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Shaman

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Revision as of 01:23, 12 May 2010 by Tulsplat (Talk | contribs)

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Contents

Description

Shaman.gif

Shamans serve as priests to the tribal races of Norrath, able to draw upon the power of the spirits and focus it for their own purposes. Shamans are primarily a magic-using class, able to wear chain armor and wield blunt weapons and spears.

Shamanic magic has two main focuses - enhancing the mind and body of the shaman's allies, and weakening or damaging their enemies. A shaman's enhancement spells are always in demand, massively improving the strength, stamina, health, and other physical aspects of the shaman's group. Shamans also are able to heal their allies and have excellent health regeneration spells.

The weakening and damaging spells in the shaman's arsenal are tremendously effective in battle. The shaman attacks his enemies with diseases and poisons that cause massive damage over time, while using cold and ice magic to inflict damage directly. A brutal line of crippling spells can slow a monster's attacks, hamper their resistance to spells, and lower their physical prowess.

Shamans are a well-rounded class with strong abilities in both group and solo situations. An experienced shaman can turn the tide of any battle, bolstering their allies while weakening their enemies significantly. The shaman is an excellent class for players who enjoy working in groups.

Shaman-stats.png


Spells

Level 1

  • Minor Healing
  • Flash of Light
  • True North
  • Cure Disease
  • Endure Cold
  • Dexterous Aura
  • Inner Fire
  • Burst of Flame
  • Strengthen


Level 5

  • Cure Poison
  • Summon Drink
  • Feet Like Cat
  • Scale Skin
  • Fleeting Fury
  • Frost Rift
  • Sicken (sold by the barbarian in the Everfrost tundra ruins, or Stragak the troll on the giant stone fist in northern Innothule swamp)
  • Endure Fire
  • Drowsy
  • Gate

Skills

Casting Skills

Combat Skills

Miscellaneous Skills