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Difference between revisions of "Equipping a Wizard"
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=== Level 20 === | === Level 20 === | ||
| − | At 20 Wizards can start using the {{:Staff of Temperate Flux}}, which is NO DROP but can be multi-quested by a higher-level character. | + | At 20 Wizards can start using the {{:Staff of Temperate Flux}}, which is NO DROP, but can be multi-quested by a higher-level character. This item can be used both to pull quad kite targets (instantly, while lowering their resistance at the same time), and while quad kiting, to assess the range of the mobs being kited. Because the staff has the same range as the quad-nuke spells, and is instant cast, it can be pressed repeatedly while kiting: the moment it is out of range the Wizard knows they can safely cast a quad-nuke. |
Latest revision as of 20:28, 22 October 2025
Contents |
Key Wizard Items
Items in this category provide strong and unique benefits (beyond just stats) for a Wizard.
Notable Weapons
As casters (who rarely melee) Wizards are less concerned with their primary slot item than many classes. However, there are a few weapons worth mentioning for Wizards:
| Item(s) | (Rough) Cost | Notes |
|---|---|---|
Smoldering Brand Smoldering Brand MAGIC ITEM LORE ITEM |
200 | A great starting weapon for Wizards, because it procs a (very small) direct damage spell, even at level 1 |
Velium Crystal Staff Velium Crystal Staff MAGIC ITEM |
15,000 | Another great starting weapon for Wizard twinks, because it procs a significant direct damage spell, even at level 1. At higher levels it can be slightly useful in cleaning up low HP mobs after a quad kite. |
Staff of Temperate Flux Staff of Temperate Flux MAGIC ITEM LORE ITEM NO DROP |
quested (L30+) | The right-click effect of this weapon is amazing for Wizards who quad kite, both because it lowers resists, but (more importantly) because it is instant-cast and the same distance as quad kiting spells (so it serves as a "range finder" when quad kiting) |
Staff of the Four Staff of the Four MAGIC ITEM LORE ITEM NO DROP |
quested | The Wizard epic weapon: in addition to great stats and a very good ratio, it offers a right-click effect that absorbs up to 800 damage and increases mana regen by 3/tick. |
Notable Wizard-Specific Items
| Item(s) | (Rough) Cost | Notes |
|---|---|---|
Solist's Icy Wand Solist's Icy Wand MAGIC ITEM LORE ITEM |
This item offers mana-free direct damage: at lower levels you can kill with just it and Root and at later levels it can help cleaning up at the end of quad kites. |
Notable Non-Druid-Specific Items
| Item(s) | (Rough) Cost | Notes |
|---|---|---|
Journeyman's Boots Journeyman's Boots MAGIC ITEM NODROP |
~Quested (MQ 5kp) | While this item is great for any class without SoW, it is essential for quad-kiting (without using potions). |
Pegasus Feather Cloak Pegasus Feather Cloak MAGIC ITEM NO DROP |
Quested | Mana-free (and Bat Wing -free) Levitate (very useful in quad kiting near water or mountainous terrain)Bat Wing QUEST ITEM |
Kromzek Surveyor Scope Kromzek Surveyor Scope MAGIC ITEM |
70 | Provides an instant-click effect (Telescope), which allows for faster re-casts ... with a slightly annoying "zoom" side effect |
| ? (Tinker-made) | ||
Telescopic Eyepatch Telescopic Eyepatch QUEST ITEM |
? (Tinker-made) | |
Shrunken Goblin Skull Earring Shrunken Goblin Skull Earring MAGIC ITEM |
1-2k | Provides instant-click Grim Aura, which allows for faster re-casts |
Twinking a Wizard
Level 1+
Wizards don't really need twinking to get through the earliest levels, but a melee weapon with a proc (MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 22
DMG: 9
Effect: Burn (Combat, Casting Time: Instant)
STR: +3
WT: 5.0 Size: SMALL
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC
WIZ MAG ENC
Race: ALL
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 21
DMG: 9
STR: -5 STA: -5 WIS: +2 INT: +2
Effect: Frost Strike (Combat, Casting Time: Instant) at Level 1
WT: 5.5 Size: TINY
Class: CLR MNK NEC WIZ MAG ENC
Race: ALL
MAGIC ITEM
EXPENDABLE Charges: 1
Effect: Elemental: Fire (Any Slot, Casting Time: Instant) at Level 1
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
MAGIC ITEM
EXPENDABLE Charges: 1
Effect: Invoke Death (Any Slot, Casting Time: Instant) at Level 1
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
MAGIC ITEM LORE ITEM
Slot: PRIMARY
STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Regeneration (Worn)
WT: 0.0 Size: MEDIUM
Class: SHD NEC WIZ MAG ENC
Race: ALL
MAGIC ITEM
Slot: CHEST
AC: 14
INT: +8
Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Level 12
At level 12MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Effect: Shock of Ice (Must Equip, Casting Time: 5.0) at Level 12
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL
Quad-Kiting (Level 12+)
Wizards can start quad-kiting as early as 12, but aMAGIC ITEM NODROP
Slot: FEET
AC: 1
Effect: JourneymanBoots (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
EXPENDABLE Charges: 1
Effect: Spirit of Wolf (Any Slot, Casting Time: 4.0)
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
Level 20
At 20 Wizards can start using theMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 30
DMG: 6
Effect: LowerElement I (Any Slot/Can Equip, Casting Time: Instant) at Level 20
SV FIRE +5 SV COLD +5
WT: 4.0 Size: LARGE
Class: WIZ
Race: HUM ERU HIE DEF GNM