrunken Goblin Skull Earring Shrunken Goblin Skull Earring MAGIC ITEM |
1-2k | Provides instant-click Grim Aura, which allows for faster re-casts |
Twinking a Wizard
Level 1+
Wizards don't really need twinking to get through the earliest levels, but a melee weapon with a proc (MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 22
DMG: 9
Effect: Burn (Combat, Casting Time: Instant)
STR: +3
WT: 5.0 Size: SMALL
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC
WIZ MAG ENC
Race: ALL
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 21
DMG: 9
STR: -5 STA: -5 WIS: +2 INT: +2
Effect: Frost Strike (Combat, Casting Time: Instant) at Level 1
WT: 5.5 Size: TINY
Class: CLR MNK NEC WIZ MAG ENC
Race: ALL
MAGIC ITEM
EXPENDABLE Charges: 1
Effect: Elemental: Fire (Any Slot, Casting Time: Instant) at Level 1
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
MAGIC ITEM
EXPENDABLE Charges: 1
Effect: Invoke Death (Any Slot, Casting Time: Instant) at Level 1
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
MAGIC ITEM LORE ITEM
Slot: PRIMARY
STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Regeneration (Worn)
WT: 0.0 Size: MEDIUM
Class: SHD NEC WIZ MAG ENC
Race: ALL
MAGIC ITEM
Slot: CHEST
AC: 14
INT: +8
Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Level 12
At level 12MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Effect: Shock of Ice (Must Equip, Casting Time: 5.0) at Level 12
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL
=== Quad-Kiting (Level 12+)
Wizards can start quad-kiting as early as 12, but aMAGIC ITEM NODROP
Slot: FEET
AC: 1
Effect: JourneymanBoots (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
EXPENDABLE Charges: 1
Effect: Spirit of Wolf (Any Slot, Casting Time: 4.0)
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
Level 20
At 20 Wizards can start using theMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 30
DMG: 6
Effect: LowerElement I (Any Slot/Can Equip, Casting Time: Instant) at Level 20
SV FIRE +5 SV COLD +5
WT: 4.0 Size: LARGE
Class: WIZ
Race: HUM ERU HIE DEF GNM