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Difference between revisions of "Equipping a Wizard"

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(Level 12)
(Level 20)
 
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=== Level 20 ===
 
=== Level 20 ===
At 20 Wizards can start using the {{:Staff of Temperate Flux}}, which is NO DROP but can be multi-quested by a higher-level character.
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At 20 Wizards can start using the {{:Staff of Temperate Flux}}, which is NO DROP, but can be multi-quested by a higher-level character.  This item can be used both to pull quad kite targets (instantly, while lowering their resistance at the same time), and while quad kiting, to assess the range of the mobs being kited.  Because the staff has the same range as the quad-nuke spells, and is instant cast, it can be pressed repeatedly while kiting: the moment it is out of range the Wizard knows they can safely cast a quad-nuke.

Latest revision as of 20:28, 22 October 2025

Contents

Key Wizard Items

Items in this category provide strong and unique benefits (beyond just stats) for a Wizard.

Notable Weapons

As casters (who rarely melee) Wizards are less concerned with their primary slot item than many classes. However, there are a few weapons worth mentioning for Wizards:

Item(s) (Rough) Cost Notes
Smoldering Brand
Smoldering Brand
Item 559.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 22
DMG: 9
Effect: Burn (Combat, Casting Time: Instant)
STR: +3
WT: 5.0 Size: SMALL
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC
WIZ MAG ENC
Race: ALL

200 A great starting weapon for Wizards, because it procs a (very small) direct damage spell, even at level 1
Velium Crystal Staff
Velium Crystal Staff
Item 811.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 21
DMG: 9
STR: -5 STA: -5 WIS: +2 INT: +2
Effect: Frost Strike (Combat, Casting Time: Instant) at Level 1
WT: 5.5 Size: TINY
Class: CLR MNK NEC WIZ MAG ENC
Race: ALL

15,000 Another great starting weapon for Wizard twinks, because it procs a significant direct damage spell, even at level 1. At higher levels it can be slightly useful in cleaning up low HP mobs after a quad kite.
Staff of Temperate Flux
Staff of Temperate Flux
Item 601.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 30
DMG: 6
Effect: LowerElement I (Any Slot/Can Equip, Casting Time: Instant) at Level 20
SV FIRE +5 SV COLD +5
WT: 4.0 Size: LARGE
Class: WIZ
Race: HUM ERU HIE DEF GNM

quested (L30+) The right-click effect of this weapon is amazing for Wizards who quad kite, both because it lowers resists, but (more importantly) because it is instant-cast and the same distance as quad kiting spells (so it serves as a "range finder" when quad kiting)
Staff of the Four
Staff of the Four
Item 2870.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 30
DMG: 20
STR: +10 DEX: +5 STA: +10 INT: +25 MANA: +100
SV FIRE: +10 SV DISEASE: +5 SV COLD: +10 SV MAGIC: +10 SV POISON: +5
Effect: Barrier of Force (Must Equip, Casting Time: 15.0) at Level 50
WT: 4.0 Size: MEDIUM
Class: WIZ
Race: HUM ERU HIE DEF GNM

quested The Wizard epic weapon: in addition to great stats and a very good ratio, it offers a right-click effect that absorbs up to 800 damage and increases mana regen by 3/tick.

Notable Wizard-Specific Items

Item(s) (Rough) Cost Notes
Solist's Icy Wand
Solist's Icy Wand
Item 810.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Effect: Shock of Ice (Must Equip, Casting Time: 5.0) at Level 12
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL

This item offers mana-free direct damage: at lower levels you can kill with just it and Root and at later levels it can help cleaning up at the end of quad kites.

Notable Non-Druid-Specific Items

Item(s) (Rough) Cost Notes
Journeyman's Boots
Journeyman's Boots
Item 764.png

MAGIC ITEM NODROP
Slot: FEET
AC: 1
Effect: JourneymanBoots (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL

~Quested (MQ 5kp) While this item is great for any class without SoW, it is essential for quad-kiting (without using potions).
Pegasus Feather Cloak
Pegasus Feather Cloak
Item 659.png

MAGIC ITEM NO DROP
Slot: SHOULDERS
AC: 6
DEX: +7
Effect: Levitate (Any Slot, Casting Time: 6.0)
WT: 5.0 Size: MEDIUM
Class: ALL
Race: ALL

Quested Mana-free (and
Bat Wing
Bat Wing
Item 791.png

QUEST ITEM
WT: 0.0 Size: SMALL
Class: ALL
Race: ALL

-free) Levitate (very useful in quad kiting near water or mountainous terrain)
Kromzek Surveyor Scope
Kromzek Surveyor Scope
Item 1141.png

MAGIC ITEM
Slot: RANGE
INT: +5
Effect: Telescope (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

70 Provides an instant-click effect (Telescope), which allows for faster re-casts ... with a slightly annoying "zoom" side effect
Spyglass
Spyglass
Item 1141.png

QUEST ITEM
Effect: Telescope (Any Slot, Casting Time: Instant)
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL

? (Tinker-made)
Telescopic Eyepatch
Telescopic Eyepatch
Item 595.png

QUEST ITEM
Slot: FACE
AC: 3
Effect: Telescope (Any Slot/Can Equip, Casting Time: 1.0) at Level 10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

? (Tinker-made)
Shrunken Goblin Skull Earring
Shrunken Goblin Skull Earring
Item 619.png

MAGIC ITEM
Slot: EAR
AC: 3
Effect: Grim Aura (Must Equip, Casting Time: Instant) at Level 15
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

1-2k Provides instant-click Grim Aura, which allows for faster re-casts

Twinking a Wizard

Level 1+

Wizards don't really need twinking to get through the earliest levels, but a melee weapon with a proc (
Smoldering Brand
Smoldering Brand
Item 559.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 22
DMG: 9
Effect: Burn (Combat, Casting Time: Instant)
STR: +3
WT: 5.0 Size: SMALL
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC
WIZ MAG ENC
Race: ALL

or
Velium Crystal Staff
Velium Crystal Staff
Item 811.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 21
DMG: 9
STR: -5 STA: -5 WIS: +2 INT: +2
Effect: Frost Strike (Combat, Casting Time: Instant) at Level 1
WT: 5.5 Size: TINY
Class: CLR MNK NEC WIZ MAG ENC
Race: ALL

) will make them go by faster. Also, a pet-summoning item like
Brazier of Elemental Summoning
Brazier of Elemental Summoning
Item 600.png

MAGIC ITEM
EXPENDABLE Charges: 1
Effect: Elemental: Fire (Any Slot, Casting Time: Instant) at Level 1
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

or
Red Dragon Tooth
Red Dragon Tooth
Item 801.png

MAGIC ITEM
EXPENDABLE Charges: 1
Effect: Invoke Death (Any Slot, Casting Time: Instant) at Level 1
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

can also help a Wizard burn through the lowest levels. Extremely rich players may wish to purchase
Zlandicar's Heart
Zlandicar's Heart
Item 1003.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Regeneration (Worn)
WT: 0.0 Size: MEDIUM
Class: SHD NEC WIZ MAG ENC
Race: ALL

and/or a
Manna Robe
Manna Robe
Item 838.png

MAGIC ITEM
Slot: CHEST
AC: 14
INT: +8
Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL

to speed up recovery.

Level 12

At level 12
Solist's Icy Wand
Solist's Icy Wand
Item 810.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Effect: Shock of Ice (Must Equip, Casting Time: 5.0) at Level 12
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL

can be used, and it's very useful both immediately (to kill mobs with just it and Root) and later on, to clean up quad kites (when you are low on mana, but the mobs have a few HP remaining).

Quad-Kiting (Level 12+)

Wizards can start quad-kiting as early as 12, but a
Journeyman's Boots
Journeyman's Boots
Item 764.png

MAGIC ITEM NODROP
Slot: FEET
AC: 1
Effect: JourneymanBoots (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL

(or a lot of
Blood of the Wolf
Blood of the Wolf
Item 699.png

EXPENDABLE Charges: 1
Effect: Spirit of Wolf (Any Slot, Casting Time: 4.0)
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

potions) are needed to do so. Also, quad-kiting requires a large mana pool, so lots of +Mana gear (or +Intelligence gear, but at lower levels +Mana gear offers more mana) is recommended.</div>

Level 20

At 20 Wizards can start using the
Staff of Temperate Flux
Staff of Temperate Flux
Item 601.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 30
DMG: 6
Effect: LowerElement I (Any Slot/Can Equip, Casting Time: Instant) at Level 20
SV FIRE +5 SV COLD +5
WT: 4.0 Size: LARGE
Class: WIZ
Race: HUM ERU HIE DEF GNM

, which is NO DROP, but can be multi-quested by a higher-level character. This item can be used both to pull quad kite targets (instantly, while lowering their resistance at the same time), and while quad kiting, to assess the range of the mobs being kited. Because the staff has the same range as the quad-nuke spells, and is instant cast, it can be pressed repeatedly while kiting: the moment it is out of range the Wizard knows they can safely cast a quad-nuke.